-rw-r--r-- | noncore/styles/liquid/liquid.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/noncore/styles/liquid/liquid.cpp b/noncore/styles/liquid/liquid.cpp index acf0a42..67e53e9 100644 --- a/noncore/styles/liquid/liquid.cpp +++ b/noncore/styles/liquid/liquid.cpp @@ -1521,5 +1521,5 @@ void LiquidStyle::drawScrollBarControls(QPainter *p, const QScrollBar *sb, sbBuffer.resize(sb->size()); } - subB.setRect( subX,subY,buttonDim,buttonDim ); + subB.setRect( subX,subY,0,0); // buttonDim,buttonDim ); addB.setRect( addX,addY,buttonDim,buttonDim ); if(horiz) @@ -1549,5 +1549,5 @@ void LiquidStyle::drawScrollBarControls(QPainter *p, const QScrollBar *sb, if(!horiz){ painter.begin(&sbBuffer); - QRect bgR(0, subB.bottom()+1, sb->width(), (len-(buttonDim*3))+1); + QRect bgR(0, subB.bottom()+1, sb->width(), (len-(buttonDim*2))+1); if(sliderR.height() >= 8){ painter.drawPixmap(bgR.x()+1, bgR.y(), *vsbSliderFillPix, 0, 0, @@ -1615,5 +1615,5 @@ void LiquidStyle::drawScrollBarControls(QPainter *p, const QScrollBar *sb, else{ painter.begin(&sbBuffer); - QRect bgR(subB.right()+1, 0, (len-(buttonDim*3))+1, sb->height()); + QRect bgR(subB.right()+1, 0, (len-(buttonDim*2))+1, sb->height()); if(sliderR.width() >= 8){ painter.drawPixmap(bgR.x(), bgR.y()+1, *vsbSliderFillPix, 0, 0, @@ -1686,8 +1686,8 @@ void LiquidStyle::drawScrollBarControls(QPainter *p, const QScrollBar *sb, } if ( controls & SubLine ) { - drawSBButton(p, subB, g, activeControl == SubLine); - drawArrow( p, horiz ? LeftArrow : UpArrow, - false, subB.x()+4, subB.y()+4, - subB.width()-8, subB.height()-8, g, !maxed); + // drawSBButton(p, subB, g, activeControl == SubLine); + // drawArrow( p, horiz ? LeftArrow : UpArrow, + // false, subB.x()+4, subB.y()+4, + // subB.width()-8, subB.height()-8, g, !maxed); drawSBButton(p, subHC, g, activeControl == SubLine); drawArrow( p, horiz ? LeftArrow : UpArrow, @@ -1790,6 +1790,6 @@ void LiquidStyle::scrollBarMetrics(const QScrollBar *sb, int &sliderMin, buttonDim = ( length - b*2 )/2 - 1; - sliderMin = b + buttonDim; - maxLength = length - b*2 - buttonDim*3; + sliderMin = b + 0; // buttonDim; + maxLength = length - b*2 - buttonDim*2; // 3; if ( sb->maxValue() == sb->minValue() ) { |