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-rw-r--r--noncore/games/wordgame/wordgame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/wordgame/wordgame.cpp b/noncore/games/wordgame/wordgame.cpp
index 52e2be2..8cf92ef 100644
--- a/noncore/games/wordgame/wordgame.cpp
+++ b/noncore/games/wordgame/wordgame.cpp
@@ -335,513 +335,513 @@ bool WordGame::loadRules(const QString &name)
text = "";
Tile t(text, value);
for (int n=count; n--; )
bag->add(t);
ts >> count;
}
return TRUE;
}
NewGame::NewGame(QWidget* parent) :
NewGameBase(parent)
{
}
void NewGame::updateRuleSets()
{
rules->clear();
QString rulesDir = Global::applicationFileName( "wordgame", "" );
QDir dir( rulesDir, "*.rules" );
ruleslist = dir.entryList();
if ( ruleslist.isEmpty() ) {
// Provide a sample
QFile file( rulesDir + "Sample.rules" );
if ( file.open( IO_WriteOnly ) ) {
file.writeBlock( sampleWGR, strlen(sampleWGR) );
file.close();
updateRuleSets();
}
return;
}
int newest=0;
int newest_age=INT_MAX;
QDateTime now = QDateTime::currentDateTime();
QStringList::Iterator it;
for ( it = ruleslist.begin(); it != ruleslist.end(); ++it ) {
QFileInfo fi((*it));
int age = fi.lastModified().secsTo(now);
QString name = *it;
name.truncate( name.length()-6 ); // remove extension
rules->insertItem( name );
if ( age < newest_age ) {
newest_age = age;
newest = rules->count()-1;
}
}
rules->setCurrentItem(newest);
}
Rules::Rules(QWidget* parent) :
RulesBase(parent,0,TRUE)
{
}
void Rules::editRules()
{
if ( exec() ) {
// ### create a new set of rules
emit rulesChanged();
}
}
void Rules::deleteRuleSet()
{
// ### delete existing rule set
emit rulesChanged();
}
void WordGame::addPlayer(const QString& name)
{
if ( !name.isEmpty() ) {
int colon = name.find(':');
int cpu = (colon >=0 && name.left(2) == "AI") ? name.mid(2,1).toInt() : 0;
addPlayer(name,cpu);
}
}
void WordGame::addPlayer(const QString& name, int cpu)
{
Rack* r = new Rack(rack_tiles,racks);
r->setPlayerName(name);
r->setComputerization(cpu);
racks->addWidget(r, nplayers);
refillRack(nplayers);
namelist.append(name);
++nplayers;
}
void WordGame::nextPlayer()
{
if ( !refillRack(player) ) {
endGame();
} else {
player = (player+1)%nplayers;
scoreinfo->setBoldOne(player);
readyRack(player);
}
}
bool WordGame::mayEndGame()
{
int out=-1;
int i;
for (i=0; i<nplayers; i++)
if ( !rack(i)->count() )
out = i;
if ( out<0 ) {
if ( QMessageBox::warning(this,tr("End game"),
tr("Do you want to end the game early?"),
tr("Yes"), tr("No") )!=0 )
{
return FALSE;
}
}
return TRUE;
}
void WordGame::endGame()
{
if ( gameover ) {
close();
return;
}
if ( !mayEndGame() )
return;
int out=-1;
int totalleft=0;
int i;
for (i=0; i<nplayers; i++) {
Rack* r = rack(i);
int c = r->count();
if ( c ) {
int lose=0;
for ( int j=0; j<c; j++ )
lose += r->tileRef(j)->value();
totalleft += lose;
scoreinfo->addScore(i,-lose);
} else {
out = i;
}
}
int highest=0;
int winner=0;
for (i=0; i<nplayers; i++) {
int s = scoreinfo->playerScore(i);
if ( s > highest ) {
highest = s;
winner = i;
}
}
if ( out >= 0 )
scoreinfo->addScore(out,totalleft);
scoreinfo->setBoldOne(winner);
gameover = TRUE;
done->setEnabled(TRUE);
reset->setEnabled(FALSE);
}
void WordGame::endTurn()
{
if ( gameover ) {
openGameSelector(namelist);
} else {
if ( board->checkTurn() ) {
if ( board->turnScore() >= 0 ) {
scoreinfo->addScore(player,board->turnScore());
board->finalizeTurn();
} else {
QApplication::beep();
}
nextPlayer();
}
}
}
void WordGame::resetTurn()
{
board->resetRack();
}
void WordGame::passTurn()
{
// ######## trade?
