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-rw-r--r--noncore/games/wordgame/wordgame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/wordgame/wordgame.cpp b/noncore/games/wordgame/wordgame.cpp
index 52e2be2..8cf92ef 100644
--- a/noncore/games/wordgame/wordgame.cpp
+++ b/noncore/games/wordgame/wordgame.cpp
@@ -79,1025 +79,1025 @@ const char* sampleWGR=
"030000000000030\n"
"400001040100004\n"
"1 2 3 66 67 194 100 0\n"
"1 j 8\n"
"1 q 7\n"
"1 x 6\n"
"1 z 6\n"
"1 w 4\n"
"1 k 4\n"
"1 v 3\n"
"1 f 3\n"
"2 y 3\n"
"2 h 2\n"
"2 b 2\n"
"2 m 2\n"
"3 p 2\n"
"3 g 2\n"
"3 u 2\n"
"4 d 2\n"
"4 c 2\n"
"5 l 1\n"
"5 o 1\n"
"7 t 1\n"
"7 n 1\n"
"7 a 1\n"
"7 r 1\n"
"8 s 1\n"
"8 i 1\n"
"11 e 1\n"
"0\n";
WordGame::WordGame( QWidget* parent, const char* name, WFlags fl ) :
QMainWindow(parent, name, fl)
{
if ( qApp->desktop()->width() < 240 ) {
tile_smallw = 10;
tile_smallh = 10;
tile_bigw = 16;
tile_bigh = 16;
tile_stweak = 0;
tile_btweak = 0;
}
setIcon( Opie::Core::OResource::loadPixmap( "wordgame/WordGame" ) );
setCaption( tr("Word Game") );
setToolBarsMovable( FALSE );
vbox = new QVBox(this);
setCentralWidget(vbox);
toolbar = new QToolBar(this);
addToolBar(toolbar, Bottom);
bool useBigIcon = qApp->desktop()->size().width() > 330;
reset = new QToolButton(Opie::Core::OResource::loadPixmap("back", Opie::Core::OResource::SmallIcon),
tr("Back"), "", this, SLOT(resetTurn()), toolbar);
reset->setUsesBigPixmap( useBigIcon );
done = new QToolButton(Opie::Core::OResource::loadPixmap("done", Opie::Core::OResource::SmallIcon),
tr("Done"), "", this, SLOT(endTurn()), toolbar);
done->setUsesBigPixmap( useBigIcon );
scoreinfo = new ScoreInfo(toolbar);
scoreinfo->setFont(QFont("Helvetica",10));
QToolButton *btn = new QToolButton(Opie::Core::OResource::loadPixmap("finish", Opie::Core::OResource::SmallIcon),
tr("Close"), "", this, SLOT(endGame()), toolbar);
btn->setUsesBigPixmap( useBigIcon );
toolbar->setStretchableWidget(scoreinfo);
cpu = 0;
board = 0;
bag = 0;
racks = 0;
aiheart = new QTimer(this);
connect(aiheart, SIGNAL(timeout()), this, SLOT(think()));
readConfig();
}
WordGame::~WordGame()
{
writeConfig();
}
void WordGame::writeConfig()
{
Config cfg("WordGame");
cfg.setGroup("Game");
cfg.writeEntry("NameList",namelist,';');
cfg.writeEntry("CurrentPlayer",gameover ? 0 : player+1);
if ( !gameover ) {
cfg.writeEntry("Rules",rules);
bag->writeConfig(cfg);
board->writeConfig(cfg);
scoreinfo->writeConfig(cfg);
}
for (int p=0; p<nplayers; p++) {
cfg.setGroup("Player"+QString::number(p+1));
if ( gameover ) cfg.clearGroup(); else rack(p)->writeConfig(cfg);
}
}
void WordGame::readConfig()
{
Config cfg("WordGame");
cfg.setGroup("Game");
int currentplayer = cfg.readNumEntry("CurrentPlayer",0);
QStringList pnames = cfg.readListEntry("NameList",';');
if ( currentplayer ) {
gameover = FALSE;
rules = cfg.readEntry("Rules");
if ( rules.find("x-wordgamerules") >= 0 ) {
// rules files moved
rules = "Sample.rules";
}
if ( loadRules(rules) ) {
startGame(pnames);
bag->readConfig(cfg);
board->readConfig(cfg);
scoreinfo->readConfig(cfg);
