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-rw-r--r--noncore/games/go/gowidget.cpp34
1 files changed, 13 insertions, 21 deletions
diff --git a/noncore/games/go/gowidget.cpp b/noncore/games/go/gowidget.cpp
index ec03c1d..bc5d788 100644
--- a/noncore/games/go/gowidget.cpp
+++ b/noncore/games/go/gowidget.cpp
@@ -1,401 +1,393 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20 20
21#include "gowidget.h" 21#include "gowidget.h"
22 22
23/* OPIE */ 23/* OPIE */
24#include <opie2/odebug.h> 24#include <opie2/odebug.h>
25#include <opie2/oresource.h>
25#include <qpe/config.h> 26#include <qpe/config.h>
26#include <qpe/resource.h>
27using namespace Opie::Core; 27using namespace Opie::Core;
28 28
29/* QT */ 29/* QT */
30#include <qpainter.h> 30#include <qpainter.h>
31#include <qtoolbar.h> 31#include <qtoolbar.h>
32#include <qmenubar.h> 32#include <qmenubar.h>
33#include <qaction.h> 33#include <qaction.h>
34#include <qapplication.h> //processEvents() 34#include <qapplication.h> //processEvents()
35#include <qlabel.h> 35#include <qlabel.h>
36 36
37static const enum bVal computer_color = BLACK; 37static const enum bVal computer_color = BLACK;
38 38
39static int current_handicap = 1; 39static int current_handicap = 1;
40 40
41static QBrush *goBrush; 41static QBrush *goBrush;
42//static QImage *newBlackStone;
43//static QImage *blackStone;
44//static QImage *whiteStone;
45static QPixmap *newBlackStone; 42static QPixmap *newBlackStone;
46static QPixmap *blackStone; 43static QPixmap *blackStone;
47static QPixmap *whiteStone; 44static QPixmap *whiteStone;
48 45
49static bool smallStones = FALSE; 46static bool smallStones = FALSE;
50 47
51GoMainWidget::GoMainWidget( QWidget *parent, const char* name, WFlags fl) : 48GoMainWidget::GoMainWidget( QWidget *parent, const char* name, WFlags fl) :
52 QMainWindow( parent, name, fl ) 49 QMainWindow( parent, name, fl )
53{ 50{
51 setCaption( tr( "Go" ) );
54 setToolBarsMovable( FALSE ); 52 setToolBarsMovable( FALSE );
55 GoWidget *go = new GoWidget(this); 53 GoWidget *go = new GoWidget(this);
56 54
57 setCentralWidget(go); 55 setCentralWidget(go);
58 toolbar = new QToolBar(this); 56 toolbar = new QToolBar(this);
59 toolbar->setHorizontalStretchable( TRUE ); 57 toolbar->setHorizontalStretchable( TRUE );
60 addToolBar(toolbar); 58 addToolBar(toolbar);
61 59
62 QMenuBar *mb = new QMenuBar( toolbar ); 60 QMenuBar *mb = new QMenuBar( toolbar );
63 mb->setMargin(0); 61 mb->setMargin(0);
64 QPopupMenu *file = new QPopupMenu( this ); 62 QPopupMenu *file = new QPopupMenu( this );
65 63
66 QAction *a = new QAction( tr( "New Game" ), QString::null, 0, this, 0 ); 64 QAction *a = new QAction( tr( "New Game" ), QString::null, 0, this, 0 );
67 connect( a, SIGNAL( activated() ), go, SLOT( newGame() ) ); 65 connect( a, SIGNAL( activated() ), go, SLOT( newGame() ) );
68 a->addTo( file ); 66 a->addTo( file );
69 67
70 a = new QAction( tr( "Pass" ), Resource::loadPixmap( "pass" ), QString::null, 0, this, 0 ); 68 a = new QAction( tr( "Pass" ), Opie::Core::OResource::loadPixmap( "pass", Opie::Core::OResource::SmallIcon ),
69 QString::null, 0, this, 0 );
71 connect( a, SIGNAL( activated() ), go, SLOT( pass() ) ); 70 connect( a, SIGNAL( activated() ), go, SLOT( pass() ) );
72 a->addTo( file ); 71 a->addTo( file );
73 a->addTo( toolbar ); 72 a->addTo( toolbar );
74 73
75 74
