-rw-r--r-- | noncore/games/oyatzee/main.cpp | 2 | ||||
-rw-r--r-- | noncore/games/oyatzee/oyatzee.cpp | 10 | ||||
-rw-r--r-- | noncore/games/oyatzee/oyatzee.h | 1 |
3 files changed, 10 insertions, 3 deletions
diff --git a/noncore/games/oyatzee/main.cpp b/noncore/games/oyatzee/main.cpp index 6e5002c..1fd51f6 100644 --- a/noncore/games/oyatzee/main.cpp +++ b/noncore/games/oyatzee/main.cpp @@ -1,13 +1,13 @@ -#include "wordgame.h" +#include "oyatzee.h" #include <qpe/qpeapplication.h> int main( int argc, char ** argv ) { QPEApplication a( argc, argv ); OYatzee mw; a.showMainWidget(&mw); return a.exec(); } diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp index 7940b89..85d9616 100644 --- a/noncore/games/oyatzee/oyatzee.cpp +++ b/noncore/games/oyatzee/oyatzee.cpp @@ -1,214 +1,220 @@ #include "oyatzee.h" #include <qpe/applnk.h> #include <qpe/global.h> #include <qpe/filemanager.h> #include <qpe/resource.h> #include <qpe/config.h> #include <qapplication.h> #include <qmessagebox.h> #include <qcombobox.h> #include <qdatetime.h> #include <qfileinfo.h> #include <qfile.h> #include <qdir.h> #include <qiconset.h> #include <qlabel.h> #include <qlineedit.h> #include <qpushbutton.h> #include <qtextstream.h> #include <qtimer.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> #include <qvbox.h> #include <qwidgetstack.h> #include <qpainter.h> #include <qlayout.h> #include <qregexp.h> #include <stdlib.h> #include <unistd.h> #include <pwd.h> #include <sys/types.h> OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl ) { QWidget *thing = new QWidget( this ); setCentralWidget( thing ); QVBoxLayout *vbox = new QVBoxLayout( thing ); sb = new Scoreboard( thing , "sb" ); dw = new DiceWidget( thing , "dw" ); - vbox->addWidget( sb ); vbox->addWidget( dw ); setPlayerNumber( 2 ); setRoundsNumber( 1 ); connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); } OYatzee::~OYatzee() { } void OYatzee::detectPosibilities() { Dice *d = dw->diceList.first(); QValueList<int> numbers; for ( ; d != 0 ; d = dw->diceList.next() ) { numbers.append( d->Value ); } } void OYatzee::setPlayerNumber( const int num ) { numOfPlayers = num; } void OYatzee::setRoundsNumber( const int num ) { numOfRounds = num; } void OYatzee::slotStartGame() { } void OYatzee::slotRollDices() { Dice *d = dw->diceList.first(); for ( ; d != 0 ; d = dw->diceList.next() ) { d->roll(); } detectPosibilities(); } /* * Scoreboard */ Scoreboard::Scoreboard( QWidget *parent, const char *name ) : QWidget( parent , name ) { } void Scoreboard::paintEvent( QPaintEvent * ) { QPainter p; p.begin( this ); p.drawRect( 0,0, this->width() , this->height() ); } /* * Dice */ Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name ) { QTime t = QTime::currentTime(); // set random seed srand(t.hour()*12+t.minute()*60+t.second()*60); connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) ); } void Dice::slotSelected() { - qDebug( QString::number( Value ) ); + if ( isSelected ) + isSelected = false; + else isSelected = true; + + update(); } int Dice::hasValue() { return Value; } void Dice::roll() { Value = rand()%6; Value += 1; update(); } void Dice::mousePressEvent( QMouseEvent* /*e*/ ) { emit selected(); } void Dice::paintEvent( QPaintEvent * ) { QPainter p; p.begin( this ); p.drawRect( 0,0, this->width() , this->height() ); + if ( isSelected ) + p.drawRect( 20,20, 10,10 ); + paintNumber( &p ); } void Dice::paintNumber( QPainter *p ) { switch ( Value ) { case 1: p->drawText( 10,10,"1"); break; case 2: p->drawText( 10,10,"2"); break; case 3: p->drawText( 10,10,"3"); break; case 4: p->drawText( 10,10,"4"); break; case 5: p->drawText( 10,10,"5"); break; case 6: p->drawText( 10,10,"6"); break; } } /* * DiceWidget */ DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent , name ) { rollButton = new QPushButton( tr( "Roll" ) , this ) ; for ( int i = 0 ; i < 5 ; i++ ) { //appending the 5 dices of the game diceList.append( new Dice( this, "wuerfel" ) ); } QHBoxLayout *hbox = new QHBoxLayout( this ); Dice *d = diceList.first(); for ( ; d != 0 ; d = diceList.next() ) { d->roll(); hbox->addWidget( d ); } hbox->addWidget( rollButton ); } /* * Player */ Player::Player( QString name ) { playerName = name; } diff --git a/noncore/games/oyatzee/oyatzee.h b/noncore/games/oyatzee/oyatzee.h index 7be9407..01ab36d 100644 --- a/noncore/games/oyatzee/oyatzee.h +++ b/noncore/games/oyatzee/oyatzee.h @@ -1,96 +1,97 @@ #ifndef WORDGAME_H #define WORDGAME_H #include <qmainwindow.h> #include <qlabel.h> #include <qlist.h> #include <stdlib.h> // rand() function #include <qdatetime.h> // seed for rand() class Dice; class Game; class Scoreboard; class DiceWidget; typedef QList<Dice> dicesList; class OYatzee : public QMainWindow { Q_OBJECT public: OYatzee( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~OYatzee(); Game *g; DiceWidget *dw; Scoreboard *sb; void setPlayerNumber( const int num ); void setRoundsNumber( const int num ); public slots: void slotStartGame(); void slotRollDices(); private: int numOfPlayers; int numOfRounds; void detectPosibilities(); }; class Dice : public QFrame { Q_OBJECT public: Dice( QWidget* parent = 0, const char* name = 0 ); int Value; + bool isSelected; int hasValue(); void roll(); virtual void mousePressEvent( QMouseEvent* ); private slots: void slotSelected(); signals: void selected(); protected: void paintEvent( QPaintEvent *e ); void paintNumber( QPainter *p ); }; class DiceWidget : public QWidget { Q_OBJECT public: DiceWidget( QWidget *parent = 0, const char* name = 0 ); QPushButton *rollButton; dicesList diceList; }; class Scoreboard : public QWidget { Q_OBJECT public: Scoreboard( QWidget *parent = 0, const char* name = 0 ); protected: void paintEvent( QPaintEvent *e ); }; class Player { public: Player( QString name ); QString playerName; int totalPoints; }; #endif // WORDGAME_H |