-rw-r--r-- | noncore/games/fifteen/fifteen.cpp | 149 | ||||
-rw-r--r-- | noncore/games/fifteen/fifteen.h | 2 | ||||
-rw-r--r-- | noncore/games/fifteen/fifteenconfigdialog.cpp | 4 |
3 files changed, 106 insertions, 49 deletions
diff --git a/noncore/games/fifteen/fifteen.cpp b/noncore/games/fifteen/fifteen.cpp index f425e06..bb57ee1 100644 --- a/noncore/games/fifteen/fifteen.cpp +++ b/noncore/games/fifteen/fifteen.cpp @@ -85,415 +85,474 @@ FifteenMainWindow::FifteenMainWindow(QWidget *parent, const char* name, WFlags f a->addTo( toolbar ); */ menubar->insertItem( tr( "Game" ), game ); } /////////////// /////// Pieces table Implementation /////// PiecesTable::PiecesTable(QWidget* parent, const char* name ) : QTableView(parent, name), _menu(0), _randomized(false), _dialog( 0l ) { // setup table view setFrameStyle(StyledPanel | Sunken); setBackgroundMode(NoBackground); setMouseTracking(true); setNumRows(4); setNumCols(4); // init arrays - initMap(); readConfig(); initColors(); } PiecesTable::~PiecesTable() { writeConfig(); clear(); } void PiecesTable::writeConfig() { Config cfg("Fifteen"); cfg.setGroup("Game"); QStringList map; - for (int i = 0; i < 16; i++) + + int items = numRows()*numCols(); + + for (int i = 0; i < items; i++) map.append( QString::number( _map[i] ) ); + cfg.writeEntry("Map", map, '-'); cfg.writeEntry("Randomized", _randomized ); cfg.writeEntry("Image", _image ); + cfg.writeEntry("Rows", numRows() ); + cfg.writeEntry("Cols", numCols() ); } void PiecesTable::readConfig() { Config cfg("Fifteen"); cfg.setGroup("Game"); QStringList map = cfg.readListEntry("Map", '-'); _randomized = cfg.readBoolEntry( "Randomized", FALSE ); _image = cfg.readEntry( "Image", QString::null ); - int i = 0; + + int rows = cfg.readNumEntry( "Rows", 4 ); + int cols = cfg.readNumEntry( "Cols", 4 ); + uint items= rows*cols; + setNumRows( rows ); + setNumCols( cols ); + + initMap(); + + /* if we've more items than 'stones' don't restore the state */ + if ( items > map.count() ) + return; + + + uint i = 0; for ( QStringList::Iterator it = map.begin(); it != map.end(); ++it ) { _map[i] = (*it).toInt(); i++; - if ( i > 15 ) break; + if ( i > items ) break; } } void PiecesTable::clear() { /* clean up and resize */ for (uint i = 0; i < _pixmap.count(); ++i ) delete _pixmap[i]; - _pixmap.resize( 16 ); + _pixmap.resize( numRows()*numCols() ); } /* * Let us pre-render the tiles. Either we've a Custom Image as * background or we use the drawRect to fill the background and * last we put the number on it */ -void PiecesTable::slotCustomImage( const QString& _str , bool upd ) { +void PiecesTable::slotCustomImage( const QString& _str ) { QString str = _str; /* couldn't load image fall back to plain tiles*/ QImage img = QImage(str); + QPixmap pix; if(img.isNull()) str = QString::null; - else + else{ img = img.smoothScale( width(),height() ); - - QPixmap pix; pix.convertFromImage( img ); + } + /* initialize base point */ uint image=0; + /* clear the old tiles */ clear(); /* used variables */ int cols = numCols(); int rows = numRows(); int cellW = cellWidth(); int cellH = cellHeight(); int x2 = cellW-1; int y2 = cellH-1; bool empty = str.isEmpty(); double bw = empty ? 