-rw-r--r-- | noncore/games/snake/interface.cpp | 8 | ||||
-rw-r--r-- | noncore/games/snake/obstacle.cpp | 6 | ||||
-rw-r--r-- | noncore/games/snake/snake.cpp | 5 | ||||
-rw-r--r-- | noncore/games/snake/target.cpp | 4 |
4 files changed, 10 insertions, 13 deletions
diff --git a/noncore/games/snake/interface.cpp b/noncore/games/snake/interface.cpp index 9d9550a..1eeb337 100644 --- a/noncore/games/snake/interface.cpp +++ b/noncore/games/snake/interface.cpp @@ -19,9 +19,9 @@ **********************************************************************/ #include "interface.h" -#include <qpe/resource.h> +#include <opie2/oresource.h> #include <qtoolbar.h> #include <qtoolbutton.h> @@ -30,9 +30,9 @@ SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : canvas(232, 258) { setCaption( tr("Snake") ); QPEApplication::setInputMethodHint(this, QPEApplication::AlwaysOff ); - QPixmap bg = Resource::loadPixmap("snake/grass"); + QPixmap bg = Opie::Core::OResource::loadPixmap("snake/grass"); canvas.setBackgroundPixmap(bg); canvas.setUpdatePeriod(100); snake = 0; @@ -45,9 +45,9 @@ SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : QToolBar* toolbar = new QToolBar( this); toolbar->setHorizontalStretchable( TRUE ); - QPixmap newicon = Resource::loadPixmap("ksnake"); + QPixmap newicon = Opie::Core::OResource::loadPixmap("ksnake"); setIcon(newicon); (void)new QToolButton(newicon, tr("New Game"), 0, this, SLOT(newGame()), toolbar, "New Game"); @@ -85,9 +85,9 @@ void SnakeGame::welcomescreen() title->setFont( QFont("times", 18, QFont::Bold) ); int w = title->boundingRect().width(); title->move(canvas.width()/2 -w/2, canvas.height()/2-110); title->show(); - QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title")); + QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Opie::Core::OResource::findPixmap("snake/title")); QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas); titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85); titlepic->show(); QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n" diff --git a/noncore/games/snake/obstacle.cpp b/noncore/games/snake/obstacle.cpp index 4bdefa5..4639f5c 100644 --- a/noncore/games/snake/obstacle.cpp +++ b/noncore/games/snake/obstacle.cpp @@ -20,11 +20,9 @@ #include "obstacle.h" #include "codes.h" -#include <qpe/resource.h> - - +#include <opie2/oresource.h> Obstacle::Obstacle(QCanvas* canvas, int y) : QCanvasSprite(0,canvas) { @@ -32,9 +30,9 @@ Obstacle::Obstacle(QCanvas* canvas, int y) } void Obstacle::newObstacle(int y) { - QPixmap obstaclePix( Resource::findPixmap("snake/wall.png") ); + QPixmap obstaclePix( Opie::Core::OResource::findPixmap("snake/wall") ); if ( obstaclePix.width() > canvas()->width()*3/5 ) { int w = canvas()->width()*3/5; w = w - w % 16; diff --git a/noncore/games/snake/snake.cpp b/noncore/games/snake/snake.cpp index 8a683ab..802951c 100644 --- a/noncore/games/snake/snake.cpp +++ b/noncore/games/snake/snake.cpp @@ -20,10 +20,9 @@ #include "snake.h" #include "target.h" -#include <qpe/resource.h> - +#include <opie2/oresource.h> static int Piecekey[4][4] = { {6, 0, 4, 3 }, {0, 6, 2, 1 }, { 1, 3, 5, 0 }, {2, 4, 0, 5 } }; Snake::Snake(QCanvas* c) @@ -38,9 +37,9 @@ Snake::Snake(QCanvas* c) void Snake::createSnake() { snakeparts = new QCanvasPixmapArray(); - QString s0 = Resource::findPixmap("snake/s0001"); + QString s0 = Opie::Core::OResource::findPixmap("snake/s0001"); s0.replace(QRegExp("0001"),"%1"); snakeparts->readPixmaps(s0, 15); grow = 0; diff --git a/noncore/games/snake/target.cpp b/noncore/games/snake/target.cpp index a09af69..f20eb93 100644 --- a/noncore/games/snake/target.cpp +++ b/noncore/games/snake/target.cpp @@ -20,16 +20,16 @@ #include "target.h" #include "codes.h" -#include <qpe/resource.h> +#include <opie2/oresource.h> #include <stdlib.h> Target::Target(QCanvas* canvas) : QCanvasSprite(0, canvas) { - mouse = new QCanvasPixmapArray(Resource::findPixmap("snake/mouse")); + mouse = new QCanvasPixmapArray(Opie::Core::OResource::findPixmap("snake/mouse")); setSequence(mouse); newTarget(); } |