76 a = new QAction( tr( "Resign" ), Resource::loadPixmap( "reset" ), QString::null, 0, this, 0 ); 75 a = new QAction( tr( "Resign" ), Opie::Core::OResource::loadPixmap( "reset", Opie::Core::OResource::SmallIcon ),
76 QString::null, 0, this, 0 );
77 connect( a, SIGNAL( activated() ), go, SLOT( resign() ) ); 77 connect( a, SIGNAL( activated() ), go, SLOT( resign() ) );
78 a->addTo( file ); 78 a->addTo( file );
79 79
80 a = new QAction( tr( "Two player option" ), QString::null, 0, this, 0 ); 80 a = new QAction( tr( "Two player option" ), QString::null, 0, this, 0 );
81 a->setToggleAction( TRUE ); 81 a->setToggleAction( TRUE );
82 connect( a, SIGNAL( toggled(bool) ), go, SLOT( setTwoplayer(bool) ) ); 82 connect( a, SIGNAL( toggled(bool) ), go, SLOT( setTwoplayer(bool) ) );
83 a->addTo( file ); 83 a->addTo( file );
84 84
85 mb->insertItem( tr( "Game" ), file ); 85 mb->insertItem( tr( "Game" ), file );
86 86
87 QLabel *turnLabel = new QLabel( toolbar ); 87 QLabel *turnLabel = new QLabel( toolbar );
88 turnLabel->setBackgroundMode( PaletteButton ); 88 turnLabel->setBackgroundMode( PaletteButton );
89 connect( go, SIGNAL(showTurn(const QPixmap&)), 89 connect( go, SIGNAL(showTurn(const QPixmap&)),
90 turnLabel, SLOT(setPixmap(const QPixmap&)) ); 90 turnLabel, SLOT(setPixmap(const QPixmap&)) );
91 91
92 92
93 QLabel * scoreLabel = new QLabel( toolbar ); 93 QLabel * scoreLabel = new QLabel( toolbar );
94 scoreLabel->setBackgroundMode( PaletteButton ); 94 scoreLabel->setBackgroundMode( PaletteButton );
95 connect( go, SIGNAL(showScore(const QString&)), 95 connect( go, SIGNAL(showScore(const QString&)),
96 scoreLabel, SLOT(setText(const QString&)) ); 96 scoreLabel, SLOT(setText(const QString&)) );
97 97
98 toolbar->setStretchableWidget( scoreLabel ); 98 toolbar->setStretchableWidget( scoreLabel );
99 99
100 go->readConfig(); 100 go->readConfig();
101} 101}
102 102
103void GoMainWidget::resizeEvent( QResizeEvent * ) 103void GoMainWidget::resizeEvent( QResizeEvent * )
104{ 104{
105 //### this won't work because of the text label... 105 //### this won't work because of the text label...
106 /* 106 /*
107 if ( width() > height() ) 107 if ( width() > height() )
108 moveToolBar( toolbar, Left ); 108 moveToolBar( toolbar, Left );
109 else 109 else
110 moveToolBar( toolbar, Top ); 110 moveToolBar( toolbar, Top );
111 */ 111 */
112} 112}
113 113
114GoWidget *GoWidget::self = 0; 114GoWidget *GoWidget::self = 0;
115 115
116GoWidget::GoWidget( QWidget *parent, const char* name) : 116GoWidget::GoWidget( QWidget *parent, const char* name) :
117 QWidget( parent, name ) 117 QWidget( parent, name )
118{ 118{
119 if ( self ) 119 if ( self )
120 fatal( "Only one Go widget allowed" ); 120 fatal( "Only one Go widget allowed" );
121 self = this; 121 self = this;
122 twoplayer = FALSE; 122 twoplayer = FALSE;
123 123
124 124
125 d = bx = by = 1; 125 d = bx = by = 1;
126 126
127 QPixmap pix = Resource::loadPixmap( "go/pine" ); 127 QPixmap pix = Opie::Core::OResource::loadPixmap( "go/pine" );
128 goBrush = new QBrush( black, pix ); 128 goBrush = new QBrush( black, pix );
129 /* 129 blackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black" ));
130 QString fn = Resource::findPixmap("Go-black"); 130 whiteStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-white" ));
131 blackStone = new QImage( fn ); 131 newBlackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black-highlight" ));
132 fn = Resource::findPixmap("Go-black-highlight");