for (int p=0; p<nplayers; p++) {
cfg.setGroup("Player"+QString::number(p+1));
rack(p)->readConfig(cfg);
}
player=currentplayer-1;
readyRack(player);
return;
}
}
// fall-back
openGameSelector(pnames);
}
void WordGame::openGameSelector(const QStringList& initnames)
{
toolbar->hide();
gameover = FALSE;
delete board;
board = 0;
delete racks;
racks = 0;
delete cpu;
cpu = 0;
newgame = new NewGame(vbox);
//Rules rules(this);
//connect(game.editrules, SIGNAL(clicked()), &rules, SLOT(editRules()));
//connect(&rules, SIGNAL(rulesChanged()), &game, SLOT(updateRuleSets()));
struct passwd* n = getpwuid(getuid());
QString playername = n ? n->pw_name : "";
if ( playername.isEmpty() ) {
playername = "Player";
}
newgame->player0->changeItem(playername,0);
newgame->player1->setCurrentItem(1);
newgame->updateRuleSets();
newgame->show();
connect(newgame->buttonOk, SIGNAL(clicked()), this, SLOT(startGame()));
}
void WordGame::startGame()
{
rules = newgame->ruleslist[newgame->rules->currentItem()];
if ( loadRules(rules) ) {
QStringList names;
names.append(newgame->player0->currentText());
names.append(newgame->player1->currentText());
names.append(newgame->player2->currentText());
names.append(newgame->player3->currentText());
names.append(newgame->player4->currentText());
names.append(newgame->player5->currentText());
delete newgame;
startGame(names);
} else {
// error...
delete newgame;
close();
}
}
void WordGame::startGame(const QStringList& playerlist)
{
toolbar->show();
racks = new QWidgetStack(vbox);
racks->setFixedHeight(TileItem::bigHeight()+2);
namelist.clear();
nplayers=0;
for (QStringList::ConstIterator it=playerlist.begin(); it!=playerlist.end(); ++it)
addPlayer(*it);
scoreinfo->init(namelist);
if ( nplayers ) {
player=0;
readyRack(player);
}
board->show();
racks->show();
}
bool WordGame::loadRules(const QString &name)
{
QString filename = Global::applicationFileName( "wordgame", name );
QFile file( filename );
if ( !file.open( IO_ReadOnly ) )
return FALSE;
QTextStream ts( &file );
QString title = name;
title.truncate( title.length() - 6 );
//setCaption( title );
QString shapepixmap;
ts >> shapepixmap;
int htiles,vtiles;
ts >> htiles >> vtiles;
if ( htiles < 3 || vtiles < 3 )
return FALSE;
QString rule_shapes;
for (int i=0; i<vtiles; i++) {
QString line;
ts >> line;
rule_shapes += line;
}
static int rule_effects[12];
int re=0,e;
ts >> e;
while ( e && re < 10 ) {
rule_effects[re] = e;
if ( re++ < 10 ) ts >> e;
}
QImage shim = Opie::Core::OResource::loadImage("wordgame/wordgame_shapes");
shim = shim.smoothScale((re-1)*TileItem::smallWidth(),TileItem::smallHeight());
QPixmap bgshapes;
bgshapes.convertFromImage(shim);
rule_effects[re++] = 100; // default bonus
board = new Board(bgshapes, htiles, vtiles, vbox);
board->setRules(rule_shapes, rule_effects);
connect(board, SIGNAL(temporaryScore(int)), scoreinfo, SLOT(showTemporaryScore(int)));
bag = new Bag;
int count;
ts >> count;
while ( count ) {
QString text;
int value;
ts >> text >> value;
if ( text == "_" )
text = "";
Tile t(text, value);
for (int n=count; n--; )
bag->add(t);
