-rw-r--r-- | noncore/games/solitaire/canvascardgame.cpp | 4 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardwindow.cpp | 28 | ||||
-rw-r--r-- | noncore/games/solitaire/canvascardwindow.h | 1 | ||||
-rw-r--r-- | noncore/games/solitaire/cardgamelayout.cpp | 2 | ||||
-rw-r--r-- | noncore/games/solitaire/cardpile.cpp | 3 | ||||
-rw-r--r-- | noncore/games/solitaire/cardpile.h | 14 | ||||
-rwxr-xr-x | noncore/games/solitaire/solitaire.pro | 35 | ||||
-rw-r--r-- | noncore/games/solitaire/teeclubcardgame.cpp | 194 | ||||
-rw-r--r-- | noncore/games/solitaire/teeclubcardgame.h | 217 |
9 files changed, 476 insertions, 22 deletions
diff --git a/noncore/games/solitaire/canvascardgame.cpp b/noncore/games/solitaire/canvascardgame.cpp index 357e798..4404b04 100644 --- a/noncore/games/solitaire/canvascardgame.cpp +++ b/noncore/games/solitaire/canvascardgame.cpp | |||
@@ -1,387 +1,387 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | 20 | ||
21 | #include "cardgame.h" | 21 | #include "cardgame.h" |
22 | #include "canvasshapes.h" | 22 | #include "canvasshapes.h" |
23 | #include "canvascard.h" | 23 | #include "canvascard.h" |
24 | #include "canvascardgame.h" | 24 | #include "canvascardgame.h" |
25 | 25 | ||
26 | #include <qpe/resource.h> | 26 | #include <qpe/resource.h> |
27 | #include <qpe/config.h> | 27 | #include <qpe/config.h> |
28 | 28 | ||
29 | #include <qmainwindow.h> | 29 | #include <qmainwindow.h> |
30 | #include <qpe/qpemenubar.h> | 30 | #include <qpe/qpemenubar.h> |
31 | #include <qpainter.h> | 31 | #include <qpainter.h> |
32 | #include <qgfx_qws.h> | 32 | #include <qgfx_qws.h> |
33 | 33 | ||
34 | #include <stdlib.h> | 34 | #include <stdlib.h> |
35 | #include <limits.h> | 35 | #include <limits.h> |
36 | #include <time.h> | 36 | #include <time.h> |
37 | #include <math.h> | 37 | #include <math.h> |
38 | 38 | ||
39 | 39 | ||
40 | extern int highestZ; | 40 | extern int highestZ; |
41 | 41 | ||
42 | 42 | ||
43 | class CanvasCardPile : public QCanvasRectangle | 43 | class CanvasCardPile : public QCanvasRectangle |
44 | { | 44 | { |
45 | public: | 45 | public: |
46 | CanvasCardPile( CanvasCardGame *ccg, QCanvas *canvas ) : QCanvasRectangle( canvas ), parent( ccg ) { | 46 | CanvasCardPile( CanvasCardGame *ccg, QCanvas *canvas ) : QCanvasRectangle( canvas ), parent( ccg ) { |
47 | pile = new QPixmap( 0, 0 ); | 47 | pile = new QPixmap( 0, 0 ); |
48 | pileHeight = 0; | 48 | pileHeight = 0; |
49 | firstCard = NULL; | 49 | firstCard = NULL; |
50 | } | 50 | } |
51 | 51 | ||
52 | void addCard( CanvasCard *card ); | 52 | void addCard( CanvasCard *card ); |
53 | void advance(int stage); | 53 | void advance(int stage); |
54 | void animatedMove() { animatedMove(savedX, savedY); } | 54 | void animatedMove() { animatedMove(savedX, savedY); } |
55 | void savePos(void) { savedX = (int)x(); savedY = (int)y(); } | 55 | void savePos(void) { savedX = (int)x(); savedY = (int)y(); } |
56 | void animatedMove(int x2, int y2, int steps = 7 ); | 56 | void animatedMove(int x2, int y2, int steps = 7 ); |
57 | 57 | ||
58 | protected: | 58 | protected: |
59 | virtual void draw( QPainter& p ); | 59 | virtual void draw( QPainter& p ); |
60 | 60 | ||
61 | private: | 61 | private: |