133 newBlackStone = new QImage( fn );
134 fn = Resource::findPixmap("Go-white");
135 whiteStone = new QImage( fn );
136 */
137 blackStone = new QPixmap(Resource::loadPixmap( "Go-black" ));
138 whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" ));
139 newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" ));
140 132
141 init(); 133 init();
142} 134}
143 135
144GoWidget::~GoWidget() 136GoWidget::~GoWidget()
145{ 137{
146 writeConfig(); 138 writeConfig();
147} 139}
148 140
149void GoWidget::writeConfig() 141void GoWidget::writeConfig()
150{ 142{
151 Config cfg("Go"); 143 Config cfg("Go");
152 cfg.setGroup("Game"); 144 cfg.setGroup("Game");
153 cfg.writeEntry("TwoPlayer", twoplayer); 145 cfg.writeEntry("TwoPlayer", twoplayer);
154 cfg.writeEntry("CurrentPlayer", currentPlayer); 146 cfg.writeEntry("CurrentPlayer", currentPlayer);
155 cfg.writeEntry("NPassed", nPassed); 147 cfg.writeEntry("NPassed", nPassed);
156 QString b; 148 QString b;
157 for (int i=0; i<19; i++) 149 for (int i=0; i<19; i++)
158 for (int j=0; j<19; j++) 150 for (int j=0; j<19; j++)
159 b += board[i][j] == BLACK ? 'B' : board[i][j] == WHITE ? 'W' : '.'; 151 b += board[i][j] == BLACK ? 'B' : board[i][j] == WHITE ? 'W' : '.';
160 cfg.writeEntry("Board", b); 152 cfg.writeEntry("Board", b);
161 cfg.writeEntry("LastX", lastX); 153 cfg.writeEntry("LastX", lastX);
162 cfg.writeEntry("LastY", lastY); 154 cfg.writeEntry("LastY", lastY);
163 extern int blackPrisoners, whitePrisoners; 155 extern int blackPrisoners, whitePrisoners;
164 cfg.writeEntry("BlackPrisoners", blackPrisoners); 156 cfg.writeEntry("BlackPrisoners", blackPrisoners);
165 cfg.writeEntry("WhitePrisoners", whitePrisoners); 157 cfg.writeEntry("WhitePrisoners", whitePrisoners);
166} 158}
167 159
168void GoWidget::readConfig() 160void GoWidget::readConfig()
169{ 161{
170 init(); 162 init();
171 Config cfg("Go"); 163 Config cfg("Go");
172 cfg.setGroup("Game"); 164 cfg.setGroup("Game");
173 twoplayer = cfg.readBoolEntry("TwoPlayer"); 165 twoplayer = cfg.readBoolEntry("TwoPlayer");
174 currentPlayer = (bVal)cfg.readNumEntry("CurrentPlayer",1); 166 currentPlayer = (bVal)cfg.readNumEntry("CurrentPlayer",1);
175 nPassed = cfg.readNumEntry("NPassed",0); 167 nPassed = cfg.readNumEntry("NPassed",0);
176 QString b = cfg.readEntry("Board"); 168 QString b = cfg.readEntry("Board");
177 if ( b.length() == 19*19 ) 169 if ( b.length() == 19*19 )
178 for (int i=0; i<19; i++) 170 for (int i=0; i<19; i++)
179 for (int j=0; j<19; j++) { 171 for (int j=0; j<19; j++) {
180 QChar ch = b[j+19*i]; 172 QChar ch = b[j+19*i];
181 if ( ch != '.' ) 173 if ( ch != '.' )
182 GoPlaceStone( ch == 'B' ? BLACK : WHITE, i, j ); 174 GoPlaceStone( ch == 'B' ? BLACK : WHITE, i, j );
183 } 175 }
184 lastX = cfg.readNumEntry("LastX"); 176 lastX = cfg.readNumEntry("LastX");
185 lastY = cfg.readNumEntry("LastY"); 177 lastY = cfg.readNumEntry("LastY");
186 extern int blackPrisoners, whitePrisoners; 178 extern int blackPrisoners, whitePrisoners;
187 blackPrisoners = cfg.readNumEntry("BlackPrisoners",0); 179 blackPrisoners = cfg.readNumEntry("BlackPrisoners",0);
188 whitePrisoners = cfg.readNumEntry("WhitePrisoners",0); 180 whitePrisoners = cfg.readNumEntry("WhitePrisoners",0);
189 reportPrisoners(blackPrisoners,whitePrisoners); 181 reportPrisoners(blackPrisoners,whitePrisoners);
190 emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); 182 emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone );
