-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 2 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammon.h | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index 06523f1..db1a058 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp | |||
@@ -90,96 +90,98 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) | |||
90 | theme.writeEntry("dice2","casino_dice"); | 90 | theme.writeEntry("dice2","casino_dice"); |
91 | theme.writeEntry("table","casino_table_green"); | 91 | theme.writeEntry("table","casino_table_green"); |
92 | theme.writeEntry("odds","casino_odds"); | 92 | theme.writeEntry("odds","casino_odds"); |
93 | } | 93 | } |
94 | theme.setGroup("theme"); | 94 | theme.setGroup("theme"); |
95 | board_name=theme.readEntry("board","casino_board_1"); | 95 | board_name=theme.readEntry("board","casino_board_1"); |
96 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); | 96 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); |
97 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); | 97 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); |
98 | diceA_name=theme.readEntry("dice1","casino_dice"); | 98 | diceA_name=theme.readEntry("dice1","casino_dice"); |
99 | diceB_name=theme.readEntry("dice2","casino_dice"); | 99 | diceB_name=theme.readEntry("dice2","casino_dice"); |
100 | table_name=theme.readEntry("table","casino_table_green"); | 100 | table_name=theme.readEntry("table","casino_table_green"); |
101 | odds_name=theme.readEntry("odds","casino_odds"); | 101 | odds_name=theme.readEntry("odds","casino_odds"); |
102 | 102 | ||
103 | 103 | ||
104 | //the menu | 104 | //the menu |
105 | QPEMenuBar* menuBar = new QPEMenuBar(this); | 105 | QPEMenuBar* menuBar = new QPEMenuBar(this); |
106 | 106 | ||
107 | QPopupMenu* gamemenu= new QPopupMenu(this); | 107 | QPopupMenu* gamemenu= new QPopupMenu(this); |
108 | gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); | 108 | gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); |
109 | gamemenu->insertSeparator(); | 109 | gamemenu->insertSeparator(); |
110 | gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); | 110 | gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); |
111 | gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); | 111 | gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); |
112 | gamemenu->insertSeparator(); | 112 | gamemenu->insertSeparator(); |
113 | gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); | 113 | gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); |
114 | menuBar->insertItem(tr( "Game" ),gamemenu); | 114 | menuBar->insertItem(tr( "Game" ),gamemenu); |
115 | 115 | ||
116 | QPopupMenu* thememenu= new QPopupMenu(this); | 116 | QPopupMenu* thememenu= new QPopupMenu(this); |
117 | thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); | 117 | thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); |
118 | thememenu->insertSeparator(); | 118 | thememenu->insertSeparator(); |
119 | thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); | 119 | thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); |
120 | thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); | 120 | thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); |
121 | thememenu->insertSeparator(); | 121 | thememenu->insertSeparator(); |
122 | thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); | 122 | thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); |
123 | thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); | 123 | thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); |
124 | menuBar->insertItem(tr( "Theme" ),thememenu); | 124 | menuBar->insertItem(tr( "Theme" ),thememenu); |
125 | 125 | ||
126 | QPopupMenu* optionmenu=new QPopupMenu(this); | 126 | QPopupMenu* optionmenu=new QPopupMenu(this); |
127 | optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); | 127 | optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); |
128 | optionmenu->insertSeparator(); | 128 | optionmenu->insertSeparator(); |