ts >> count;
}
return TRUE;
}
NewGame::NewGame(QWidget* parent) :
NewGameBase(parent)
{
}
void NewGame::updateRuleSets()
{
rules->clear();
QString rulesDir = Global::applicationFileName( "wordgame", "" );
QDir dir( rulesDir, "*.rules" );
ruleslist = dir.entryList();
if ( ruleslist.isEmpty() ) {
// Provide a sample
QFile file( rulesDir + "Sample.rules" );
if ( file.open( IO_WriteOnly ) ) {
file.writeBlock( sampleWGR, strlen(sampleWGR) );
file.close();
updateRuleSets();
}
return;
}
int newest=0;
int newest_age=INT_MAX;
QDateTime now = QDateTime::currentDateTime();
QStringList::Iterator it;
for ( it = ruleslist.begin(); it != ruleslist.end(); ++it ) {
QFileInfo fi((*it));
int age = fi.lastModified().secsTo(now);
QString name = *it;
name.truncate( name.length()-6 ); // remove extension
rules->insertItem( name );
if ( age < newest_age ) {
newest_age = age;
newest = rules->count()-1;
}
}
rules->setCurrentItem(newest);
}
Rules::Rules(QWidget* parent) :
RulesBase(parent,0,TRUE)
{
}
void Rules::editRules()
{
if ( exec() ) {
// ### create a new set of rules
emit rulesChanged();
}
}
void Rules::deleteRuleSet()
{
// ### delete existing rule set
emit rulesChanged();
}
void WordGame::addPlayer(const QString& name)
{
if ( !name.isEmpty() ) {
int colon = name.find(':');
int cpu = (colon >=0 && name.left(2) == "AI") ? name.mid(2,1).toInt() : 0;
addPlayer(name,cpu);
}
}
void WordGame::addPlayer(const QString& name, int cpu)
{
Rack* r = new Rack(rack_tiles,racks);
r->setPlayerName(name);
r->setComputerization(cpu);
racks->addWidget(r, nplayers);
refillRack(nplayers);
namelist.append(name);
++nplayers;
}
void WordGame::nextPlayer()
{
if ( !refillRack(player) ) {
endGame();
} else {
player = (player+1)%nplayers;
scoreinfo->setBoldOne(player);
readyRack(player);
}
}
bool WordGame::mayEndGame()
{
int out=-1;
int i;
for (i=0; i<nplayers; i++)
if ( !rack(i)->count() )
out = i;
if ( out<0 ) {
if ( QMessageBox::warning(this,tr("End game"),
tr("Do you want to end the game early?"),
tr("Yes"), tr("No") )!=0 )
{
return FALSE;
}
}
return TRUE;
}
void WordGame::endGame()
{
if ( gameover ) {
close();
return;
}
if ( !mayEndGame() )
return;
int out=-1;
int totalleft=0;
int i;
for (i=0; i<nplayers; i++) {
Rack* r = rack(i);
int c = r->count();
if ( c ) {
int lose=0;
for ( int j=0; j<c; j++ )
lose += r->tileRef(j)->value();
totalleft += lose;
scoreinfo->addScore(i,-lose);
} else {
out = i;
}
}
int highest=0;
int winner=0;
for (i=0; i<nplayers; i++) {
int s = scoreinfo->playerScore(i);
if ( s > highest ) {
highest = s;
winner = i;
}
}
if ( out >= 0 )
scoreinfo->addScore(out,totalleft);
scoreinfo->setBoldOne(winner);
gameover = TRUE;
done->setEnabled(TRUE);
reset->setEnabled(FALSE);
}
void WordGame::endTurn()
{
if ( gameover ) {
openGameSelector(namelist);
} else {
if ( board->checkTurn() ) {
if ( board->turnScore() >= 0 ) {
scoreinfo->addScore(player,board->turnScore());
board->finalizeTurn();
} else {
QApplication::beep();
}
nextPlayer();
}
}
}
void WordGame::resetTurn()
{
board->resetRack();
}
void WordGame::passTurn()
{
// ######## trade?
