-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 2 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammon.h | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index 06523f1..db1a058 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -114,48 +114,50 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) menuBar->insertItem(tr( "Game" ),gamemenu); QPopupMenu* thememenu= new QPopupMenu(this); thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); thememenu->insertSeparator(); thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); thememenu->insertSeparator(); thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); menuBar->insertItem(tr( "Theme" ),thememenu); QPopupMenu* optionmenu=new QPopupMenu(this); optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); optionmenu->insertSeparator(); optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); menuBar->insertItem(tr( "Options"),optionmenu); QWidget* mainarea=new QWidget(this); setCentralWidget(mainarea); //the main area QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); area=new QCanvas(235,235); + QColor bgColor=palette().color(QPalette::Normal,QColorGroup::Background); + area->setBackgroundColor(bgColor); boardview=new BackGammonView(area,mainarea); boardview->setMaximumHeight(240); layout->addWidget(boardview); connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); //status bar message=new QLabel("<b>Backgammon</b>",mainarea); message->setAlignment(AlignHCenter); layout->addWidget(message); //the marker marker_current=new QCanvasRectangle(area); marker_current->setBrush(QColor(0,0,255)); marker_current->setSize(15,5); marker_current->setZ(1); for(a=0;a<4;a++) { marker_next[a]=new QCanvasRectangle(area); marker_next[a]->setBrush(QColor(0,255,0)); marker_next[a]->setSize(15,5); marker_next[a]->setZ(1); } connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h index e3276f1..d803489 100644 --- a/noncore/games/backgammon/backgammon.h +++ b/noncore/games/backgammon/backgammon.h @@ -1,45 +1,44 @@ #ifndef BACKGAMMON_H #define BACKGAMMON_H #include "backgammonview.h" #include "canvasimageitem.h" //#include "rulesdialog.h" #include "moveengine.h" #include <qlabel.h> #include <qmainwindow.h> //#include <qwidget.h> class BackGammon : public QMainWindow { Q_OBJECT private: - //GUI //the "status" bar QLabel* message; //the main drawing area QCanvas* area; BackGammonView* boardview; CanvasImageItem* board; CanvasImageItem* table; CanvasImageItem** p1; CanvasImageItem** p2; CanvasImageItem** p1_side; CanvasImageItem** p2_side; CanvasImageItem** diceA1; CanvasImageItem** diceA2; CanvasImageItem** diceB1; CanvasImageItem** diceB2; //CanvasImageItem** oddsDice; CanvasImageItem* nomove_marker; QCanvasRectangle* marker_current; QCanvasRectangle* marker_next[4]; //ENGINE MoveEngine* move; |