-rw-r--r-- | noncore/games/sfcave-sdl/game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp index e41e510..1ee0230 100644 --- a/noncore/games/sfcave-sdl/game.cpp +++ b/noncore/games/sfcave-sdl/game.cpp @@ -40,65 +40,69 @@ Game :: ~Game() delete player; replayList.clear(); } void Game :: init() { if ( replay ) { setSeed( currentSeed ); replayIt = replayList.begin(); } else { setSeed( -1 ); replayList.clear(); } score = 0; nrFrames = 0; press = false; // Load highscore string key = getGameName() + "_" + getGameDifficultyText() + "_highscore"; highScore = atoi( parent->loadSetting( key, "0" ).c_str() ); terrain->initTerrain(); player->init(); } void Game :: handleKeys( SDL_KeyboardEvent &key ) { - if ( !replay && key.keysym.sym == SDLK_SPACE ) + if ( !replay && + (key.keysym.sym == SDLK_SPACE || + key.keysym.sym == SDLK_KP_ENTER || + key.keysym.sym == SDLK_RETURN || + key.keysym.sym == SDLK_UP) ) { if ( key.type == SDL_KEYDOWN ) { if ( !press ) replayList.push_back( nrFrames ); press = true; } else { if ( press ) replayList.push_back( nrFrames ); press = false; } } } string Game :: getGameDifficultyText() { string ret; if ( difficulty == MENU_DIFFICULTY_EASY ) ret = "Easy"; else if ( difficulty == MENU_DIFFICULTY_NORMAL ) ret = "Medium"; else if ( difficulty == MENU_DIFFICULTY_HARD ) ret = "Hard"; else if ( difficulty == MENU_DIFFICULTY_CUSTOM ) ret = "Custom"; |