62 | CanvasCardGame *parent; | 62 | CanvasCardGame *parent; |
63 | QPixmap *pile; | 63 | QPixmap *pile; |
64 | QImage tempImage32; | 64 | QImage tempImage32; |
65 | CanvasCard *firstCard; | 65 | CanvasCard *firstCard; |
66 | int pileHeight; | 66 | int pileHeight; |
67 | int destX, destY; | 67 | int destX, destY; |
68 | int savedX, savedY; | 68 | int savedX, savedY; |
69 | int animSteps; | 69 | int animSteps; |
70 | }; | 70 | }; |
71 | 71 | ||
72 | 72 | ||
73 | void CanvasCardPile::addCard( CanvasCard *card ) | 73 | void CanvasCardPile::addCard( CanvasCard *card ) |
74 | { | 74 | { |
75 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; | 75 | int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13; |
76 | int cardHeight = ( qt_screen->deviceWidth() < 200 ) ? 27 : 36; | 76 | int cardHeight = ( qt_screen->deviceWidth() < 200 ) ? 27 : 36; |
77 | int cardWidth = ( qt_screen->deviceWidth() < 200 ) ? 20 : 23; | 77 | int cardWidth = ( qt_screen->deviceWidth() < 200 ) ? 20 : 23; |
78 | 78 | ||
79 | if ( !firstCard ) | 79 | if ( !firstCard ) |
80 | firstCard = card; | 80 | firstCard = card; |
81 | 81 | ||
82 | int height = cardHeight + pileHeight * offsetDown; | 82 | int height = cardHeight + pileHeight * offsetDown; |
83 | setSize( cardWidth, height ); | 83 | setSize( cardWidth, height ); |
84 | pile->resize( cardWidth, height ); | 84 | pile->resize( cardWidth, height ); |
85 | QPainter p( pile ); | 85 | QPainter p( pile ); |
86 | p.translate( -card->x(), -card->y() + pileHeight * offsetDown ); | 86 | p.translate( -card->x(), -card->y() + pileHeight * offsetDown ); |
87 | card->draw( p ); | 87 | card->draw( p ); |
88 | pileHeight++; | 88 | pileHeight++; |
89 | 89 | ||
90 | QImage tempImage; | 90 | QImage tempImage; |
91 | tempImage = *pile; | 91 | tempImage = *pile; |
92 | tempImage32 = tempImage.convertDepth( 32 ); | 92 | tempImage32 = tempImage.convertDepth( 32 ); |
93 | tempImage32.setAlphaBuffer( TRUE ); | 93 | tempImage32.setAlphaBuffer( TRUE ); |
94 | for ( int i = 0; i < tempImage32.width(); i++ ) | 94 | for ( int i = 0; i < tempImage32.width(); i++ ) |
95 | for ( int j = 0; j < tempImage32.height(); j++ ) { | 95 | for ( int j = 0; j < tempImage32.height(); j++ ) { |
96 | QRgb col = tempImage32.pixel( i, j ); | 96 | QRgb col = tempImage32.pixel( i, j ); |
97 | int a = 255-j*220/tempImage32.height(); | 97 | int a = 255-j*220/tempImage32.height(); |
98 | QRgb alpha = qRgba( qRed( col ), qGreen( col ), qBlue( col ), a ); | 98 | QRgb alpha = qRgba( qRed( col ), qGreen( col ), qBlue( col ), a ); |
99 | tempImage32.setPixel( i, j, alpha ); | 99 | tempImage32.setPixel( i, j, alpha ); |
100 | } | 100 | } |
101 | 101 | ||
102 | QRgb alpha = qRgba( 0, 0, 0, 0 ); | 102 | QRgb alpha = qRgba( 0, 0, 0, 0 ); |
103 | tempImage32.setPixel( 1, 0, alpha ); | 103 | tempImage32.setPixel( 1, 0, alpha ); |
104 | tempImage32.setPixel( 0, 0, alpha ); | 104 | tempImage32.setPixel( 0, 0, alpha ); |
105 | tempImage32.setPixel( 0, 1, alpha ); | 105 | tempImage32.setPixel( 0, 1, alpha ); |
106 | 106 | ||
107 | tempImage32.setPixel( cardWidth - 2, 0, alpha ); | 107 | tempImage32.setPixel( cardWidth - 2, 0, alpha ); |
