-rw-r--r-- | core/multimedia/opieplayer/audiodevice.cpp | 8 | ||||
-rw-r--r-- | core/multimedia/opieplayer/loopcontrol.cpp | 14 |
2 files changed, 15 insertions, 7 deletions
diff --git a/core/multimedia/opieplayer/audiodevice.cpp b/core/multimedia/opieplayer/audiodevice.cpp index ad44abb..e0989d0 100644 --- a/core/multimedia/opieplayer/audiodevice.cpp +++ b/core/multimedia/opieplayer/audiodevice.cpp @@ -182,103 +182,111 @@ void AudioDevice::setVolume( unsigned int leftVolume, unsigned int rightVolume, QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << muted; #endif } AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) { qDebug("creating new audio device"); d = new AudioDevicePrivate; d->frequency = f; d->channels = chs; d->bytesPerSample = bps; qDebug("%d",bps); int format=0; if( bps == 8) format = AFMT_U8; else if( bps <= 0) format = AFMT_S16_LE; else format = AFMT_S16_LE; qDebug("AD- freq %d, channels %d, b/sample %d, bitrate %d",f,chs,bps,format); connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( volumeChanged(bool) ) ); int fragments = 0x10000 * 8 + sound_fragment_shift; int capabilities = 0; + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE; + #ifdef KEEP_DEVICE_OPEN if ( AudioDevicePrivate::dspFd == 0 ) { #endif if ( ( d->handle = ::open( "/dev/dsp", O_WRONLY ) ) < 0 ) { perror("open(\"/dev/dsp\") sending to /dev/null instead"); d->handle = ::open( "/dev/null", O_WRONLY ); } #ifdef KEEP_DEVICE_OPEN AudioDevicePrivate::dspFd = d->handle; } else { d->handle = AudioDevicePrivate::dspFd; } #endif if(ioctl( d->handle, SNDCTL_DSP_GETCAPS, &capabilities )==-1) perror("ioctl(\"SNDCTL_DSP_GETCAPS\")"); if(ioctl( d->handle, SNDCTL_DSP_SETFRAGMENT, &fragments )==-1) perror("ioctl(\"SNDCTL_DSP_SETFRAGMENT\")"); if(ioctl( d->handle, SNDCTL_DSP_SETFMT, & format )==-1) perror("ioctl(\"SNDCTL_DSP_SETFMT\")"); qDebug("freq %d", d->frequency); if(ioctl( d->handle, SNDCTL_DSP_SPEED, &d->frequency )==-1) perror("ioctl(\"SNDCTL_DSP_SPEED\")"); qDebug("channels %d",d->channels); if ( ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels ) == -1 ) { d->channels = ( d->channels == 1 ) ? 2 : d->channels; if(ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels )==-1) perror("ioctl(\"SNDCTL_DSP_CHANNELS\")"); } d->bufferSize = sound_fragment_bytes; d->unwrittenBuffer = new char[d->bufferSize]; d->unwritten = 0; d->can_GETOSPACE = TRUE; // until we find otherwise //if ( chs != d->channels ) qDebug( "Wanted %d, got %d channels", chs, d->channels ); //if ( f != d->frequency ) qDebug( "wanted %dHz, got %dHz", f, d->frequency ); //if ( capabilities & DSP_CAP_BATCH ) qDebug( "Sound card has local buffer" ); //if ( capabilities & DSP_CAP_REALTIME )qDebug( "Sound card has realtime sync" ); //if ( capabilities & DSP_CAP_TRIGGER ) qDebug( "Sound card has precise trigger" ); //if ( capabilities & DSP_CAP_MMAP ) qDebug( "Sound card can mmap" ); + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE; + } AudioDevice::~AudioDevice() { qDebug("destryo audiodevice"); + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE; + #ifdef Q_OS_WIN32 waveOutClose( (HWAVEOUT)d->handle ); #else # ifndef KEEP_DEVICE_OPEN close( d->handle ); // Now it should be safe to shut the handle # endif delete d->unwrittenBuffer; delete d; #endif + QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE; + } void AudioDevice::volumeChanged( bool muted ) { AudioDevicePrivate::muted = muted; } void AudioDevice::write( char *buffer, unsigned int length ) { #ifdef Q_OS_WIN32 // returns immediately and (to be implemented) emits completedIO() when finished writing WAVEHDR *lpWaveHdr = (WAVEHDR *)malloc( sizeof(WAVEHDR) ); // maybe the buffer should be copied so that this fool proof, but its a performance hit lpWaveHdr->lpData = buffer; lpWaveHdr->dwBufferLength = length; lpWaveHdr->dwFlags = 0L; lpWaveHdr->dwLoops = 0L; waveOutPrepareHeader( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) ); // waveOutWrite returns immediately. the data is sent in the background. if ( waveOutWrite( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) ) ) qDebug( "failed to write block to audio device" ); // emit completedIO(); diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp index 6f86b4a..3171c4b 100644 --- a/core/multimedia/opieplayer/loopcontrol.cpp +++ b/core/multimedia/opieplayer/loopcontrol.cpp @@ -216,56 +216,56 @@ void LoopControl::startVideo() { } } void LoopControl::startAudio() { //qDebug("start audio"); audioMutex->lock(); if ( moreAudio ) { if ( !isMuted && mediaPlayerState->curDecoder() ) { currentSample = audioSampleCounter + 1; if ( currentSample != audioSampleCounter + 1 ) qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter); long samplesRead = 0; bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream ); long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000; long sampleWaitTime = currentSample - sampleWeShouldBeAt; // this causes drop outs not sure why its even here -// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { -// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); -// } -// else if ( sampleWaitTime <= -5000 ) { -// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); + if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { + usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); + } + else if ( sampleWaitTime <= -5000 ) { + qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); -// currentSample = sampleWeShouldBeAt; -// } + currentSample = sampleWeShouldBeAt; + } audioDevice->write( audioBuffer, samplesRead * 2 * channels ); if( mediaPlayerState->isStreaming == FALSE) audioSampleCounter = currentSample + samplesRead - 1; moreAudio = readOk && (audioSampleCounter <= total_audio_samples); } else { moreAudio = FALSE; } } audioMutex->unlock(); } void LoopControl::killTimers() { audioMutex->lock(); |