-rw-r--r-- | noncore/games/wordgame/wordgame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/wordgame/wordgame.cpp b/noncore/games/wordgame/wordgame.cpp index 52e2be2..8cf92ef 100644 --- a/noncore/games/wordgame/wordgame.cpp +++ b/noncore/games/wordgame/wordgame.cpp @@ -79,1025 +79,1025 @@ const char* sampleWGR= "030000000000030\n" "400001040100004\n" "1 2 3 66 67 194 100 0\n" "1 j 8\n" "1 q 7\n" "1 x 6\n" "1 z 6\n" "1 w 4\n" "1 k 4\n" "1 v 3\n" "1 f 3\n" "2 y 3\n" "2 h 2\n" "2 b 2\n" "2 m 2\n" "3 p 2\n" "3 g 2\n" "3 u 2\n" "4 d 2\n" "4 c 2\n" "5 l 1\n" "5 o 1\n" "7 t 1\n" "7 n 1\n" "7 a 1\n" "7 r 1\n" "8 s 1\n" "8 i 1\n" "11 e 1\n" "0\n"; WordGame::WordGame( QWidget* parent, const char* name, WFlags fl ) : QMainWindow(parent, name, fl) { if ( qApp->desktop()->width() < 240 ) { tile_smallw = 10; tile_smallh = 10; tile_bigw = 16; tile_bigh = 16; tile_stweak = 0; tile_btweak = 0; } setIcon( Opie::Core::OResource::loadPixmap( "wordgame/WordGame" ) ); setCaption( tr("Word Game") ); setToolBarsMovable( FALSE ); vbox = new QVBox(this); setCentralWidget(vbox); toolbar = new QToolBar(this); addToolBar(toolbar, Bottom); bool useBigIcon = qApp->desktop()->size().width() > 330; reset = new QToolButton(Opie::Core::OResource::loadPixmap("back", Opie::Core::OResource::SmallIcon), tr("Back"), "", this, SLOT(resetTurn()), toolbar); reset->setUsesBigPixmap( useBigIcon ); done = new QToolButton(Opie::Core::OResource::loadPixmap("done", Opie::Core::OResource::SmallIcon), tr("Done"), "", this, SLOT(endTurn()), toolbar); done->setUsesBigPixmap( useBigIcon ); scoreinfo = new ScoreInfo(toolbar); scoreinfo->setFont(QFont("Helvetica",10)); QToolButton *btn = new QToolButton(Opie::Core::OResource::loadPixmap("finish", Opie::Core::OResource::SmallIcon), tr("Close"), "", this, SLOT(endGame()), toolbar); btn->setUsesBigPixmap( useBigIcon ); toolbar->setStretchableWidget(scoreinfo); cpu = 0; board = 0; bag = 0; racks = 0; aiheart = new QTimer(this); connect(aiheart, SIGNAL(timeout()), this, SLOT(think())); readConfig(); } WordGame::~WordGame() { writeConfig(); } void WordGame::writeConfig() { Config cfg("WordGame"); cfg.setGroup("Game"); cfg.writeEntry("NameList",namelist,';'); cfg.writeEntry("CurrentPlayer",gameover ? 0 : player+1); if ( !gameover ) { cfg.writeEntry("Rules",rules); bag->writeConfig(cfg); board->writeConfig(cfg); scoreinfo->writeConfig(cfg); } for (int p=0; p<nplayers; p++) { cfg.setGroup("Player"+QString::number(p+1)); if ( gameover ) cfg.clearGroup(); else rack(p)->writeConfig(cfg); } } void WordGame::readConfig() { Config cfg("WordGame"); cfg.setGroup("Game"); int currentplayer = cfg.readNumEntry("CurrentPlayer",0); QStringList pnames = cfg.readListEntry("NameList",';'); if ( currentplayer ) { gameover = FALSE; rules = cfg.readEntry("Rules"); if ( rules.find("x-wordgamerules") >= 0 ) { // rules files moved rules = "Sample.rules"; } if ( loadRules(rules) ) { startGame(pnames); bag->readConfig(cfg); board->readConfig(cfg); scoreinfo->readConfig(cfg); for (int p=0; p<nplayers; p++) { cfg.setGroup("Player"+QString::number(p+1)); rack(p)->readConfig(cfg); } player=currentplayer-1; readyRack(player); return; } } // fall-back openGameSelector(pnames); } void WordGame::openGameSelector(const QStringList& initnames) { toolbar->hide(); gameover = FALSE; delete board; board = 0; delete racks; racks = 0; delete cpu; cpu = 0; newgame = new NewGame(vbox); //Rules