-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 13 | ||||
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.h | 9 |
2 files changed, 14 insertions, 8 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index 756577a..a1e4968 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp @@ -96,51 +96,51 @@ void PatienceCardGame::deal(void) card->showCard(); highestZ++; } } for ( ; t < 52; t++) { Card *card = cards[t]; faceDownDealingPile->addCardToTop(card); card->setCardPile( faceDownDealingPile ); QPoint p = faceDownDealingPile->getCardPos( card ); card->setPos( p.x(), p.y(), highestZ ); card->showCard(); highestZ++; } endDealing(); } void PatienceCardGame::readConfig( Config& cfg ) { cfg.setGroup("GameState"); + deckTurns = cfg.readNumEntry("DeckTurns", 2500); // Do we have a config file to read in? - if ( !cfg.hasKey("numberOfTimesThroughDeck") ) - { + if ( !cfg.hasKey("numberOfTimesThroughDeck") ) { // if not, create a new game newGame(); return; } // We have a config file, lets read it in and use it // Create Cards, but don't shuffle or deal them yet createDeck(); // How many times through the deck have we been numberOfTimesThroughDeck = cfg.readNumEntry("numberOfTimesThroughDeck"); // restore state to the circle/cross under the dealing pile if ( canTurnOverDeck() ) circleCross->setCircle(); else circleCross->setCross(); // Move the cards to their piles (deal them to their previous places) beginDealing(); highestZ = 1; for (int k = 0; k < 7; k++) @@ -256,24 +256,33 @@ void PatienceCardGame::mousePress(QPoint p) (p.y() > 10) && (p.y() < 46) ) { beginDealing(); Card *card = faceUpDealingPile->cardOnTop(); while ( card ) { card->setPos( 5, 10, highestZ ); card->setFace( FALSE ); faceUpDealingPile->removeCard( card ); faceDownDealingPile->addCardToTop( card ); card->setCardPile( faceDownDealingPile ); card = faceUpDealingPile->cardOnTop(); highestZ++; } endDealing(); throughDeck(); moved = TRUE; } } +bool PatienceCardGame::canTurnOverDeck() { + return (numberOfTimesThroughDeck != deckTurns); +} + +void PatienceCardGame::throughDeck() { + numberOfTimesThroughDeck++; + if (numberOfTimesThroughDeck == deckTurns) + circleCross->setCross(); + } diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h index 0d0e3d5..b76251a 100644 --- a/noncore/games/solitaire/patiencecardgame.h +++ b/noncore/games/solitaire/patiencecardgame.h @@ -152,58 +152,55 @@ public: } else { x += 1; y += 3; } card = cardInfront(card); } return QPoint( x, y ); } virtual QPoint getHypertheticalNextCardPos(void) { return top; // return QPoint( getNextX(), getNextY() ); } private: QPoint top; }; class PatienceCardGame : public CanvasCardGame { public: PatienceCardGame(QCanvas *c, bool snap, QWidget *parent = 0); virtual ~PatienceCardGame(); virtual void deal(void); + int deckTurns; virtual bool haveWeWon() { return ( discardPiles[0]->kingOnTop() && discardPiles[1]->kingOnTop() && discardPiles[2]->kingOnTop() && discardPiles[3]->kingOnTop() );; } virtual void mousePress(QPoint p); virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } // virtual void mouseMove(QPoint p); virtual bool mousePressCard(Card *card, QPoint p); virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } - bool canTurnOverDeck(void) { return (numberOfTimesThroughDeck != 3); } - void throughDeck(void) { - numberOfTimesThroughDeck++; - if (numberOfTimesThroughDeck == 3) - circleCross->setCross(); - } + bool canTurnOverDeck(); + void throughDeck(); bool snapOn; virtual void writeConfig( Config& cfg ); virtual void readConfig( Config& cfg ); private: CanvasCircleOrCross *circleCross; CanvasRoundRect *rectangle; PatienceWorkingPile *workingPiles[7]; PatienceDiscardPile *discardPiles[4]; PatienceFaceDownDeck *faceDownDealingPile; PatienceFaceUpDeck *faceUpDealingPile; int numberOfTimesThroughDeck; }; #endif |