-rw-r--r-- | noncore/games/oyatzee/oyatzee.cpp | 49 | ||||
-rw-r--r-- | noncore/games/oyatzee/oyatzee.h | 8 |
2 files changed, 43 insertions, 14 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp index 6228a8f..d0e220c 100644 --- a/noncore/games/oyatzee/oyatzee.cpp +++ b/noncore/games/oyatzee/oyatzee.cpp @@ -1,457 +1,484 @@ #include "oyatzee.h" #include <qpe/applnk.h> #include <qpe/global.h> #include <qpe/filemanager.h> #include <qpe/resource.h> #include <qpe/config.h> #include <qapplication.h> #include <qmessagebox.h> #include <qcombobox.h> #include <qdatetime.h> #include <qfileinfo.h> #include <qfile.h> #include <qdir.h> #include <qiconset.h> #include <qlabel.h> #include <qlineedit.h> #include <qpushbutton.h> #include <qtextstream.h> #include <qtimer.h> #include <qpe/qpetoolbar.h> #include <qtoolbutton.h> #include <qvbox.h> #include <qwidgetstack.h> #include <qpainter.h> #include <qlayout.h> #include <qregexp.h> #include <stdlib.h> #include <unistd.h> #include <pwd.h> #include <sys/types.h> OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl ) { QWidget *thing = new QWidget( this ); setCentralWidget( thing ); setPlayerNumber( 4 ); setRoundsNumber( 1 ); playerList ps; ps.append( new Player( "Carsten" ) ); ps.append( new Player( "Julia" ) ); ps.append( new Player( "Christine" ) ); ps.append( new Player( "Stephan" ) ); - Game *g = new Game( ps ); - +//X Game *g = new Game( ps ); +//X QVBoxLayout *vbox = new QVBoxLayout( thing ); sb = new Scoreboard( ps, thing , "sb" ); dw = new DiceWidget( thing , "dw" ); connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) ); vbox->addWidget( sb ); vbox->addWidget( dw ); } OYatzee::~OYatzee() { } void OYatzee::detectPosibilities() { posibilities.clear(); qDebug( "running detectPosibilities()" ); Dice *d = dw->diceList.first(); QValueListInt numbers; for ( ; d != 0 ; d = dw->diceList.next() ) { numbers.append( d->Value ); } //the 6 numbers QValueListInt::Iterator it; for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6 { bool cont = false; it = numbers.begin(); for ( ; it != numbers.end() ; ++it ) { if ( cont ) continue; if ( numbers.find( i ) != numbers.end() ) { posibilities.append( i ); cont = true; } } } //3er, 4er, Yatzee it = numbers.begin(); int count; int temp; int countFH = 0; //for the full-house-check for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6 at least 3 times { count = 0; temp = 0; it = numbers.begin(); for ( ; it != numbers.end() ; ++it ) { if ( *it == i ) { count++; temp++; } if ( temp == 2 ) countFH = temp; } if ( count >= 3 ) { posibilities.append( 7 ); //now we check if it is a full house if ( count == 3 && countFH == 2 ) //aka Full House posibilities.append( 9 ); } if ( count >= 4 ) posibilities.append( 8 ); if ( count == 5 ) //Yatzee posibilities.append( 12 ); } //S-Straight if ( numbers.find( 3 ) != numbers.end() && numbers.find( 4 ) != numbers.end() ) { bool isLong = false; bool isShort = true; //L-Straight if ( numbers.find( 2 ) != numbers.end() && numbers.find( 5 ) != numbers.end() ) { isShort = true; //12345 or 23456 if ( numbers.find( 1 ) != numbers.end() || numbers.find( 6) != numbers.end() ) isLong = true; } //1234 if ( numbers.find( 1 ) != numbers.end() && numbers.find( 2 ) != numbers.end() ) isShort = true; //3456 if ( numbers.find( 5 ) != numbers.end() && numbers.find( 6 ) != numbers.end() ) isShort = true; if ( isShort ) posibilities.append( 10 ); if ( isLong ) posibilities.append( 11 ); } posibilities.append( 13 ); //Chance, well, this is allways possible displayPossibilites(); } void OYatzee::displayPossibilites() { for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it ) { qDebug( QString::number( *it ) ); switch ( *it ) { case Ones: qDebug( "1er" ); break; case Twos: qDebug( "2er" ); break; case Threes: