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-rw-r--r--libopie/odevice.cpp2
-rw-r--r--libopie/odevice.h2
2 files changed, 4 insertions, 0 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp
index d6e6892..993aedf 100644
--- a/libopie/odevice.cpp
+++ b/libopie/odevice.cpp
@@ -875,97 +875,99 @@ void ODevice::reloadButtonMapping ( )
b. setHeldAction ( OQCopMessage ( hch, hm, hdata ));
}
}
void ODevice::remapPressedAction ( int button, const OQCopMessage &action )
{
initButtons ( );
QString mb_chan;
if ( button >= (int) d-> m_buttons-> count ( ))
return;
ODeviceButton &b = ( *d-> m_buttons ) [button];
b. setPressedAction ( action );
mb_chan=b. pressedAction ( ). channel ( );
Config buttonFile ( "ButtonSettings" );
buttonFile. setGroup ( "Button" + QString::number ( button ));
buttonFile. writeEntry ( "PressedActionChannel", (const char*) mb_chan);
buttonFile. writeEntry ( "PressedActionMessage", (const char*) b. pressedAction ( ). message ( ));
// buttonFile. writeEntry ( "PressedActionArgs", encodeBase64 ( b. pressedAction ( ). data ( )));
QCopEnvelope ( "QPE/System", "deviceButtonMappingChanged()" );
}
void ODevice::remapHeldAction ( int button, const OQCopMessage &action )
{
initButtons ( );
if ( button >= (int) d-> m_buttons-> count ( ))
return;
ODeviceButton &b = ( *d-> m_buttons ) [button];
b. setHeldAction ( action );
Config buttonFile ( "ButtonSettings" );
buttonFile. setGroup ( "Button" + QString::number ( button ));
buttonFile. writeEntry ( "HeldActionChannel", (const char *) b. heldAction ( ). channel ( ));
buttonFile. writeEntry ( "HeldActionMessage", (const char *) b. heldAction ( ). message ( ));
// buttonFile. writeEntry ( "HeldActionArgs", decodeBase64 ( b. heldAction ( ). data ( )));
QCopEnvelope ( "QPE/System", "deviceButtonMappingChanged()" );
}
+void ODevice::virtual_hook( int id, void* data ) {
+}
/**************************************************
*
* iPAQ
*
**************************************************/
void iPAQ::init ( )
{
d-> m_vendorstr = "HP";
d-> m_vendor = Vendor_HP;
QFile f ( "/proc/hal/model" );
if ( f. open ( IO_ReadOnly )) {
QTextStream ts ( &f );
d-> m_modelstr = "H" + ts. readLine ( );
if ( d-> m_modelstr == "H3100" )
d-> m_model = Model_iPAQ_H31xx;
else if ( d-> m_modelstr == "H3600" )
d-> m_model = Model_iPAQ_H36xx;
else if ( d-> m_modelstr == "H3700" )
d-> m_model = Model_iPAQ_H37xx;
else if ( d-> m_modelstr == "H3800" )
d-> m_model = Model_iPAQ_H38xx;
else if ( d-> m_modelstr == "H3900" )
d-> m_model = Model_iPAQ_H39xx;
else
d-> m_model = Model_Unknown;
f. close ( );
}
switch ( d-> m_model ) {
case Model_iPAQ_H31xx:
case Model_iPAQ_H38xx:
d-> m_rotation = Rot90;
break;
case Model_iPAQ_H36xx:
case Model_iPAQ_H37xx:
case Model_iPAQ_H39xx:
default:
d-> m_rotation = Rot270;
break;
diff --git a/libopie/odevice.h b/libopie/odevice.h
index f2f6467..a232d69 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -195,54 +195,56 @@ public:
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
const QStrList &allowedCpuFrequencies() const;
bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<ODeviceButton> &buttons ( );
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**
* Reassigns the held action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapHeldAction ( int button, const OQCopMessage &qcopMessage );
/**
* How long (in ms) you have to press a button for a "hold" action
*/
uint buttonHoldTime ( ) const;
signals:
void buttonMappingChanged ( );
private slots:
void systemMessage ( const QCString &, const QByteArray & );
protected:
void reloadButtonMapping ( );
+ /* ugly virtual hook */
+ virtual void virtual_hook( int id, void* data );
};
}
#endif