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-rw-r--r--inputmethods/multikey/keyboard.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 08318bd..84c0c74 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -319,115 +319,114 @@ void Keyboard::drawKeyboard(QPainter &p, int row, int col)
}
}
/* Keyboard::mousePressEvent {{{1 */
void Keyboard::mousePressEvent(QMouseEvent *e)
{
int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1;
if (row > 5) row = 5;
// figure out the column
int col = 0;
for (int w = 0; e->x() >= w; col++)
if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys
w += keys->width(row,col) * defaultKeyWidth;
else break;
if (col <= 0) return;
col --; // rewind one...
qkeycode = keys->qcode(row, col);
unicode = keys->uni(row, col);
// might need to repaint if two or more of the same keys.
// should be faster if just paint one key even though multiple keys exist.
bool need_repaint = FALSE;
// circumflex and diaeresis support
// messy to have this here, but too hard to implement any other method
if (unicode == 0x2c6) {
unicode = 0;
if (shift || lock) {
// diaeresis
qkeycode = 0x2001;
}
else {
// circumflex
qkeycode = 0x2000;
}
}
// Back accent character support
- //if (unicode == 0x60) { // the keys from 2c6 ~ 2cf should be used instead of the ascii one
+ // the keys from 2c6 ~ 2cf should be used instead of the ascii one
if (unicode == 0x2cb) {
unicode = 0;
if (shift || lock) {
// circumblex
qkeycode = 0x2000;
}
else {
// back accent
qkeycode = 0x2002;
}
}
// Accent character support
- //if (unicode == 0xb4) {
if (unicode == 0x2ca) {
unicode = 0;
if (shift || lock) {
// diaeresis
qkeycode = 0x2001;
}
else {
// accent
qkeycode = 0x2003;
}
}
if (unicode == 0) { // either Qt char, or nothing
if (qkeycode == Qt::Key_F1) { // toggle the pickboard
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
else {
configdlg = new ConfigDlg ();
connect(configdlg, SIGNAL(setMapToDefault()),
this, SLOT(setMapToDefault()));
connect(configdlg, SIGNAL(setMapToFile(QString)),
this, SLOT(setMapToFile(QString)));
connect(configdlg, SIGNAL(pickboardToggled(bool)),
this, SLOT(togglePickboard(bool)));
connect(configdlg, SIGNAL(repeatToggled(bool)),
this, SLOT(toggleRepeat(bool)));
connect(configdlg, SIGNAL(reloadKeyboard()),
this, SLOT(reloadKeyboard()));
connect(configdlg, SIGNAL(configDlgClosed()),
this, SLOT(cleanupConfigDlg()));
configdlg->showMaximized();
configdlg->show();
configdlg->raise();
}
} else if (qkeycode == Qt::Key_Control) {
need_repaint = TRUE;
if (ctrl) {
@@ -480,98 +479,98 @@ void Keyboard::mousePressEvent(QMouseEvent *e)
* same thing with meta
if (meta) { *meta = 0; meta = 0; }
if (circumflex) { *circumflex = 0; circumflex = 0; }
if (diaeresis) { *diaeresis = 0; diaeresis = 0; }
*/
} else if (qkeycode == Qt::Key_CapsLock) {
need_repaint = TRUE;
if (lock) {
*lock = 0;
lock = 0;
}
else {
lock = keys->pressedPtr(row, col);;
*lock = true;;
if (shift) {
*shift = 0;
shift = 0;
}
}
/*
if (meta) { *meta = 0; meta = 0; }
if (circumflex) { *circumflex = 0; circumflex = 0; }
if (diaeresis) { *diaeresis = 0; diaeresis = 0; }
*/
} else if (qkeycode == Qt::Key_Meta) {
need_repaint = TRUE;
if (meta) {
*meta = 0;
meta = 0;
} else {
meta = keys->pressedPtr(row, col);
*meta = true;
}
// reset all the other keys
if (shift) { *shift = 0; shift = 0; }
if (lock) { *lock = 0; lock = 0; }
if (circumflex) { *circumflex = 0; circumflex = 0; }
if (diaeresis) { *diaeresis = 0; diaeresis = 0; }
- if (baccent) { *baccent = 0; baccent = 0; }
- if (accent) { *accent = 0; accent = 0; }
+ if (baccent) { *baccent = 0; baccent = 0; }
+ if (accent) { *accent = 0; accent = 0; }
// dont need to emit this key... acts same as alt
qkeycode = 0;
// circumflex
} else if (qkeycode == 0x2000) {
need_repaint = TRUE;
if (circumflex) {
*circumflex = 0;
circumflex = 0;
} else {
circumflex = keys->pressedPtr(row, col);
*circumflex = true;
}
/* no need to turn off shift or lock if circumflex
* keys are pressed
if (shift) { *shift = 0; shift = 0; }
if (lock) { *lock = 0; lock = 0; }
*/
// have to reset all the other keys
if (meta) { *meta = 0; meta = 0; }
if (diaeresis) {
// *diaeresis and *circumflex point to the same thing
// when diaeresis is enabled and you hit the circumflex
// since they are the same key, it should turn off the
// key
*diaeresis = 0;
diaeresis = 0;
circumflex = 0;
}
qkeycode = 0;
// diaeresis
} else if (qkeycode == 0x2001) {
need_repaint = TRUE;