191} 183}
192 184
193void GoWidget::resizeEvent( QResizeEvent * ) 185void GoWidget::resizeEvent( QResizeEvent * )
194{ 186{
195 d = QMIN(width(),height())/19; 187 d = QMIN(width(),height())/19;
196 // int r = (d/2-1); 188 // int r = (d/2-1);
197 bx = (width() - 18*d)/2 ; 189 bx = (width() - 18*d)/2 ;
198 by = (height() - 18*d)/2 ; 190 by = (height() - 18*d)/2 ;
199 191
200 if ( d < 10 && !smallStones ) { 192 if ( d < 10 && !smallStones ) {
201 blackStone->convertFromImage( blackStone->convertToImage().smoothScale(8,8) ); 193 blackStone->convertFromImage( blackStone->convertToImage().smoothScale(8,8) );
202 whiteStone->convertFromImage( whiteStone->convertToImage().smoothScale(8,8) ); 194 whiteStone->convertFromImage( whiteStone->convertToImage().smoothScale(8,8) );
203 newBlackStone->convertFromImage( newBlackStone->convertToImage().smoothScale(8,8) ); 195 newBlackStone->convertFromImage( newBlackStone->convertToImage().smoothScale(8,8) );
204 196
205 smallStones = TRUE; 197 smallStones = TRUE;
206 } else if ( d >= 10 && smallStones ) { 198 } else if ( d >= 10 && smallStones ) {
207 blackStone = new QPixmap(Resource::loadPixmap( "Go-black" )); 199 blackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black" ));
208 whiteStone = new QPixmap(Resource::loadPixmap( "Go-white" )); 200 whiteStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-white" ));
209 newBlackStone = new QPixmap(Resource::loadPixmap( "Go-black-highlight" )); 201 newBlackStone = new QPixmap(Opie::Core::OResource::loadPixmap( "Go-black-highlight" ));
210 smallStones = FALSE; 202 smallStones = FALSE;
211 } 203 }
212} 204}
213 205
214void GoWidget::init() 206void GoWidget::init()
215{ 207{
216 lastX = lastY = newX = newY = -1; 208 lastX = lastY = newX = newY = -1;
217 nPassed = 0; 209 nPassed = 0;
218 for ( int i = 0; i < 19; i++ ) 210 for ( int i = 0; i < 19; i++ )
219 for ( int j = 0; j < 19; j++ ) 211 for ( int j = 0; j < 19; j++ )
220 board[i][j]=-1; 212 board[i][j]=-1;
221 gameActive = TRUE; 213 gameActive = TRUE;
222 goRestart(current_handicap); 214 goRestart(current_handicap);
223 215
224 if ( twoplayer ) { 216 if ( twoplayer ) {
225 currentPlayer = BLACK; 217 currentPlayer = BLACK;
226 } else { 218 } else {
227 doComputerMove(); 219 doComputerMove();
228 currentPlayer = WHITE; 220 currentPlayer = WHITE;
229 } 221 }
230 emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); 222 emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone );
231} 223}
232 224
233void GoWidget::paintEvent( QPaintEvent *e ) 225void GoWidget::paintEvent( QPaintEvent *e )
234{ 226{
235 int i,j; 227 int i,j;
236 228
237 int r = whiteStone->width()/2; 229 int r = whiteStone->width()/2;
238 230
239 QPainter p(this); 231 QPainter p(this);
240 p.fillRect( bx - d/2, by - d/2, 19*d, 19*d, *goBrush ); 232 p.fillRect( bx - d/2, by - d/2, 19*d, 19*d, *goBrush );
241 233
242 int xMin = QMAX( x2board(e->rect().left()), 0 ); 234 int xMin = QMAX( x2board(e->rect().left()), 0 );
243 int xMax = QMIN( x2board(e->rect().right()), 18 ); 235 int xMax = QMIN( x2board(e->rect().right()), 18 );
244 int yMin = QMAX( y2board(e->rect().top()), 0 ); 236 int yMin = QMAX( y2board(e->rect().top()), 0 );
245 int yMax = QMIN( y2board(e->rect().bottom()), 18 ); 237 int yMax = QMIN( y2board(e->rect().bottom()), 18 );
246 238
247 QColor pine( 255, 186, 89 ); 239 QColor pine( 255, 186, 89 );
