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-rw-r--r--core/multimedia/opieplayer/audiowidget.cpp8
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp20
2 files changed, 16 insertions, 12 deletions
diff --git a/core/multimedia/opieplayer/audiowidget.cpp b/core/multimedia/opieplayer/audiowidget.cpp
index 9a55608..3dfe182 100644
--- a/core/multimedia/opieplayer/audiowidget.cpp
+++ b/core/multimedia/opieplayer/audiowidget.cpp
@@ -6,49 +6,49 @@
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include <qpe/qpeapplication.h>
#include <qpe/resource.h>
#include <qpe/config.h>
#include <qwidget.h>
#include <qpixmap.h>
#include <qbutton.h>
#include <qpainter.h>
#include <qframe.h>
#include <qlayout.h>
-
+#include <qdir.h>
#include "audiowidget.h"
#include "mediaplayerstate.h"
#include <stdlib.h>
#include <stdio.h>
extern MediaPlayerState *mediaPlayerState;
static const int xo = -2; // movable x offset
static const int yo = 22; // movable y offset
struct MediaButton {
bool isToggle, isHeld, isDown;
};
//Layout information for the audioButtons (and if it is a toggle button or not)
MediaButton audioButtons[] = {
{ TRUE, FALSE, FALSE }, // play
{ FALSE, FALSE, FALSE }, // stop
{ FALSE, FALSE, FALSE }, // next
{ FALSE, FALSE, FALSE }, // previous
{ FALSE, FALSE, FALSE }, // volume up
{ FALSE, FALSE, FALSE }, // volume down
@@ -64,49 +64,53 @@ const char *skin_mask_file_names[10] = {
};
static void changeTextColor( QWidget *w ) {
QPalette p = w->palette();
p.setBrush( QColorGroup::Background, QColor( 167, 212, 167 ) );
p.setBrush( QColorGroup::Base, QColor( 167, 212, 167 ) );
w->setPalette( p );
}
static const int numButtons = (sizeof(audioButtons)/sizeof(MediaButton));
AudioWidget::AudioWidget(QWidget* parent, const char* name, WFlags f) :
QWidget( parent, name, f ), songInfo( this ), slider( Qt::Horizontal, this ), time( this )
{
setCaption( tr("OpiePlayer") );
qDebug("<<<<<audioWidget");
Config cfg("OpiePlayer");
cfg.setGroup("Options");
skin = cfg.readEntry("Skin","default");
//skin = "scaleTest";
// color of background, frame, degree of transparency
// QString skinPath = "opieplayer/skins/" + skin;
- QString skinPath = "opieplayer2/skins/" + skin;
+ QString skinPath;
+ skinPath = "opieplayer2/skins/" + skin;
+ if(!QDir(skinPath).exists())
+ skinPath = "opieplayer2/skins/default";
+
qDebug("skin path "+skinPath);
pixBg = new QPixmap( Resource::loadPixmap( QString("%1/background").arg(skinPath) ) );
imgUp = new QImage( Resource::loadImage( QString("%1/skin_up").arg(skinPath) ) );
imgDn = new QImage( Resource::loadImage( QString("%1/skin_down").arg(skinPath) ) );
imgButtonMask = new QImage( imgUp->width(), imgUp->height(), 8, 255 );
imgButtonMask->fill( 0 );
for ( int i = 0; i < 10; i++ ) {
QString filename = QString(getenv("OPIEDIR")) + "/pics/" + skinPath + "/skin_mask_" + skin_mask_file_names[i] + ".png";
masks[i] = new QBitmap( filename );
if ( !masks[i]->isNull() ) {
QImage imgMask = masks[i]->convertToImage();
uchar **dest = imgButtonMask->jumpTable();
for ( int y = 0; y < imgUp->height(); y++ ) {
uchar *line = dest[y];
for ( int x = 0; x < imgUp->width(); x++ )
if ( !qRed( imgMask.pixel( x, y ) ) )
line[x] = i + 1;
}
}
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index ba14882..8cf0a75 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -79,66 +79,66 @@ public:
private:
pthread_mutex_t mutex;
};
void *startAudioThread( void *ptr ) {
LoopControl *mpegView = (LoopControl *)ptr;
while ( TRUE ) {
if ( threadOkToGo && mpegView->moreAudio )
mpegView->startAudio();
else
usleep( 10000 ); // Semi-buzy-wait till we are playing again
}
return 0;
}
Mutex *audioMutex;
LoopControl::LoopControl( QObject *parent, const char *name )
: QObject( parent, name ) {
isMuted = FALSE;
connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( setMute(bool) ) );
