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-rw-r--r--core/multimedia/opieplayer/audiodevice.cpp1
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/core/multimedia/opieplayer/audiodevice.cpp b/core/multimedia/opieplayer/audiodevice.cpp
index 2087c7f..ad44abb 100644
--- a/core/multimedia/opieplayer/audiodevice.cpp
+++ b/core/multimedia/opieplayer/audiodevice.cpp
@@ -219,64 +219,65 @@ AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) {
if(ioctl( d->handle, SNDCTL_DSP_GETCAPS, &capabilities )==-1)
perror("ioctl(\"SNDCTL_DSP_GETCAPS\")");
if(ioctl( d->handle, SNDCTL_DSP_SETFRAGMENT, &fragments )==-1)
perror("ioctl(\"SNDCTL_DSP_SETFRAGMENT\")");
if(ioctl( d->handle, SNDCTL_DSP_SETFMT, & format )==-1)
perror("ioctl(\"SNDCTL_DSP_SETFMT\")");
qDebug("freq %d", d->frequency);
if(ioctl( d->handle, SNDCTL_DSP_SPEED, &d->frequency )==-1)
perror("ioctl(\"SNDCTL_DSP_SPEED\")");
qDebug("channels %d",d->channels);
if ( ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels ) == -1 ) {
d->channels = ( d->channels == 1 ) ? 2 : d->channels;
if(ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels )==-1)
perror("ioctl(\"SNDCTL_DSP_CHANNELS\")");
}
d->bufferSize = sound_fragment_bytes;
d->unwrittenBuffer = new char[d->bufferSize];
d->unwritten = 0;
d->can_GETOSPACE = TRUE; // until we find otherwise
//if ( chs != d->channels ) qDebug( "Wanted %d, got %d channels", chs, d->channels );
//if ( f != d->frequency ) qDebug( "wanted %dHz, got %dHz", f, d->frequency );
//if ( capabilities & DSP_CAP_BATCH ) qDebug( "Sound card has local buffer" );
//if ( capabilities & DSP_CAP_REALTIME )qDebug( "Sound card has realtime sync" );
//if ( capabilities & DSP_CAP_TRIGGER ) qDebug( "Sound card has precise trigger" );
//if ( capabilities & DSP_CAP_MMAP ) qDebug( "Sound card can mmap" );
}
AudioDevice::~AudioDevice() {
+ qDebug("destryo audiodevice");
#ifdef Q_OS_WIN32
waveOutClose( (HWAVEOUT)d->handle );
#else
# ifndef KEEP_DEVICE_OPEN
close( d->handle ); // Now it should be safe to shut the handle
# endif
delete d->unwrittenBuffer;
delete d;
#endif
}
void AudioDevice::volumeChanged( bool muted )
{
AudioDevicePrivate::muted = muted;
}
void AudioDevice::write( char *buffer, unsigned int length )
{
#ifdef Q_OS_WIN32
// returns immediately and (to be implemented) emits completedIO() when finished writing
WAVEHDR *lpWaveHdr = (WAVEHDR *)malloc( sizeof(WAVEHDR) );
// maybe the buffer should be copied so that this fool proof, but its a performance hit
lpWaveHdr->lpData = buffer;
lpWaveHdr->dwBufferLength = length;
lpWaveHdr->dwFlags = 0L;
lpWaveHdr->dwLoops = 0L;
waveOutPrepareHeader( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) );
// waveOutWrite returns immediately. the data is sent in the background.
if ( waveOutWrite( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) ) )
qDebug( "failed to write block to audio device" );
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 01596a0..7005886 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -219,65 +219,65 @@ void LoopControl::startVideo() {
void LoopControl::startAudio() {
//qDebug("start audio");
audioMutex->lock();
if ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() ) {
currentSample = audioSampleCounter + 1;
if ( currentSample != audioSampleCounter + 1 )
qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
long samplesRead = 0;
bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
// this causes drop outs not sure why its even here
// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
// }
// else if ( sampleWaitTime <= -5000 ) {
// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
// currentSample = sampleWeShouldBeAt;
// }
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
-// if( mediaPlayerState->isStreaming == FALSE)
+ if( mediaPlayerState->isStreaming == FALSE)
audioSampleCounter = currentSample + samplesRead - 1;
moreAudio = readOk && (audioSampleCounter <= total_audio_samples);
} else {
moreAudio = FALSE;
}
}
audioMutex->unlock();
}
void LoopControl::killTimers() {
audioMutex->lock();
if ( hasVideoChannel )
killTimer( videoId );
killTimer( sliderId );
threadOkToGo = FALSE;
audioMutex->unlock();
}
void LoopControl::startTimers() {
audioMutex->lock();