-rw-r--r-- | core/settings/citytime/zonemap.cpp | 2 | ||||
-rw-r--r-- | pics/simple_grid_400.png | bin | 4533 -> 0 bytes |
2 files changed, 1 insertions, 1 deletions
diff --git a/core/settings/citytime/zonemap.cpp b/core/settings/citytime/zonemap.cpp index 337f4d9..1d60aee 100644 --- a/core/settings/citytime/zonemap.cpp +++ b/core/settings/citytime/zonemap.cpp @@ -1,670 +1,670 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "sun.h" #include "zonemap.h" #include <qpe/resource.h> #include <qpe/timestring.h> #include <qpe/qpeapplication.h> #include <qdatetime.h> #include <qfile.h> #include <qimage.h> #include <qlabel.h> #include <qlist.h> #include <qmessagebox.h> #include <qpixmap.h> #include <qpainter.h> #include <qregexp.h> #include <qtextstream.h> #include <qtimer.h> #include <qtoolbutton.h> #include <limits.h> // the map file... static const char strZONEINFO[] = "/usr/share/zoneinfo/zone.tab"; -static const char strMAP[] = "simple_grid_400"; +static const char strMAP[] = "citytime/simple_grid_400"; // the maximum distance we'll allow the pointer to be away from a city // and still show the city's time static const int iTHRESHOLD = 50000; // The label offset (how far away from pointer) static const int iLABELOFFSET = 8; // the size of the dot to draw, and where to start it static const int iCITYSIZE = 3; const int iCITYOFFSET = 2; // the darkening function static inline void darken( QImage *pImage, int start, int stop, int row ); static void dayNight( QImage *pImage ); ZoneField::ZoneField( const QString& strLine ) { // make a bunch of RegExp's to match the data from the line QRegExp regCoord( "[-+][0-9]+" ); // the latitude QRegExp regCountry( "[A-Za-z]+/" ); // the country (not good enough) QRegExp regCity( "[A-Za-z_-]*" ); // the city int iStart, iStop, iLen, tmp; QString strTmp; // we should be able to assume that the country code is always the first // two chars, so just grap them and let it go... strCountryCode = strLine.left( 2 ); iStart = regCoord.match( strLine, 0, &iLen ); if ( iStart >= 0 ) { strTmp = strLine.mid( iStart, iLen ); tmp = strTmp.toInt(); // okay, there are two versions of the format, make a decision based on // the size... // Oh BTW, we are storing everything in seconds! if ( iLen < 7 ) { _y = tmp / 100; _y *= 60; _y += tmp % 100; _y *= 60; } else { _y = tmp / 10000; _y *= 60; tmp %= 10000; _y += tmp / 100; _y *= 60; tmp %= 100; _y += tmp; } } iStart = regCoord.match( strLine, iStart + iLen, &iLen ); if ( iStart >= 0 ) { strTmp = strLine.mid( iStart, iLen ); tmp = strTmp.toInt(); if ( iLen < 8 ) { _x = tmp / 100; _x *= 60; _x += tmp % 100; _x *= 60; } else { _x = tmp / 10000; _x *= 60; tmp %= 10000; _x += tmp / 100; _x *= 60; tmp %= 100; _x += tmp; } } iStart = regCountry.match( strLine, 0, &iLen ); // help with the shortcoming in 2.x regexp... iStop = strLine.findRev( '/' ); if ( iStart >= 0 ) { iLen = (iStop - iStart) + 1; strCountry = strLine.mid( iStart, iLen ); } // now match the city... iStart = regCity.match( strLine, iStart + iLen, &iLen ); if ( iStart >= 0 ) { strCity = strLine.mid( iStart, iLen ); } } void ZoneField::showStructure( void ) const { qDebug( "Country: %s", strCountry.latin1() ); qDebug( "City: %s", strCity.latin1() ); qDebug( "x: %d", _x ); qDebug( "y: %d\n", _y ); } ZoneMap::ZoneMap( QWidget *parent, const char* name ) : QScrollView( parent, name ), pLast( 0 ), pRepaint( 0 ), ox( 0 ), oy( 0 ), drawableW( -1 ), drawableH( -1 ), bZoom( FALSE ), bIllum( TRUE ), cursor( 0 ) { viewport()->setFocusPolicy( StrongFocus ); // set mouse tracking so we can use the mouse move event zones.setAutoDelete( true ); // get the map loaded // just set the current image to point pixCurr = new QPixmap(); QPixmap pixZoom = Resource::loadPixmap( "mag" ); cmdZoom = new QToolButton( this, "Zoom command" ); cmdZoom->setPixmap( pixZoom ); cmdZoom->setToggleButton( true ); cmdZoom->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)0, (QSizePolicy::SizeType)0, cmdZoom->sizePolicy().hasHeightForWidth() ) ); cmdZoom->setMaximumSize( cmdZoom->sizeHint() ); // probably