nextPlayer();
}
bool WordGame::refillRack(int i)
{
Rack* r = rack(i);
while ( !bag->isEmpty() && !r->isFull() ) {
r->addTile(bag->takeRandom());
}
return r->count() != 0;
}
void WordGame::readyRack(int i)
{
Rack* r = rack(i);
racks->raiseWidget(i);
board->setCurrentRack(r);
done->setEnabled( !r->computerized() );
reset->setEnabled( !r->computerized() );
if ( r->computerized() ) {
cpu = new ComputerPlayer(board, r);
aiheart->start(0);
}
}
Rack* WordGame::rack(int i) const
{
return (Rack*)racks->widget(i);
}
void WordGame::think()
{
if ( !cpu->step() ) {
delete cpu;
cpu = 0;
aiheart->stop();
if ( board->turnScore() < 0 )
passTurn();
else
endTurn();
}
}
ComputerPlayer::ComputerPlayer(Board* b, Rack* r) :
board(b), rack(r), best(new const Tile*[rack_tiles]),
best_blankvalues(new Tile[rack_tiles])
{
best_score = -1;
across=FALSE;
dict=0;
}
ComputerPlayer::~ComputerPlayer()
{
delete [] best;
delete [] best_blankvalues;
}
bool ComputerPlayer::step()
{
const QDawg::Node* root = dict ? Global::dawg("WordGame").root()
: Global::fixedDawg().root();
QPoint d = across ? QPoint(1,0) : QPoint(0,1);
const Tile* tiles[99]; // ### max board size
uchar nletter[4095]; // QDawg only handles 0..4095
- memset(nletter,0,4096);
+ memset(nletter,0,4095);
for (int i=0; i<rack->count(); i++) {
const Tile* r = rack->tileRef(i);
if ( r->isBlank() )
nletter[0]++;
else
nletter[r->text()[0].unicode()]++;
}
Tile blankvalues[99]; // ### max blanks
findBest(current, d, root, 0, nletter, tiles, 0, blankvalues, 0);
if ( ++current.rx() == board->xTiles() ) {
current.rx() = 0;
if ( ++current.ry() == board->yTiles() ) {
if ( across ) {
if ( dict == 1 ) {
if ( best_score >= 0 ) {
rack->arrangeTiles(best,best_n);
rack->setBlanks(best_blankvalues);
board->scoreTurn(best_start, best_n, best_dir);
board->showTurn();
}
return FALSE;
}
dict++;
across = FALSE;
current = QPoint(0,0);
} else {
across = TRUE;
current = QPoint(0,0);
}
}
}
return TRUE;
}
void ComputerPlayer::findBest(QPoint at, const QPoint& d, const QDawg::Node* node, ulong used, uchar* nletter, const Tile** tiles, int n, Tile* blankvalues, int blused)
{
if ( !node )
return;
QChar l = node->letter();
const Tile* cur = board->tile(at);
if ( cur ) {
if ( cur->text()[0] == l ) {
bool nextok = board->contains(at+d);
if ( node->isWord() && n && (!nextok || !board->tile(at+d)) )
noteChoice(tiles,n,d,blankvalues,blused);
if ( nextok )
findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused);
// #### text()[1]...