108 | tempImage32.setPixel( cardWidth - 1, 0, alpha ); | 108 | tempImage32.setPixel( cardWidth - 1, 0, alpha ); |
109 | tempImage32.setPixel( cardWidth - 1, 1, alpha ); | 109 | tempImage32.setPixel( cardWidth - 1, 1, alpha ); |
110 | height--; | 110 | height--; |
111 | tempImage32.setPixel( 1, height, alpha ); | 111 | tempImage32.setPixel( 1, height, alpha ); |
112 | tempImage32.setPixel( 0, height - 1, alpha ); | 112 | tempImage32.setPixel( 0, height - 1, alpha ); |
113 | tempImage32.setPixel( 0, height, alpha ); | 113 | tempImage32.setPixel( 0, height, alpha ); |
114 | 114 | ||
115 | tempImage32.setPixel( cardWidth - 2, height, alpha ); | 115 | tempImage32.setPixel( cardWidth - 2, height, alpha ); |
116 | tempImage32.setPixel( cardWidth - 1, height, alpha ); | 116 | tempImage32.setPixel( cardWidth - 1, height, alpha ); |
117 | tempImage32.setPixel( cardWidth - 1, height - 1, alpha ); | 117 | tempImage32.setPixel( cardWidth - 1, height - 1, alpha ); |
118 | } | 118 | } |
119 | 119 | ||
120 | 120 | ||
121 | void CanvasCardPile::advance(int stage) | 121 | void CanvasCardPile::advance(int stage) |
122 | { | 122 | { |
123 | if ( stage==1 ) { | 123 | if ( stage==1 ) { |
124 | if ( animSteps-- <= 0 ) { | 124 | if ( animSteps-- <= 0 ) { |
125 | CanvasCard *item = firstCard; | 125 | CanvasCard *item = firstCard; |
126 | while (item) { | 126 | while (item) { |
127 | item->show(); | 127 | item->show(); |
128 | item = (CanvasCard *)item->getCardPile()->cardInfront(item); | 128 | item = (CanvasCard *)item->getCardPile()->cardInfront(item); |
129 | } | 129 | } |
130 | setVelocity(0,0); | 130 | setVelocity(0,0); |
131 | setAnimated(FALSE); | 131 | setAnimated(FALSE); |
132 | parent->cancelMoving(); | 132 | parent->cancelMoving(); |
133 | hide(); | 133 | hide(); |
134 | move(destX,destY); // exact | 134 | move(destX,destY); // exact |
135 | } | 135 | } |
136 | } | 136 | } |
137 | QCanvasRectangle::advance(stage); | 137 | QCanvasRectangle::advance(stage); |
138 | } | 138 | } |
139 | 139 | ||
140 | 140 | ||
141 | void CanvasCardPile::animatedMove(int x2, int y2, int steps ) | 141 | void CanvasCardPile::animatedMove(int x2, int y2, int steps ) |
142 | { | 142 | { |
143 | destX = x2; | 143 | destX = x2; |
144 | destY = y2; | 144 | destY = y2; |
145 | 145 | ||
146 | double x1 = x(), y1 = y(), dx = x2 - x1, dy = y2 - y1; | 146 | double x1 = x(), y1 = y(), dx = x2 - x1, dy = y2 - y1; |
147 | 147 | ||
148 | // Ensure a good speed | 148 | // Ensure a good speed |
149 | while ( fabs(dx/steps)+fabs(dy/steps) < 5.0 && steps > 4 ) | 149 | while ( fabs(dx/steps)+fabs(dy/steps) < 5.0 && steps > 4 ) |
150 | steps--; | 150 | steps--; |
151 | 151 | ||
152 | setAnimated(TRUE); | 152 | setAnimated(TRUE); |
153 | setVelocity(dx/steps, dy/steps); | 153 | setVelocity(dx/steps, dy/steps); |
154 | 154 | ||
155 | animSteps = steps; | 155 | animSteps = steps; |
156 | } | 156 | } |
157 | 157 | ||
158 | 158 | ||
159 | void CanvasCardPile::draw( QPainter& p ) | 159 | void CanvasCardPile::draw( QPainter& p ) |
160 | { | 160 | { |
161 | int ix = (int)x(), iy = (int)y(); | 161 | int ix = (int)x(), iy = (int)y(); |
162 | p.drawImage( ix, iy, tempImage32 ); | 162 | p.drawImage( ix, iy, tempImage32 ); |
163 | } | 163 | } |
164 | 164 | ||
