-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index 1501d2f..fc91b26 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp @@ -165,64 +165,67 @@ void PatienceCardGame::writeConfig( Config& cfg ) workingPiles[i]->writeConfig( cfg, pile ); } for ( int i = 0; i < 4; i++ ) { QString pile; pile.sprintf( "DiscardPile%i", i ); discardPiles[i]->writeConfig( cfg, pile ); } faceDownDealingPile->writeConfig( cfg, "FaceDownDealingPile" ); faceUpDealingPile->writeConfig( cfg, "FaceUpDealingPile" ); } bool PatienceCardGame::mousePressCard( Card *card, QPoint p ) { Q_UNUSED(p); CanvasCard *item = (CanvasCard *)card; if (item->isFacing() != TRUE) { // From facedown stack if ((item->x() == 5) && ((int)item->y() == 10)) { item->setZ(highestZ); highestZ++; // Added Code faceDownDealingPile->removeCard(item); faceUpDealingPile->addCardToTop(item); item->setCardPile( faceUpDealingPile ); if ( qt_screen->deviceWidth() < 200 ) item->flipTo( 30, (int)item->y() ); else item->flipTo( 35, (int)item->y() ); + } else { + // fix from cmader by tille + return false; } moving = NULL; moved = FALSE; // move two other cards if we flip three at a time int flipped = 1; QCanvasItemList l = canvas()->collisions( p ); for (QCanvasItemList::Iterator it = l.begin(); (it != l.end()) && (flipped != cardsDrawn()); ++it) { if ( (*it)->rtti() == canvasCardId ) { CanvasCard *item = (CanvasCard *)*it; if (item->animated()) continue; item->setZ(highestZ); highestZ++; flipped++; // Added Code faceDownDealingPile->removeCard(item); faceUpDealingPile->addCardToTop(item); item->setCardPile( faceUpDealingPile ); if ( qt_screen->deviceWidth() < 200 ) item->flipTo( 30, (int)item->y(), 8 * flipped ); else item->flipTo( 35, (int)item->y(), 8 * flipped ); } } return TRUE; } return FALSE; |