}
} else {
if ( nletter[l.unicode()] || nletter[0] ) {
int rc = rack->count();
ulong msk = 1;
for ( int x=0; x<rc; x++ ) {
if ( !(used&msk) ) {
const Tile* t = rack->tileRef(x);
if ( t->isBlank() || t->text() == l ) { // #### multi-char value()s
bool nextok = board->contains(at+d);
tiles[n++] = t;
if ( t->isBlank() )
blankvalues[blused++] = Tile(l,0);
if ( node->isWord() && (!nextok || !board->tile(at+d)) )
noteChoice(tiles,n,d,blankvalues,blused);
used |= msk; // mark
nletter[t->text()[0].unicode()]--;
if ( nextok )
findBest(at+d, d, node->jump(), used, nletter, tiles, n, blankvalues, blused);
n--;
nletter[t->text()[0].unicode()]++;
if ( t->isBlank() ) {
// keep looking
blused--;
used &= ~msk; // unmark
} else {
break;
}
}
}
msk <<= 1;
}
}
// #### text()[1]...
}
findBest(at, d, node->next(), used, nletter, tiles, n, blankvalues, blused);
}
void ComputerPlayer::noteChoice(const Tile** tiles, int n, const QPoint& d, const Tile* blankvalues, int blused)
{
int s = board->score(current, tiles, n, blankvalues, d, TRUE, 0);
/*
if (s>0 || current==QPoint(5,1)){
QString st;
for ( int i=0; i<n; i++ )
st += tiles[i]->text();
odebug << "" << current.x() << "," << current.y() << ": " << st.latin1() << " (" << n << ") for " << s << "" << oendl;
}
*/
if ( s > best_score ) {
int i;
for ( i=0; i<n; i++ )
best[i] = tiles[i];
for ( i=0; i<blused; i++ )
best_blankvalues[i] = blankvalues[i];
best_n = n;
best_blused = blused;
best_score = s;
best_dir = d;
best_start = current;
}
}
int TileItem::smallWidth()
{
return tile_smallw;
}
int TileItem::smallHeight()
{
return tile_smallh;
}
int TileItem::bigWidth()
{
return tile_bigw;
}
int TileItem::bigHeight()
{
return tile_bigh;
}
void TileItem::setState( State state )
{
hide();
s = state;
show(); // ### use update() in Qt 3.0
}
void TileItem::setTile(const Tile& tile)
{
hide();
t = tile;
show(); // ### use update() in Qt 3.0
}
void TileItem::setBig(bool b)
{
big = b;
}
void TileItem::drawShape(QPainter& p)
{
static QFont *value_font=0;
static QFont *big_font=0;
static QFont *small_font=0;
if ( !value_font ) {
value_font = new QFont("helvetica",8);
if ( TileItem::bigWidth() < 20 ) {
big_font = new QFont("helvetica",12);
small_font = new QFont("helvetica",8);
} else {
big_font = new QFont("smoothtimes",17);
small_font = new QFont("smoothtimes",10);
}
}
QRect area(x(),y(),width(),height());
p.setBrush(s == Floating ? yellow/*lightGray*/ : white);
p.drawRect(area);
if ( big ) {
p.setFont(*value_font);
QString n = QString::number(t.value());
int w = p.fontMetrics().width('1');
int h = p.fontMetrics().height();
w *= n.length();
QRect valuearea(x()+width()-w-1,y()+height()-h,w,h);
p.drawText(valuearea,AlignCenter,n);
p.setFont(*big_font);
area = QRect(x(),y()+tile_btweak,width()-4,height()-1);
} else {
p.setFont(*small_font);
area = QRect(x()+1+tile_stweak,y()+1,width(),height()-3);
}
if ( t.value() == 0 )
p.setPen(darkGray);
p.drawText(area,AlignCenter,t.text().upper());
}
Board::Board(QPixmap bgshapes, int w, int h, QWidget* parent) :
QCanvasView(new QCanvas(bgshapes,w,h, TileItem::smallWidth(), TileItem::smallHeight()),
parent)
{
setFixedSize(w*TileItem::smallWidth(),h*TileItem::smallHeight());
grid = new TileItem*[w*h];