248 p.setPen( pine.dark() ); 240 p.setPen( pine.dark() );
249 241
250 for ( i = xMin; i < xMax+1 ; i ++ ) { 242 for ( i = xMin; i < xMax+1 ; i ++ ) {
251 p.drawLine( bx+i*d, by, bx+i*d, by+18*d ); 243 p.drawLine( bx+i*d, by, bx+i*d, by+18*d );
252 } 244 }
253 for ( j = yMin; j < yMax+1 ; j ++ ) { 245 for ( j = yMin; j < yMax+1 ; j ++ ) {
254 p.drawLine( bx, by+j*d, bx+18*d, by+j*d); 246 p.drawLine( bx, by+j*d, bx+18*d, by+j*d);
255 } 247 }
256 248
257 // dots are at (3,3), (3,9), (3,15) and so on 249 // dots are at (3,3), (3,9), (3,15) and so on
258 p.setBrush( black ); 250 p.setBrush( black );
259 for ( i = 3; i < xMax+1; i+=6 ) 251 for ( i = 3; i < xMax+1; i+=6 )
260 for ( j = 3; j < yMax+1; j+=6 ) 252 for ( j = 3; j < yMax+1; j+=6 )
261 p.drawEllipse( bx+i*d-2, by+j*d-2, 5, 5 ); 253 p.drawEllipse( bx+i*d-2, by+j*d-2, 5, 5 );
262 254
263 255
264 for ( i = xMin; i < xMax+1; i++ ) 256 for ( i = xMin; i < xMax+1; i++ )
265 for ( j = yMin; j < yMax+1; j++ ) { 257 for ( j = yMin; j < yMax+1; j++ ) {
266 if ( board[i][j] == WHITE || 258 if ( board[i][j] == WHITE ||
267 currentPlayer==WHITE && newX == i && newY == j ) 259 currentPlayer==WHITE && newX == i && newY == j )
268 p.drawPixmap( bx+i*d - r, by+j*d - r, *whiteStone ); 260 p.drawPixmap( bx+i*d - r, by+j*d - r, *whiteStone );
269 else if ( i == lastX && j == lastY ) 261 else if ( i == lastX && j == lastY )
270 p.drawPixmap( bx+i*d - r, by+j*d - r, *newBlackStone ); 262 p.drawPixmap( bx+i*d - r, by+j*d - r, *newBlackStone );
271 else if ( board[i][j] == BLACK || 263 else if ( board[i][j] == BLACK ||
272 currentPlayer==BLACK && newX == i && newY == j) 264 currentPlayer==BLACK && newX == i && newY == j)
273 p.drawPixmap( bx+i*d - r, by+j*d - r, *blackStone ); 265 p.drawPixmap( bx+i*d - r, by+j*d - r, *blackStone );
274 } 266 }
275} 267}
276 268
277void GoWidget::doMove( int x, int y ) 269void GoWidget::doMove( int x, int y )
278{ 270{
279 271
280 if ( !GoPlaceStone( currentPlayer, x, y ) ) { 272 if ( !GoPlaceStone( currentPlayer, x, y ) ) {
281 //printf( "Illegal move (%d,%d)\n", x, y ); 273 //printf( "Illegal move (%d,%d)\n", x, y );
282 return; 274 return;
283 } 275 }
284 //printf( "you do (%d,%d)\n", x, y ); 276 //printf( "you do (%d,%d)\n", x, y );
285 nPassed = 0; 277 nPassed = 0;
286 if ( twoplayer ) 278 if ( twoplayer )
287 currentPlayer = (currentPlayer==WHITE) ? BLACK : WHITE; 279 currentPlayer = (currentPlayer==WHITE) ? BLACK : WHITE;
288 else 280 else
289 doComputerMove(); 281 doComputerMove();
290 282
291 emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone ); 283 emit showTurn( currentPlayer == WHITE ? *whiteStone : *blackStone );
292 284
293} 285}
294 286
295void GoWidget::pass() 287void GoWidget::pass()
296{ 288{
297 if ( !gameActive ) 289 if ( !gameActive )
298 return; 290 return;
299 nPassed++; 291 nPassed++;
300 if ( nPassed >= 2 ) 292 if ( nPassed >= 2 )
301 endGame(); 293 endGame();
302 else if ( !twoplayer ) 294 else if ( !twoplayer )
303 doComputerMove(); 295 doComputerMove();
304} 296}
305 297
306void GoWidget::resign() 298void GoWidget::resign()
307{ 299{
308 if ( gameActive ) 300 if ( gameActive )
309 endGame(); 301 endGame();
310} 302}
311 303
312 304
313void GoWidget::newGame() 305void GoWidget::newGame()
314{ 306{
315 init(); 307 init();
316 update(); 308 update();
317} 309}
318 310
319 311
320void GoWidget::endGame() 312void GoWidget::endGame()
