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-rw-r--r--noncore/games/minesweep/minefield.cpp144
-rw-r--r--noncore/games/minesweep/minefield.h7
-rw-r--r--noncore/games/minesweep/minesweep.cpp34
3 files changed, 110 insertions, 75 deletions
diff --git a/noncore/games/minesweep/minefield.cpp b/noncore/games/minesweep/minefield.cpp
index 04cfb97..1790110 100644
--- a/noncore/games/minesweep/minefield.cpp
+++ b/noncore/games/minesweep/minefield.cpp
@@ -1,104 +1,105 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of the Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20#include "minefield.h" 20#include "minefield.h"
21 21
22#include <qpe/config.h> 22#include <qtopia/config.h>
23#include <qtopia/qpeapplication.h>
23 24
24#include <qpainter.h> 25#include <qpainter.h>
25#include <qdrawutil.h> 26#include <qdrawutil.h>
26#include <qpixmap.h> 27#include <qpixmap.h>
27#include <qimage.h> 28#include <qimage.h>
28#include <qtimer.h> 29#include <qtimer.h>
29 30
30#include <stdlib.h> 31#include <stdlib.h>
31 32
32static const char *pix_flag[]={ 33static const char *pix_flag[]={
33"13 13 3 1", 34"13 13 3 1",
34"# c #000000", 35"# c #000000",
35"x c #ff0000", 36"x c #ff0000",
36". c None", 37". c None",
37".............", 38".............",
38".............", 39".............",
39".....#xxxxxx.", 40".....#xxxxxx.",
40".....#xxxxxx.", 41".....#xxxxxx.",
41".....#xxxxxx.", 42".....#xxxxxx.",
42".....#xxxxxx.", 43".....#xxxxxx.",
43".....#.......", 44".....#.......",
44".....#.......", 45".....#.......",
45".....#.......", 46".....#.......",
46".....#.......", 47".....#.......",
47"...#####.....", 48"...#####.....",
48"..#######....", 49"..#######....",
49"............."}; 50"............."};
50 51
51static const char *pix_mine[]={ 52static const char *pix_mine[]={
52"13 13 3 1", 53"13 13 3 1",
53"# c #000000", 54"# c #000000",
54". c None", 55". c None",
55"a c #ffffff", 56"a c #ffffff",
56"......#......", 57"......#......",
57"......#......", 58"......#......",
58"..#.#####.#..", 59"..#.#####.#..",
59"...#######...", 60"...#######...",
60"..##aa#####..", 61"..##aa#####..",
61"..##aa#####..", 62"..##aa#####..",
62"#############", 63"#############",
63"..#########..", 64"..#########..",
64"..#########..", 65"..#########..",
65"...#######...", 66"...#######...",
66"..#.#####.#..", 67"..#.#####.#..",
67"......#......", 68"......#......",
68"......#......"}; 69"......#......"};
69 70
70 71
71static const int maxGrid = 28; 72static const int maxGrid = 28;
72static const int minGrid = 9; 73static const int minGrid = 12;
73 74
74 75
75 76
76class Mine : public Qt 77class Mine : public Qt
77{ 78{
78public: 79public:
79 enum MineState { 80 enum MineState {
80 Hidden = 0, 81 Hidden = 0,
81 Empty, 82 Empty,
82 Mined, 83 Mined,
83 Flagged, 84 Flagged,
84#ifdef MARK_UNSURE 85#ifdef MARK_UNSURE
85 Unsure, 86 Unsure,
86#endif 87#endif
87 Exploded, 88 Exploded,
88 Wrong 89 Wrong
89 }; 90 };
90 91
91 Mine( MineField* ); 92 Mine( MineField* );
92 void paint( QPainter * p, const QColorGroup & cg, const QRect & cr ); 93 void paint( QPainter * p, const QColorGroup & cg, const QRect & cr );
93 94
94 QSize sizeHint() const { return QSize( maxGrid, maxGrid ); } 95 QSize sizeHint() const { return QSize( maxGrid, maxGrid ); }
95 96
96 void activate( bool sure = TRUE ); 97 void activate( bool sure = TRUE );
97 void setHint( int ); 98 void setHint( int );
98 99
99 void setState( MineState ); 100 void setState( MineState );
100 MineState state() const { return st; } 101 MineState state() const { return st; }
101 102
102 bool isMined() const { return mined; } 103 bool isMined() const { return mined; }
103 void setMined( bool m ) { mined = m; } 104 void setMined( bool m ) { mined = m; }
104 105
@@ -155,86 +156,94 @@ void Mine::activate( bool sure )
155 } else { 156 } else {
156 setState( Empty ); 157 setState( Empty );
157 } 158 }
158 } 159 }
159} 160}
160 161
161void Mine::setState( MineState s ) 162void Mine::setState( MineState s )
162{ 163{
163 st = s; 164 st = s;
164} 165}
165 166
166void Mine::setHint( int h ) 167void Mine::setHint( int h )
167{ 168{
168 hint = h; 169 hint = h;
169} 170}
170 171
171void Mine::paletteChange() 172void Mine::paletteChange()
172{ 173{
173 delete knownField; 174 delete knownField;
174 knownField = 0; 175 knownField = 0;
175 delete unknownField; 176 delete unknownField;
176 unknownField = 0; 177 unknownField = 0;
177 delete mine_pix; 178 delete mine_pix;
178 mine_pix = 0; 179 mine_pix = 0;
179 delete flag_pix; 180 delete flag_pix;
180 flag_pix = 0; 181 flag_pix = 0;
181} 182}
182 183
183void Mine::paint( QPainter* p, const QColorGroup &cg, const QRect& cr ) 184void Mine::paint( QPainter* p, const QColorGroup &cg, const QRect& cr )
184{ 185{
185 int x = cr.x(); 186 int x = cr.x();
186 int y = cr.y(); 187 int y = cr.y();
187 if ( !knownField ) { 188 if ( !knownField || knownField->width() != cr.width() ||