165 | 165 | ||
166 | CanvasCardGame::~CanvasCardGame() { | 166 | CanvasCardGame::~CanvasCardGame() { |
167 | // the deletion stuff should be fixed now and only deletes | 167 | // the deletion stuff should be fixed now and only deletes |
168 | // items created by this CardGame. I haven't verified there are zero | 168 | // items created by this CardGame. I haven't verified there are zero |
169 | // memory leaks yet | 169 | // memory leaks yet |
170 | if ( alphaCardPile ) | 170 | if ( alphaCardPile ) |
171 | delete alphaCardPile; | 171 | delete alphaCardPile; |
172 | } | 172 | } |
173 | 173 | ||
174 | 174 | ||
175 | void CanvasCardGame::gameWon() { | 175 | void CanvasCardGame::gameWon() { |
176 | 176 | ||
177 | srand(time(NULL)); | 177 | srand(time(NULL)); |
178 | 178 | ||
179 | QCanvasItemList list = canvas()->allItems(); | 179 | QCanvasItemList list = canvas()->allItems(); |
180 | QCanvasItemList::Iterator it = list.begin(); | 180 | QCanvasItemList::Iterator it = list.begin(); |
181 | 181 | ||
182 | for (; it != list.end(); ++it) { | 182 | for (; it != list.end(); ++it) { |
183 | if ( (*it)->rtti() == canvasCardId ) { | 183 | if ( (*it)->rtti() == canvasCardId ) { |
184 | // disperse the cards everywhere | 184 | // disperse the cards everywhere |
185 | int x = 300 - rand() % 1000; | 185 | int x = 300 - rand() % 1000; |
186 | int y = 300 + rand() % 200; | 186 | int y = 300 + rand() % 200; |
187 | ((CanvasCard *)*it)->animatedMove( x, y, 50 ); | 187 | ((CanvasCard *)*it)->animatedMove( x, y, 50 ); |
188 | } | 188 | } |
189 | } | 189 | } |
190 | } | 190 | } |
191 | 191 | ||
192 | 192 | ||
193 | void CanvasCardGame::contentsMousePressEvent(QMouseEvent *e) { | 193 | void CanvasCardGame::contentsMousePressEvent(QMouseEvent *e) { |
194 | 194 | ||
195 | if ( moving ) | 195 | if ( moving ) |
196 | return; | 196 | return; |
197 | 197 | ||
198 | QCanvasItemList l = canvas()->collisions( e->pos() ); | 198 | QCanvasItemList l = canvas()->collisions( e->pos() ); |
199 | 199 | ||
200 | for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { | 200 | for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { |
201 | 201 | ||
202 | if ( (*it)->rtti() == canvasCardId ) { | 202 | if ( (*it)->rtti() == canvasCardId ) { |
203 | 203 | ||
204 | moving = (CanvasCard *)*it; | 204 | moving = (CanvasCard *)*it; |
205 | 205 | ||
206 | if ( moving->animated() ) | 206 | if ( moving->animated() ) |
207 | return; | 207 | return; |
208 | 208 | ||
209 | cardXOff = (int)(e->pos().x() - moving->x()); | 209 | cardXOff = (int)(e->pos().x() - moving->x()); |
210 | cardYOff = (int)(e->pos().y() - moving->y()); | 210 | cardYOff = (int)(e->pos().y() - moving->y()); |
211 | 211 | ||
212 | if ( !mousePressCard( moving, e->pos() ) ) { | 212 | if ( !mousePressCard( moving, e->pos() ) ) { |
213 | CanvasCard *card = moving; | 213 | CanvasCard *card = moving; |
214 | 214 | ||
215 | if ( alphaCardPile ) | 215 | if ( alphaCardPile ) |
216 | delete alphaCardPile; | 216 | delete alphaCardPile; |
217 | 217 | ||
218 | alphaCardPile = new CanvasCardPile( this, canvas() ); | 218 | alphaCardPile = new CanvasCardPile( this, canvas() ); |
219 | alphaCardPile->move( card->x(), card->y() ); | 219 | alphaCardPile->move( card->x(), card->y() ); |