memset(grid,0,w*h*sizeof(TileItem*));
setFrameStyle(0);
setHScrollBarMode(AlwaysOff);
setVScrollBarMode(AlwaysOff);
current_rack = 0;
shown_n = 0;
}
Board::~Board()
{
delete canvas();
}
QSize Board::sizeHint() const
{
return QSize(canvas()->width(),canvas()->height());
}
void Board::writeConfig(Config& cfg)
{
QStringList t;
int n=canvas()->tilesHorizontally()*canvas()->tilesVertically();
for (int i=0; i<n; i++)
t.append( grid[i] ? grid[i]->tile().key() : QString(".") );
cfg.writeEntry("Board",t,';');
}
void Board::readConfig(Config& cfg)
{
clear();
QStringList t = cfg.readListEntry("Board",';');
int i=0;
int h=canvas()->tilesHorizontally();
for (QStringList::ConstIterator it=t.begin(); it!=t.end(); ++it) {
if ( *it != "." ) {
QPoint p(i%h,i/h);
setTile(p,Tile(*it));
}
i++;
}
canvas()->update();
}
void Board::clear()
{
int n=canvas()->tilesHorizontally()*canvas()->tilesVertically();
for (int i=0; i<n; i++) {
delete grid[i];
grid[i]=0;
}
}
void Board::setCurrentRack(Rack* r)
{
turn_score = -1;
current_rack = r;
}
void Board::resetRack()
{
unshowTurn();
canvas()->update();
}
void Board::contentsMousePressEvent(QMouseEvent* e)
{
dragstart = e->pos();
}
void Board::contentsMouseMoveEvent(QMouseEvent* e)
{
if ( current_rack && !current_rack->computerized() ) {
QPoint d = e->pos() - dragstart;
if ( d.x() <= 0 && d.y() <= 0 ) {
// None
resetRack();
} else {
int n;
QPoint start=boardPos(dragstart);
QPoint end=boardPos(e->pos());
QPoint diff=end-start;
QPoint dir;
if ( d.x() > d.y() ) {
n = diff.x()+1;
dir = QPoint(1,0);
} else {
n = diff.y()+1;
dir = QPoint(0,1);
}
unshowTurn();
// Subtract existing tiles from n
QPoint t = start;
for ( int i=n; i--; ) {
if ( contains(t) && tile(t) )
n--;
t += dir;
}
// Move start back to real start
while (contains(start-dir) && tile(start-dir))
start -= dir;
scoreTurn(start, n, dir);
showTurn();
}
}
}
void Board::finalizeTurn()
{
int i=0;
QPoint at = shown_at;
while ( i<shown_n && contains(at) ) {
if ( item(at) && item(at)->state() == TileItem::Floating ) {
current_rack->remove(item(at)->tile());
setTileState(at,TileItem::Firm);
i++;
}
at += shown_step;
}
canvas()->update();
}
void Board::unshowTurn()
{
int i=0;
QPoint at = shown_at;
while ( i<shown_n && i<current_rack->count() && contains(at) ) {
if ( item(at) && item(at)->state() == TileItem::Floating ) {
unsetTile(at);
i++;
}
at += shown_step;
}
}
void Board::showTurn()
{
unshowTurn();
QPoint at = shown_at;
int i=0;
while ( i<shown_n && i<current_rack->count() && contains(at) ) {
if ( !tile(at) ) {
Tile t = current_rack->tile(i);
setTile(at,t);
setTileState(at,TileItem::Floating);
i++;
}
at += shown_step;
}
canvas()->update();
}
int Board::bonussedValue(const QPoint& at, int base, int& all_mult) const
{
int rule = rule_shape[idx(at)]-'0';
int effect = rule_effect[rule];
int mult = effect&Multiplier;
if ( effect & MultiplyAll ) {
all_mult *= mult;
return base;
} else {
return base * mult;
}
}
bool Board::isStart(const QPoint& at) const
{
int rule = rule_shape[idx(at)]-'0';
int effect = rule_effect[rule];
return effect&Start;
}
bool Board::checkTurn()
{
if ( current_rack->computerized() )
return TRUE; // computer doesn't cheat, and has already set blanks.