189 knownField->height() != cr.height() ) {
190 delete knownField;
188 knownField = new QPixmap( cr.width(), cr.height() ); 191 knownField = new QPixmap( cr.width(), cr.height() );
189 QPainter pp( knownField ); 192 QPainter pp( knownField );
190 QBrush br( cg.button().dark(115) ); 193 QBrush br( cg.button().dark(115) );
191 qDrawWinButton( &pp, cr, cg, TRUE, &br ); 194 qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, TRUE, &br );
192 } 195 }
193 196
194 const int pmmarg=cr.width()/5; 197 const int pmmarg=cr.width()/5;
195 198
196 if ( !unknownField ) { 199 if ( !unknownField || unknownField->width() != cr.width() ||
200 unknownField->height() != cr.height() ) {
201 delete unknownField;
197 unknownField = new QPixmap( cr.width(), cr.height() ); 202 unknownField = new QPixmap( cr.width(), cr.height() );
198 QPainter pp( unknownField ); 203 QPainter pp( unknownField );
199 QBrush br( cg.button() ); 204 QBrush br( cg.button() );
200 qDrawWinButton( &pp, cr, cg, FALSE, &br ); 205 qDrawWinButton( &pp, QRect( 0, 0, cr.width(), cr.height() ), cg, FALSE, &br );
201 } 206 }
202 207
203 if ( !flag_pix ) { 208 if ( !flag_pix || flag_pix->width() != cr.width()-pmmarg*2 ||
209 flag_pix->height() != cr.height()-pmmarg*2 ) {
210 delete flag_pix;
204 flag_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); 211 flag_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 );
205 flag_pix->convertFromImage( QImage(pix_flag).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); 212 flag_pix->convertFromImage( QImage(pix_flag).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) );
206 } 213 }
207 214
208 if ( !mine_pix ) { 215 if ( !mine_pix || mine_pix->width() != cr.width()-pmmarg*2 ||
216 mine_pix->height() != cr.height()-pmmarg*2 ) {
217 delete mine_pix;
209 mine_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 ); 218 mine_pix = new QPixmap( cr.width()-pmmarg*2, cr.height()-pmmarg*2 );
210 mine_pix->convertFromImage( QImage(pix_mine).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) ); 219 mine_pix->convertFromImage( QImage(pix_mine).smoothScale(cr.width()-pmmarg*2, cr.height()-pmmarg*2) );
211 } 220 }
212 221
213 p->save(); 222 p->save();
214 223
215 switch(st) { 224 switch(st) {
216 case Hidden: 225 case Hidden:
217 p->drawPixmap( x, y, *unknownField ); 226 p->drawPixmap( x, y, *unknownField );
218 break; 227 break;
219 case Empty: 228 case Empty:
220 p->drawPixmap( x, y, *knownField ); 229 p->drawPixmap( x, y, *knownField );
221 if ( hint > 0 ) { 230 if ( hint > 0 ) {
222 switch( hint ) { 231 switch( hint ) {
223 case 1: 232 case 1:
224 p->setPen( blue ); 233 p->setPen( blue );
225 break; 234 break;
226 case 2: 235 case 2:
227 p->setPen( green.dark() ); 236 p->setPen( green.dark() );
228 break; 237 break;
229 case 3: 238 case 3:
230 p->setPen( red ); 239 p->setPen( red );
231 break; 240 break;
232 case 4: 241 case 4:
233 p->setPen( darkYellow.dark() ); 242 p->setPen( darkYellow.dark() );
234 break; 243 break;
235 case 5: 244 case 5:
236 p->setPen( darkMagenta ); 245 p->setPen( darkMagenta );
237 break; 246 break;
238 case 6: 247 case 6:
239 p->setPen( darkRed ); 248 p->setPen( darkRed );
240 break; 249 break;
@@ -254,215 +263,219 @@ void Mine::paint( QPainter* p, const QColorGroup &cg, const QRect& cr )
254 p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix ); 263 p->drawPixmap( x+pmmarg, y+pmmarg, *mine_pix );
255 p->setPen( red ); 264 p->setPen( red );
256 p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); 265 p->drawText( cr, AlignHCenter | AlignVCenter, "X" );
257 break; 266 break;
258 case Flagged: 267 case Flagged:
259 p->drawPixmap( x, y, *unknownField ); 268 p->drawPixmap( x, y, *unknownField );
260 p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); 269 p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix );
261 break; 270 break;
262#ifdef MARK_UNSURE 271#ifdef MARK_UNSURE
263 case Unsure: 272 case Unsure:
264 p->drawPixmap( x, y, *unknownField ); 273 p->drawPixmap( x, y, *unknownField );
265 p->drawText( cr, AlignHCenter | AlignVCenter, "?" ); 274 p->drawText( cr, AlignHCenter | AlignVCenter, "?" );
266 break; 275 break;
267#endif 276#endif
268 case Wrong: 277 case Wrong:
269 p->drawPixmap( x, y, *unknownField ); 278 p->drawPixmap( x, y, *unknownField );
270 p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix ); 279 p->drawPixmap( x+pmmarg, y+pmmarg, *flag_pix );
271 p->setPen( red ); 280 p->setPen( red );
272 p->drawText( cr, AlignHCenter | AlignVCenter, "X" ); 281 p->drawText( cr, AlignHCenter | AlignVCenter, "X" );
273 break; 282 break;
274 } 283 }
275 284
276 p->restore(); 285 p->restore();
277} 286}
278 287
279/* 288/*
280 MineField implementation 289 MineField implementation
281*/ 290*/
282 291
283MineField::MineField( QWidget* parent, const char* name ) 292MineField::MineField( QWidget* parent, const char* name )