rules(this); //connect(game.editrules, SIGNAL(clicked()), &rules, SLOT(editRules())); //connect(&rules, SIGNAL(rulesChanged()), &game, SLOT(updateRuleSets())); struct passwd* n = getpwuid(getuid()); QString playername = n ? n->pw_name : ""; if ( playername.isEmpty() ) { playername = "Player"; } newgame->player0->changeItem(playername,0); newgame->player1->setCurrentItem(1); newgame->updateRuleSets(); newgame->show(); connect(newgame->buttonOk, SIGNAL(clicked()), this, SLOT(startGame())); } void WordGame::startGame() { rules = newgame->ruleslist[newgame->rules->currentItem()]; if ( loadRules(rules) ) { QStringList names; names.append(newgame->player0->currentText()); names.append(newgame->player1->currentText()); names.append(newgame->player2->currentText()); names.append(newgame->player3->currentText()); names.append(newgame->player4->currentText()); names.append(newgame->player5->currentText()); delete newgame; startGame(names); } else { // error... delete newgame; close(); } } void WordGame::startGame(const QStringList& playerlist) { toolbar->show(); racks = new QWidgetStack(vbox); racks->setFixedHeight(TileItem::bigHeight()+2); namelist.clear(); nplayers=0; for (QStringList::ConstIterator it=playerlist.begin(); it!=playerlist.end(); ++it) addPlayer(*it); scoreinfo->init(namelist); if ( nplayers ) { player=0; readyRack(player); } board->show(); racks->show(); } bool WordGame::loadRules(const QString &name) { QString filename = Global::applicationFileName( "wordgame", name ); QFile file( filename ); if ( !file.open( IO_ReadOnly ) ) return FALSE; QTextStream ts( &file ); QString title = name; title.truncate( title.length() - 6 ); //setCaption( title ); QString shapepixmap; ts >> shapepixmap; int htiles,vtiles; ts >> htiles >> vtiles; if ( htiles < 3 || vtiles < 3 ) return FALSE; QString rule_shapes; for (int i=0; i<vtiles; i++) { QString line; ts >> line; rule_shapes += line; } static int rule_effects[12]; int re=0,e; ts >> e; while ( e && re < 10 ) { rule_effects[re] = e; if ( re++ < 10 ) ts >> e; } QImage shim = Opie::Core::OResource::loadImage("wordgame/wordgame_shapes"); shim = shim.smoothScale((re-1)*TileItem::smallWidth(),TileItem::smallHeight()); QPixmap bgshapes; bgshapes.convertFromImage(shim); rule_effects[re++] = 100; // default bonus board = new Board(bgshapes, htiles, vtiles, vbox); board->setRules(rule_shapes, rule_effects); connect(board, SIGNAL(temporaryScore(int)), scoreinfo, SLOT(showTemporaryScore(int))); bag = new Bag; int count; ts >> count; while ( count ) { QString text; int value; ts >> text >> value; if ( text == "_" ) text = ""; Tile t(text, value); for (int n=count; n--; ) bag->add(t); ts >> count; } return TRUE; } NewGame::NewGame(QWidget* parent) : NewGameBase(parent) { } void NewGame::updateRuleSets() { rules->clear(); QString rulesDir = Global::applicationFileName( "wordgame", "" ); QDir dir( rulesDir, "*.rules" ); ruleslist = dir.entryList(); if ( ruleslist.isEmpty() ) { // Provide a sample QFile file( rulesDir + "Sample.rules" ); if ( file.open( IO_WriteOnly ) ) { file.writeBlock( sampleWGR, strlen(sampleWGR) ); file.close(); updateRuleSets(); } return; } int newest=0; int newest_age=INT_MAX; QDateTime now = QDateTime::currentDateTime(); QStringList::Iterator it; for ( it = ruleslist.begin(); it != ruleslist.end(); ++it ) { QFileInfo fi((*it)); int age = fi.lastModified().secsTo(now); QString name = *it; name.truncate( name.length()-6 ); // remove extension rules->insertItem( name ); if ( age < newest_age ) { newest_age = age; newest = rules->count()-1; } } rules->setCurrentItem(newest); } Rules::Rules(QWidget* parent) : RulesBase(parent,0,TRUE) { } void Rules::editRules() { if ( exec() ) { // ### create a new set of rules emit rulesChanged(); } } void Rules::deleteRuleSet() { // ### delete existing rule set emit rulesChanged(); } void WordGame::addPlayer(const QString& name) { if ( !name.isEmpty() ) { int colon = name.find(':'); int cpu = (colon >=0 && name.left(2) == "AI") ? name.mid(2,1).toInt() : 0; addPlayer(name,cpu); } } void WordGame::addPlayer(const QString& name, int cpu) { Rack* r = new Rack(rack_tiles,racks); r->setPlayerName(name); r->setComputerization(cpu); racks->addWidget(r, nplayers); refillRack(nplayers); namelist.append(name); ++nplayers; } void WordGame::nextPlayer() { if ( !refillRack(player) ) { endGame(); } else { player = (player+1)%nplayers; scoreinfo->setBoldOne(player); readyRack(player); } } bool WordGame::mayEndGame() { int out=-1; int i; for (i=0; i<nplayers; i++) if ( !rack(i)->count() ) out = i; if ( out<0 ) { if ( QMessageBox::warning(this,tr("End game"), tr("Do you want to end the game early?"), tr("Yes"), tr("No") )!=0 ) { return FALSE; } } return TRUE; } void WordGame::endGame() { if ( gameover ) { close(); return; } if ( !mayEndGame() ) return; int out=-1; int totalleft=0; int i; for (i=0; i<nplayers; i++) { Rack* r = rack(i); int c = r->count(); if ( c ) { int lose=0; for ( int j=0; j<c; j++ ) lose += r->tileRef(j)->value(); totalleft += lose; scoreinfo->addScore(i,-lose); } else { out = i; } } int highest=0; int winner=0; for (i=0; i<nplayers; i++) { int s = scoreinfo->playerScore(i); if ( s > highest ) { highest = s; winner = i; } } if ( out >= 0 ) scoreinfo->addScore(out,totalleft); scoreinfo->setBoldOne(winner); gameover = TRUE; done->setEnabled(TRUE); reset->setEnabled(FALSE); } void WordGame::endTurn() { if ( gameover ) { openGameSelector(namelist); } else { if ( board->checkTurn() ) { if ( board->turnScore() >= 0 ) { scoreinfo->addScore(player,board->turnScore()); board->finalizeTurn(); } else { QApplication::beep(); } nextPlayer(); } } } void WordGame::resetTurn() { board->resetRack(); } void WordGame::passTurn() { // ######## trade? nextPlayer(); } bool WordGame::refillRack(int i) { Rack* r = rack(i); while ( !bag->isEmpty() && !r->isFull() ) { r->addTile(bag->takeRandom()); } return r->count() != 0; } void WordGame::readyRack(int i) { Rack* r = rack(i); racks->raiseWidget(i); board->setCurrentRack(r); done->setEnabled( !r->computerized() ); reset->setEnabled( !r->computerized() ); if ( r->computerized() ) { cpu = new ComputerPlayer(board, r); aiheart->start(0); } } Rack* WordGame::rack(int i) const { return (Rack*)racks->widget(i); } void WordGame::think() { if ( !cpu->step() ) { delete cpu; cpu = 0; aiheart->stop(); if ( board->turnScore() < 0 ) passTurn(); else endTurn(); } } ComputerPlayer::ComputerPlayer(Board* b, Rack* r) : board(b), rack(r), best(new const Tile*[rack_tiles]), best_blankvalues(new Tile[rack_tiles]) { best_score = -1; across=FALSE; dict=0; } ComputerPlayer::~ComputerPlayer() { delete [] best; delete [] best_blankvalues; } bool ComputerPlayer::step() { const QDawg::Node* root = dict ? Global::dawg("WordGame").root() : Global::fixedDawg().root(); QPoint d = across ? QPoint(1,0) : QPoint(0,1); const Tile* tiles[99]; // ### max board size uchar nletter[4095]; // QDawg only handles 0..4095 - memset(nletter,0,4096); + memset(nletter,0,4095); for (int i=0; i<rack->count(); i++) { const Tile* r = rack->tileRef(i); if ( r->isBlank() ) nletter[0]++; else nletter[r->text()[0].unicode()]++; } Tile blankvalues[99]; // ### max blanks findBest(current, d, root, 0, nletter, tiles, 0, blankvalues, 0); if ( ++current.rx() == board->xTiles() ) { current.rx() = 0; if ( ++current.ry() == board->yTiles() ) { if ( across ) { if ( dict == 1 ) { if ( best_score >= 0 ) { rack->arrangeTiles(best,best_n); rack->setBlanks(best_blankvalues); board->scoreTurn(best_start, best_n, best_dir); board->showTurn(); } return FALSE; } dict++; across = FALSE; current = QPoint(0,0); } else { across = TRUE; current = QPoint(0,0); } } } return TRUE; } void ComputerPlayer::findBest(QPoint at, const QPoint& d, const QDawg::Node* node, ulong used, uchar* nletter, const Tile** tiles, int n, Tile* blankvalues, int blused) { if ( !node ) return; QChar l = node->letter(); const Tile* cur = board->tile(at); if ( cur ) { if ( cur->text()[0] == l ) { bool nextok = board->contains(at+d); if ( node->isWord() && n && (!nextok || !board->tile(at+d)) ) noteChoice(tiles,n,d,blankvalues,blused); if ( nextok ) findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused); // #### text()[1]... } } else { if ( nletter[l.unicode()] || nletter[0] ) { int rc = rack->count(); ulong msk = 1; for ( int x=0; x<rc; x++ ) { if ( !(used&msk) ) { const Tile* t = rack->tileRef(x); if ( t->isBlank() || t->text() == l ) { // #### multi-char value()s bool nextok = board->contains(at+d); tiles[n++] = t; if ( t->isBlank() ) blankvalues[blused++] = Tile(l,0); if ( node->isWord() && (!nextok || !board->tile(at+d)) ) noteChoice(tiles,n,d,blankvalues,blused); used |= msk; // mark nletter[t->text()[0].unicode()]--; if ( nextok ) findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused); n--; nletter[t->text()[0].unicode()]++; if ( t->isBlank() ) { // keep looking blused--; used &= ~msk; // unmark } else { break; } } } msk <<= 1; } } // #### text()[1]... } findBest(at, d, node->next(), used, nletter, tiles, n, blankvalues, blused); } void ComputerPlayer::noteChoice(const Tile** tiles, int n, const QPoint& d, const Tile* blankvalues, int blused) { int s = board->score(current, tiles, n, blankvalues, d, TRUE, 0); /* if (s>0 || current==QPoint(5,1)){ QString st; for ( int i=0; i<n; i++ ) st += tiles[i]->text(); odebug << "" << current.x() << "," << current.y() << ": " << st.latin1() << " (" << n << ") for " << s << "" << oendl; } */ if ( s > best_score ) { int i; for ( i=0; i<n; i++ ) best[i] = tiles[i]; for ( i=0; i<blused; i++ ) best_blankvalues[i] = blankvalues[i]; best_n = n; best_blused = blused; best_score = s; best_dir = d; best_start = current; } } int TileItem::smallWidth() { return tile_smallw; } int TileItem::smallHeight() { return tile_smallh; } int TileItem::bigWidth() { return tile_bigw; } int TileItem::bigHeight() { return tile_bigh; } void TileItem::setState( State state ) { hide(); s = state; show(); // ### use update() in Qt 3.0 } void TileItem::setTile(const Tile& tile) { hide(); t = tile; show(); // ### use update() in Qt 3.0 } void TileItem::setBig(bool b) { big = b; } void TileItem::drawShape(QPainter& p) { static QFont *value_font=0; static QFont *big_font=0; static QFont *small_font=0; if ( !value_font ) { value_font = new QFont("helvetica",8); if ( TileItem::bigWidth() < 20 ) { big_font = new QFont("helvetica",12); small_font = new QFont("helvetica",8); } else { big_font = new QFont("smoothtimes",17); small_font = new QFont("smoothtimes",10); } } QRect