-rw-r--r-- | library/qpeapplication.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/library/qpeapplication.cpp b/library/qpeapplication.cpp index 10c6c40..c875ff2 100644 --- a/library/qpeapplication.cpp +++ b/library/qpeapplication.cpp @@ -1081,99 +1081,96 @@ bool QPEApplication::qwsEventFilter( QWSEvent * e ) if ( e->type == QWSEvent::Key ) { QWSKeyEvent *ke = ( QWSKeyEvent * ) e; if ( ke->simpleData.keycode == Qt::Key_F33 ) { // Use special "OK" key to press "OK" on top level widgets QWidget * active = activeWindow(); QWidget *popup = 0; if ( active && active->isPopup() ) { popup = active; active = active->parentWidget(); } if ( active && ( int ) active->winId() == ke->simpleData.window && !active->testWFlags( WStyle_Customize | WType_Popup | WType_Desktop ) ) { if ( ke->simpleData.is_press ) { if ( popup ) popup->close(); if ( active->inherits( "QDialog" ) ) { HackDialog * d = ( HackDialog * ) active; d->acceptIt(); return TRUE; } else if ( ( ( HackWidget * ) active ) ->needsOk() ) { QSignal s; s.connect( active, SLOT( accept() ) ); s.activate(); } else { // do the same as with the select key: Map to the default action of the widget: mapToDefaultAction( ke, Qt::Key_Return ); } } } } else if ( ke->simpleData.keycode == Qt::Key_F30 ) { // Use special "select" key to do whatever default action a widget has mapToDefaultAction( ke, Qt::Key_Space ); } else if ( ke->simpleData.keycode == Qt::Key_Escape && ke->simpleData.is_press ) { // Escape key closes app if focus on toplevel QWidget * active = activeWindow(); if ( active && active->testWFlags( WType_TopLevel ) && ( int ) active->winId() == ke->simpleData.window && !active->testWFlags( WStyle_Dialog | WStyle_Customize | WType_Popup | WType_Desktop ) ) { if ( active->inherits( "QDialog" ) ) { HackDialog * d = ( HackDialog * ) active; d->rejectIt(); return TRUE; } - else if ( strcmp( argv() [ 0 ], "embeddedkonsole" ) != 0 ) { - active->close(); - } } } else if ( ke->simpleData.keycode >= Qt::Key_F1 && ke->simpleData.keycode <= Qt::Key_F29 ) { // this should be if ( ODevice::inst ( )-> buttonForKeycode ( ... )) // but we cannot access libopie function within libqpe :( QWidget * active = activeWindow ( ); if ( active && ((int) active-> winId ( ) == ke-> simpleData.window )) { if ( d-> kbgrabbed ) { // we grabbed the keyboard QChar ch ( ke-> simpleData.unicode ); QKeyEvent qke ( ke-> simpleData. is_press ? QEvent::KeyPress : QEvent::KeyRelease, ke-> simpleData.keycode, ch. latin1 ( ), ke-> simpleData.modifiers, QString ( ch ), ke-> simpleData.is_auto_repeat, 1 ); QObject *which = QWidget::keyboardGrabber ( ); if ( !which ) which = QApplication::focusWidget ( ); if ( !which ) which = QApplication::activeWindow ( ); if ( !which ) which = qApp; QApplication::sendEvent ( which, &qke ); } else { // we didn't grab the keyboard, so send the event to the launcher QCopEnvelope e ( "QPE/Launcher", "deviceButton(int,int,int)" ); e << int( ke-> simpleData.keycode ) << int( ke-> simpleData. is_press ) << int( ke-> simpleData.is_auto_repeat ); } } return true; } } if ( e->type == QWSEvent::Focus ) { QWSFocusEvent * fe = ( QWSFocusEvent* ) e; if ( !fe->simpleData.get_focus ) { QWidget * active = activeWindow(); while ( active && active->isPopup() ) { active->close(); active = activeWindow(); } } else { // make sure our modal widget is ALWAYS on top QWidget *topm = activeModalWidget(); if ( topm && static_cast<int>( topm->winId() ) != fe->simpleData.window) { @@ -2106,97 +2103,97 @@ void QPEApplication::ungrabKeyboard() /*! Grabs the physical keyboard keys, e.g. the application's launching keys. Instead of launching applications when these keys are pressed the signals emitted are sent to this application instead. Some games programs take over the launch keys in this way to make interaction easier. \sa ungrabKeyboard() */ void QPEApplication::grabKeyboard() { ((QPEApplication *) qApp )-> d-> kbgrabbed = true; } /*! \reimp */ int QPEApplication::exec() { d->qcopQok = true; #ifndef QT_NO_COP d->sendQCopQ(); if ( !d->keep_running ) processEvents(); // we may have received QCop messages in the meantime. #endif if ( d->keep_running ) //|| d->qpe_main_widget && d->qpe_main_widget->isVisible() ) return QApplication::exec(); #ifndef QT_NO_COP { QCopEnvelope e( "QPE/System", "closing(QString)" ); e << d->appName; } #endif processEvents(); return 0; } /*! \internal External request for application to quit. Quits if possible without loosing state. */ void QPEApplication::tryQuit() { - if ( activeModalWidget() || strcmp( argv() [ 0 ], "embeddedkonsole" ) == 0 ) + if ( activeModalWidget() ) return ; // Inside modal loop or konsole. Too hard to save state. #ifndef QT_NO_COP { QCopEnvelope e( "QPE/System", "closing(QString)" ); e << d->appName; } #endif if ( d->keep_running ) d->store_widget_rect(d->qpe_main_widget, d->appName); processEvents(); quit(); } /*! \internal */ void QPEApplication::installTranslation( const QString& baseName ) { QTranslator* trans = new QTranslator(this); QString tfn = qpeDir() + "/i18n/"+baseName; if ( trans->load( tfn ) ) installTranslator( trans ); else delete trans; } /*! \internal User initiated quit. Makes the window 'Go Away'. If preloaded this means hiding the window. If not it means quitting the application. As this is user initiated we don't need to check state. */ void QPEApplication::hideOrQuit() { if ( d->keep_running ) d->store_widget_rect(d->qpe_main_widget, d->appName); processEvents(); // If we are a preloaded application we don't actually quit, so emit // a System message indicating we're quasi-closing. if ( d->preloaded && d->qpe_main_widget ) #ifndef QT_NO_COP { QCopEnvelope e("QPE/System", "fastAppHiding(QString)" ); e << d->appName; d->qpe_main_widget->hide(); |