284: QScrollView( parent, name ) 293: QScrollView( parent, name )
285{ 294{
295 viewport()->setBackgroundMode( NoBackground );
286 setState( GameOver ); 296 setState( GameOver );
287 297
288 setSizePolicy( QSizePolicy( QSizePolicy::Maximum, QSizePolicy::Maximum ) ); 298 setSizePolicy( QSizePolicy( QSizePolicy::Maximum, QSizePolicy::Maximum ) );
289 299
290 setFocusPolicy( QWidget::NoFocus ); 300 setFocusPolicy( QWidget::NoFocus );
291 301
292 holdTimer = new QTimer( this ); 302 holdTimer = new QTimer( this );
293 connect( holdTimer, SIGNAL( timeout() ), this, SLOT( held() ) ); 303 connect( holdTimer, SIGNAL( timeout() ), this, SLOT( held() ) );
294 304
295 flagAction = NoAction; 305 flagAction = NoAction;
296 ignoreClick = FALSE; 306 ignoreClick = FALSE;
297 currRow = currCol = -1; 307 currRow = currCol = -1;
298 minecount=0; 308 minecount=0;
299 mineguess=0; 309 mineguess=0;
300 nonminecount=0; 310 nonminecount=0;
301 cellSize = -1; 311 cellSize = -1;
302 mines = 0; 312
313 numRows = numCols = 0;
314 mines = NULL;
303} 315}
304 316
305MineField::~MineField() 317MineField::~MineField()
306{ 318{
307 int i; 319 for ( int i = 0; i < numCols*numRows; i++ )
308 if ( mines ) 320 delete mines[i];
309 { 321 delete[] mines;
310 for ( i = 0; i < numCols*numRows; i++ )
311 {
312 delete mines[i];
313 }
314 delete[] mines;
315 }
316} 322}
317 323
318void MineField::setState( State st ) 324void MineField::setState( State st )
319{ 325{
320 stat = st; 326 stat = st;
321} 327}
322 328
323void MineField::setup( int level ) 329void MineField::setup( int level )
324{ 330{
325 lev = level; 331 lev = level;
326 setState( Waiting ); 332 setState( Waiting );
327 //viewport()->setUpdatesEnabled( FALSE ); 333 //viewport()->setUpdatesEnabled( FALSE );
328 334
329 int i; 335 int i;
330 if ( mines ) 336 for ( i = 0; i < numCols*numRows; i++ )
331 { 337 delete mines[i];
332 for ( i = 0; i < numCols*numRows; i++ ) 338 delete[] mines;
333 {
334 delete mines[i];
335 }
336 delete[] mines;
337 }
338 339
339 switch( lev ) { 340 switch( lev ) {
340 case 1: 341 case 1:
341 numRows = 9 ; 342 numRows = 9 ;
342 numCols = 9 ; 343 numCols = 9 ;
343 minecount = 12; 344 minecount = 12;
344 break; 345 break;
345 case 2: 346 case 2:
346 numRows = 16; 347 numRows = 13;
347 numCols = 16; 348 numCols = 13;
348 minecount = 45; 349 minecount = 33;
349 break; 350 break;
350 case 3: 351 case 3:
351 numCols = 18; 352 numCols = 18;
352 numRows = 18; 353 numRows = 18;
353 minecount = 66 ; 354 minecount = 66 ;
354 break; 355 break;
355 } 356 }
356 mines = new Mine*[numRows*numCols]; 357 mines = new Mine* [numRows*numCols];
357 for ( i = 0; i < numCols*numRows; i++ ) 358 for ( i = 0; i < numCols*numRows; i++ )
358 mines[i] = new Mine( this ); 359 mines[i] = new Mine( this );
359 360
360 361
361 nonminecount = numRows*numCols - minecount; 362 nonminecount = numRows*numCols - minecount;
362 mineguess = minecount; 363 mineguess = minecount;
363 emit mineCount( mineguess ); 364 emit mineCount( mineguess );
364 Mine::paletteChange(); 365 Mine::paletteChange();
365 366
366 if ( availableRect.isValid() ) 367 if ( availableRect.isValid() )
367 setCellSize(findCellSize()); 368 setCellSize(findCellSize());
368 // viewport()->setUpdatesEnabled( TRUE ); 369 // viewport()->setUpdatesEnabled( TRUE );
369 //viewport()->repaint( TRUE ); 370 //viewport()->repaint( TRUE );
370 updateContents( 0, 0, numCols*cellSize, numRows*cellSize ); 371 updateContents( 0, 0, numCols*cellSize, numRows*cellSize );
371 updateGeometry(); 372 updateGeometry();
372} 373}
373 374
374void MineField::drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph ) 375void MineField::drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph )
375{ 376{
376 int c1 = clipx / cellSize; 377 int c1 = clipx / cellSize;
377 int c2 = ( clipx + clipw - 1 ) / cellSize; 378 int c2 = ( clipx + clipw - 1 ) / cellSize;
378 int r1 = clipy / cellSize; 379 int r1 = clipy / cellSize;
379 int r2 = ( clipy + cliph - 1 ) / cellSize; 380 int r2 = ( clipy + cliph - 1 ) / cellSize;
380 381
381 for ( int c = c1; c <= c2 ; c++ ) { 382 for ( int c = c1; c <= c2 ; c++ ) {
382 for ( int r = r1; r <= r2 ; r++ ) { 383 for ( int r = r1; r <= r2 ; r++ ) {
383 int x = c * cellSize; 384 int x = c * cellSize;
384 int y = r * cellSize; 385 int y = r * cellSize;
385 Mine *m = mine( r, c ); 386 Mine *m = mine( r, c );
386 if ( m ) 387 if ( m )
387 m->paint( p, colorGroup(), QRect(x, y, cellSize, cellSize ) ); 388 m->paint( p, colorGroup(), QRect(x, y, cellSize, cellSize ) );
388 } 389 }
389 } 390 }
390} 391}
391 392
392 393
393// Chicken and egg problem: We need to know how big the parent is 394// Chicken and egg problem: We need to know how big the parent is
394// before we can decide how big to make the table. 395// before we can decide how big to make the table.