-//qDebug("starting loopcontrol");
+qDebug("starting loopcontrol");
audioMutex = new Mutex;
pthread_attr_init(&audio_attr);
#define USE_REALTIME_AUDIO_THREAD
#ifdef USE_REALTIME_AUDIO_THREAD
// Attempt to set it to real-time round robin
if ( pthread_attr_setschedpolicy( &audio_attr, SCHED_RR ) == 0 ) {
sched_param params;
params.sched_priority = 50;
pthread_attr_setschedparam(&audio_attr,&params);
} else {
qDebug( "Error setting up a realtime thread, reverting to using a normal thread." );
pthread_attr_destroy(&audio_attr);
pthread_attr_init(&audio_attr);
}
#endif
-//qDebug("create audio thread");
+qDebug("create audio thread");
pthread_create(&audio_tid, &audio_attr, (void * (*)(void *))startAudioThread, this);
}
LoopControl::~LoopControl() {
stop();
}
static long prev_frame = 0;
static int currentSample = 0;
void LoopControl::timerEvent( QTimerEvent *te ) {
if ( te->timerId() == videoId )
startVideo();
if ( te->timerId() == sliderId ) {
if ( hasAudioChannel && !hasVideoChannel && moreAudio ) {
mediaPlayerState->updatePosition( audioSampleCounter );
} else if ( hasVideoChannel && moreVideo ) {
mediaPlayerState->updatePosition( current_frame );
}
@@ -343,78 +343,78 @@ void LoopControl::stop( bool willPlayAgainShortly ) {
delete audioBuffer;
audioDevice = 0;
audioBuffer = 0;
}
audioMutex->unlock();
}
audioSampleCounter=0;
current_frame=0;
total_audio_samples=0;
}
bool LoopControl::init( const QString& filename ) {
stop();
audioMutex->lock();
fileName = filename;
stream = 0; // only play stream 0 for now
current_frame = total_video_frames = total_audio_samples = 0;
qDebug( "Using the %s decoder", mediaPlayerState->curDecoder()->pluginName() );
// ### Hack to use libmpeg3plugin to get the number of audio samples if we are using the libmad plugin
- if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMadPlugin") ) {
- if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename )) {
- total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
- mediaPlayerState->libMpeg3Decoder()->close();
- }
- }
+// if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMadPlugin") ) {
+// if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename )) {
+// total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
+// mediaPlayerState->libMpeg3Decoder()->close();
+// }
+// }
if ( !mediaPlayerState->curDecoder()|| !mediaPlayerState->curDecoder()->open( filename ) ) {
audioMutex->unlock();
return FALSE;
}
hasAudioChannel = mediaPlayerState->curDecoder()->audioStreams() > 0;
hasVideoChannel = mediaPlayerState->curDecoder()->videoStreams() > 0;
if ( hasAudioChannel ) {
int astream = 0;
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMpeg3Plugin") )
channels = 2; //dont akx me why, but it needs this hack
else
channels = mediaPlayerState->curDecoder()->audioChannels( astream );
qDebug( "LC- channels = %d", channels );
- if ( !total_audio_samples )
+// if ( !total_audio_samples )
total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
total_audio_samples += 1000;
-
+ qDebug("total samples %d", total_audio_samples);
mediaPlayerState->setLength( total_audio_samples );
freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
qDebug( "LC- frequency = %d", freq );
audioSampleCounter = 0;
int bits_per_sample;
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibWavPlugin") ) {
bits_per_sample =(int) mediaPlayerState->curDecoder()->getTime();
qDebug("using stupid hack");
} else {
bits_per_sample=0;
}
audioDevice = new AudioDevice( freq, channels, bits_per_sample);
audioBuffer = new char[ audioDevice->bufferSize() ];
channels = audioDevice->channels();
//### must check which frequency is actually used.
static const int size = 1;
short int buf[size];
long samplesRead = 0;
mediaPlayerState->curDecoder()->audioReadSamples( buf, channels, size, samplesRead, stream );
}