-rw-r--r-- | inputmethods/multikey/keyboard.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp index 08318bd..84c0c74 100644 --- a/inputmethods/multikey/keyboard.cpp +++ b/inputmethods/multikey/keyboard.cpp @@ -335,83 +335,82 @@ void Keyboard::mousePressEvent(QMouseEvent *e) else break; if (col <= 0) return; col --; // rewind one... qkeycode = keys->qcode(row, col); unicode = keys->uni(row, col); // might need to repaint if two or more of the same keys. // should be faster if just paint one key even though multiple keys exist. bool need_repaint = FALSE; // circumflex and diaeresis support // messy to have this here, but too hard to implement any other method if (unicode == 0x2c6) { unicode = 0; if (shift || lock) { // diaeresis qkeycode = 0x2001; } else { // circumflex qkeycode = 0x2000; } } // Back accent character support - //if (unicode == 0x60) { // the keys from 2c6 ~ 2cf should be used instead of the ascii one + // the keys from 2c6 ~ 2cf should be used instead of the ascii one if (unicode == 0x2cb) { unicode = 0; if (shift || lock) { // circumblex qkeycode = 0x2000; } else { // back accent qkeycode = 0x2002; } } // Accent character support - //if (unicode == 0xb4) { if (unicode == 0x2ca) { unicode = 0; if (shift || lock) { // diaeresis qkeycode = 0x2001; } else { // accent qkeycode = 0x2003; } } if (unicode == 0) { // either Qt char, or nothing if (qkeycode == Qt::Key_F1) { // toggle the pickboard if ( configdlg ) { delete (ConfigDlg *) configdlg; configdlg = 0; } else { configdlg = new ConfigDlg (); connect(configdlg, SIGNAL(setMapToDefault()), this, SLOT(setMapToDefault())); connect(configdlg, SIGNAL(setMapToFile(QString)), this, SLOT(setMapToFile(QString))); connect(configdlg, SIGNAL(pickboardToggled(bool)), @@ -746,64 +745,71 @@ void Keyboard::mousePressEvent(QMouseEvent *e) if (useRepeat) repeatTimer->start( 800 ); //pressTid = startTimer(80); } /* Keyboard::mouseReleaseEvent {{{1 */ void Keyboard::mouseReleaseEvent(QMouseEvent*) { pressed = FALSE; //if ( pressTid == 0 ) #if defined(Q_WS_QWS) || defined(_WS_QWS_) if ( unicode != -1 ) { emit key( unicode, qkeycode, modifiers, false, false ); repeatTimer->stop(); } #endif if (shift && unicode != 0) { *shift = 0; // unpress shift key shift = 0; // reset the shift pointer repaint(FALSE); } if (ctrl && unicode != 0) { *ctrl = 0; ctrl = 0; repaint(FALSE); } + if (alt && alt != 0) { + + *alt = 0; + alt = 0; + repaint(FALSE); + + } /* * do not make the meta key release after being pressed * else if (meta && unicode != 0) { *meta = 0; meta = 0; repaint(FALSE); } */ else clearHighlight(); } /* Keyboard::timerEvent {{{1 */ /* dont know what this does, but i think it is here so that if your screen * sticks (like on an ipaq) then it will stop repeating if you click another * key... but who knows what anything does in this thing anyway? void Keyboard::timerEvent(QTimerEvent* e) { if ( e->timerId() == pressTid ) { killTimer(pressTid); pressTid = 0; if ( !pressed ) cout << "calling clearHighlight from timerEvent\n"; //clearHighlight(); } |