-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 13 | ||||
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.h | 31 |
2 files changed, 25 insertions, 19 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index 756577a..a1e4968 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp @@ -116,11 +116,11 @@ void PatienceCardGame::deal(void) void PatienceCardGame::readConfig( Config& cfg ) { cfg.setGroup("GameState"); + deckTurns = cfg.readNumEntry("DeckTurns", 2500); // Do we have a config file to read in? - if ( !cfg.hasKey("numberOfTimesThroughDeck") ) - { + if ( !cfg.hasKey("numberOfTimesThroughDeck") ) { // if not, create a new game newGame(); return; } @@ -276,4 +276,13 @@ void PatienceCardGame::mousePress(QPoint p) } } +bool PatienceCardGame::canTurnOverDeck() { + return (numberOfTimesThroughDeck != deckTurns); +} + +void PatienceCardGame::throughDeck() { + numberOfTimesThroughDeck++; + if (numberOfTimesThroughDeck == deckTurns) + circleCross->setCross(); + } diff --git a/noncore/games/solitaire/patiencecardgame.h b/noncore/games/solitaire/patiencecardgame.h index 0d0e3d5..b76251a 100644 --- a/noncore/games/solitaire/patiencecardgame.h +++ b/noncore/games/solitaire/patiencecardgame.h @@ -17,9 +17,9 @@ ** not clear to you. ** **********************************************************************/ #ifndef PATIENCE_CARD_GAME_H -#define PATIENCE_CARD_GAME_H +#define PATIENCE_CARD_GAME_H #include <qpopupmenu.h> #include <qmainwindow.h> @@ -45,9 +45,9 @@ public: Q_UNUSED(card); //if ( ( !card->isFacing() ) && ( card == cardOnTop() ) ) if ( card == cardOnTop() ) return TRUE; - return FALSE; + return FALSE; } }; @@ -65,9 +65,9 @@ public: Q_UNUSED(card); //if ( ( card->isFacing() ) && ( card == cardOnTop() ) ) if ( card == cardOnTop() ) return TRUE; - return FALSE; + return FALSE; } }; @@ -82,14 +82,14 @@ public: ( ( cardOnTop() != NULL ) && ( (int)card->getValue() == (int)cardOnTop()->getValue() + 1 ) && ( card->getSuit() == cardOnTop()->getSuit() ) ) ) ) return TRUE; - return FALSE; + return FALSE; } virtual bool isAllowedToBeMoved(Card *card) { if ( card->isFacing() && ( card == cardOnTop() ) ) return TRUE; - return FALSE; + return FALSE; } }; @@ -104,14 +104,14 @@ public: ( ( cardOnTop() != NULL ) && ( (int)card->getValue() + 1 == (int)cardOnTop()->getValue() ) && ( card->isRed() != cardOnTop()->isRed() ) ) ) ) return TRUE; - return FALSE; + return FALSE; } virtual bool isAllowedToBeMoved(Card *card) { if ( card->isFacing() ) return TRUE; - return FALSE; + return FALSE; } virtual void cardAddedToTop(Card *card) { Q_UNUSED(card); top = getCardPos(NULL); @@ -147,14 +147,14 @@ public: Card *card = cardOnBottom(); while ((card != c) && (card != NULL)) { if (card->isFacing()) { int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; - y += offsetDown; + y += offsetDown; } else { - x += 1; + x += 1; y += 3; } - card = cardInfront(card); + card = cardInfront(card); } return QPoint( x, y ); } virtual QPoint getHypertheticalNextCardPos(void) { @@ -172,9 +172,10 @@ class PatienceCardGame : public CanvasCardGame public: PatienceCardGame(QCanvas *c, bool snap, QWidget *parent = 0); virtual ~PatienceCardGame(); virtual void deal(void); - virtual bool haveWeWon() { + int deckTurns; + virtual bool haveWeWon() { return ( discardPiles[0]->kingOnTop() && discardPiles[1]->kingOnTop() && discardPiles[2]->kingOnTop() && discardPiles[3]->kingOnTop() );; @@ -184,14 +185,10 @@ public: // virtual void mouseMove(QPoint p); virtual bool mousePressCard(Card *card, QPoint p); virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } - bool canTurnOverDeck(void) { return (numberOfTimesThroughDeck != 3); } - void throughDeck(void) { - numberOfTimesThroughDeck++; - if (numberOfTimesThroughDeck == 3) - circleCross->setCross(); - } + bool canTurnOverDeck(); + void throughDeck(); bool snapOn; virtual void writeConfig( Config& cfg ); virtual void readConfig( Config& cfg ); private: |