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-rw-r--r--noncore/games/sfcave/sfcave.cpp367
-rw-r--r--noncore/games/sfcave/sfcave.h10
2 files changed, 219 insertions, 158 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index d551afe..0160d34 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -32,21 +32,29 @@
// Menus
#define MENU_MAIN_MENU 0
#define MENU_OPTIONS_MENU 1
+#define MENU_REPLAY_MENU 2
// Main Menu Options
#define MENU_START_GAME 0
-#define MENU_OPTIONS 1
-#define MENU_HELP 2
-#define MENU_QUIT 3
+#define MENU_REPLAY 1
+#define MENU_OPTIONS 2
+#define MENU_HELP 3
+#define MENU_QUIT 4
// Option Menu Options
#define MENU_GAME_TYPE 0
#define MENU_GAME_DIFFICULTY 1
#define MENU_CLEAR_HIGHSCORES 2
#define MENU_BACK 3
+// Replay Menu Options
+#define MENU_REPLAY_START 0
+#define MENU_REPLAY_LOAD 1
+#define MENU_REPLAY_SAVE 2
+#define MENU_REPLAY_BACK 3
+
#define NR_GAME_DIFFICULTIES 3
#define NR_GAME_TYPES 3
@@ -68,11 +76,15 @@
QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD };
QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME };
-QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" },
- { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } };
+QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" },
+ { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" },
+ { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } };
+int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 };
+int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 };
+
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
@@ -93,10 +105,8 @@ double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // S
{ 3.5, 4.0, 5.0 } }; // Fly
int SFCave::initialGateGaps[] = { 75, 50, 25 };
-int SFCave::nrMenuOptions[2] = { 4, 4 };
-int SFCave ::currentMenuOption[2] = { 0, 0 };
bool movel;
@@ -691,17 +701,18 @@ void SFCave :: draw()
p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text );
text = "Press OK for menu";
p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text );
-
+/*
text = "Press r to replay";
p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text );
text = "Press s to save the replay";
p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text );
text = "Press r to load a saved replay";
p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text );
+*/
}
else
crashLineLength ++;
}
@@ -761,65 +772,9 @@ void SFCave :: handleKeys()
void SFCave :: keyPressEvent( QKeyEvent *e )
{
if ( state == STATE_MENU )
- {
- switch( e->key() )
- {
- case Qt::Key_Down:
- currentMenuOption[currentMenuNr] ++;
- if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
- currentMenuOption[currentMenuNr] = 0;
- break;
- case Qt::Key_Up:
- currentMenuOption[currentMenuNr] --;
- if ( currentMenuOption[currentMenuNr] < 0 )
- currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
- break;
-
- case Qt::Key_Left:
- if ( currentMenuNr == MENU_OPTIONS_MENU )
- {
- if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
- {
- currentGameType --;
- if ( currentGameType < 0 )
- currentGameType = NR_GAME_TYPES - 1;
- }
- else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
- {
- currentGameDifficulty --;
- if ( currentGameDifficulty < 0 )
- currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
- }
- }
- break;
-
- case Qt::Key_Right:
- if ( currentMenuNr == MENU_OPTIONS_MENU )
- {
- if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
- {
- currentGameType ++;
- if ( currentGameType == NR_GAME_TYPES )
- currentGameType = 0;
- }
- else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
- {
- currentGameDifficulty ++;
- if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
- currentGameDifficulty = 0;
- }
- }
- break;
-
- case Qt::Key_Space:
- case Qt::Key_Return:
- case Qt::Key_Enter:
- dealWithMenuSelection();
- break;
- }
- }
+ handleMenuKeys( e );
else
{
switch( e->key() )
{
@@ -835,9 +790,13 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
case Qt::Key_M:
case Qt::Key_Return:
case Qt::Key_Enter:
if ( state == STATE_CRASHED )
+ {
state = STATE_MENU;
+ currentMenuNr = 0;
+ currentMenuOption[currentMenuNr] = 0;
+ }
break;
case Qt::Key_Z:
showScoreZones = !showScoreZones;
@@ -898,8 +857,168 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
}
}
+
+void SFCave :: saveScore()
+{
+#ifdef QWS
+ Config cfg( "sfcave" );
+ cfg.setGroup( "settings" );
+ QString key = "highScore_";
+
+ cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
+ key += CURRENT_GAME_TYPE;
+ cfg.writeEntry( key, highestScore[currentGameType] );
+#endif
+}
+
+void SFCave :: saveReplay()
+{
+ FILE *out;
+ out = fopen( (const char *)replayFile, "w" );
+ if ( !out )
+ {
+ printf( "Couldn't write to /home/root/sfcave.replay\n" );
+ return;
+ }
+
+ // Build up string of values
+ // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>.......