don't need this, but just in case... cmdZoom->move( width() - cmdZoom->width(), height() - cmdZoom->height() ); lblCity = new QLabel( tr( "CITY" ), this, "City Label" ); lblCity->setMinimumSize( lblCity->sizeHint() ); lblCity->setFrameStyle( QFrame::Plain | QFrame::Box ); lblCity->setBackgroundColor( yellow ); lblCity->hide(); // A timer to make sure the label gets hidden tHide = new QTimer( this, "Label Timer" ); QObject::connect( tHide, SIGNAL( timeout() ), lblCity, SLOT( hide() ) ); QObject::connect( tHide, SIGNAL( timeout() ), this, SLOT( slotRedraw() ) ); QTimer *tUpdate = new QTimer( this, "Update Timer" ); QObject::connect( tUpdate, SIGNAL( timeout() ), this, SLOT( slotUpdate() ) ); QObject::connect( qApp, SIGNAL( timeChanged() ), this, SLOT( slotUpdate() ) ); QObject::connect( cmdZoom, SIGNAL( toggled( bool ) ), this, SLOT( slotZoom( bool ) ) ); QObject::connect( &norm, SIGNAL( signalNewPoint( const QPoint& ) ), this, SLOT( slotFindCity( const QPoint& ) ) ); QObject::connect( qApp, SIGNAL( clockChanged( bool ) ), this, SLOT( changeClock( bool ) ) ); // update the sun's movement every 5 minutes tUpdate->start( 5 * 60 * 1000 ); // May as well read in the timezone information too... readZones(); } ZoneMap::~ZoneMap() { } void ZoneMap::readZones( void ) { QFile fZone( strZONEINFO ); if ( !fZone.open( IO_ReadOnly ) ) { QMessageBox::warning (this, tr( "Unable to Find Timezone Info" ), tr( "<p>Unable to find any timezone information in %1" ) .arg( strZONEINFO )); exit(-1); } else { QTextStream tZone( &fZone ); while ( !tZone.atEnd() ) { QString strLine = tZone.readLine(); // only pass on lines that aren't comments if ( strLine[0] != '#' ) { zones.append( new ZoneField( strLine ) ); } } fZone.close(); } } void ZoneMap::viewportMousePressEvent( QMouseEvent* event ) { // add the mouse event into the normalizer, and get the average, // pass it along slotRedraw(); norm.start(); norm.addEvent( event->pos() ); } void ZoneMap::viewportMouseMoveEvent( QMouseEvent* event ) { norm.addEvent( event->pos() ); } void ZoneMap::viewportMouseReleaseEvent( QMouseEvent* ) { // get the averaged points in case a timeout hasn't occurred, // more for "mouse clicks" norm.stop(); if ( pLast != NULL ) { emit signalTz( pLast->country(), pLast->city() ); pLast = NULL; } tHide->start( 2000, true ); } void ZoneMap::keyPressEvent( QKeyEvent *ke ) { switch ( ke->key() ) { case Key_Left: case Key_Right: case Key_Up: case Key_Down: { tHide->stop(); if ( !cursor ) slotFindCity( QPoint( contentsWidth(), contentsHeight() ) / 2 ); ZoneField *city = findCityNear( cursor, ke->key() ); if ( city ) { cursor = city; int tmpx, tmpy; zoneToWin( cursor->x(), cursor->y(), tmpx, tmpy ); ensureVisible( tmpx, tmpy ); showCity( cursor ); tHide->start( 3000, true ); } } break; case Key_Space: case Key_Enter: case Key_Return: if ( cursor ) { emit signalTz( cursor->country(), cursor->city() ); tHide->start( 0, true ); } break; } } ZoneField *ZoneMap::findCityNear( ZoneField *city, int key ) { ZoneField *pZone; ZoneField *pClosest = 0; long ddist = LONG_MAX; QListIterator<ZoneField> it( zones ); for (; it.current(); ++it) { pZone = it.current(); long dx = (pZone->x() - city->x())/100; long dy = (pZone->y() - city->y())/100; switch ( key ) { case Key_Right: case Key_Left: if ( key == Key_Left ) dx = -dx; if ( dx > 0 ) { long dist = QABS(dy)*4 + dx; if ( dist < ddist ) { ddist = dist; pClosest = pZone; } } break; case Key_Down: case Key_Up: if ( key == Key_Down ) dy = -dy; if ( dy > 0 ) { long dist = QABS(dx)*4 + dy; if ( dist < ddist ) { ddist = dist; pClosest = pZone; } } break; } } return pClosest; } void ZoneMap::slotFindCity( const QPoint &pos ) { lblCity->hide(); // given coordinates on the screen find the closest city and display the // label close to it int tmpx, tmpy, x, y; long lDistance, lClosest; ZoneField *pZone, *pClosest; if ( tHide->isActive() ) { tHide->stop(); } viewportToContents(pos.x(), pos.y(), tmpx, tmpy); winToZone( tmpx, tmpy, x, y ); // Find city alogorithim: start out at an (near) infinite distance away and // then find