395 396
396void MineField::setAvailableRect( const QRect &r ) 397void MineField::setAvailableRect( const QRect &r )
397{ 398{
398 availableRect = r; 399 availableRect = r;
399 int newCellSize = findCellSize(); 400 int newCellSize = findCellSize();
400 if ( newCellSize != cellSize ) { 401
402
403 if ( newCellSize == cellSize ) {
404 setCellSize( cellSize );
405 } else {
401 viewport()->setUpdatesEnabled( FALSE ); 406 viewport()->setUpdatesEnabled( FALSE );
402 setCellSize( newCellSize ); 407 setCellSize( newCellSize );
403 viewport()->setUpdatesEnabled( TRUE ); 408 viewport()->setUpdatesEnabled( TRUE );
404 viewport()->repaint( TRUE ); 409 viewport()->repaint( TRUE );
405 } 410 }
406} 411}
407 412
408int MineField::findCellSize() 413int MineField::findCellSize()
409{ 414{
410 int w = availableRect.width() - 1; 415 int w = availableRect.width() - 2;
411 int h = availableRect.height() - 1; 416 int h = availableRect.height() - 2;
412 int cellsize; 417 int cellsize;
413 418
414 cellsize = QMIN( w/numCols, h/numRows ); 419 cellsize = QMIN( w/numCols, h/numRows );
415 cellsize = QMIN( QMAX( cellsize, minGrid ), maxGrid ); 420 cellsize = QMIN( QMAX( cellsize, minGrid ), maxGrid );
416 return cellsize; 421 return cellsize;
417} 422}
418 423
419 424
420void MineField::setCellSize( int cellsize ) 425void MineField::setCellSize( int cellsize )
421{ 426{
422 cellSize = cellsize; 427 int b = 2;
423 428
424 int w = availableRect.width();
425 int h = availableRect.height();
426
427 int w2 = cellsize*numCols; 429 int w2 = cellsize*numCols;
428 int h2 = cellsize*numRows; 430 int h2 = cellsize*numRows;
429 431
430 resizeContents( w2, h2 ); 432 int w = QMIN( availableRect.width(), w2+b );
431 433 int h = QMIN( availableRect.height(), h2+b );
432 int b = 5; 434
433 435 //
434 setGeometry( availableRect.x() + (w-w2)/2, availableRect.y() + (h-h2)/2, 436 // Don't rely on the change in cellsize to force a resize,
435 w2+b, h2+b ); 437 // as it's possible to have the same size cells when going
436 // QMIN(w,w2+b), QMIN(h,h2+b) ); 438 // from a large play area to a small one.
439 //
440 resizeContents(w2, h2);
441
442 if ( availableRect.height() < h2 &&
443 availableRect.width() - w > style().scrollBarExtent().width() ) {
444 w += style().scrollBarExtent().width();
445 }
446
447 setGeometry( availableRect.x() + (availableRect.width()-w)/2,
448 availableRect.y() + (availableRect.height()-h)/2, w, h );
449 cellSize = cellsize;
437} 450}
438 451
439 452
440void MineField::placeMines() 453void MineField::placeMines()
441{ 454{
442 int mines = minecount; 455 int mines = minecount;
443 while ( mines ) { 456 while ( mines ) {
444 int col = int((double(rand()) / double(RAND_MAX)) * numCols); 457 int col = int((double(rand()) / double(RAND_MAX)) * numCols);
445 int row = int((double(rand()) / double(RAND_MAX)) * numRows); 458 int row = int((double(rand()) / double(RAND_MAX)) * numRows);
446 459
447 Mine* m = mine( row, col ); 460 Mine* m = mine( row, col );
448 461
449 if ( m && !m->isMined() && m->state() == Mine::Hidden ) { 462 if ( m && !m->isMined() && m->state() == Mine::Hidden ) {
450 m->setMined( TRUE ); 463 m->setMined( TRUE );
451 mines--; 464 mines--;
452 } 465 }
453 } 466 }
454} 467}
455 468
456 469
457void MineField::updateCell( int r, int c ) 470void MineField::updateCell( int r, int c )
458{ 471{
459 updateContents( c*cellSize, r*cellSize, cellSize, cellSize ); 472 updateContents( c*cellSize, r*cellSize, cellSize, cellSize );
460} 473}
461 474
462 475
463void MineField::contentsMousePressEvent( QMouseEvent* e ) 476void MineField::contentsMousePressEvent( QMouseEvent* e )
464{ 477{
465 int c = e->pos().x() / cellSize; 478 int c = e->pos().x() / cellSize;
466 int r = e->pos().y() / cellSize; 479 int r = e->pos().y() / cellSize;
467 if ( onBoard( r, c ) ) 480 if ( onBoard( r, c ) )
468 cellPressed( r, c ); 481 cellPressed( r, c );
@@ -584,142 +597,155 @@ void MineField::cellClicked( int row, int col )
584 } else { // state() == Playing 597 } else { // state() == Playing
585 holdTimer->stop(); 598 holdTimer->stop();
586 if ( ignoreClick ) 599 if ( ignoreClick )
587 ignoreClick = FALSE; 600 ignoreClick = FALSE;
588 else 601 else
589 updateMine( row, col ); 602 updateMine( row, col );
590 } 603 }
591} 604}
592 605
593void MineField::updateMine( int row, int col ) 606void MineField::updateMine( int row, int col )
594{ 607{
595 Mine* m = mine( row, col ); 608 Mine* m = mine( row, col );
596 if ( !m ) 609 if ( !m )
597 return; 610 return;
598 611
599 bool wasFlagged = m->state() == Mine::Flagged; 612 bool wasFlagged = m->state() == Mine::Flagged;
600 bool wasEmpty = m->state() == Mine::Empty; 613 bool wasEmpty = m->state() == Mine::Empty;
601 614
602 m->activate( flagAction == NoAction ); 615 m->activate( flagAction == NoAction );
603 616
604 if ( m->state() == Mine::Exploded ) { 617 if ( m->state() == Mine::Exploded ) {
605 emit gameOver( FALSE ); 618 emit gameOver( FALSE );
606 setState( GameOver ); 619 setState( GameOver );
607 return; 620 return;
608 } else if ( m->state() == Mine::Empty ) { 621 } else if ( m->state() == Mine::Empty ) {
609 setHint( row, col ); 622 setHint( row, col );