nextPlayer();
}
bool WordGame::refillRack(int i)
{
Rack* r = rack(i);
while ( !bag->isEmpty() && !r->isFull() ) {
r->addTile(bag->takeRandom());
}
return r->count() != 0;
}
void WordGame::readyRack(int i)
{
Rack* r = rack(i);
racks->raiseWidget(i);
board->setCurrentRack(r);
done->setEnabled( !r->computerized() );
reset->setEnabled( !r->computerized() );
if ( r->computerized() ) {
cpu = new ComputerPlayer(board, r);
aiheart->start(0);
}
}
Rack* WordGame::rack(int i) const
{
return (Rack*)racks->widget(i);
}
void WordGame::think()
{
if ( !cpu->step() ) {
delete cpu;
cpu = 0;
aiheart->stop();
if ( board->turnScore() < 0 )
passTurn();
else
endTurn();
}
}
ComputerPlayer::ComputerPlayer(Board* b, Rack* r) :
board(b), rack(r), best(new const Tile*[rack_tiles]),
best_blankvalues(new Tile[rack_tiles])
{
best_score = -1;
across=FALSE;
dict=0;
}
ComputerPlayer::~ComputerPlayer()
{
delete [] best;
delete [] best_blankvalues;
}
bool ComputerPlayer::step()
{
const QDawg::Node* root = dict ? Global::dawg("WordGame").root()
: Global::fixedDawg().root();
QPoint d = across ? QPoint(1,0) : QPoint(0,1);
const Tile* tiles[99]; // ### max board size
uchar nletter[4095]; // QDawg only handles 0..4095
- memset(nletter,0,4096);
+ memset(nletter,0,4095);
for (int i=0; i<rack->count(); i++) {
const Tile* r = rack->tileRef(i);
if ( r->isBlank() )
nletter[0]++;
else
nletter[r->text()[0].unicode()]++;
}
Tile blankvalues[99]; // ### max blanks
findBest(current, d, root, 0, nletter, tiles, 0, blankvalues, 0);
if ( ++current.rx() == board->xTiles() ) {
current.rx() = 0;
if ( ++current.ry() == board->yTiles() ) {
if ( across ) {
if ( dict == 1 ) {
if ( best_score >= 0 ) {
rack->arrangeTiles(best,best_n);
rack->setBlanks(best_blankvalues);
board->scoreTurn(best_start, best_n, best_dir);
board->showTurn();
}
return FALSE;
}
dict++;
across = FALSE;
current = QPoint(0,0);
} else {
across = TRUE;
current = QPoint(0,0);
}
}
}
return TRUE;
}
void ComputerPlayer::findBest(QPoint at, const QPoint& d, const QDawg::Node* node, ulong used, uchar* nletter, const Tile** tiles, int n, Tile* blankvalues, int blused)
{
if ( !node )
return;
QChar l = node->letter();
const Tile* cur = board->tile(at);
if ( cur ) {
if ( cur->text()[0] == l ) {
bool nextok = board->contains(at+d);
if ( node->isWord() && n && (!nextok || !board->tile(at+d)) )
noteChoice(tiles,n,d,blankvalues,blused);
if ( nextok )
findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused);
// #### text()[1]...
}
} else {
if ( nletter[l.unicode()] || nletter[0] ) {
int rc = rack->count();
ulong msk = 1;
for ( int x=0; x<rc; x++ ) {
if ( !(used&msk) ) {
const Tile* t = rack->tileRef(x);
if ( t->isBlank() || t->text() == l ) { // #### multi-char value()s
bool nextok = board->contains(at+d);
tiles[n++] = t;
if ( t->isBlank() )
blankvalues[blused++] = Tile(l,0);
if ( node->isWord() && (!nextok || !board->tile(at+d)) )
noteChoice(tiles,n,d,blankvalues,blused);
used |= msk; // mark
nletter[t->text()[0].unicode()]--;
if ( nextok )
findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused);
n--;
nletter[t->text()[0].unicode()]++;
if ( t->isBlank() ) {
// keep looking
blused--;
used &= ~msk; // unmark
} else {
break;
}
}
}
msk <<= 1;
}
}
// #### text()[1]...
