-rw-r--r-- | inputmethods/multikey/keyboard.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp index 1c17172..89937cf 100644 --- a/inputmethods/multikey/keyboard.cpp +++ b/inputmethods/multikey/keyboard.cpp @@ -284,79 +284,81 @@ void Keyboard::mousePressEvent(QMouseEvent *e) unicode = keys->uni(row, col); // might need to repaint if two or more of the same keys. // should be faster if just paint one key even though multiple keys exist. bool need_repaint = FALSE; if (unicode == 0) { // either Qt char, or nothing if (qkeycode == Qt::Key_F1) { // toggle the pickboard if ( configdlg ) { delete (ConfigDlg *) configdlg; configdlg = 0; } else { configdlg = new ConfigDlg (); connect(configdlg, SIGNAL(setMapToDefault()), this, SLOT(setMapToDefault())); connect(configdlg, SIGNAL(setMapToFile(QString)), this, SLOT(setMapToFile(QString))); connect(configdlg, SIGNAL(pickboardToggled(bool)), this, SLOT(togglePickboard(bool))); connect(configdlg, SIGNAL(repeatToggled(bool)), this, SLOT(toggleRepeat(bool))); connect(configdlg, SIGNAL(reloadKeyboard()), this, SLOT(reloadKeyboard())); configdlg->showMaximized(); configdlg->show(); configdlg->raise(); } } else if (qkeycode == Qt::Key_Control) { + need_repaint = TRUE; if (ctrl) { *ctrl = 0; ctrl = 0; } else { ctrl = keys->pressedPtr(row, col); need_repaint = TRUE; *ctrl = !keys->pressed(row, col); } } else if (qkeycode == Qt::Key_Alt) { + need_repaint = TRUE; if (alt) { *alt = 0; alt = 0; } else { alt = keys->pressedPtr(row, col); need_repaint = TRUE; *alt = !keys->pressed(row, col); } } else if (qkeycode == Qt::Key_Shift) { need_repaint = TRUE; if (shift) { *shift = 0; shift = 0; } else { shift = keys->pressedPtr(row, col); *shift = 1; if (lock) { *lock = 0; lock = 0; } } if (meta) { *meta = 0; meta = 0; } |