-rw-r--r-- | noncore/games/sfcave/sfcave.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h index 0d9a626..238a615 100644 --- a/noncore/games/sfcave/sfcave.h +++ b/noncore/games/sfcave/sfcave.h @@ -7,48 +7,49 @@ #include <qlist.h> #include "random.h" #define MAPSIZE 52 #define BLOCKSIZE 6 #define TRAILSIZE 30 class SFCave : public QMainWindow { Q_OBJECT public: int sWidth; int sHeight; int segSize; int currentSeed; QList<int> replayList; QListIterator<int> *replayIt; bool replay; + QString replayFile; int blockWidth; int blockHeight; int gapHeight; int state; int prevState; int speed; int crashLineLength; static double UpThrustVals[3][3]; static double DownThrustVals[3][3]; static double MaxUpThrustVals[3][3]; static double MaxDownThrustVals[3][3]; static int initialGateGaps[]; double thrustUp; double noThrust; double maxUpThrust; double maxDownThrust; int gateDistance; int nextGate; int lastGateBottomY; @@ -91,28 +92,30 @@ public: void setSeed( int seed ); int nextInt( int range ); void setUp(); void handleGameSFCave(); void handleGameGates(); void handleGameFly(); bool checkFlyGameCollision(); void moveFlyGameLandscape(); void setFlyPoint( int point ); bool checkCollision(); void moveLandscape(); void addBlock(); void addGate(); void setPoint( int point ); void drawBoss(); void draw(); void handleKeys(); void displayMenu(); void dealWithMenuSelection(); void keyPressEvent( QKeyEvent *e ); void keyReleaseEvent( QKeyEvent *e ); void saveScore(); + void saveReplay(); + void loadReplay(); private slots: void run(); }; |