-rw-r--r-- | noncore/styles/theme/ogfxeffect.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/styles/theme/ogfxeffect.cpp b/noncore/styles/theme/ogfxeffect.cpp index a991728..55f3c1f 100644 --- a/noncore/styles/theme/ogfxeffect.cpp +++ b/noncore/styles/theme/ogfxeffect.cpp @@ -9,8 +9,10 @@ #include <qimage.h> #include <qpainter.h> +#include <qpe/qmath.h> + #include "ogfxeffect.h" //====================================================================== @@ -20,9 +22,9 @@ //====================================================================== QPixmap& OGfxEffect::gradient(QPixmap &pixmap, const QColor &ca, - const QColor &cb, GradientType eff, int ncols) + const QColor &cb, GradientType eff, int /*ncols*/) { if(pixmap.depth() > 8 && (eff == VerticalGradient || eff == HorizontalGradient)) { @@ -90,15 +92,13 @@ QPixmap& OGfxEffect::gradient(QPixmap &pixmap, const QColor &ca, QPixmap& OGfxEffect::blend(QPixmap &pixmap, float initial_intensity, const QColor &bgnd, GradientType eff, - bool anti_dir, int ncols) + bool anti_dir, int /*ncols*/) { QImage image = pixmap.convertToImage(); OGfxEffect::blend(image, initial_intensity, bgnd, eff, anti_dir); - unsigned int tmp; - if ( pixmap. depth ( ) <= 8 ) image. convertDepth ( pixmap. depth ( )); pixmap.convertFromImage(image); @@ -217,9 +217,9 @@ QImage& OGfxEffect::blend(QImage &image, float initial_intensity, if (eff == RectangleGradient) intensity = initial_intensity + QMAX(xvar, yvar); else - intensity = initial_intensity + sqrt(xvar * xvar + yvar * yvar); + intensity = initial_intensity + qSqrt(xvar * xvar + yvar * yvar); if (intensity > 1) intensity = 1; if (intensity < 0) intensity = 0; //NW @@ -261,9 +261,9 @@ QImage& OGfxEffect::blend(QImage &image, float initial_intensity, if (eff == RectangleGradient) intensity = initial_intensity + QMAX(xvar, yvar); else - intensity = initial_intensity + sqrt(xvar * xvar + yvar * yvar); + intensity = initial_intensity + qSqrt(xvar * xvar + yvar * yvar); if (intensity > 1) intensity = 1; if (intensity < 0) intensity = 0; //SW |