-rw-r--r-- | noncore/games/solitaire/cardgamelayout.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/solitaire/cardgamelayout.cpp b/noncore/games/solitaire/cardgamelayout.cpp index 1ceee8d..e21d08a 100644 --- a/noncore/games/solitaire/cardgamelayout.cpp +++ b/noncore/games/solitaire/cardgamelayout.cpp | |||
@@ -1,53 +1,53 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | #include "cardgamelayout.h" | 20 | #include "cardgamelayout.h" |
21 | 21 | #include "card.h" | |
22 | 22 | ||
23 | CardGameLayout::~CardGameLayout() | 23 | CardGameLayout::~CardGameLayout() |
24 | { | 24 | { |
25 | // Should I just do setAutoDelete( TRUE ); ? | 25 | // Should I just do setAutoDelete( TRUE ); ? |
26 | for (CardPile *p = first(); p != NULL; p = next()) | 26 | for (CardPile *p = first(); p != NULL; p = next()) |
27 | delete p; | 27 | delete p; |
28 | } | 28 | } |
29 | 29 | ||
30 | 30 | ||
31 | CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) | 31 | CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) |
32 | { | 32 | { |
33 | int closestDistance = maxDistance * maxDistance; | 33 | int closestDistance = maxDistance * maxDistance; |
34 | CardPile *closestPile = NULL; | 34 | CardPile *closestPile = NULL; |
35 | 35 | ||
36 | for (CardPile *p = first(); p != NULL; p = next()) { | 36 | for (CardPile *p = first(); p != NULL; p = next()) { |
37 | int d = p->distanceFromNextPos(x, y); | 37 | int d = p->distanceFromNextPos(x, y); |
38 | if (d < closestDistance) { | 38 | if (d < closestDistance) { |
39 | closestDistance = d; | 39 | closestDistance = d; |
40 | closestPile = p; | 40 | closestPile = p; |
41 | } | 41 | } |
42 | } | 42 | } |
43 | 43 | ||
44 | return closestPile; | 44 | return closestPile; |
45 | } | 45 | } |
46 | 46 | ||
47 | 47 | ||
48 | void CardGameLayout::beginDealing() | 48 | void CardGameLayout::beginDealing() |
49 | { | 49 | { |
50 | for (CardPile *p = first(); p != NULL; p = next()) | 50 | for (CardPile *p = first(); p != NULL; p = next()) |
51 | p->beginDealing(); | 51 | p->beginDealing(); |
52 | } | 52 | } |
53 | 53 | ||