220 | alphaCardPile->savePos(); | 220 | alphaCardPile->savePos(); |
221 | alphaCardPile->show(); | 221 | alphaCardPile->show(); |
222 | 222 | ||
223 | while (card) { | 223 | while (card) { |
224 | alphaCardPile->addCard( card ); | 224 | alphaCardPile->addCard( card ); |
225 | card->hide(); | 225 | card->hide(); |
226 | card = (CanvasCard *)card->getCardPile()->cardInfront(card); | 226 | card = (CanvasCard *)card->getCardPile()->cardInfront(card); |
227 | } | 227 | } |
228 | 228 | ||
229 | alphaCardPile->setZ( INT_MAX ); | 229 | alphaCardPile->setZ( INT_MAX ); |
230 | 230 | ||
231 | moved = TRUE; | 231 | moved = TRUE; |
232 | } else { | 232 | } else { |
233 | if ( alphaCardPile ) | 233 | if ( alphaCardPile ) |
234 | alphaCardPile->hide(); | 234 | alphaCardPile->hide(); |
235 | } | 235 | } |
236 | return; | 236 | return; |
237 | } | 237 | } |
238 | } | 238 | } |
239 | 239 | ||
240 | mousePress( e->pos() ); | 240 | mousePress( e->pos() ); |
241 | } | 241 | } |
242 | 242 | ||
243 | /* | 243 | /* |
244 | // | 244 | // |
245 | // Should have some intelligent way to make double clicking on a | 245 | // Should have some intelligent way to make double clicking on a |
246 | // card send it to the most appropriate pile | 246 | // card send it to the most appropriate pile |
247 | // | 247 | // |
248 | void CanvasCardGame::contentsMouseDoubleClickEvent(QMouseEvent *e) { | 248 | void CanvasCardGame::contentsMouseDoubleClickEvent(QMouseEvent *e) { |
249 | QCanvasItemList l = canvas()->collisions( e->pos() ); | 249 | QCanvasItemList l = canvas()->collisions( e->pos() ); |
250 | for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { | 250 | for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { |
251 | if ( (*it)->rtti() == canvasCardId ) { | 251 | if ( (*it)->rtti() == canvasCardId ) { |
252 | CanvasCard *card = (CanvasCard *)*it; | 252 | CanvasCard *card = (CanvasCard *)*it; |
253 | 253 | ||
254 | if ( card->animated() ) | 254 | if ( card->animated() ) |
255 | return; | 255 | return; |
256 | 256 | ||
257 | if ( card->getCardPile()->isAllowedToBeMoved(card) ) { | 257 | if ( card->getCardPile()->isAllowedToBeMoved(card) ) { |
258 | if (card->getCardPile()->cardInfront(card) == NULL) { | 258 | if (card->getCardPile()->cardInfront(card) == NULL) { |
259 | CardPile *pile = first(); | 259 | CardPile *pile = first(); |
260 | if (pile && pile->isAllowedOnTop(card)) { | 260 | if (pile && pile->isAllowedOnTop(card)) { |
261 | // move card to this pile | 261 | // move card to this pile |
262 | return; | 262 | return; |
263 | } | 263 | } |
264 | } | 264 | } |
265 | } | 265 | } |
266 | } | 266 | } |
267 | } | 267 | } |
268 | } | 268 | } |
269 | */ | 269 | */ |
270 | 270 | ||
271 | void CanvasCardGame::contentsMouseMoveEvent(QMouseEvent *e) { | 271 | void CanvasCardGame::contentsMouseMoveEvent(QMouseEvent *e) { |
272 | 272 | ||
273 | QPoint p = e->pos(); | 273 | QPoint p = e->pos(); |
274 | 274 | ||
275 | if ( moving ) { | 275 | if ( moving ) { |
276 | 276 | ||
277 | moved = TRUE; | 277 | moved = TRUE; |
278 | 278 | ||
279 | if (moving->isFacing() != TRUE) | 279 | if (moving->isFacing() != TRUE) |
280 | return; | 280 | return; |
