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-rw-r--r--noncore/apps/dagger/configuredlg.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/noncore/apps/dagger/configuredlg.cpp b/noncore/apps/dagger/configuredlg.cpp
index 535659d..42bc6da 100644
--- a/noncore/apps/dagger/configuredlg.cpp
+++ b/noncore/apps/dagger/configuredlg.cpp
@@ -22,65 +22,67 @@ file; see the file COPYING. If not, write to the Free Software Foundation, Inc.,
#include <qpe/resource.h>
#include <qlabel.h>
#include <qlayout.h>
#include <qpushbutton.h>
#include <qvbuttongroup.h>
#include <qwhatsthis.h>
ConfigureDlg::ConfigureDlg( QWidget *parent, const QString &swordPath, bool alwaysOpenNew, int numVerses,
bool disableBlanking, int copyFormat, const QFont *font )
: QDialog( parent, QString::null, true, WStyle_ContextHelp )
, m_tabs( this )
{
setCaption( tr( "Configure Dagger" ) );
QVBoxLayout *layout = new QVBoxLayout( this );
layout->setMargin( 4 );
layout->addWidget( &m_tabs );
// General tab
QWidget *widget = new QWidget( this );
QGridLayout *grid = new QGridLayout( widget, 1, 2, 4, 2 );
grid->setRowStretch( 9, 5 );
grid->setColStretch( 0, 2 );
QLabel *label = new QLabel( tr( "Path where Sword texts are located:" ), widget );
label->setAlignment( Qt::AlignLeft | Qt::AlignTop | Qt::WordBreak );
QWhatsThis::add( label, tr( "Enter the path where the Sword modules (Bible texts, commentaries, etc.) can be found. This path should contain either the 'mods.conf' file or 'mods.d' sub-directory." ) );
grid->addMultiCellWidget( label, 0, 0, 0, 1 );
m_swordPath = new QLineEdit( swordPath, widget );
QWhatsThis::add( m_swordPath, tr( "Enter the path where the Sword texts (Bibles, commentaries, etc.) can be found. This path should contain either the 'mods.conf' file or 'mods.d' sub-directory." ) );
grid->addWidget( m_swordPath, 1, 0 );
- QPushButton *btn = new QPushButton( Resource::loadPixmap( "folder" ), QString::null, widget );
+ QPixmap pic;
+ pic.convertFromImage( Resource::loadImage( "folder" ).smoothScale( AppLnk::smallIconSize(), AppLnk::smallIconSize() ) );
+ QPushButton *btn = new QPushButton( pic, QString::null, widget );
btn->setMaximumWidth( btn->height() );
QWhatsThis::add( btn, tr( "Tap here to select the path where the Sword texts (Bibles, commentaries, etc.) can be found. This path should contain either the 'mods.conf' file or 'mods.d' sub-directory." ) );
connect( btn, SIGNAL(clicked()), this, SLOT(slotSelectSwordPath()) );
grid->addWidget( btn, 1, 1 );
label = new QLabel( tr( "(Note: Dagger must be restarted for this option to take affect.)" ), widget );
label->setAlignment( Qt::AlignHCenter | Qt::AlignTop | Qt::WordBreak );
QWhatsThis::add( label, tr( "Enter the path where the Sword modules (Bible texts, commentaries, etc.) can be found. This path should contain either the 'mods.conf' file or 'mods.d' sub-directory." ) );
grid->addMultiCellWidget( label, 2, 2, 0, 1 );
grid->addRowSpacing( 3, 15 );
m_alwaysOpenNew = new QCheckBox( tr( "Always open texts in new window?" ), widget );
m_alwaysOpenNew->setChecked( alwaysOpenNew );
QWhatsThis::add( m_alwaysOpenNew, tr( "Tap here to always open texts in a new window. If this option is not selected, only one copy of a Sword text will be opened." ) );
grid->addMultiCellWidget( m_alwaysOpenNew, 4, 4, 0, 1 );
grid->addRowSpacing( 5, 15 );
label = new QLabel( tr( "Number of verses to display at a time:" ), widget );
label->setAlignment( Qt::AlignLeft | Qt::AlignTop | Qt::WordBreak );
QWhatsThis::add( label, tr( "Enter the number of verses to display at a time. This also affects how far the scroll to previous/next page buttons on the Navigation bar scroll." ) );
grid->addWidget( label, 6, 0 );
m_numVerses = new QSpinBox( 1, 20, 1, widget );
m_numVerses->setValue( numVerses );
QWhatsThis::add( m_numVerses, tr( "Enter the number of verses to display at a time. This also affects how far the scroll to previous/next page buttons on the Navigation bar scroll." ) );
grid->addWidget( m_numVerses, 6, 1 );
grid->addRowSpacing( 7, 15 );
m_disableScreenBlank = new QCheckBox( tr( "Disable automatic screen power-down?" ), widget );
m_disableScreenBlank->setChecked( disableBlanking );