321{ 313{
322 gameActive = FALSE; 314 gameActive = FALSE;
323 315
324 int w,b; 316 int w,b;
325 CountUp( &w, &b); 317 CountUp( &w, &b);
326 QString s = tr("White %1, Black %2. ").arg(w).arg(b); 318 QString s = tr("White %1, Black %2. ").arg(w).arg(b);
327 if ( w > b ) 319 if ( w > b )
328 s += tr("White wins."); 320 s += tr("White wins.");
329 else if ( w < b ) 321 else if ( w < b )
330 s += tr("Black wins."); 322 s += tr("Black wins.");
331 else 323 else
332 s += tr("A draw."); 324 s += tr("A draw.");
333 emit showScore( s ); 325 emit showScore( s );
334} 326}
335 327
336void GoWidget::doComputerMove() 328void GoWidget::doComputerMove()
337{ 329{
338 int ox = lastX; 330 int ox = lastX;
339 int oy = lastY; 331 int oy = lastY;
340 lastX = lastY = -1; 332 lastX = lastY = -1;
341 emit showTurn( *blackStone ); 333 emit showTurn( *blackStone );
342 refresh( ox, oy); 334 refresh( ox, oy);
343 qApp->processEvents(); 335 qApp->processEvents();
344 short int x,y; 336 short int x,y;
345 if ( genMove( computer_color, &x, &y ) ) { 337 if ( genMove( computer_color, &x, &y ) ) {
346 lastX = x; 338 lastX = x;
347 lastY = y; 339 lastY = y;
348 //printf( "I do (%d,%d)\n", x, y ); 340 //printf( "I do (%d,%d)\n", x, y );
349 GoPlaceStone(computer_color,x,y); 341 GoPlaceStone(computer_color,x,y);
350 nPassed = 0; 342 nPassed = 0;
351 } else { 343 } else {
352 emit showScore( tr("I pass") ); 344 emit showScore( tr("I pass") );
353 nPassed++; 345 nPassed++;
354 if ( nPassed >= 2 ) 346 if ( nPassed >= 2 )
355 endGame(); 347 endGame();
356 } 348 }
357} 349}
358 350
359void GoWidget::mousePressEvent( QMouseEvent *me ) 351void GoWidget::mousePressEvent( QMouseEvent *me )
360{ 352{
361 if ( !gameActive ) 353 if ( !gameActive )
362 return; 354 return;
363 int x = x2board(me->x()); 355 int x = x2board(me->x());
364 int y = y2board(me->y()); 356 int y = y2board(me->y());
365 showStone(x,y,currentPlayer); 357 showStone(x,y,currentPlayer);
366} 358}
367 359
368void GoWidget::mouseMoveEvent( QMouseEvent *me ) 360void GoWidget::mouseMoveEvent( QMouseEvent *me )
369{ 361{
370 if ( !gameActive ) 362 if ( !gameActive )
371 return; 363 return;
372 int x = x2board(me->x()); 364 int x = x2board(me->x());
373 int y = y2board(me->y()); 365 int y = y2board(me->y());
374 if ( x != newX || y != newY ) 366 if ( x != newX || y != newY )
375 showStone(x,y,currentPlayer); 367 showStone(x,y,currentPlayer);
376} 368}
377 369
378void GoWidget::showStone( int x, int y, enum bVal c ) 370void GoWidget::showStone( int x, int y, enum bVal c )
379{ 371{
380 372
381 if ( newX > -1 ) { 373 if ( newX > -1 ) {
382 refresh( newX, newY ); 374 refresh( newX, newY );
383 newY = newX = -1; 375 newY = newX = -1;
384 } 376 }
385 if ( x < 0 || x > 18 || y < 0 || y > 18 ) { 377 if ( x < 0 || x > 18 || y < 0 || y > 18 ) {
386 newX = newY = -1; 378 newX = newY = -1;
387 return; 379 return;
388 } 380 }
389 if ( board[x][y] == -1 && !Suicide( c, x, y ) ) { 381 if ( board[x][y] == -1 && !Suicide( c, x, y ) ) {
390 newX = x; 382 newX = x;
391 newY = y; 383 newY = y;
392 refresh(x,y); 384 refresh(x,y);
393 } 385 }
394 386
395} 387}
396 388
397void GoWidget::mouseReleaseEvent( QMouseEvent * ) 389void GoWidget::mouseReleaseEvent( QMouseEvent * )
398{ 390{
399 if ( gameActive && newX > -1 ) 391 if ( gameActive && newX > -1 )
400 doMove( newX, newY ); 392 doMove( newX, newY );
401 newX = newY = -1; 393 newX = newY = -1;