610 if ( !wasEmpty ) 623 if ( !wasEmpty )
611 nonminecount--; 624 nonminecount--;
612 } 625 }
613 626
614 if ( flagAction != NoAction ) { 627 if ( flagAction != NoAction ) {
615 if ( m->state() == Mine::Flagged ) { 628 if ( m->state() == Mine::Flagged ) {
616 --mineguess; 629 if (mineguess > 0) {
617 emit mineCount( mineguess ); 630 --mineguess;
618 if ( m->isMined() ) 631 emit mineCount( mineguess );
619 --minecount; 632 if ( m->isMined() )
633 --minecount;
634 } else {
635 m->setState(Mine::Hidden);
636 }
620 } else if ( wasFlagged ) { 637 } else if ( wasFlagged ) {
621 ++mineguess; 638 ++mineguess;
622 emit mineCount( mineguess ); 639 emit mineCount( mineguess );
623 if ( m->isMined() ) 640 if ( m->isMined() )
624 ++minecount; 641 ++minecount;
625 } 642 }
626 } 643 }
627 644
628 updateCell( row, col ); 645 updateCell( row, col );
629 646
630 if ( !minecount && !mineguess || !nonminecount ) { 647 if ( !minecount && !mineguess || !nonminecount ) {
631 emit gameOver( TRUE ); 648 emit gameOver( TRUE );
632 setState( GameOver ); 649 setState( GameOver );
633 } 650 }
634} 651}
635 652
636void MineField::showMines() 653void MineField::showMines()
637{ 654{
638 for ( int c = 0; c < numCols; c++ ) 655 for ( int c = 0; c < numCols; c++ )
639 for ( int r = 0; r < numRows; r++ ) { 656 for ( int r = 0; r < numRows; r++ ) {
640 Mine* m = mine( r, c ); 657 Mine* m = mine( r, c );
641 if ( !m ) 658 if ( !m )
642 continue; 659 continue;
643 if ( m->isMined() && m->state() == Mine::Hidden ) 660 if ( m->isMined() && m->state() == Mine::Hidden )
644 m->setState( Mine::Mined ); 661 m->setState( Mine::Mined );
645 if ( !m->isMined() && m->state() == Mine::Flagged ) 662 if ( !m->isMined() && m->state() == Mine::Flagged )
646 m->setState( Mine::Wrong ); 663 m->setState( Mine::Wrong );
647 664
648 updateCell( r, c ); 665 updateCell( r, c );
649 } 666 }
650} 667}
651 668
652void MineField::paletteChange( const QPalette &o ) 669void MineField::paletteChange( const QPalette &o )
653{ 670{
654 Mine::paletteChange(); 671 Mine::paletteChange();
655 QScrollView::paletteChange( o ); 672 QScrollView::paletteChange( o );
656} 673}
657 674
658void MineField::writeConfig(Config& cfg) const 675void MineField::writeConfig(Config& cfg) const
659{ 676{
660 cfg.setGroup("Field"); 677 cfg.setGroup("Field");
661 cfg.writeEntry("Level",lev); 678 cfg.writeEntry("Level",lev);
662 QString grid=""; 679 QString grid="";
663 if ( stat == Playing ) { 680 if ( stat == Playing ) {
664 for ( int x = 0; x < numCols; x++ ) 681 for ( int x = 0; x < numCols; x++ )
665 for ( int y = 0; y < numRows; y++ ) { 682 for ( int y = 0; y < numRows; y++ ) {
666 char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat 683 char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat
667 const Mine* m = mine( y, x ); 684 const Mine* m = mine( y, x );
668 int st = (int)m->state(); if ( m->isMined() ) st+=5; 685 int st = (int)m->state(); if ( m->isMined() ) st+=5;
669 grid += code + st; 686 grid += code + st;
670 } 687 }
671 } 688 }
672 cfg.writeEntry("Grid",grid); 689 cfg.writeEntry("Grid",grid);
673} 690}
674 691
675void MineField::readConfig(Config& cfg) 692void MineField::readConfig(Config& cfg)
676{ 693{
677 cfg.setGroup("Field"); 694 cfg.setGroup("Field");
678 lev = cfg.readNumEntry("Level",1); 695 lev = cfg.readNumEntry("Level",1);
679 setup(lev); 696 setup(lev);
680 flagAction = NoAction; 697 flagAction = NoAction;
681 ignoreClick = FALSE; 698 ignoreClick = FALSE;
682 currRow = currCol = 0; 699 currRow = currCol = 0;
683 QString grid = cfg.readEntry("Grid"); 700 QString grid = cfg.readEntry("Grid");
701 int x;
684 if ( !grid.isEmpty() ) { 702 if ( !grid.isEmpty() ) {
685 int i=0; 703 int i=0;
686 minecount=0; 704 minecount=0;
687 mineguess=0; 705 mineguess=0;
688 for ( int x = 0; x < numCols; x++ ) { 706 for ( x = 0; x < numCols; x++ ) {
689 for ( int y = 0; y < numRows; y++ ) { 707 for ( int y = 0; y < numRows; y++ ) {
690 char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat 708 char code='A'+(x*17+y*101)%21; // Reduce the urge to cheat
691 int st = (char)(QChar)grid[i++]-code; 709 int st = (char)(QChar)grid[i++]-code;
692 Mine* m = mine( y, x ); 710 Mine* m = mine( y, x );
693 if ( st >= 5 ) { 711 if ( st >= 5 ) {
694 st-=5; 712 st-=5;
695 m->setMined(TRUE); 713 m->setMined(TRUE);
696 minecount++; 714 minecount++;
697 mineguess++; 715 mineguess++;
698 } 716 }
699 m->setState((Mine::MineState)st); 717 m->setState((Mine::MineState)st);
700 switch ( m->state() ) { 718 switch ( m->state() ) {
701 case Mine::Flagged: 719 case Mine::Flagged:
702 if (m->isMined()) 720 if (m->isMined())
703 minecount--; 721 minecount--;
704 mineguess--; 722 mineguess--;
705 break; 723 break;
706 case Mine::Empty: 724 case Mine::Empty:
707 --nonminecount; 725 --nonminecount;
708 break; 726 break;
709 default: 727 default:
710 break; 728 break;
711 } 729 }
712 } 730 }
713 } 731 }
714 for ( int x = 0; x < numCols; x++ ) { 732 for ( x = 0; x < numCols; x++ ) {
715 for ( int y = 0; y < numRows; y++ ) { 733 for ( int y = 0; y < numRows; y++ ) {
716 Mine* m = mine( y, x ); 734 Mine* m = mine( y, x );