+ QString val;
+ val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty );
+
+ QListIterator<int> it( replayList );
+ while( it.current() )
+ {
+ QString tmp;
+ tmp.sprintf( "%d ", (*it.current()) );
+ val += tmp;
+
+ ++it;
+ }
+ val += "\n";
+
+ QString line;
+ line.sprintf( "%d\n", val.length() );
+ fwrite( (const char *)line, 1, line.length(), out );
+
+ fwrite( (const char *)val, 1, val.length(), out );
+
+ fclose( out );
+
+ printf( "Replay saved to %s\n", (const char *)replayFile );
+
+}
+
+void SFCave :: loadReplay()
+{
+ FILE *in = fopen( (const char *)replayFile, "r" );
+
+ if ( in == 0 )
+ {
+ printf( "Couldn't load replay file!\n" );
+ return;
+ }
+
+ // Read next line - contains the size of the options
+ char line[10+1];
+ fgets( line, 10, in );
+
+ int length = -1;
+ sscanf( line, "%d", &length );
+ char *data = new char[length+1];
+
+ fread( data, 1, length, in );
+// printf( "data - %s", data );
+
+ QString sep = " ";
+ QStringList list = QStringList::split( sep, QString( data ) );
+
+ // print it out
+ QStringList::Iterator it = list.begin();
+ currentSeed = (*it).toInt();
+ ++it;
+ currentGameType = (*it).toInt();
+ ++it;
+ currentGameDifficulty = (*it).toInt();
+ ++it;
+
+ replayList.clear();
+ for ( ; it != list.end(); ++it )
+ {
+ int v = (*it).toInt();
+ replayList.append( new int( v ) );
+ }
+
+ delete data;
+
+ fclose( in );
+
+ printf( "Replay loaded from %s\n", (const char *)replayFile );
+}
+
+
+//--------------- MENU CODE ---------------------
+void SFCave :: handleMenuKeys( QKeyEvent *e )
+{
+ switch( e->key() )
+ {
+ case Qt::Key_Down:
+ currentMenuOption[currentMenuNr] ++;
+ if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
+ currentMenuOption[currentMenuNr] = 0;
+ break;
+ case Qt::Key_Up:
+ currentMenuOption[currentMenuNr] --;
+ if ( currentMenuOption[currentMenuNr] < 0 )
+ currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
+ break;
+
+ case Qt::Key_Left:
+ if ( currentMenuNr == MENU_OPTIONS_MENU )
+ {
+ if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
+ {
+ currentGameType --;
+ if ( currentGameType < 0 )
+ currentGameType = NR_GAME_TYPES - 1;
+ }
+ else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
+ {
+ currentGameDifficulty --;
+ if ( currentGameDifficulty < 0 )
+ currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
+ }
+ }
+ break;
+
+ case Qt::Key_Right:
+ if ( currentMenuNr == MENU_OPTIONS_MENU )
+ {
+ if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
+ {
+ currentGameType ++;
+ if ( currentGameType == NR_GAME_TYPES )
+ currentGameType = 0;
+ }
+ else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
+ {
+ currentGameDifficulty ++;
+ if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
+ currentGameDifficulty = 0;
+ }
+ }
+ break;
+
+ case Qt::Key_Space:
+ case Qt::Key_Return:
+ case Qt::Key_Enter:
+ dealWithMenuSelection();
+ break;
+ }
+}
+
void SFCave :: displayMenu()
{
offscreen->fill( Qt::black );
@@ -917,9 +1036,9 @@ void SFCave :: displayMenu()
text = "Written by Andy Qua";
p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text );
// Draw options
- int pos = 170;
+ int pos = 140;
for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 )
{
if ( currentMenuOption[currentMenuNr] == i )
p.setPen( Qt::yellow );
@@ -958,8 +1077,13 @@ void SFCave :: dealWithMenuSelection()
case MENU_START_GAME:
state = STATE_NEWGAME;
break;
+ case MENU_REPLAY:
+ currentMenuNr = MENU_REPLAY_MENU;
+ currentMenuOption[currentMenuNr] = 0;
+ break;
+
case MENU_OPTIONS:
currentMenuNr = MENU_OPTIONS_MENU;
currentMenuOption[currentMenuNr] = 0;
break;
@@ -971,9 +1095,9 @@ void SFCave :: dealWithMenuSelection()