0.9 : 0.98; int x_offset = cellW - int(cellW * bw); // 10% should be enough int y_offset = cellH - int(cellH * bw); - /* border polygon */ + /* border polygon calculation*/ initPolygon(cellW, cellH, x_offset, y_offset ); + /* avoid crashes with isNull() pixmap later */ if ( cellW == 0 || cellH == 0 ) { _pixmap.resize( 0 ); return; } + /* make it bold and bigger */ QFont f = font(); f.setPixelSize(18); f.setBold( TRUE ); /* for every tile */ for(int row = 0; row < rows; ++row ) { for(int col= 0; col < cols; ++col) { QPixmap *pip = new QPixmap(cellW, cellH ); QPainter *p = new QPainter(pip ); p->setFont( f ); /* draw the tradional tile or a part of the pixmap*/ if(empty) { p->setBrush(_colors[image]); p->setPen(NoPen); p->drawRect(0,0,cellW,cellH); }else p->drawPixmap(0, 0, pix,col*cellW, row*cellH, cellW, cellH ); // draw borders if (height() > 40) { p->setBrush(_colors[image].light(130)); p->drawPolygon(light_border); p->setBrush(_colors[image].dark(130)); p->drawPolygon(dark_border); } // draw number p->setPen(black); p->drawText(0, 0, x2, y2, AlignHCenter | AlignVCenter, QString::number(image+1)); delete p; _pixmap[image++] = pip; } } _image = str; - - if ( upd ) - update(); } /* * Calculate 3d-effect borders */ void PiecesTable::initPolygon(int cell_w, int cell_h, int x_offset, int y_offset ) { light_border.setPoints(6, 0, 0, cell_w, 0, cell_w - x_offset, y_offset, x_offset, y_offset, x_offset, cell_h - y_offset, 0, cell_h); dark_border.setPoints(6, cell_w, 0, cell_w, cell_h, 0, cell_h, x_offset, cell_h - y_offset, cell_w - x_offset, cell_h - y_offset, cell_w - x_offset, y_offset); } void PiecesTable::paintCell(QPainter *p, int row, int col) { int w = cellWidth(); int h = cellHeight(); + uint pos = col+row*numCols(); + + /* sanity check. setNumRows()/setNumCols() calls repaint() directly */ + if ( pos >= _map.count() ) { + p->drawRect(0, 0, w, h); + return; + } + int number = _map[col + row * numCols()] + 1; // draw cell background - if(number == 16) { + if(number == numCols()*numRows() ) { p->setBrush(colorGroup().background()); p->setPen(NoPen); p->drawRect(0, 0, w, h); return; } + /* no tiles then contentRect() is not visible or too small anyway */ if( _pixmap.count() == 0 ) return; p->drawPixmap(0, 0, *(_pixmap[(number-1 )]) ); } void PiecesTable::resizeEvent(QResizeEvent *e) { + /* + * null if we faked it after the config dialog ran to + * regenerate everything + */ + if ( e ) QTableView::resizeEvent(e); - setCellWidth(contentsRect().width()/ numRows()); - setCellHeight(contentsRect().height() / numCols()); + setCellWidth(contentsRect().width()/ numCols()); + setCellHeight(contentsRect().height() / numRows()); /* update the image and calculate border*/ slotCustomImage( _image ); } void PiecesTable::initColors() { _colors.resize(numRows() * numCols()); for (int r = 0; r < numRows(); r++) for (int c = 0; c < numCols(); c++) - _colors[c + r *numCols()] = QColor(255 - 70 * c,255 - 70 * r, 150); + _colors[c + r *numCols()] = QColor( 255 - (70 * c)%255 ,255 - (70 * r)%255, 150); } void PiecesTable::initMap() { - _map.resize(16); - for ( int i = 0; i < 16; i++) + int items = numCols()*numRows(); + _map.resize( items ); + for ( int i = 0; i < items; i++) _map[i] = i; _randomized = false; } void PiecesTable::randomizeMap() { initMap(); _randomized = true; // find the free position - int pos = _map.find(15); + int cols = numCols(); + int rows = numRows(); + int pos = _map.find( cols*rows -1 ); int move = 0; while ( move < 333 ) { - int frow = pos / numCols(); - int fcol = pos - frow * numCols(); + int frow = pos / cols; + int fcol = pos - frow * cols; // find click position - int row = rand()%4; - int col = rand()%4; + int row = rand()%rows; + int col = rand()%cols; // sanity check - if ( row < 0 || row >= numRows() ) continue; - if ( col < 0 || col >= numCols() ) continue; + if ( row < 0 || row >= rows ) continue; + if ( col < 0 || col >= cols ) continue; if ( row != frow && col != fcol ) continue; move++; // rows match -> shift pieces if(row == frow) { if (col < fcol) { for(int c = fcol; c > col; c--) { - _map[c + row * numCols()] = _map[ c-1 + row *numCols()]; + _map[c + row * cols] = _map[ c-1 + row *cols]; } } else if (col > fcol) { for(int c = fcol; c < col; c++) { - _map[c + row * numCols()] = _map[ c+1 + row *numCols()]; + _map[c + row * cols] = _map[ c+1 + row *cols]; } } } // cols match -> shift pieces else if (col == fcol) { if (row < frow) { for(int r = frow; r > row; r--) { - _map[col + r * numCols()] = _map[ col + (r-1) *numCols()]; + _map[col + r * cols] = _map[ col + (r-1) *cols]; } } else if (row > frow) { for(int r = frow; r < row; r++) { - _map[col + r * numCols()] = _map[ col + (r+1) *numCols()]; + _map[col + r * cols] = _map[ col + (r+1) *cols]; } } } // move free cell to click position - _map[pos=(col + row * numCols())] = 15; + _map[pos=(col + row * cols)] = rows*cols-1; } repaint(); } void PiecesTable::checkwin() { if(!_randomized) return; + int items=numCols()*numRows(); int i; - for (i = 0; i < 16; i++) + for (i = 0; i < items; i++) if(i != _map[i]) break; - if (i == 16) { + if (i == items) { QMessageBox::information(this, tr("Fifteen Pieces"), tr("Congratulations!\nYou win the game!")); _randomized = FALSE; } } void PiecesTable::slotRandomize() { randomizeMap(); } void PiecesTable::slotReset() { initMap(); repaint(); } void PiecesTable::mousePressEvent(QMouseEvent* e) { QTableView::mousePressEvent(e); if (e->button() == RightButton) { // setup RMB pupup menu if(!_menu) { _menu = new QPopupMenu(this); _menu->insertItem(tr("R&andomize Pieces"), mRandomize); _menu->insertItem(tr("&Reset Pieces"), mReset); _menu->adjustSize(); } // execute RMB popup and check result switch(_menu->exec(mapToGlobal(e->pos()))) { case mRandomize: randomizeMap(); break; case mReset: initMap(); repaint(); break; default: break; } } else { // GAME LOGIC + int cols = numCols(); + int rows = numRows(); + int item = cols*rows -1; // find the free position - int pos = _map.find(15); + int pos = _map.find(item); if(pos < 0) return; - int frow = pos / numCols(); - int fcol = pos - frow * numCols(); + int frow = pos / cols; + int fcol = pos - frow * cols; // find click position int row = findRow(e->y()); int col = findCol(e->x()); // sanity check - if (row < 0 || row >= numRows()) return; - if (col < 0 || col >= numCols()) return; + if (row < 0 || row >= rows) return; + if (col < 0 || col >= cols) return; if ( row != frow && col != fcol ) return; // valid move? if(row != frow && col != fcol) return; // rows match -> shift pieces if(row == frow) { if (col < fcol) { for(int c = fcol; c > col; c--) { - _map[c + row * numCols()] = _map[ c-1 + row *numCols()]; + _map[c + row * cols] = _map[ c-1 + row *cols]; updateCell(row, c, false); } } else if (col > fcol) { for(int c = fcol; c < col; c++) { - _map[c + row * numCols()] = _map[ c+1 + row *numCols()]; + _map[c + row * cols] = _map[ c+1 + row *cols]; updateCell(row, c, false); } } } // cols match -> shift pieces else if (col == fcol) { if (row < frow) { for(int r = frow; r > row; r--) { - _map[col + r * numCols()] = _map[ col + (r-1) *numCols()]; + _map[col + r * cols] = _map[ col + (r-1) *cols]; updateCell(r, col, false); } } else if (row > frow) { for(int r = frow; r < row; r++) { - _map[col + r * numCols()] = _map[ col + (r+1) *numCols()]; + _map[col + r * cols] = _map[ col + (r+1) *cols]; updateCell(r, col, false); } } } // move free cell to click position - _map[col + row * numCols()] = 15; + _map[col + row * cols] = item; updateCell(row, col, false); // check if the player wins with this move checkwin(); } } void PiecesTable::slotConfigure() { if ( !