717 if ( m->state() == Mine::Empty ) 735 if ( m->state() == Mine::Empty )
718 m->setHint(getHint(y,x)); 736 m->setHint(getHint(y,x));
719 } 737 }
720 } 738 }
721 } 739 }
722 setState( Playing ); 740 setState( Playing );
723 emit mineCount( mineguess ); 741 emit mineCount( mineguess );
724} 742}
725 743
744QSize MineField::sizeHint() const
745{
746 if ( qApp->desktop()->width() >= 240 )
747 return QSize(200,200);
748 else
749 return QSize(160, 160);
750}
751
diff --git a/noncore/games/minesweep/minefield.h b/noncore/games/minesweep/minefield.h
index 1349c35..e243d77 100644
--- a/noncore/games/minesweep/minefield.h
+++ b/noncore/games/minesweep/minefield.h
@@ -1,76 +1,79 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of the Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20#ifndef MINEFIELD_H 20#ifndef MINEFIELD_H
21#define MINEFIELD_H 21#define MINEFIELD_H
22 22
23#include <qscrollview.h> 23#include <qscrollview.h>
24 24
25class Mine; 25class Mine;
26class Config; 26class Config;
27 27
28class MineField : public QScrollView 28class MineField : public QScrollView
29{ 29{
30 Q_OBJECT 30 Q_OBJECT
31public: 31public:
32 MineField( QWidget* parent = 0, const char* name = 0 ); 32 MineField( QWidget* parent = 0, const char* name = 0 );
33 ~MineField(); 33 ~MineField();
34 34
35 enum State { Waiting, Playing, GameOver }; 35 enum State { Waiting, Playing, GameOver };
36 36
37 State state() const { return stat; } 37 State state() const { return stat; }
38 38
39 void readConfig(Config&); 39 void readConfig(Config&);
40 void writeConfig(Config&) const; 40 void writeConfig(Config&) const;
41 41
42 int level() const { return lev; } 42 int level() const { return lev; }
43 43
44 void setAvailableRect( const QRect & ); 44 void setAvailableRect( const QRect & );
45
46 QSize sizeHint() const;
47
45public slots: 48public slots:
46 void setup( int level ); 49 void setup( int level );
47 50
48 void showMines(); 51 void showMines();
49 52
50signals: 53signals:
51 void gameOver( bool won ); 54 void gameOver( bool won );
52 void gameStarted(); 55 void gameStarted();
53 void mineCount( int ); 56 void mineCount( int );
54 57
55protected: 58protected:
56 59
57 void contentsMousePressEvent( QMouseEvent* ); 60 void contentsMousePressEvent( QMouseEvent* );
58 void contentsMouseReleaseEvent( QMouseEvent* ); 61 void contentsMouseReleaseEvent( QMouseEvent* );
59 void keyPressEvent( QKeyEvent* ); 62 void keyPressEvent( QKeyEvent* );
60 void keyReleaseEvent( QKeyEvent* ); 63 void keyReleaseEvent( QKeyEvent* );
61 void drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph ); 64 void drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph );
62 65
63 int getHint( int row, int col ); 66 int getHint( int row, int col );
64 void setHint( int r, int c ); 67 void setHint( int r, int c );
65 void updateMine( int row, int col ); 68 void updateMine( int row, int col );
66 void paletteChange( const QPalette & ); 69 void paletteChange( const QPalette & );
67 void updateCell( int r, int c ); 70 void updateCell( int r, int c );
68 bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } 71 bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
69 Mine *mine( int row, int col ) { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } 72 Mine *mine( int row, int col ) { return onBoard(row, col ) ? mines[row+numCols*col] : 0; }
70 const Mine *mine( int row, int col ) const { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } 73 const Mine *mine( int row, int col ) const { return onBoard(row, col ) ? mines[row+numCols*col] : 0; }
71 74
72protected slots: 75protected slots:
73 void cellPressed( int row, int col ); 76 void cellPressed( int row, int col );
74 void cellClicked( int row, int col ); 77 void cellClicked( int row, int col );
75 void held(); 78 void held();
76 79
diff --git a/noncore/games/minesweep/minesweep.cpp b/noncore/games/minesweep/minesweep.cpp
index 7214a73..d707dab 100644
--- a/noncore/games/minesweep/minesweep.cpp
+++ b/noncore/games/minesweep/minesweep.cpp
@@ -1,60 +1,60 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of the Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20 20
21#include "minesweep.h" 21#include "minesweep.h"
22#include "minefield.h" 22#include "minefield.h"
23 23
24#include <qpe/qpeapplication.h> 24#include <qtopia/qpeapplication.h>
25#include <qpe/resource.h> 25#include <qtopia/resource.h>
26#include <qpe/config.h> 26#include <qtopia/config.h>
27 27
28#include <qpe/qpetoolbar.h> 28#include <qtoolbar.h>
29#include <qmenubar.h> 29#include <qmenubar.h>
30#include <qpopupmenu.h> 30#include <qpopupmenu.h>
31#include <qpushbutton.h> 31#include <qpushbutton.h>
32#include <qlcdnumber.h> 32#include <qlcdnumber.h>
33#include <qmessagebox.h> 33#include <qmessagebox.h>
34#include <qtimer.h> 34#include <qtimer.h>
35#include <qpalette.h> 35#include <qpalette.h>
36#include <qapplication.h> 36#include <qapplication.h>
37#include <qlayout.h> 37#include <qlayout.h>
38#include <qlabel.h> 38#include <qlabel.h>
39 39
40#include <stdlib.h> 40#include <stdlib.h>
41#include <time.h> 41#include <time.h>
42 42
43 43
44 44
45 45
46static const char *pix_new[]={ 46static const char *pix_new[]={
