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-rw-r--r--library/qpeapplication.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/library/qpeapplication.cpp b/library/qpeapplication.cpp
index 10c6c40..c875ff2 100644
--- a/library/qpeapplication.cpp
+++ b/library/qpeapplication.cpp
@@ -1081,99 +1081,96 @@ bool QPEApplication::qwsEventFilter( QWSEvent * e )
if ( e->type == QWSEvent::Key ) {
QWSKeyEvent *ke = ( QWSKeyEvent * ) e;
if ( ke->simpleData.keycode == Qt::Key_F33 ) {
// Use special "OK" key to press "OK" on top level widgets
QWidget * active = activeWindow();
QWidget *popup = 0;
if ( active && active->isPopup() ) {
popup = active;
active = active->parentWidget();
}
if ( active && ( int ) active->winId() == ke->simpleData.window &&
!active->testWFlags( WStyle_Customize | WType_Popup | WType_Desktop ) ) {
if ( ke->simpleData.is_press ) {
if ( popup )
popup->close();
if ( active->inherits( "QDialog" ) ) {
HackDialog * d = ( HackDialog * ) active;
d->acceptIt();
return TRUE;
}
else if ( ( ( HackWidget * ) active ) ->needsOk() ) {
QSignal s;
s.connect( active, SLOT( accept() ) );
s.activate();
}
else {
// do the same as with the select key: Map to the default action of the widget:
mapToDefaultAction( ke, Qt::Key_Return );
}
}
}
}
else if ( ke->simpleData.keycode == Qt::Key_F30 ) {
// Use special "select" key to do whatever default action a widget has
mapToDefaultAction( ke, Qt::Key_Space );
}
else if ( ke->simpleData.keycode == Qt::Key_Escape &&
ke->simpleData.is_press ) {
// Escape key closes app if focus on toplevel
QWidget * active = activeWindow();
if ( active && active->testWFlags( WType_TopLevel ) &&
( int ) active->winId() == ke->simpleData.window &&
!active->testWFlags( WStyle_Dialog | WStyle_Customize | WType_Popup | WType_Desktop ) ) {
if ( active->inherits( "QDialog" ) ) {
HackDialog * d = ( HackDialog * ) active;
d->rejectIt();
return TRUE;
}
- else if ( strcmp( argv() [ 0 ], "embeddedkonsole" ) != 0 ) {
- active->close();
- }
}
}
else if ( ke->simpleData.keycode >= Qt::Key_F1 && ke->simpleData.keycode <= Qt::Key_F29 ) {
// this should be if ( ODevice::inst ( )-> buttonForKeycode ( ... ))
// but we cannot access libopie function within libqpe :(
QWidget * active = activeWindow ( );
if ( active && ((int) active-> winId ( ) == ke-> simpleData.window )) {
if ( d-> kbgrabbed ) { // we grabbed the keyboard
QChar ch ( ke-> simpleData.unicode );
QKeyEvent qke ( ke-> simpleData. is_press ? QEvent::KeyPress : QEvent::KeyRelease,
ke-> simpleData.keycode,
ch. latin1 ( ),
ke-> simpleData.modifiers,
QString ( ch ),
ke-> simpleData.is_auto_repeat, 1 );
QObject *which = QWidget::keyboardGrabber ( );
if ( !which )
which = QApplication::focusWidget ( );
if ( !which )
which = QApplication::activeWindow ( );
if ( !which )
which = qApp;
QApplication::sendEvent ( which, &qke );
}
else { // we didn't grab the keyboard, so send the event to the launcher
QCopEnvelope e ( "QPE/Launcher", "deviceButton(int,int,int)" );
e << int( ke-> simpleData.keycode ) << int( ke-> simpleData. is_press ) << int( ke-> simpleData.is_auto_repeat );
}
}
return true;
}
}
if ( e->type == QWSEvent::Focus ) {
QWSFocusEvent * fe = ( QWSFocusEvent* ) e;
if ( !fe->simpleData.get_focus ) {
QWidget * active = activeWindow();
while ( active && active->isPopup() ) {
active->close();
active = activeWindow();
}
}
else {
// make sure our modal widget is ALWAYS on top
QWidget *topm = activeModalWidget();
if ( topm && static_cast<int>( topm->winId() ) != fe->simpleData.window) {
@@ -2106,97 +2103,97 @@ void QPEApplication::ungrabKeyboard()
/*!
Grabs the physical keyboard keys, e.g. the application's launching
keys. Instead of launching applications when these keys are pressed
the signals emitted are sent to this application instead. Some games
programs take over the launch keys in this way to make interaction
easier.
\sa ungrabKeyboard()
*/
void QPEApplication::grabKeyboard()
{
((QPEApplication *) qApp )-> d-> kbgrabbed = true;
}
/*!
\reimp
*/
int QPEApplication::exec()
{
d->qcopQok = true;
#ifndef QT_NO_COP
d->sendQCopQ();
if ( !d->keep_running )
processEvents(); // we may have received QCop messages in the meantime.
#endif
if ( d->keep_running )
//|| d->qpe_main_widget && d->qpe_main_widget->isVisible() )
return QApplication::exec();
#ifndef QT_NO_COP
{
QCopEnvelope e( "QPE/System", "closing(QString)" );
e << d->appName;
}
#endif
processEvents();
return 0;
}
/*!
\internal
External request for application to quit. Quits if possible without
loosing state.
*/
void QPEApplication::tryQuit()
{
- if ( activeModalWidget() || strcmp( argv() [ 0 ], "embeddedkonsole" ) == 0 )
+ if ( activeModalWidget() )
return ; // Inside modal loop or konsole. Too hard to save state.
#ifndef QT_NO_COP
{
QCopEnvelope e( "QPE/System", "closing(QString)" );
e << d->appName;
}
#endif
if ( d->keep_running )
d->store_widget_rect(d->qpe_main_widget, d->appName);
processEvents();
quit();
}
/*!
\internal
*/
void QPEApplication::installTranslation( const QString& baseName ) {
QTranslator* trans = new QTranslator(this);
QString tfn = qpeDir() + "/i18n/"+baseName;
if ( trans->load( tfn ) )
installTranslator( trans );
else
delete trans;
}
/*!
\internal
User initiated quit. Makes the window 'Go Away'. If preloaded this means
hiding the window. If not it means quitting the application.
As this is user initiated we don't need to check state.
*/
void QPEApplication::hideOrQuit()
{
if ( d->keep_running )
d->store_widget_rect(d->qpe_main_widget, d->appName);
processEvents();
// If we are a preloaded application we don't actually quit, so emit
// a System message indicating we're quasi-closing.
if ( d->preloaded && d->qpe_main_widget )
#ifndef QT_NO_COP
{
QCopEnvelope e("QPE/System", "fastAppHiding(QString)" );
e << d->appName;
d->qpe_main_widget->hide();