-rw-r--r-- | libopie/odevice.cpp | 10 | ||||
-rw-r--r-- | libopie/odevice.h | 7 |
2 files changed, 17 insertions, 0 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp index 0e1c0dd..29c8ad2 100644 --- a/libopie/odevice.cpp +++ b/libopie/odevice.cpp @@ -38,64 +38,65 @@ #include "odevice.h" #include <qwindowsystem_qws.h> // _IO and friends are only defined in kernel headers ... #define OD_IOC(dir,type,number,size) (( dir << 30 ) | ( type << 8 ) | ( number ) | ( size << 16 )) #define OD_IO(type,number) OD_IOC(0,type,number,0) #define OD_IOW(type,number,size) OD_IOC(1,type,number,sizeof(size)) #define OD_IOR(type,number,size) OD_IOC(2,type,number,sizeof(size)) #define OD_IORW(type,number,size) OD_IOC(3,type,number,sizeof(size)) using namespace Opie; class ODeviceData { public: bool m_qwsserver : 1; QString m_vendorstr; OVendor m_vendor; QString m_modelstr; OModel m_model; QString m_systemstr; OSystem m_system; QString m_sysverstr; Transformation m_rotation; + ODirection m_direction; QValueList <ODeviceButton> *m_buttons; uint m_holdtime; }; class iPAQ : public ODevice, public QWSServer::KeyboardFilter { protected: virtual void init ( ); virtual void initButtons ( ); public: virtual bool setSoftSuspend ( bool soft ); virtual bool setDisplayBrightness ( int b ); virtual int displayBrightnessResolution ( ) const; virtual void alarmSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; protected: virtual bool filter ( int unicode, int keycode, int modifiers, bool isPress, bool autoRepeat ); virtual void timerEvent ( QTimerEvent *te ); @@ -225,64 +226,65 @@ ODevice *ODevice::inst ( ) else if ( QFile::exists ( "/dev/sharp_buz" ) || QFile::exists ( "/dev/sharp_led" )) dev = new Zaurus ( ); else dev = new ODevice ( ); dev-> init ( ); } return dev; } /************************************************** * * common * **************************************************/ ODevice::ODevice ( ) { d = new ODeviceData; d-> m_qwsserver = qApp ? ( qApp-> type ( ) == QApplication::GuiServer ) : false; d-> m_modelstr = "Unknown"; d-> m_model = Model_Unknown; d-> m_vendorstr = "Unknown"; d-> m_vendor = Vendor_Unknown; d-> m_systemstr = "Unknown"; d-> m_system = System_Unknown; d-> m_sysverstr = "0.0"; d-> m_rotation = Rot0; + d-> m_direction = CW; d-> m_holdtime = 1000; // 1000ms d-> m_buttons = 0; } void ODevice::systemMessage ( const QCString &msg, const QByteArray & ) { if ( msg == "deviceButtonMappingChanged()" ) { reloadButtonMapping ( ); } } void ODevice::init ( ) { } /** * This method initialises the button mapping */ void ODevice::initButtons ( ) { if ( d-> m_buttons ) return; d-> m_qwsserver = qApp ? ( qApp-> type ( ) == QApplication::GuiServer ) : false; // Simulation uses iPAQ 3660 device buttons qDebug ( "init Buttons" ); d-> m_buttons = new QValueList <ODeviceButton>; for ( uint i = 0; i < ( sizeof( ipaq_buttons ) / sizeof( i_button )); i++ ) { @@ -441,64 +443,72 @@ OModel ODevice::model ( ) const * This does return the systen name */ QString ODevice::systemString ( ) const { return d-> m_systemstr; } /** * Return System as OSystem value */ OSystem ODevice::system ( ) const { return d-> m_system; } /** * @return the version string of the base system */ QString ODevice::systemVersionString ( ) const { return d-> m_sysverstr; } /** * @return the current Transformation */ Transformation ODevice::rotation ( ) const { return d-> m_rotation; } /** + * @return the current rotation direction + */ +ODirection ODevice::direction ( ) const +{ + return d-> m_direction; +} + +/** * This plays an alarmSound */ void ODevice::alarmSound ( ) { #ifndef QT_NO_SOUND static Sound snd ( "alarm" ); if ( snd. isFinished ( )) snd. play ( ); #endif } /** * This plays a key sound */ void ODevice::keySound ( ) { #ifndef QT_NO_SOUND static Sound snd ( "keysound" ); if ( snd. isFinished ( )) snd. play ( ); #endif } /** * This plays a touch sound */ void ODevice::touchSound ( ) { #ifndef QT_NO_SOUND diff --git a/libopie/odevice.h b/libopie/odevice.h index 45a790b..0c55ea0 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h @@ -74,111 +74,118 @@ enum OVendor { enum OSystem { System_Unknown, System_Familiar, System_Zaurus, System_OpenZaurus }; enum OLedState { Led_Off, Led_On, Led_BlinkSlow, Led_BlinkFast }; enum OLed { Led_Mail, Led_Power, Led_BlueTooth }; enum OHardKey { HardKey_Datebook = Qt::Key_F9, HardKey_Contacts = Qt::Key_F10, HardKey_Menu = Qt::Key_F11, HardKey_Home = Qt::Key_F12, HardKey_Mail = Qt::Key_F13, HardKey_Record = Qt::Key_F24, HardKey_Suspend = Qt::Key_F34, HardKey_Backlight = Qt::Key_F35, }; +enum ODirection { + CW = 0, + CCW = 1, + Flip = 2, +}; + /** * A singleton which gives informations about device specefic option * like the Hardware used, LEDs, the Base Distribution and * hardware key mappings. * * * @short A small class for device specefic options * @see QObject * @author Robert Griebl * @version 1.0 */ class ODevice : public QObject { Q_OBJECT private: /* disable copy */ ODevice ( const ODevice & ); protected: ODevice ( ); virtual void init ( ); virtual void initButtons ( ); ODeviceData *d; public: // sandman do we want to allow destructions? -zecke? virtual ~ODevice ( ); static ODevice *inst ( ); // information QString modelString ( ) const; OModel model ( ) const; inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); } QString vendorString ( ) const; OVendor vendor ( ) const; QString systemString ( ) const; OSystem system ( ) const; QString systemVersionString ( ) const; Transformation rotation ( ) const; + ODirection direction ( ) const; // system virtual bool setSoftSuspend ( bool on ); virtual bool suspend ( ); virtual bool setDisplayStatus ( bool on ); virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution ( ) const; // input / output //FIXME playAlarmSound and al might be better -zecke virtual void alarmSound ( ); virtual void keySound ( ); virtual void touchSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ const QValueList<ODeviceButton> &buttons ( ); |