47"20 20 3 1", 47"20 20 3 1",
48" c None", 48" c None",
49"# c #00FF00", 49"# c #00FF00",
50". c #000000", 50". c #000000",
51" ", 51" ",
52" ...... ", 52" ...... ",
53" ..######.. ", 53" ..######.. ",
54" .##########. ", 54" .##########. ",
55" .############. ", 55" .############. ",
56" .##############. ", 56" .##############. ",
57" .##############. ", 57" .##############. ",
58" .################. ", 58" .################. ",
59" .################. ", 59" .################. ",
60" .################. ", 60" .################. ",
@@ -169,171 +169,177 @@ private:
169}; 169};
170 170
171void ResultIndicator::showResult( QWidget *ref, bool won ) 171void ResultIndicator::showResult( QWidget *ref, bool won )
172{ 172{
173 ResultIndicator *r = new ResultIndicator( ref, 0, WStyle_Customize | WStyle_Tool | WType_TopLevel ); 173 ResultIndicator *r = new ResultIndicator( ref, 0, WStyle_Customize | WStyle_Tool | WType_TopLevel );
174 174
175 r->setAlignment( AlignCenter ); 175 r->setAlignment( AlignCenter );
176 r->setFrameStyle( Sunken|StyledPanel ); 176 r->setFrameStyle( Sunken|StyledPanel );
177 if ( won ) { 177 if ( won ) {
178 r->setText( MineSweep::tr("You won!") ); 178 r->setText( MineSweep::tr("You won!") );
179 r->center(); 179 r->center();
180 r->show(); 180 r->show();
181 r->twoStage = FALSE; 181 r->twoStage = FALSE;
182 r->timerId = r->startTimer(1500); 182 r->timerId = r->startTimer(1500);
183 } else { 183 } else {
184 QPalette p( red ); 184 QPalette p( red );
185 r->setPalette( p ); 185 r->setPalette( p );
186 r->setText( MineSweep::tr("You exploded!") ); 186 r->setText( MineSweep::tr("You exploded!") );
187 r->resize( ref->size() ); 187 r->resize( ref->size() );
188 r->move( ref->mapToGlobal(QPoint(0,0)) ); 188 r->move( ref->mapToGlobal(QPoint(0,0)) );
189 r->show(); 189 r->show();
190 r->twoStage = TRUE; 190 r->twoStage = TRUE;
191 r->timerId =r->startTimer(200); 191 r->timerId =r->startTimer(200);
192 } 192 }
193} 193}
194 194
195void ResultIndicator::center() 195void ResultIndicator::center()
196{ 196{
197 QWidget *w = parentWidget(); 197 QWidget *w = parentWidget();
198 198
199 QPoint pp = w->mapToGlobal( QPoint(0,0) ); 199 QPoint pp = w->mapToGlobal( QPoint(0,0) );
200 QSize s = sizeHint()*3; 200 QSize s = sizeHint()*3;
201 s.setWidth( QMIN(s.width(), w->width()) );
201 pp = QPoint( pp.x() + w->width()/2 - s.width()/2, 202 pp = QPoint( pp.x() + w->width()/2 - s.width()/2,
202 pp.y() + w->height()/ 2 - s.height()/2 ); 203 pp.y() + w->height()/ 2 - s.height()/2 );
203 204
204 setGeometry( QRect(pp, s) ); 205 setGeometry( QRect(pp, s) );
205 206
206} 207}
207 208
208void ResultIndicator::timerEvent( QTimerEvent *te ) 209void ResultIndicator::timerEvent( QTimerEvent *te )
209{ 210{
210 if ( te->timerId() != timerId ) 211 if ( te->timerId() != timerId )
211 return; 212 return;
212 killTimer( timerId ); 213 killTimer( timerId );
213 if ( twoStage ) { 214 if ( twoStage ) {
214 center(); 215 center();
215 twoStage = FALSE; 216 twoStage = FALSE;
216 timerId = startTimer( 1000 ); 217 timerId = startTimer( 1000 );
217 } else { 218 } else {
218 delete this; 219 delete this;
219 } 220 }
220} 221}
221 222
222 223
223class MineFrame : public QFrame 224class MineFrame : public QFrame
224{ 225{
225public: 226public:
226 MineFrame( QWidget *parent, const char *name = 0 ) 227 MineFrame( QWidget *parent, const char *name = 0 )
227 :QFrame( parent, name ) {} 228 :QFrame( parent, name ), field(0) {}
228 void setField( MineField *f ) { field = f; } 229 void setField( MineField *f ) {
230 field = f;
231 setMinimumSize( field->sizeHint() );
232 }
229protected: 233protected:
230 void resizeEvent( QResizeEvent *e ) { 234 void resizeEvent( QResizeEvent *e ) {
231 field->setAvailableRect( contentsRect()); 235 field->setAvailableRect( contentsRect());
232 QFrame::resizeEvent(e); 236 QFrame::resizeEvent(e);
233 } 237 }
234private: 238private:
235 MineField *field; 239 MineField *field;
236}; 240};
237 241
238 242
239 243
240MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f ) 244MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f )
241: QMainWindow( parent, name, f ) 245: QMainWindow( parent, name, f )
242{ 246{
243 QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff );
244 srand(::time(0)); 247 srand(::time(0));
245 setCaption( tr("Mine Hunt") ); 248 setCaption( tr("Mine Hunt") );
246 setIcon( Resource::loadPixmap( "minesweep_icon" ) ); 249 QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff );
250 setIcon( Resource::loadPixmap( "minesweep/MineHunt" ) );
247 251
248 QToolBar *toolBar = new QToolBar( this ); 252 QToolBar *toolBar = new QToolBar( this );
249 toolBar->setHorizontalStretchable( TRUE ); 253 toolBar->setHorizontalStretchable( TRUE );
250 254
251 QMenuBar *menuBar = new QMenuBar( toolBar ); 255 QMenuBar *menuBar = new QMenuBar( toolBar );
252 256
253 QPopupMenu *gameMenu = new QPopupMenu( this ); 257 QPopupMenu *gameMenu = new QPopupMenu( this );
254 gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) ); 258 gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) );
255 gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) ); 259 gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) );
