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-rw-r--r--noncore/games/tictac/tictac.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp
index 12ce35f..db8ee1e 100644
--- a/noncore/games/tictac/tictac.cpp
+++ b/noncore/games/tictac/tictac.cpp
@@ -50,64 +50,65 @@ void TicTacButton::drawButtonLabel( QPainter *p )
//***************************************************************************
//* TicTacGameBoard member functions
//***************************************************************************
// --------------------------------------------------------------------------
// Creates a game board with N x N buttons and connects the "clicked()"
// signal of all buttons to the "buttonClicked()" slot.
//
TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name )
: QWidget( parent, name )
{
QPEApplication::showWidget( this );
st = Init; // initial state
nBoard = n;
n *= n; // make square
comp_starts = FALSE; // human starts
buttons = new TicTacButtons(n); // create real buttons
btArray = new TicTacArray(n); // create button model
QGridLayout * grid = new QGridLayout( this, 3, 3, 4 );
QPalette p( blue );
for ( int i=0; i<n; i++ ) { // create and connect buttons
TicTacButton *ttb = new TicTacButton( this );
ttb->setPalette( p );
ttb->setEnabled( FALSE );
connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) );
grid->addWidget( ttb, i%3, i/3 );
buttons->insert( i, ttb );
btArray->at(i) = TicTacButton::Blank; // initial button type
}
QTime t = QTime::currentTime(); // set random seed
srand( t.hour()*12+t.minute()*60+t.second()*60 );
+
}
TicTacGameBoard::~TicTacGameBoard()
{
delete buttons;
delete btArray;
}
// --------------------------------------------------------------------------
// TicTacGameBoard::computerStarts( bool v )
//
// Computer starts if v=TRUE. The human starts by default.
//
void TicTacGameBoard::computerStarts( bool v )
{
comp_starts = v;
}
// --------------------------------------------------------------------------
// TicTacGameBoard::newGame()
//
// Clears the game board and prepares for a new game
//
void TicTacGameBoard::newGame()
{
st = HumansTurn;
for ( int i=0; i<nBoard*nBoard; i++ )
btArray->at(i) = TicTacButton::Blank;
@@ -300,64 +301,65 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl )
// Create the game board and connect the signal finished() to this
// gameOver() slot
board = new TicTacGameBoard( boardSize, this );
connect( board, SIGNAL(finished()), SLOT(gameOver()) );
l->addWidget( board );
// Create a horizontal frame line
QFrame *line = new QFrame( this );
line->setFrameStyle( QFrame::HLine | QFrame::Sunken );
l->addWidget( line );
// Create the combo box for deciding who should start, and
// connect its clicked() signals to the buttonClicked() slot
whoStarts = new QComboBox( this );
whoStarts->insertItem( tr( "Computer starts" ) );
whoStarts->insertItem( tr( "Human starts" ) );
l->addWidget( whoStarts );
// Create the push buttons and connect their clicked() signals
// to this right slots.
newGame = new QPushButton( tr( "Play!" ), this );
connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) );
quit = new QPushButton( tr( "Quit" ), this );
connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) );
QHBoxLayout * b = new QHBoxLayout;
l->addLayout( b );
b->addWidget( newGame );
b->addWidget( quit );
+ move(0,0);
QPEApplication::showWidget( this );
newState();
}
// --------------------------------------------------------------------------
// TicTacToe::newGameClicked() - SLOT
//
// This slot is activated when the new game button is clicked.
//
void TicTacToe::newGameClicked()
{
board->computerStarts( whoStarts->currentItem() == 0 );
board->newGame();
newState();
}
// --------------------------------------------------------------------------
// TicTacToe::gameOver() - SLOT
//
// This slot is activated when the TicTacGameBoard emits the signal
// "finished()", i.e. when a player has won or when it is a draw.
//
void TicTacToe::gameOver()
{
newState(); // update text box
}