area(x(),y(),width(),height()); p.setBrush(s == Floating ? yellow/*lightGray*/ : white); p.drawRect(area); if ( big ) { p.setFont(*value_font); QString n = QString::number(t.value()); int w = p.fontMetrics().width('1'); int h = p.fontMetrics().height(); w *= n.length(); QRect valuearea(x()+width()-w-1,y()+height()-h,w,h); p.drawText(valuearea,AlignCenter,n); p.setFont(*big_font); area = QRect(x(),y()+tile_btweak,width()-4,height()-1); } else { p.setFont(*small_font); area = QRect(x()+1+tile_stweak,y()+1,width(),height()-3); } if ( t.value() == 0 ) p.setPen(darkGray); p.drawText(area,AlignCenter,t.text().upper()); } Board::Board(QPixmap bgshapes, int w, int h, QWidget* parent) : QCanvasView(new QCanvas(bgshapes,w,h, TileItem::smallWidth(), TileItem::smallHeight()), parent) { setFixedSize(w*TileItem::smallWidth(),h*TileItem::smallHeight()); grid = new TileItem*[w*h]; memset(grid,0,w*h*sizeof(TileItem*)); setFrameStyle(0); setHScrollBarMode(AlwaysOff); setVScrollBarMode(AlwaysOff); current_rack = 0; shown_n = 0; } Board::~Board() { delete canvas(); } QSize Board::sizeHint() const { return QSize(canvas()->width(),canvas()->height()); } void Board::writeConfig(Config& cfg) { QStringList t; int n=canvas()->tilesHorizontally()*canvas()->tilesVertically(); for (int i=0; i<n; i++) t.append( grid[i] ? grid[i]->tile().key() : QString(".") ); cfg.writeEntry("Board",t,';'); } void Board::readConfig(Config& cfg) { clear(); QStringList t = cfg.readListEntry("Board",';'); int i=0; int h=canvas()->tilesHorizontally(); for (QStringList::ConstIterator it=t.begin(); it!=t.end(); ++it) { if ( *it != "." ) { QPoint p(i%h,i/h); setTile(p,Tile(*it)); } i++; } canvas()->update(); } void Board::clear() { int n=canvas()->tilesHorizontally()*canvas()->tilesVertically(); for (int i=0; i<n; i++) { delete grid[i]; grid[i]=0; } } void Board::setCurrentRack(Rack* r) { turn_score = -1; current_rack = r; } void Board::resetRack() { unshowTurn(); canvas()->update(); } void Board::contentsMousePressEvent(QMouseEvent* e) { dragstart = e->pos(); } void Board::contentsMouseMoveEvent(QMouseEvent* e) { if ( current_rack && !current_rack->computerized() ) { QPoint d = e->pos() - dragstart; if ( d.x() <= 0 && d.y() <= 0 ) { // None resetRack(); } else { int n; QPoint start=boardPos(dragstart); QPoint end=boardPos(e->pos()); QPoint diff=end-start; QPoint dir; if ( d.x() > d.y() ) { n = diff.x()+1; dir = QPoint(1,0); } else { n = diff.y()+1; dir = QPoint(0,1); } unshowTurn(); // Subtract existing tiles from n QPoint t = start; for ( int i=n; i--; ) { if ( contains(t) && tile(t) ) n--; t += dir; } // Move start back to real start while (contains(start-dir) && tile(start-dir)) start -= dir; scoreTurn(start, n, dir); showTurn(); } } } void Board::finalizeTurn() { int i=0; QPoint at = shown_at; while ( i<shown_n && contains(at) ) { if ( item(at) && item(at)->state() == TileItem::Floating ) { current_rack->remove(item(at)->tile()); setTileState(at,TileItem::Firm); i++; } at += shown_step; } canvas()->update(); } void Board::unshowTurn() { int i=0; QPoint at = shown_at; while ( i<shown_n && i<current_rack->count() && contains(at) ) { if ( item(at) && item(at)->state() == TileItem::Floating ) { unsetTile(at); i++; } at += shown_step; } } void Board::showTurn() { unshowTurn(); QPoint at = shown_at; int i=0; while ( i<shown_n && i<current_rack->count() && contains(at) ) { if ( !tile(at) ) { Tile t = current_rack->tile(i); setTile(at,t); setTileState(at,TileItem::Floating); i++; } at += shown_step; } canvas()->update(); } int Board::bonussedValue(const QPoint& at, int base, int& all_mult) const { int rule = rule_shape[idx(at)]-'0'; int effect = rule_effect[rule]; int mult = effect&Multiplier; if ( effect & MultiplyAll ) { all_mult *= mult; return base; } else { return base * mult; } } bool Board::isStart(const QPoint& at) const { int rule = rule_shape[idx(at)]-'0'; int effect = rule_effect[rule]; return effect&Start; } bool Board::checkTurn() { if ( current_rack->computerized() ) return TRUE; // computer doesn't cheat, and has already set blanks. QPoint at = shown_at; int n = shown_n; QPoint d = shown_step; const Tile* tiles[99]; Tile blankvalues[99]; if ( n > current_rack->count() ) n = current_rack->count(); QDialog check(this,0,TRUE); (new QVBoxLayout(&check))->setAutoAdd(TRUE); QHBox mw(&check); new QLabel(tr("Blanks: "),&mw); int bl=0; QLineEdit* le[99]; for (int i=0; i<n; i++) { tiles[i] = current_rack->tileRef(i); if ( tiles[i]->isBlank() ) { QLineEdit *l = new QLineEdit(&mw); le[bl++] = l; l->setMaxLength(1); l->setFixedSize(l->minimumSizeHint()); } } QHBox btns(&check); connect(new QPushButton(tr("OK"),&btns), SIGNAL(clicked()), &check, SLOT(accept())); connect(new QPushButton(tr("Cancel"),&btns), SIGNAL(clicked()), &check, SLOT(reject())); if ( bl ) { retry: if ( !check.exec() ) { unshowTurn(); canvas()->update(); return FALSE; } for (int b=0; b<bl; b++) { QString v = le[b]->text(); blankvalues[b]=Tile(v,0); if ( v.length() != 1 ) goto retry; } } QStringList words; unshowTurn(); turn_score = score(at,tiles,n,blankvalues,d,FALSE,&words); showTurn(); QStringList to_add; for (QStringList::Iterator it=words.begin(); it!=words.end(); ++it) { if ( !Global::fixedDawg().contains(*it) && !Global::dawg("WordGame").contains(*it) ) { switch (QMessageBox::warning(this, tr("Unknown word"), tr("<p>The word \"%1\" is not in the dictionary.").arg(*it), tr("Add"), tr("Ignore"), tr("Cancel"))) { case 0: // ####### add to wordgame dictionary to_add.append(*it); break; case 1: break; case 2: unshowTurn(); canvas()->update(); return FALSE; } } } if ( to_add.count() ) Global::addWords("WordGame",to_add); return TRUE; } void Board::scoreTurn(const QPoint& at, int n, const QPoint& d) { unshowTurn(); shown_at = at; shown_n = n; shown_step = d; const Tile* tiles[99]; if ( n > current_rack->count() ) n = current_rack->count(); for (int i=0; i<n; i++) tiles[i] = current_rack->tileRef(i); turn_score = score(at,tiles,n,0,d,FALSE,0); emit temporaryScore(turn_score); } int Board::score(QPoint at, const Tile** tiles, int n, const Tile* blankvalue, const QPoint& d, bool checkdict, QStringList* words) const { int total=0; int totalsidetotal=0; // words gets filled with words made // mainword==0 -> // Checks side words, but not main word // -1 means words not in dict, or illegally positioned (eg. not connected) // text is assumed to fit on board. if ( words ) *words=QStringList(); QPoint otherd(d.y(), d.x()); int all_mult = 1; int bl=0; bool connected = FALSE; QString mainword=""; if ( contains(at-d) && tile(at-d) ) { return -1; // preceeding tiles } const Tile* t; for (int i=0; contains(at) && ((t=tile(at)) || i<n); ) { if ( t ) { if ( checkdict || words ) mainword += t->text(); total += t->value(); connected = TRUE; } else { QString sideword; QString tt; if ( tiles[i]->isBlank() ) { if ( blankvalue ) tt = blankvalue[bl++].text(); } else { tt = tiles[i]->text(); } sideword=tt; if ( checkdict || words ) mainword += tt; |