281 | 281 | ||
282 | int tx = (int)p.x() - cardXOff; | 282 | int tx = (int)p.x() - cardXOff; |
283 | int ty = (int)p.y() - cardYOff; | 283 | int ty = (int)p.y() - cardYOff; |
284 | 284 | ||
285 | if (snapOn == TRUE) { | 285 | if (snapOn == TRUE) { |
286 | CardPile *pile = closestPile( tx, ty, 50 ); | 286 | CardPile *pile = closestPile( tx, ty, 50 ); |
287 | if ( pile && pile->isAllowedOnTop( moving ) ) { | 287 | if ( pile && pile->isAllowedOnTop( moving ) ) { |
288 | QPoint p = pile->getHypertheticalNextCardPos(); | 288 | QPoint p = pile->getHypertheticalNextCardPos(); |
289 | if ( alphaCardPile ) | 289 | if ( alphaCardPile ) |
290 | alphaCardPile->move( p.x(), p.y() ); | 290 | alphaCardPile->move( p.x(), p.y() ); |
291 | return; | 291 | return; |
292 | } | 292 | } |
293 | } | 293 | } |
294 | 294 | ||
295 | if ( alphaCardPile ) | 295 | if ( alphaCardPile ) |
296 | alphaCardPile->move( tx, ty ); | 296 | alphaCardPile->move( tx, ty ); |
297 | } | 297 | } |
298 | 298 | ||
299 | } | 299 | } |
300 | 300 | ||
301 | 301 | ||
302 | void CanvasCardGame::contentsMouseReleaseEvent(QMouseEvent *e) | 302 | void CanvasCardGame::contentsMouseReleaseEvent(QMouseEvent *e) |
303 | { | 303 | { |
304 | QPoint p = e->pos(); | 304 | QPoint p = e->pos(); |
305 | 305 | ||
306 | Q_UNUSED(p); | 306 | Q_UNUSED(p); |
307 | 307 | ||
308 | if ( moving ) { | 308 | if ( moving ) { |
309 | 309 | ||
310 | CanvasCard *item = moving; | 310 | CanvasCard *item = moving; |
311 | 311 | ||
312 | if ( item->animated() ) | 312 | if ( item->animated() ) |
313 | return; | 313 | return; |
314 | 314 | ||
315 | if ( alphaCardPile ) | 315 | if ( alphaCardPile ) |
316 | if ( moved ) { | 316 | if ( moved ) { |
317 | 317 | ||
318 | CardPile *pile = closestPile((int)alphaCardPile->x(), (int)alphaCardPile->y(), 30); | 318 | CardPile *pile = closestPile((int)alphaCardPile->x(), (int)alphaCardPile->y(), 30); |
319 | 319 | ||
320 | if (pile && pile->isAllowedOnTop(item)) { | 320 | if (pile && pile->isAllowedOnTop(item)) { |
321 | CardPile *oldPile = item->getCardPile(); | 321 | CardPile *oldPile = item->getCardPile(); |
322 | Card *c = NULL; | 322 | Card *c = NULL; |
323 | if ( oldPile != pile) { | 323 | if ( oldPile != pile) { |
324 | while ( item ) { | 324 | while ( item ) { |
325 | item->show(); | 325 | item->show(); |
326 | if ( oldPile ) { | 326 | if ( oldPile ) { |
327 | c = oldPile->cardInfront(item); | 327 | c = oldPile->cardInfront(item); |
328 | oldPile->removeCard(item); | 328 | oldPile->removeCard(item); |
329 | } | 329 | } |
330 | pile->addCardToTop(item); | 330 | pile->addCardToTop(item); |
331 | item->setCardPile(pile); | 331 | item->setCardPile(pile); |
332 | //item->move( pile->getCardPos(item) ); | 332 | //item->move( pile->getCardPos(item) ); |
333 | QPoint p = pile->getCardPos(item); | 333 | QPoint p = pile->getCardPos(item); |
334 | item->setPos( p.x(), p.y(), highestZ ); | 334 | item->setPos( p.x(), p.y(), highestZ ); |
335 | highestZ++; | 335 | highestZ++; |
336 | 336 | ||
337 | if (item->getValue() == king && haveWeWon()) { | 337 | if (item->getValue() == king && haveWeWon()) { |
338 | alphaCardPile->hide(); | 338 | alphaCardPile->hide(); |