dlg->exec();
delete dlg;
break;
}
-
+
case MENU_QUIT:
QApplication::exit();
break;
}
@@ -986,17 +1110,17 @@ void SFCave :: dealWithMenuSelection()
switch( currentMenuOption[currentMenuNr] )
{
case MENU_GAME_TYPE:
break;
-
+
case MENU_GAME_DIFFICULTY:
break;
case MENU_CLEAR_HIGHSCORES:
for ( int i = 0 ; i < 3 ; ++i )
highestScore[currentGameType][i] = 0;
break;
-
+
case MENU_BACK:
currentMenuNr = MENU_MAIN_MENU;
#ifdef QWS
@@ -1009,97 +1133,32 @@ void SFCave :: dealWithMenuSelection()
}
break;
}
- }
-}
-void SFCave :: saveScore()
-{
-#ifdef QWS
- Config cfg( "sfcave" );
- cfg.setGroup( "settings" );
- QString key = "highScore_";
+ case MENU_REPLAY_MENU:
+ {
+ switch( currentMenuOption[currentMenuNr] )
+ {
+ case MENU_REPLAY_START:
+ if ( currentSeed != 0 )
+ state = STATE_REPLAY;
+ // Display No Replay
+ break;
- cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
- key += CURRENT_GAME_TYPE;
- cfg.writeEntry( key, highestScore[currentGameType] );
-#endif
-}
+ case MENU_REPLAY_LOAD:
+ loadReplay();
+ break;
-void SFCave :: saveReplay()
-{
- FILE *out;
- out = fopen( (const char *)replayFile, "w" );
- if ( !out )
- {
- printf( "Couldn't write to /home/root/sfcave.replay\n" );
- return;
- }
+ case MENU_REPLAY_SAVE:
+ saveReplay();
+ break;
- // Build up string of values
- // Format is:: <landscape seed> <framenr> <framenr>.......
- QString val;
- val.sprintf( "%d ", currentSeed );
-
- QListIterator<int> it( replayList );
- while( it.current() )
- {
- QString tmp;
- tmp.sprintf( "%d ", (*it.current()) );
- val += tmp;
+ case MENU_REPLAY_BACK:
+ currentMenuNr = MENU_MAIN_MENU;
+ break;
- ++it;
+ }
+ }
}
- val += "\n";
-
- QString line;
- line.sprintf( "%d\n", val.length() );
- fwrite( (const char *)line, 1, line.length(), out );
- fwrite( (const char *)val, 1, val.length(), out );
-
- fclose( out );
-
- printf( "Replay saved to %s\n", (const char *)replayFile );
-
}
-void SFCave :: loadReplay()
-{
- FILE *in = fopen( (const char *)replayFile, "r" );
-
- if ( in == 0 )
- {
- printf( "Couldn't load replay file!\n" );
- return;
- }
- // Read size of next line
- char line[10+1];
- fgets( line, 10, in );
-
- int length = -1;
- sscanf( line, "%d", &length );
- char *data = new char[length+1];
-
- fread( data, 1, length, in );
-
- QString sep = " ";
- QStringList list = QStringList::split( sep, QString( data ) );
-
- // print it out
- QStringList::Iterator it = list.begin();
- currentSeed = (*it).toInt();
- ++it;
-
- replayList.clear();
- for ( ; it != list.end(); ++it )
- {
- int v = (*it).toInt();
- replayList.append( new int( v ) );
- }
-
- delete data;
-
- fclose( in );
-
- printf( "Replay loaded from %s\n", (const char *)replayFile );
-} \ No newline at end of file
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 238a615..65e5ae4 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -11,9 +11,10 @@
#define MAPSIZE 52
#define BLOCKSIZE 6
#define TRAILSIZE 30
-
+#define NR_MENUS 3
+#define MAX_MENU_OPTIONS 8
class SFCave : public QMainWindow
{
Q_OBJECT
@@ -52,12 +53,12 @@ public:
int gateDistance;
int nextGate;
int lastGateBottomY;
- static QString menuOptions[2][5];
+ static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS];
int currentMenuNr;
- static int nrMenuOptions[2];
- static int currentMenuOption[2];
+ static int nrMenuOptions[NR_MENUS];
+ static int currentMenuOption[NR_MENUS];
static QString dificultyOption[3];
static QString gameTypes[3];
int currentGameType;
@@ -106,8 +107,9 @@ public:
void drawBoss();
void draw();
void handleKeys();
+ void handleMenuKeys( QKeyEvent * e );
void displayMenu();
void dealWithMenuSelection();
void keyPressEvent( QKeyEvent *e );