summaryrefslogtreecommitdiff
Side-by-side diff
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 0d9a626..238a615 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -7,48 +7,49 @@
#include <qlist.h>
#include "random.h"
#define MAPSIZE 52
#define BLOCKSIZE 6
#define TRAILSIZE 30
class SFCave : public QMainWindow
{
Q_OBJECT
public:
int sWidth;
int sHeight;
int segSize;
int currentSeed;
QList<int> replayList;
QListIterator<int> *replayIt;
bool replay;
+ QString replayFile;
int blockWidth;
int blockHeight;
int gapHeight;
int state;
int prevState;
int speed;
int crashLineLength;
static double UpThrustVals[3][3];
static double DownThrustVals[3][3];
static double MaxUpThrustVals[3][3];
static double MaxDownThrustVals[3][3];
static int initialGateGaps[];
double thrustUp;
double noThrust;
double maxUpThrust;
double maxDownThrust;
int gateDistance;
int nextGate;
int lastGateBottomY;
@@ -91,28 +92,30 @@ public:
void setSeed( int seed );
int nextInt( int range );
void setUp();
void handleGameSFCave();
void handleGameGates();
void handleGameFly();
bool checkFlyGameCollision();
void moveFlyGameLandscape();
void setFlyPoint( int point );
bool checkCollision();
void moveLandscape();
void addBlock();
void addGate();
void setPoint( int point );
void drawBoss();
void draw();
void handleKeys();
void displayMenu();
void dealWithMenuSelection();
void keyPressEvent( QKeyEvent *e );
void keyReleaseEvent( QKeyEvent *e );
void saveScore();
+ void saveReplay();
+ void loadReplay();
private slots:
void run();
};