339 | gameWon(); | 339 | gameWon(); |
340 | moving = NULL; | 340 | moving = NULL; |
341 | return; | 341 | return; |
342 | } | 342 | } |
343 | 343 | ||
344 | if (oldPile) { | 344 | if (oldPile) { |
345 | item = (CanvasCard *)c; | 345 | item = (CanvasCard *)c; |
346 | } else { | 346 | } else { |
347 | item = NULL; | 347 | item = NULL; |
348 | } | 348 | } |
349 | } | 349 | } |
350 | alphaCardPile->hide(); | 350 | alphaCardPile->hide(); |
351 | moving = NULL; | 351 | moving = NULL; |
352 | return; | 352 | return; |
353 | } | 353 | } |
354 | } | 354 | } |
355 | 355 | ||
356 | alphaCardPile->animatedMove(); | 356 | alphaCardPile->animatedMove(); |
357 | } | 357 | } |
358 | } | 358 | } |
359 | 359 | ||
360 | moved = FALSE; | 360 | moved = FALSE; |
361 | } | 361 | } |
362 | 362 | ||
363 | 363 | ||
364 | void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& highestZ ) | 364 | void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& highestZ ) |
365 | { | 365 | { |
366 | cfg.setGroup( name ); | 366 | cfg.setGroup( name ); |
367 | int numberOfCards = cfg.readNumEntry("NumberOfCards", 0); | 367 | int numberOfCards = cfg.readNumEntry("NumberOfCards", 0); |
368 | Card *card = NULL; | 368 | Card *card = NULL; |
369 | 369 | ||
370 | for ( int i = 0; i < numberOfCards; i++ ) { | 370 | for ( int i = 0; i < numberOfCards; i++ ) { |
371 | QString cardStr; | 371 | QString cardStr; |
372 | cardStr.sprintf( "%i", i ); | 372 | cardStr.sprintf( "%i", i ); |
373 | int val = cfg.readNumEntry( "Card" + cardStr ); | 373 | int val = cfg.readNumEntry( "Card" + cardStr ); |
374 | bool facing = cfg.readBoolEntry( "CardFacing" + cardStr ); | 374 | bool facing = cfg.readBoolEntry( "CardFacing" + cardStr ); |
375 | 375 | ||
376 | card = cards[ val ]; | 376 | card = cards[ val ]; |
377 | card->setFace(facing); | 377 | card->setFace(facing); |
378 | pile->addCardToTop(card); | 378 | card->setCardPile(pile); // cam: setCardPile muss vor addCardToTop passieren |
379 | card->setCardPile(pile); | 379 | pile->addCardToTop(card); // weil sonst absturz wg cardAddedToTop |
380 | QPoint p = pile->getCardPos( card ); | 380 | QPoint p = pile->getCardPos( card ); |
381 | card->setPos( p.x(), p.y(), highestZ ); | 381 | card->setPos( p.x(), p.y(), highestZ ); |
382 | card->showCard(); | 382 | card->showCard(); |
383 | highestZ++; | 383 | highestZ++; |
384 | } | 384 | } |
385 | } | 385 | } |
386 | 386 | ||
387 | 387 | ||
diff --git a/noncore/games/solitaire/canvascardwindow.cpp b/noncore/games/solitaire/canvascardwindow.cpp index e1c021e..450b4db 100644 --- a/noncore/games/solitaire/canvascardwindow.cpp +++ b/noncore/games/solitaire/canvascardwindow.cpp | |||
@@ -1,280 +1,304 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | 20 | ||
21 | #include "canvascardwindow.h" | 21 | #include "canvascardwindow.h" |
22 | #include "patiencecardgame.h" | 22 | #include "patiencecardgame.h" |
23 | #include "freecellcardgame.h" | 23 | #include "freecellcardgame.h" |
24 | #include "chicanecardgame.h" | 24 | #include "chicanecardgame.h" |
25 | #include "harpcardgame.h" | 25 | #include "harpcardgame.h" |
26 | #include "teeclubcardgame.h" | ||
26 | 27 | ||
27 | #include <qpe/resource.h> | 28 | #include <qpe/resource.h> |
