-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5dca427..d5aa38a 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -1,31 +1,32 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <time.h> #include <opie2/oapplicationfactory.h> #include <qpe/config.h> +#include <qpe/global.h> #include <qapplication.h> #include <qdir.h> #include "helpwindow.h" #include "sfcave.h" #define CAPTION "SFCave 1.13 by AndyQ" #define UP_THRUST 0.6 #define NO_THRUST 0.8 #define MAX_DOWN_THRUST 4.0 #define MAX_UP_THRUST -3.5 // States #define STATE_BOSS 0 #define STATE_RUNNING 1 #define STATE_CRASHING 2 #define STATE_CRASHED 3 #define STATE_NEWGAME 4 #define STATE_MENU 5 #define STATE_REPLAY 6 // Menus @@ -122,51 +123,49 @@ int SFCave::flyHardScores[7][3] = { { 0, 20, 5 }, { 100, 150, -2 }, { 150, 300, -5 }, { -1, -1, -1 } }; int SFCave::initialGateGaps[] = { 75, 50, 25 }; #define FLYSCORES( x, y ) (*(flyScores + ((x)*3) + y)) bool movel; OPIE_EXPORT_APP( Opie::Core::OApplicationFactory<SFCave> ) SFCave :: SFCave( QWidget *w, const char *name, WFlags fl ) : QMainWindow( w, name, fl ) { showMaximized(); movel = true; int spd = 3; replayIt = 0; - replayFile = QDir::home().path(); - replayFile += "/sfcave.replay"; - printf( "%s\n", (const char *)replayFile ); + replayFile = Global::applicationFileName("sfcave", "replay"); sWidth = width(); sHeight = height(); segSize = sWidth/(MAPSIZE-1)+1; currentMenuNr = 0; currentGameType = 0; currentGameDifficulty = 0; setCaption( CAPTION ); showScoreZones = false; #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); QString key = "highScore_"; for ( int i = 0 ; i < 3 ; ++i ) { for ( int j = 0 ; j < 3 ; ++j ) highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 ); } currentGameType = cfg.readNumEntry( "gameType", 0 ); @@ -903,128 +902,128 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e ) e->ignore(); break; } } } void SFCave :: saveScore() { #ifdef QWS Config cfg( "sfcave" ); cfg.setGroup( "settings" ); QString key = "highScore_"; cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] ); key += CURRENT_GAME_TYPE; cfg.writeEntry( key, highestScore[currentGameType] ); #endif } void SFCave :: saveReplay() { FILE *out; - out = fopen( (const char *)replayFile, "w" ); + out = fopen( QFile::encodeName(replayFile).data(), "w" ); if ( !out ) { - printf( "Couldn't write to /home/root/sfcave.replay\n" ); + printf( "Couldn't write to %s\n", QFile::encodeName(replayFile).data() ); return; } // Build up string of values // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>....... QString val; val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty ); QListIterator<int> it( replayList ); while( it.current() ) { QString tmp; tmp.sprintf( "%d ", (*it.current()) ); val += tmp; ++it; } val += "\n"; QString line; line.sprintf( "%d\n", val.length() ); fwrite( (const char *)line, 1, line.length(), out ); fwrite( (const char *)val, 1, val.length(), out ); fclose( out ); - printf( "Replay saved to %s\n", (const char *)replayFile ); + printf( "Replay saved to %s\n", QFile::encodeName(replayFile).data() ); } void SFCave :: loadReplay() { - FILE *in = fopen( (const char *)replayFile, "r" ); + FILE *in = fopen( QFile::encodeName(replayFile).data() , "r" ); if ( in == 0 ) { printf( "Couldn't load replay file!\n" ); return; } // Read next line - contains the size of the options char line[10+1]; fgets( line, 10, in ); int length = -1; sscanf( line, "%d", &length ); char *data = new char[length+1]; fread( data, 1, length, in ); // printf( "data - %s", data ); QString sep = " "; QStringList list = QStringList::split( sep, QString( data ) ); // print it out QStringList::Iterator it = list.begin(); currentSeed = (*it).toInt(); ++it; currentGameType = (*it).toInt(); ++it; currentGameDifficulty = (*it).toInt(); ++it; replayList.clear(); for ( ; it != list.end(); ++it ) { int v = (*it).toInt(); replayList.append( new int( v ) ); } delete data; fclose( in ); - printf( "Replay loaded from %s\n", (const char *)replayFile ); + printf( "Replay loaded from %s\n", QFile::encodeName(replayFile).data() ); } //--------------- MENU CODE --------------------- void SFCave :: handleMenuKeys( QKeyEvent *e ) { switch( e->key() ) { case Qt::Key_Down: currentMenuOption[currentMenuNr] ++; if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" ) currentMenuOption[currentMenuNr] = 0; break; case Qt::Key_Up: currentMenuOption[currentMenuNr] --; if ( currentMenuOption[currentMenuNr] < 0 ) currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1; break; case Qt::Key_Left: if ( currentMenuNr == MENU_OPTIONS_MENU ) { if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE ) { |