qDebug( "3er" ); break; case Fours: qDebug( "4er" ); break; case Fives: qDebug( "5er" ); break; case Sixes: qDebug( "6er" ); break; case ThreeOfAKind: qDebug( "3oaK" ); break; case FourOfAKind: qDebug( "4oaK" ); break; case FullHouse: qDebug( "Full House" ); break; case SStraight: qDebug( "Short S" ); break; case LStraight: qDebug( "Long S" ); break; case Yatzee: qDebug( "Yatzee!" ); break; case Chance: qDebug( "Chance" ); break; } } } void OYatzee::setPlayerNumber( const int num ) { numOfPlayers = num; } void OYatzee::setRoundsNumber( const int num ) { numOfRounds = num; } void OYatzee::slotStartGame() { } void OYatzee::slotRollDices() { Dice *d = dw->diceList.first(); for ( ; d != 0 ; d = dw->diceList.next() ) { if ( !d->isSelected ) d->roll(); } detectPosibilities(); } /* * Scoreboard */ Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWidget( parent , name ) { ps_ = ps; pb = new Possibilityboard( this , "pb" ); createResultboards( 4 ); QHBoxLayout *hbox = new QHBoxLayout( this ); hbox->addWidget( pb ); hbox->addSpacing( 25 ); Resultboard *r = rbList.first(); for ( ; r != 0 ; r = rbList.next() ) { hbox->addWidget( r ); } } void Scoreboard::createResultboards(const int num) { Player *p = ps_.first(); for ( int i = 0 ; i < num ; ++i , p = ps_.next() ) { QString n = p->playerName; rbList.append( new Resultboard( n , this ) ); } } void Scoreboard::paintEvent( QPaintEvent * ) { QPainter p; p.begin( this ); p.drawRect( 0,0, this->width() , this->height() ); } /* * Dice */ Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name ) { QTime t = QTime::currentTime(); // set random seed srand(t.hour()*12+t.minute()*60+t.second()*60); connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) ); } void Dice::slotSelected() { if ( isSelected ) isSelected = false; else isSelected = true; update(); } int Dice::hasValue() { return Value; } void Dice::roll() { Value = rand()%6; Value += 1; update(); } void Dice::mousePressEvent( QMouseEvent* /*e*/ ) { emit selected(); } void Dice::paintEvent( QPaintEvent * ) { QPainter p; p.begin( this ); p.drawRect( 0,0, this->width() , this->height() ); if ( isSelected ) p.drawRect( 20,20, 10,10 ); paintNumber( &p ); } void Dice::paintNumber( QPainter *p ) { switch ( Value ) { case 1: p->drawText( 10,10,"1"); break; case 2: p->drawText( 10,10,"2"); break; case 3: p->drawText( 10,10,"3"); break; case 4: p->drawText( 10,10,"4"); break; case 5: p->drawText( 10,10,"5"); break; case 6: p->drawText( 10,10,"6"); break; } } /* * DiceWidget */ DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent , name ) { rollButton = new QPushButton( tr( "Roll" ) , this ) ; for ( int i = 0 ; i < 5 ; i++ ) { //appending the 5 dices of the game diceList.append( new Dice( this, "wuerfel" ) ); } QHBoxLayout *hbox = new QHBoxLayout( this ); Dice *d = diceList.first(); for ( ; d != 0 ; d = diceList.next() ) { hbox->addWidget( d ); } hbox->addWidget( rollButton ); } /* * Player */ Player::Player( QString name ) { playerName = name; } /* * Board */ Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name ) { } -void Board::paintEvent( QPaintEvent* ) -{ - QPainter p; - p.begin( this ); - - p.drawRect( 0,0, this->width() , this->height() ); -} - /* * Resultboard */ Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name ) { pName = playerName; } void Resultboard::paintEvent( QPaintEvent* ) { QPainter p; p.begin( this ); p.drawText( 10,10, pName ); p.drawRect( 0,0, this->width() , this->height() ); } /* * Possibilityboard */ Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name ) { } void Possibilityboard::paintEvent( QPaintEvent* ) { QPainter p; p.begin( this ); - p.drawRect( 0,0, this->width() , this->height() ); + const int cell_width = this->width(); + const int h = this->height(); + const int cell_height = h/17; + + QStringList begriffe; + begriffe.append( "1er" ); + begriffe.append( "2er" ); + begriffe.append( "3er" ); + begriffe.append( "4er" ); + begriffe.append( "5er" ); + begriffe.append( "6er" ); + begriffe.append( "Total" ); + begriffe.append( "Bonus" ); + begriffe.append( "3oaK" ); + begriffe.append( "4oaK" ); + begriffe.append( "Full House" ); + begriffe.append( "Short S" ); + begriffe.append( "Long S" ); + begriffe.append( "Yatzee!" ); + begriffe.append( "Chance" ); + begriffe.append( "Score" ); + + QStringList::Iterator it = begriffe.begin(); + + for ( int i = 1 ; i < 18 ; ++i ) + { + p.drawRect( 0 , i*cell_height , cell_width , cell_height ); + p.drawText( 0 , i*cell_height , cell_width , cell_height , Qt::AlignCenter , *it ); + ++it; + } } /* * Game */ Game::Game( playerList pla ) { players = pla; } +void Game::startGame() +{} + +void Game::stopGame() +{} + diff --git a/noncore/games/oyatzee/oyatzee.h b/noncore/games/oyatzee/oyatzee.h index dd996ee..1074f1d 100644 --- a/noncore/games/oyatzee/oyatzee.h +++ b/noncore/games/oyatzee/oyatzee.h @@ -1,172 +1,174 @@ #ifndef WORDGAME_H #define WORDGAME_H #include <qmainwindow.h> #include <qlabel.h> #include <qlist.h> #include <stdlib.h> // rand() function #include <qdatetime.h> // seed for rand() class Dice; class Game; class Scoreboard; class DiceWidget; class Resultboard; class Player; typedef QList<Dice> dicesList; typedef QList<Resultboard> resultboardList; typedef QValueList<int> QValueListInt; typedef QList<Player> playerList; class OYatzee : public QMainWindow { Q_OBJECT public: OYatzee( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~OYatzee(); Game *g; DiceWidget *dw; Scoreboard *sb; QValueListInt posibilities; void setPlayerNumber( const int num ); void setRoundsNumber( const int num ); enum { Ones=1, Twos = 2, Threes = 3, Fours = 4, Fives = 5, Sixes = 6, ThreeOfAKind = 7, //12444 FourOfAKind = 8, //14444 FullHouse = 9, //22555 SStraight = 10, //13456 LStraight = 11, //12345 Yatzee = 12, //55555 Chance = 13}; public slots: void slotStartGame(); void slotRollDices(); private: int numOfPlayers; int numOfRounds; /* * Check what posibilities the player currently has */ void detectPosibilities(); void displayPossibilites(); }; class Dice : public QFrame { Q_OBJECT public: Dice( QWidget* parent = 0, const char* name = 0 ); int Value; bool isSelected; int hasValue(); void roll(); virtual void mousePressEvent( QMouseEvent* ); private slots: void slotSelected(); signals: void selected(); protected: void paintEvent( QPaintEvent *e ); void paintNumber( QPainter *p ); }; class DiceWidget : public QWidget { Q_OBJECT public: DiceWidget( QWidget *parent = 0, const char* name = 0 ); QPushButton *rollButton; dicesList diceList; }; class Board : public QWidget { Q_OBJECT public: Board( QWidget *parent = 0, const char* name = 0 ); - - protected: - virtual void paintEvent( QPaintEvent *e ); }; class Possibilityboard : public Board { Q_OBJECT public: Possibilityboard( QWidget *parent = 0, const char* name = 0 ); protected: virtual void paintEvent( QPaintEvent *e ); }; class Resultboard : public Board { Q_OBJECT public: Resultboard( QString playerName , QWidget *parent = 0, const char* name = 0 ); QString pName; protected: virtual void paintEvent( QPaintEvent *e ); }; class Scoreboard : public QWidget { Q_OBJECT public: Scoreboard( playerList ps, QWidget *parent = 0, const char* name = 0 ); Possibilityboard *pb; resultboardList rbList; playerList ps_; void createResultboards(const int); protected: void paintEvent( QPaintEvent *e ); }; class Player { public: Player( QString name ); QString playerName; int totalPoints; }; class Game { public: Game( playerList pla ); + playerList players; + int currentPlayer; + + void startGame(); + void stopGame(); }; #endif // WORDGAME_H |