the closest city, (similar to the Z-buffer technique, I guess) // the only problem is that this is all done with doubles, but I don't know // another way to do it at the moment. Another problem is a linked list is // used obviously something indexed would help QListIterator<ZoneField> it( zones ); pClosest = 0; lClosest = LONG_MAX; for (; it.current(); ++it) { pZone = it.current(); // use the manhattenLength, a good enough of an appoximation here lDistance = QABS( x - pZone->x() ) + QABS( y - pZone->y() ); // first to zero wins! if ( lDistance < lClosest ) { lClosest = lDistance; pClosest = pZone; } } // Okay, we found the closest city, but it might still be too far away. if ( lClosest <= iTHRESHOLD ) { showCity( pClosest ); cursor = pClosest; } } void ZoneMap::showCity( ZoneField *city ) { pLast = city; // we'll use city and country a couple of times, get them to save some // time QString strCity = pLast->city(); QString strCountry = pLast->country(); // Display the time at this location by setting the environment timezone // getting the current time [there] and then swapping back the variable // so no one notices... QString strSave; char *p = getenv( "TZ" ); if ( p ) { strSave = p; } // set the timezone :) setenv( "TZ", strCountry + strCity, true ); lblCity->setText( strCity.replace( QRegExp("_"), " ") + "\n" + TimeString::shortTime( ampm ) ); lblCity->setMinimumSize( lblCity->sizeHint() ); // undue our damage... unsetenv( "TZ" ); if ( p ) setenv( "TZ", strSave, true ); // Now decide where to move the label, x & y can be reused int tmpx, tmpy, x, y; zoneToWin( pLast->x(), pLast->y(), tmpx, tmpy ); contentsToViewport(tmpx, tmpy, x, y); if ( lblCity->width() > drawableW - x ) { // oops... try putting it on the right x = x - lblCity->width() - iLABELOFFSET; } else { // the default... x += iLABELOFFSET; } if ( lblCity->height() > drawableH - y ) { // move it up... y = y - lblCity->height() - iLABELOFFSET; } else if ( y < 0 ) { // the city is actually off the screen... // this only happens on the a zoom when you are near the top, // a quick workaround.. y = iLABELOFFSET; } else { // the default y += iLABELOFFSET; } // draw in the city and the label if ( pRepaint ) { int repx, repy; zoneToWin( pRepaint->x(), pRepaint->y(), repx, repy ); updateContents( repx - iCITYOFFSET, repy - iCITYOFFSET, iCITYSIZE, iCITYSIZE ); } updateContents( tmpx - iCITYOFFSET, tmpy - iCITYOFFSET, iCITYSIZE, iCITYSIZE ); pRepaint = pLast; lblCity->move( x, y ); lblCity->show(); } void ZoneMap::resizeEvent( QResizeEvent *e ) { // keep the zoom button down in the corner QSize _size = e->size(); cmdZoom->move( _size.width() - cmdZoom->width(), _size.height() - cmdZoom->height() ); if ( !bZoom ) { drawableW = width() - 2 * frameWidth(); drawableH = height() - 2 * frameWidth(); makeMap( drawableW, drawableH ); resizeContents( drawableW, drawableH ); } } void ZoneMap::showZones( void ) const { // go through the zones in the list and just display the values... QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { ZoneField *pZone = itZone.current(); pZone->showStructure(); } } void ZoneMap::drawCities( QPainter *p ) { int x, y, j; // draw in the cities // for testing only as when you put it // on the small screen it looks awful and not to mention useless p->setPen( red ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(), j = 0; itZone.current(); ++itZone, j++ ) { ZoneField *pZone = itZone.current(); zoneToWin( pZone->x(), pZone->y(), x, y ); if ( x > wImg ) x = x - wImg; p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); } } static void dayNight(QImage *pImage) { // create a mask the functions from sun.h double dJulian, dSunRad, dSunDecl, dSunRadius, dSunLong; int wImage = pImage->width(), hImage = pImage->height(), iStart, iStop, iMid, relw, i; short wtab[ wImage ]; time_t tCurrent; struct tm *pTm; // get the position of the sun bassed on our current time... tCurrent = time( NULL ); pTm = gmtime( &tCurrent ); dJulian = jtime( pTm ); sunpos( dJulian, 0, &dSunRad, &dSunDecl, &dSunRadius, &dSunLong ); // now get the