-rw-r--r-- | noncore/games/solitaire/cardgamelayout.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/solitaire/cardgamelayout.cpp b/noncore/games/solitaire/cardgamelayout.cpp index 1ceee8d..e21d08a 100644 --- a/noncore/games/solitaire/cardgamelayout.cpp +++ b/noncore/games/solitaire/cardgamelayout.cpp @@ -1,53 +1,53 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "cardgamelayout.h" - +#include "card.h" CardGameLayout::~CardGameLayout() { // Should I just do setAutoDelete( TRUE ); ? for (CardPile *p = first(); p != NULL; p = next()) delete p; } CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) { int closestDistance = maxDistance * maxDistance; CardPile *closestPile = NULL; for (CardPile *p = first(); p != NULL; p = next()) { int d = p->distanceFromNextPos(x, y); if (d < closestDistance) { closestDistance = d; closestPile = p; } } return closestPile; } void CardGameLayout::beginDealing() { for (CardPile *p = first(); p != NULL; p = next()) p->beginDealing(); } |