QPoint at = shown_at;
int n = shown_n;
QPoint d = shown_step;
const Tile* tiles[99];
Tile blankvalues[99];
if ( n > current_rack->count() )
n = current_rack->count();
QDialog check(this,0,TRUE);
(new QVBoxLayout(&check))->setAutoAdd(TRUE);
QHBox mw(&check);
new QLabel(tr("Blanks: "),&mw);
int bl=0;
QLineEdit* le[99];
for (int i=0; i<n; i++) {
tiles[i] = current_rack->tileRef(i);
if ( tiles[i]->isBlank() ) {
QLineEdit *l = new QLineEdit(&mw);
le[bl++] = l;
l->setMaxLength(1);
l->setFixedSize(l->minimumSizeHint());
}
}
QHBox btns(&check);
connect(new QPushButton(tr("OK"),&btns), SIGNAL(clicked()), &check, SLOT(accept()));
connect(new QPushButton(tr("Cancel"),&btns), SIGNAL(clicked()), &check, SLOT(reject()));
if ( bl ) {
retry:
if ( !check.exec() ) {
unshowTurn();
canvas()->update();
return FALSE;
}
for (int b=0; b<bl; b++) {
QString v = le[b]->text();
blankvalues[b]=Tile(v,0);
if ( v.length() != 1 )
goto retry;
}
}
QStringList words;
unshowTurn();
turn_score = score(at,tiles,n,blankvalues,d,FALSE,&words);
showTurn();
QStringList to_add;
for (QStringList::Iterator it=words.begin(); it!=words.end(); ++it) {
if ( !Global::fixedDawg().contains(*it)
&& !Global::dawg("WordGame").contains(*it) ) {
switch (QMessageBox::warning(this, tr("Unknown word"),
tr("<p>The word \"%1\" is not in the dictionary.").arg(*it),
tr("Add"), tr("Ignore"), tr("Cancel")))
{
case 0:
// ####### add to wordgame dictionary
to_add.append(*it);
break;
case 1:
break;
case 2:
unshowTurn();
canvas()->update();
return FALSE;
}
}
}
if ( to_add.count() )
Global::addWords("WordGame",to_add);
return TRUE;
}
void Board::scoreTurn(const QPoint& at, int n, const QPoint& d)
{
unshowTurn();
shown_at = at;
shown_n = n;
shown_step = d;
const Tile* tiles[99];
if ( n > current_rack->count() )
n = current_rack->count();
for (int i=0; i<n; i++)
tiles[i] = current_rack->tileRef(i);
turn_score = score(at,tiles,n,0,d,FALSE,0);
emit temporaryScore(turn_score);
}
int Board::score(QPoint at, const Tile** tiles, int n, const Tile* blankvalue, const QPoint& d, bool checkdict, QStringList* words) const
{
int total=0;
int totalsidetotal=0;
// words gets filled with words made
// mainword==0 ->
// Checks side words, but not main word
// -1 means words not in dict, or illegally positioned (eg. not connected)
// text is assumed to fit on board.
if ( words ) *words=QStringList();
QPoint otherd(d.y(), d.x());
int all_mult = 1;
int bl=0;
bool connected = FALSE;
QString mainword="";
if ( contains(at-d) && tile(at-d) ) {
return -1; // preceeding tiles
}
const Tile* t;
for (int i=0; contains(at) && ((t=tile(at)) || i<n); ) {
if ( t ) {
if ( checkdict || words ) mainword += t->text();
total += t->value();
connected = TRUE;
} else {
QString sideword;
QString tt;
if ( tiles[i]->isBlank() ) {
if ( blankvalue )
tt = blankvalue[bl++].text();
} else {
tt = tiles[i]->text();
}
sideword=tt;
if ( checkdict || words ) mainword += tt;