129 | optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); | 129 | optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); |
130 | optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); | 130 | optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); |
131 | menuBar->insertItem(tr( "Options"),optionmenu); | 131 | menuBar->insertItem(tr( "Options"),optionmenu); |
132 | 132 | ||
133 | QWidget* mainarea=new QWidget(this); | 133 | QWidget* mainarea=new QWidget(this); |
134 | setCentralWidget(mainarea); | 134 | setCentralWidget(mainarea); |
135 | //the main area | 135 | //the main area |
136 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); | 136 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); |
137 | area=new QCanvas(235,235); | 137 | area=new QCanvas(235,235); |
138 | QColor bgColor=palette().color(QPalette::Normal,QColorGroup::Background); | ||
139 | area->setBackgroundColor(bgColor); | ||
138 | boardview=new BackGammonView(area,mainarea); | 140 | boardview=new BackGammonView(area,mainarea); |
139 | boardview->setMaximumHeight(240); | 141 | boardview->setMaximumHeight(240); |
140 | layout->addWidget(boardview); | 142 | layout->addWidget(boardview); |
141 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); | 143 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); |
142 | //status bar | 144 | //status bar |
143 | message=new QLabel("<b>Backgammon</b>",mainarea); | 145 | message=new QLabel("<b>Backgammon</b>",mainarea); |
144 | message->setAlignment(AlignHCenter); | 146 | message->setAlignment(AlignHCenter); |
145 | layout->addWidget(message); | 147 | layout->addWidget(message); |
146 | 148 | ||
147 | //the marker | 149 | //the marker |
148 | marker_current=new QCanvasRectangle(area); | 150 | marker_current=new QCanvasRectangle(area); |
149 | marker_current->setBrush(QColor(0,0,255)); | 151 | marker_current->setBrush(QColor(0,0,255)); |
150 | marker_current->setSize(15,5); | 152 | marker_current->setSize(15,5); |
151 | marker_current->setZ(1); | 153 | marker_current->setZ(1); |
152 | 154 | ||
153 | for(a=0;a<4;a++) | 155 | for(a=0;a<4;a++) |
154 | { | 156 | { |
155 | marker_next[a]=new QCanvasRectangle(area); | 157 | marker_next[a]=new QCanvasRectangle(area); |
156 | marker_next[a]->setBrush(QColor(0,255,0)); | 158 | marker_next[a]->setBrush(QColor(0,255,0)); |
157 | marker_next[a]->setSize(15,5); | 159 | marker_next[a]->setSize(15,5); |
158 | marker_next[a]->setZ(1); | 160 | marker_next[a]->setZ(1); |
159 | } | 161 | } |
160 | 162 | ||
161 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); | 163 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); |
162 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); | 164 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); |
163 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); | 165 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); |
164 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); | 166 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); |
165 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); | 167 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); |
166 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); | 168 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); |
167 | 169 | ||
168 | //the pieces | 170 | //the pieces |
169 | p1=new CanvasImageItem*[15]; | 171 | p1=new CanvasImageItem*[15]; |
170 | p1_side=new CanvasImageItem*[15]; | 172 | p1_side=new CanvasImageItem*[15]; |
171 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 173 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
172 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 174 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
173 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 175 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
174 | 176 | ||
175 | p2=new CanvasImageItem*[15]; | 177 | p2=new CanvasImageItem*[15]; |
176 | p2_side=new CanvasImageItem*[15]; | 178 | p2_side=new CanvasImageItem*[15]; |
177 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 179 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