projected illumination projillum( wtab, wImage, hImage, dSunDecl ); relw = wImage - int( wImage * 0.0275 ); // draw the map, keeping in mind that we may go too far off the map... iMid = ( relw * ( 24*60 - pTm->tm_hour * 60 - pTm->tm_min ) ) / ( 24*60 ); for ( i = 0; i < hImage; i++ ) { if ( wtab[i] > 0 ) { iStart = iMid - wtab[i]; iStop = iMid + wtab[i]; if ( iStart < 0 ) { darken( pImage, iStop, wImage + iStart, i ); } else if ( iStop > wImage ) { darken( pImage, iStop - wImage, iStart, i ); } else { darken( pImage, 0, iStart, i ); darken( pImage, iStop, wImage, i ); } } else { darken( pImage, 0, wImage, i ); } } } static inline void darken( QImage *pImage, int start, int stop, int row ) { int colors, j; uchar *p; // assume that the image is similar to the one we have... colors = pImage->numColors() / 2; p = pImage->scanLine( row ); for ( j = start; j <= stop; j++ ) { if ( p[j] < colors ) p[j] += colors; } } void ZoneMap::makeMap( int w, int h ) { QImage imgOrig = Resource::loadImage( strMAP ); if ( imgOrig.isNull() ) { QMessageBox::warning( this, tr( "Couldn't Find Map" ), tr( "<p>Couldn't load map: %1, exiting") .arg( strMAP ) ); exit(-1); } // set up the color table for darkening... imgOrig = imgOrig.convertDepth( 8 ); int numColors = imgOrig.numColors(); // double the colors imgOrig.setNumColors( 2 * numColors ); // darken the new ones... for ( int i = 0; i < numColors; i++ ) { QRgb rgb = imgOrig.color( i ); imgOrig.setColor ( i + numColors, qRgb( 2 * qRed( rgb ) / 3, 2 * qGreen( rgb ) / 3, 2 * qBlue( rgb ) / 3 ) ); } // else go one with making the map... if ( bIllum ) { // do a daylight mask dayNight(&imgOrig); } // redo the width and height wImg = w; hImg = h; ox = ( wImg / 2 ) - int( wImg * 0.0275 ); oy = hImg / 2; pixCurr->convertFromImage( imgOrig.smoothScale(w, h), QPixmap::ThresholdDither ); } void ZoneMap::drawCity( QPainter *p, const ZoneField *pCity ) { int x, y; p->setPen( red ); zoneToWin( pCity->x(), pCity->y(), x, y ); p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE ); } void ZoneMap::drawContents( QPainter *p, int cx, int cy, int cw, int ch ) { // if there is a need to resize, then do it... // get our drawable area drawableW = width() - 2 * frameWidth(); drawableH = height() - 2 * frameWidth(); int pixmapW = pixCurr->width(), pixmapH = pixCurr->height(); if ( !bZoom && ( ( pixmapW != drawableW ) || ( pixmapH != drawableH) ) ) { makeMap( drawableW, drawableH ); } // taken from the scrollview example... int rowheight = pixCurr->height(); int toprow = cy / rowheight; int bottomrow = ( cy + ch + rowheight - 1 ) / rowheight; int colwidth = pixCurr->width(); int leftcol= cx / colwidth; int rightcol= ( cx + cw + colwidth - 1 ) / colwidth; for ( int r = toprow; r <= bottomrow; r++ ) { int py = r * rowheight; for ( int c = leftcol; c <= rightcol; c++ ) { int px = c * colwidth; p->drawPixmap( px, py, *pixCurr ); } } // Draw that city! if ( pLast ) drawCity( p, pLast ); } void ZoneMap::slotZoom( bool setZoom ) { bZoom = setZoom; if ( bZoom ) { makeMap( 2 * wImg , 2 * hImg ); resizeContents( wImg, hImg ); } else { makeMap( drawableW, drawableH ); resizeContents( drawableW, drawableH ); } } void ZoneMap::slotIllum( bool setIllum ) { bIllum = !setIllum; // make the map... makeMap( pixCurr->width(), pixCurr->height() ); updateContents( 0, 0, wImg, hImg ); } void ZoneMap::slotUpdate( void ) { // recalculate the light, most people will never see this, // but it is good to be complete makeMap ( pixCurr->width(), pixCurr->height() ); updateContents( contentsX(), contentsY(), drawableW, drawableH ); } void ZoneMap::slotRedraw( void ) { // paint over that pesky city... int x, y; if ( pRepaint ) { pLast = 0; zoneToWin(pRepaint->x(), pRepaint->y(), x, y); updateContents( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); pRepaint = 0; } } void ZoneMap::changeClock( bool whichClock ) { ampm = whichClock; } diff --git a/pics/simple_grid_400.png b/pics/simple_grid_400.png Binary files differdeleted file mode 100644 index 5e0e21d..0000000 --- a/pics/simple_grid_400.png +++ b/dev/null |