if (diaeresis) {
@@ -580,135 +579,135 @@ void Keyboard::mousePressEvent(QMouseEvent *e)
diaeresis = 0;
} else {
diaeresis = keys->pressedPtr(row, col);
*diaeresis = true;
}
if (shift) { *shift = 0; shift = 0; }
/*
*
if (lock) { *lock = 0; lock = 0; }
*
*/
if (meta) { *meta = 0; meta = 0; }
if (circumflex) {
// *circumflex = 0;
//
// same thing the diaeresis pointer points too
circumflex = 0;
}
qkeycode = 0;
// Back accent
} else if (qkeycode == 0x2002) {
need_repaint = TRUE;
if (baccent) {
*baccent = 0;
baccent = 0;
} else {
baccent = keys->pressedPtr(row, col);
*baccent = true;
}
if (shift) { *shift = 0; shift = 0; }
if (meta) { *meta = 0; meta = 0; }
- if (accent) { *accent = 0; accent = 0; }
+ if (accent) { *accent = 0; accent = 0; }
qkeycode = 0;
// Accent
} else if (qkeycode == 0x2003) {
need_repaint = TRUE;
if (accent) {
*accent = 0;
accent = 0;
} else {
accent = keys->pressedPtr(row, col);
*accent = true;
}
if (shift) { *shift = 0; shift = 0; }
if (meta) { *meta = 0; meta = 0; }
- if (baccent) { *baccent = 0; }
+ if (baccent) { *baccent = 0; }
qkeycode = 0;
}
}
else { // normal char
if ((shift || lock) && keys->shift(unicode)) {
// make diaeresis/circumflex -> shift input shifted
// diaeresis/circumflex chars
if (circumflex && keys->circumflex(keys->shift(unicode)))
unicode = keys->circumflex(keys->shift(unicode));
else if (diaeresis && keys->diaeresis(keys->shift(unicode)))
unicode = keys->diaeresis(keys->shift(unicode));
- else if (baccent && keys->baccent(keys->shift(unicode)))
+ else if (baccent && keys->baccent(keys->shift(unicode)))
unicode = keys->baccent(keys->shift(unicode));
else if (accent && keys->accent(keys->shift(unicode)))
unicode = keys->accent(keys->shift(unicode));
else if (meta && keys->meta(keys->shift(unicode)))
unicode = keys->meta(keys->shift(unicode));
else
unicode = keys->shift(unicode);
}
else if (meta && keys->meta(unicode)) {
unicode = keys->meta(unicode);
}
else if (circumflex && keys->circumflex(unicode)) {
unicode = keys->circumflex(unicode);
}
else if (diaeresis && keys->diaeresis(unicode)) {
unicode = keys->diaeresis(unicode);
}
else if (baccent && keys->baccent(unicode)) {
unicode = keys->baccent(unicode);
}
else if (accent && keys->accent(unicode)) {
unicode = keys->accent(unicode);
}
}
// korean parsing
if (keys->lang == "ko") {
unicode = parseKoreanInput(unicode);
}
modifiers = (ctrl ? Qt::ControlButton : 0) | (alt ? Qt::AltButton : 0);
if ('A' <= unicode && unicode <= 'z' && modifiers) {
qkeycode = QChar(unicode).upper();
unicode = qkeycode - '@';
}
QWSServer::sendKeyEvent(unicode, qkeycode, modifiers, true, false);
// pickboard stuff
if (usePicks) {
KeyboardConfig *dc = picks->dc;
if (dc) {
@@ -730,96 +729,103 @@ void Keyboard::mousePressEvent(QMouseEvent *e)
// painting
pressed = TRUE;
pressedKeyRow = row;
pressedKeyCol = col;
if (need_repaint) repaint(FALSE);
else { // just paint the one key pressed
QPainter p(this);
drawKeyboard(p, row, col);
}
if (useRepeat) repeatTimer->start( 800 );
//pressTid = startTimer(80);
}
/* Keyboard::mouseReleaseEvent {{{1 */
void Keyboard::mouseReleaseEvent(QMouseEvent*)
{
pressed = FALSE;
//if ( pressTid == 0 )
#if defined(Q_WS_QWS) || defined(_WS_QWS_)
if ( unicode != -1 ) {
emit key( unicode, qkeycode, modifiers, false, false );
repeatTimer->stop();
}
#endif
if (shift && unicode != 0) {
*shift = 0; // unpress shift key
shift = 0; // reset the shift pointer
repaint(FALSE);
}
if (ctrl && unicode != 0) {
*ctrl = 0;
ctrl = 0;
repaint(FALSE);
}
+ if (alt && alt != 0) {
+
+ *alt = 0;
+ alt = 0;
+ repaint(FALSE);
+
+ }
/*
* do not make the meta key release after being pressed
*
else if (meta && unicode != 0) {
*meta = 0;
meta = 0;
repaint(FALSE);
}
*/
else clearHighlight();
}
/* Keyboard::timerEvent {{{1 */
/* dont know what this does, but i think it is here so that if your screen
* sticks (like on an ipaq) then it will stop repeating if you click another
* key... but who knows what anything does in this thing anyway?
void Keyboard::timerEvent(QTimerEvent* e)
{
if ( e->timerId() == pressTid ) {
killTimer(pressTid);
pressTid = 0;
if ( !pressed )
cout << "calling clearHighlight from timerEvent\n";
//clearHighlight();
}
}
*/
void Keyboard::repeat()
{
repeatTimer->start( 200 );
emit key( unicode, qkeycode, modifiers, true, true );
}
void Keyboard::clearHighlight()
{
if ( pressedKeyRow >= 0 && pressedKeyCol >= 0) {
int tmpRow = pressedKeyRow;
int tmpCol = pressedKeyCol;