178 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 180 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
179 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 181 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
180 | 182 | ||
181 | 183 | ||
182 | for(a=0;a<15;a++) | 184 | for(a=0;a<15;a++) |
183 | { | 185 | { |
184 | p1[a]=new CanvasImageItem(piece_1_front,area); | 186 | p1[a]=new CanvasImageItem(piece_1_front,area); |
185 | p1[a]->setSize(15,15); | 187 | p1[a]->setSize(15,15); |
diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h index e3276f1..d803489 100644 --- a/noncore/games/backgammon/backgammon.h +++ b/noncore/games/backgammon/backgammon.h | |||
@@ -1,69 +1,68 @@ | |||
1 | #ifndef BACKGAMMON_H | 1 | #ifndef BACKGAMMON_H |
2 | #define BACKGAMMON_H | 2 | #define BACKGAMMON_H |
3 | 3 | ||
4 | #include "backgammonview.h" | 4 | #include "backgammonview.h" |
5 | #include "canvasimageitem.h" | 5 | #include "canvasimageitem.h" |
6 | //#include "rulesdialog.h" | 6 | //#include "rulesdialog.h" |
7 | #include "moveengine.h" | 7 | #include "moveengine.h" |
8 | 8 | ||
9 | 9 | ||
10 | #include <qlabel.h> | 10 | #include <qlabel.h> |
11 | #include <qmainwindow.h> | 11 | #include <qmainwindow.h> |
12 | //#include <qwidget.h> | 12 | //#include <qwidget.h> |
13 | 13 | ||
14 | 14 | ||
15 | 15 | ||
16 | 16 | ||
17 | class BackGammon : public QMainWindow | 17 | class BackGammon : public QMainWindow |
18 | { | 18 | { |
19 | Q_OBJECT | 19 | Q_OBJECT |
20 | private: | 20 | private: |
21 | //GUI | ||
22 | //the "status" bar | 21 | //the "status" bar |
23 | QLabel* message; | 22 | QLabel* message; |
24 | //the main drawing area | 23 | //the main drawing area |
25 | QCanvas* area; | 24 | QCanvas* area; |
26 | BackGammonView* boardview; | 25 | BackGammonView* boardview; |
27 | CanvasImageItem* board; | 26 | CanvasImageItem* board; |
28 | CanvasImageItem* table; | 27 | CanvasImageItem* table; |
29 | CanvasImageItem** p1; | 28 | CanvasImageItem** p1; |
30 | CanvasImageItem** p2; | 29 | CanvasImageItem** p2; |
31 | CanvasImageItem** p1_side; | 30 | CanvasImageItem** p1_side; |
32 | CanvasImageItem** p2_side; | 31 | CanvasImageItem** p2_side; |
33 | 32 | ||
34 | CanvasImageItem** diceA1; | 33 | CanvasImageItem** diceA1; |
35 | CanvasImageItem** diceA2; | 34 | CanvasImageItem** diceA2; |
36 | CanvasImageItem** diceB1; | 35 | CanvasImageItem** diceB1; |
37 | CanvasImageItem** diceB2; | 36 | CanvasImageItem** diceB2; |
38 | //CanvasImageItem** oddsDice; | 37 | //CanvasImageItem** oddsDice; |
39 | CanvasImageItem* nomove_marker; | 38 | CanvasImageItem* nomove_marker; |
40 | 39 | ||
41 | QCanvasRectangle* marker_current; | 40 | QCanvasRectangle* marker_current; |
42 | QCanvasRectangle* marker_next[4]; | 41 | QCanvasRectangle* marker_next[4]; |
43 | 42 | ||
44 | //ENGINE | 43 | //ENGINE |
45 | MoveEngine* move; | 44 | MoveEngine* move; |
46 | //the dice values | 45 | //the dice values |
47 | int diceA1_value; | 46 | int diceA1_value; |
48 | int diceA2_value; | 47 | int diceA2_value; |
49 | int diceA3_value; | 48 | int diceA3_value; |
50 | int diceA4_value; | 49 | int diceA4_value; |
51 | int diceB1_value; | 50 | int diceB1_value; |
52 | int diceB2_value; | 51 | int diceB2_value; |
53 | int diceB3_value; | 52 | int diceB3_value; |
54 | int diceB4_value; | 53 | int diceB4_value; |
55 | 54 | ||
56 | int player; | 55 | int player; |
57 | bool dice1_played; | 56 | bool dice1_played; |
58 | bool dice2_played; | 57 | bool dice2_played; |
59 | bool dice3_played; | 58 | bool dice3_played; |
60 | bool dice4_played; | 59 | bool dice4_played; |
61 | bool dice_rolled; | 60 | bool dice_rolled; |
62 | //computer opponent | 61 | //computer opponent |
63 | bool player1_auto; | 62 | bool player1_auto; |
64 | bool player2_auto; | 63 | bool player2_auto; |
65 | 64 | ||
66 | //the images; | 65 | //the images; |
67 | QString theme_name; | 66 | QString theme_name; |
68 | QString board_name; | 67 | QString board_name; |
69 | QString piecesA_name; | 68 | QString piecesA_name; |