256 gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) ); 260
261 if (qApp->desktop()->width() >= 240) {
262 gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) );
263 }
257 264
258 menuBar->insertItem( tr("Game"), gameMenu ); 265 menuBar->insertItem( tr("Game"), gameMenu );
259 266
260 guessLCD = new QLCDNumber( toolBar ); 267 guessLCD = new QLCDNumber( toolBar );
261 toolBar->setStretchableWidget( guessLCD ); 268 toolBar->setStretchableWidget( guessLCD );
262 269
263 QPalette lcdPal( red ); 270 QPalette lcdPal( red );
264 lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() ); 271 lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() );
265 lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() ); 272 lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() );
266 273
267// guessLCD->setPalette( lcdPal ); 274// guessLCD->setPalette( lcdPal );
268 guessLCD->setSegmentStyle( QLCDNumber::Flat ); 275 guessLCD->setSegmentStyle( QLCDNumber::Flat );
269 guessLCD->setFrameStyle( QFrame::NoFrame ); 276 guessLCD->setFrameStyle( QFrame::NoFrame );
270 guessLCD->setNumDigits( 2 ); 277 guessLCD->setNumDigits( 2 );
271 guessLCD->setBackgroundMode( PaletteButton ); 278 guessLCD->setBackgroundMode( PaletteButton );
272 newGameButton = new QPushButton( toolBar ); 279 newGameButton = new QPushButton( toolBar );
273 newGameButton->setPixmap( QPixmap( pix_new ) ); 280 newGameButton->setPixmap( QPixmap( pix_new ) );
274 newGameButton->setFocusPolicy(QWidget::NoFocus); 281 newGameButton->setFocusPolicy(QWidget::NoFocus);
275 connect( newGameButton, SIGNAL(clicked()), this, SLOT(newGame()) ); 282 connect( newGameButton, SIGNAL(clicked()), this, SLOT(newGame()) );
276 283
277 timeLCD = new QLCDNumber( toolBar ); 284 timeLCD = new QLCDNumber( toolBar );
278// timeLCD->setPalette( lcdPal ); 285// timeLCD->setPalette( lcdPal );
279 timeLCD->setSegmentStyle( QLCDNumber::Flat ); 286 timeLCD->setSegmentStyle( QLCDNumber::Flat );
280 timeLCD->setFrameStyle( QFrame::NoFrame ); 287 timeLCD->setFrameStyle( QFrame::NoFrame );
281 timeLCD->setNumDigits( 5 ); // "mm:ss" 288 timeLCD->setNumDigits( 5 ); // "mm:ss"
282 timeLCD->setBackgroundMode( PaletteButton ); 289 timeLCD->setBackgroundMode( PaletteButton );
283 290
284 setToolBarsMovable ( FALSE ); 291 setToolBarsMovable ( FALSE );
285 292
286 addToolBar( toolBar ); 293 addToolBar( toolBar );
287 294
288 MineFrame *mainframe = new MineFrame( this ); 295 MineFrame *mainframe = new MineFrame( this );
289 mainframe->setFrameShape( QFrame::Box ); 296 mainframe->setFrameShape( QFrame::Box );
290 mainframe->setFrameShadow( QFrame::Raised ); 297 mainframe->setFrameShadow( QFrame::Raised );
291 298
292 mainframe->setLineWidth(2); 299 mainframe->setLineWidth(2);
293 300
294 field = new MineField( mainframe ); 301 field = new MineField( mainframe );
295 mainframe->setField( field ); 302 mainframe->setField( field );
296 QFont fnt = field->font(); 303 QFont fnt = field->font();
297 fnt.setBold( TRUE ); 304 fnt.setBold( TRUE );
298 field->setFont( QFont( fnt ) ); 305 field->setFont( QFont( fnt ) );
299 field->setFocus(); 306 field->setFocus();
300 setCentralWidget( mainframe ); 307 setCentralWidget( mainframe );
301 308
302 connect( field, SIGNAL( gameOver( bool ) ), this, SLOT( gameOver( bool ) ) ); 309 connect( field, SIGNAL( gameOver(bool) ), this, SLOT( gameOver(bool) ) );
303 connect( field, SIGNAL( mineCount( int ) ), this, SLOT( setCounter( int ) ) ); 310 connect( field, SIGNAL( mineCount(int) ), this, SLOT( setCounter(int) ) );
304 connect( field, SIGNAL( gameStarted()), this, SLOT( startPlaying() ) ); 311 connect( field, SIGNAL( gameStarted()), this, SLOT( startPlaying() ) );
305 312
306 timer = new QTimer( this ); 313 timer = new QTimer( this );
307
308 connect( timer, SIGNAL( timeout() ), this, SLOT( updateTime() ) ); 314 connect( timer, SIGNAL( timeout() ), this, SLOT( updateTime() ) );
309 315
310 readConfig(); 316 readConfig();
311} 317}
312 318
313MineSweep::~MineSweep() 319MineSweep::~MineSweep()
314{ 320{
315 writeConfig(); 321 writeConfig();
316} 322}
317 323
318void MineSweep::gameOver( bool won ) 324void MineSweep::gameOver( bool won )
319{ 325{
320 field->showMines(); 326 field->showMines();
321 if ( won ) { 327 if ( won ) {
322 newGameButton->setPixmap( QPixmap( happy_xpm ) ); 328 newGameButton->setPixmap( QPixmap( happy_xpm ) );
323 } else { 329 } else {
324 newGameButton->setPixmap( QPixmap( dead_xpm ) ); 330 newGameButton->setPixmap( QPixmap( dead_xpm ) );
325 } 331 }
326 ResultIndicator::showResult( this, won ); 332 ResultIndicator::showResult( this, won );
327 timer->stop(); 333 timer->stop();
328} 334}
329 335
330void MineSweep::newGame() 336void MineSweep::newGame()
331{ 337{
332 newGame(field->level()); 338 newGame(field->level());
333} 339}
334 340
335void MineSweep::newGame(int level) 341void MineSweep::newGame(int level)
336{ 342{
337 timeLCD->display( "0:00" ); 343 timeLCD->display( "0:00" );
338 field->setup( level ); 344 field->setup( level );
339 newGameButton->setPixmap( QPixmap( pix_new ) ); 345 newGameButton->setPixmap( QPixmap( pix_new ) );