_dialog ) _dialog = new FifteenConfigDialog(this, "Fifteen Configure Dialog", true ); _dialog->setImageSrc( _image ); - if ( QPEApplication::execDialog(_dialog) == QDialog::Accepted ) - slotCustomImage( _dialog->imageSrc(), true ); + _dialog->setGameboard( numRows(), numCols() ); + + if ( QPEApplication::execDialog(_dialog) == QDialog::Accepted ) { + /* + * update the board grid and reinit the game if changed + * First set new columns so the update will regenerate the + * tiles with slotCustomImage + */ + _image = _dialog->imageSrc(); + if (numRows() != _dialog->rows() || + numCols() != _dialog->columns() ) { + setNumCols(_dialog->columns()); + setNumRows(_dialog->rows()); + slotReset(); + } + resizeEvent( 0l ); + + + update(); + } } diff --git a/noncore/games/fifteen/fifteen.h b/noncore/games/fifteen/fifteen.h index 4b8702d..c70afc8 100644 --- a/noncore/games/fifteen/fifteen.h +++ b/noncore/games/fifteen/fifteen.h @@ -20,49 +20,49 @@ #ifndef __fifteenapplet_h__ #define __fifteenapplet_h__ #include <qmainwindow.h> #include <qtableview.h> #include <qarray.h> #include <qpointarray.h> #include <qpixmap.h> #include <qvector.h> class QPopupMenu; class FifteenConfigDialog; class PiecesTable : public QTableView { Q_OBJECT public: PiecesTable(QWidget* parent = 0, const char* name = 0); ~PiecesTable(); protected slots: void slotConfigure(); - void slotCustomImage(const QString &str, bool upd = false); + void slotCustomImage(const QString &str); void slotRandomize(); void slotReset(); protected: void resizeEvent(QResizeEvent*); void mousePressEvent(QMouseEvent*); void paintCell(QPainter *, int row, int col); void initImage(); void initMap(); void initColors(); void randomizeMap(); void checkwin(); void readConfig(); void writeConfig(); void initPolygon(int w, int h, int x_of, int y_of ); private: void clear(); QString _image; QArray<int> _map; QArray<QColor> _colors; QArray<QPixmap*> _pixmap; diff --git a/noncore/games/fifteen/fifteenconfigdialog.cpp b/noncore/games/fifteen/fifteenconfigdialog.cpp index 3f974f8..8539e0e 100644 --- a/noncore/games/fifteen/fifteenconfigdialog.cpp +++ b/noncore/games/fifteen/fifteenconfigdialog.cpp @@ -24,51 +24,49 @@ Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "fifteenconfigdialog.h" #include <opie2/ofiledialog.h> #include <qimage.h> #include <qlabel.h> #include <qspinbox.h> #include <qlineedit.h> #include <qcheckbox.h> #include <qgroupbox.h> using Opie::Ui::OFileSelector; using Opie::Ui::OFileDialog; FifteenConfigDialog::FifteenConfigDialog( QWidget* parent, const char* name, bool modal ) : FifteenConfigDialogBase( parent, name, modal ) -{ - grpGameGrid->hide(); -} +{} FifteenConfigDialog::~FifteenConfigDialog() {} /** * src.isEmpty() means no Custom Image to be set */ void FifteenConfigDialog::setImageSrc( const QString& src ) { ckbCustomImage->setChecked( !src.isEmpty() ); lneImage->setText( src ); lblPreview->setPixmap( preview(src ) ); } /* * If the return isEmpty() this means no custom image is wished */ QString FifteenConfigDialog::imageSrc()const { return ckbCustomImage->isChecked() ? lneImage->text() : QString::null; } void FifteenConfigDialog::setGameboard( int rows, int columns ) { spnRow->setValue( rows ); spnCol->setValue( columns ); } |