}
findBest(at, d, node->next(), used, nletter, tiles, n, blankvalues, blused);
}
void ComputerPlayer::noteChoice(const Tile** tiles, int n, const QPoint& d, const Tile* blankvalues, int blused)
{
int s = board->score(current, tiles, n, blankvalues, d, TRUE, 0);
/*
if (s>0 || current==QPoint(5,1)){
QString st;
for ( int i=0; i<n; i++ )
st += tiles[i]->text();
odebug << "" << current.x() << "," << current.y() << ": " << st.latin1() << " (" << n << ") for " << s << "" << oendl;
}
*/
if ( s > best_score ) {
int i;
for ( i=0; i<n; i++ )
best[i] = tiles[i];
for ( i=0; i<blused; i++ )
best_blankvalues[i] = blankvalues[i];
best_n = n;
best_blused = blused;
best_score = s;
best_dir = d;
best_start = current;
}
}
int TileItem::smallWidth()
{
return tile_smallw;
}
int TileItem::smallHeight()
{
return tile_smallh;
}
int TileItem::bigWidth()
{
return tile_bigw;
}
int TileItem::bigHeight()
{
return tile_bigh;
}
void TileItem::setState( State state )
{
hide();
s = state;
show(); // ### use update() in Qt 3.0
}
void TileItem::setTile(const Tile& tile)
{
hide();
t = tile;
show(); // ### use update() in Qt 3.0
}
void TileItem::setBig(bool b)
{
big = b;
}
void TileItem::drawShape(QPainter& p)
{
static QFont *value_font=0;
static QFont *big_font=0;
static QFont *small_font=0;
if ( !value_font ) {
value_font = new QFont("helvetica",8);
if ( TileItem::bigWidth() < 20 ) {
big_font = new QFont("helvetica",12);
small_font = new QFont("helvetica",8);
} else {
big_font = new QFont("smoothtimes",17);
small_font = new QFont("smoothtimes",10);
}
}
QRect area(x(),y(),width(),height());
p.setBrush(s == Floating ? yellow/*lightGray*/ : white);
p.drawRect(area);
if ( big ) {
p.setFont(*value_font);
QString n = QString::number(t.value());
int w = p.fontMetrics().width('1');
int h = p.fontMetrics().height();
w *= n.length();
QRect valuearea(x()+width()-w-1,y()+height()-h,w,h);
p.drawText(valuearea,AlignCenter,n);
p.setFont(*big_font);
area = QRect(x(),y()+tile_btweak,width()-4,height()-1);
} else {
p.setFont(*small_font);
area = QRect(x()+1+tile_stweak,y()+1,width(),height()-3);
}
if ( t.value() == 0 )
p.setPen(darkGray);
p.drawText(area,AlignCenter,t.text().upper());
}
Board::Board(QPixmap bgshapes, int w, int h, QWidget* parent) :
QCanvasView(new QCanvas(bgshapes,w,h, TileItem::smallWidth(), TileItem::smallHeight()),
parent)
{
setFixedSize(w*TileItem::smallWidth(),h*TileItem::smallHeight());
grid = new TileItem*[w*h];
memset(grid,0,w*h*sizeof(TileItem*));
setFrameStyle(0);
setHScrollBarMode(AlwaysOff);
setVScrollBarMode(AlwaysOff);
current_rack = 0;
shown_n = 0;
}
Board::~Board()
{
delete canvas();
}
QSize Board::sizeHint() const
{
return QSize(canvas()->width(),canvas()->height());
}
void Board::writeConfig(Config& cfg)
{
QStringList t;
int n=canvas()->tilesHorizontally()*canvas()->tilesVertically();
for (int i=0; i<n; i++)
t.append( grid[i] ? grid[i]->tile().key() : QString(".") );
cfg.writeEntry("Board",t,';');
}
void Board::readConfig(Config& cfg)
{
clear();
QStringList t = cfg.readListEntry("Board",';');
int i=0;
int h=canvas()->tilesHorizontally();
for (QStringList::ConstIterator it=t.begin(); it!=t.end(); ++it) {
if ( *it != "." ) {
QPoint p(i%h,i/h);
setTile(p,Tile(*it));
}
i++;
}
canvas()->update();
}
void Board::clear()
{
int n=canvas()->tilesHorizontally()*canvas()->tilesVertically();
for (int i=0; i<n; i++) {
delete grid[i];
grid[i]=0;
}
}
void Board::setCurrentRack(Rack* r)
{
turn_score = -1;
current_rack = r;
}
void Board::resetRack()
{
unshowTurn();