28 | 29 | ||
29 | #include <qmainwindow.h> | 30 | #include <qmainwindow.h> |
30 | #include <qpopupmenu.h> | 31 | #include <qpopupmenu.h> |
31 | #include <qstyle.h> | 32 | #include <qstyle.h> |
32 | 33 | ||
33 | 34 | ||
34 | CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) : | 35 | CanvasCardWindow::CanvasCardWindow(QWidget* parent, const char* name, WFlags f) : |
35 | QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0), | 36 | QMainWindow(parent, name, f), canvas(230, 260), snapOn(TRUE), cardBack(4), gameType(0), |
36 | cardGame(NULL) | 37 | cardGame(NULL) |
37 | { | 38 | { |
38 | setIcon( Resource::loadPixmap( "cards" ) ); | 39 | setIcon( Resource::loadPixmap( "cards" ) ); |
39 | 40 | ||
40 | // Create Playing Area for Games | 41 | // Create Playing Area for Games |
41 | if ( QPixmap::defaultDepth() < 12 ) { | 42 | if ( QPixmap::defaultDepth() < 12 ) { |
42 | // canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B)); | 43 | // canvas.setBackgroundColor(QColor(0x51, 0x74, 0x6B)); |
43 | //canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50)); | 44 | //canvas.setBackgroundColor(QColor(0x20, 0xb0, 0x50)); |
44 | canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D)); | 45 | canvas.setBackgroundColor(QColor(0x08, 0x98, 0x2D)); |
45 | } else { | 46 | } else { |
46 | QPixmap bg; | 47 | QPixmap bg; |
47 | bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither ); | 48 | bg.convertFromImage( Resource::loadImage( "table_pattern" ), ThresholdDither ); |
48 | canvas.setBackgroundPixmap(bg); | 49 | canvas.setBackgroundPixmap(bg); |
49 | } | 50 | } |
50 | 51 | ||
51 | #if defined( QT_QWS_CASSIOPEIA ) | 52 | #if defined( QT_QWS_CASSIOPEIA ) |
52 | canvas.setAdvancePeriod(70); | 53 | canvas.setAdvancePeriod(70); |
53 | #else | 54 | #else |
54 | canvas.setAdvancePeriod(30); | 55 | canvas.setAdvancePeriod(30); |
55 | #endif | 56 | #endif |
56 | 57 | ||
57 | 58 | ||
58 | #ifdef _PATIENCE_USE_ACCELS_ | 59 | #ifdef _PATIENCE_USE_ACCELS_ |
59 | QPEMenuBar* menu = menuBar(); | 60 | QPEMenuBar* menu = menuBar(); |
60 | 61 | ||
61 | QPopupMenu* file = new QPopupMenu; | 62 | QPopupMenu* file = new QPopupMenu; |
62 | file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F); | 63 | file->insertItem(tr("Patience"), this, SLOT(initPatience()), CTRL+Key_F); |
63 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F); | 64 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell()), CTRL+Key_F); |
64 | file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F); | 65 | file->insertItem(tr("Chicane"), this, SLOT(initChicane()), CTRL+Key_F); |
65 | file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F); | 66 | file->insertItem(tr("Harp"), this, SLOT(initHarp()), CTRL+Key_F); |
67 | file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub()), CTRL+Key_F); | ||
66 | menu->insertItem(tr("&Game"), file); | 68 | menu->insertItem(tr("&Game"), file); |
67 | 69 | ||
68 | menu->insertSeparator(); | 70 | menu->insertSeparator(); |
69 | 71 | ||
70 | settings = new QPopupMenu; | 72 | settings = new QPopupMenu; |
71 | settings->insertItem(tr("&Change Card Backs"), this, SLOT(changeCardBacks()), Key_F2); | 73 | settings->insertItem(tr("&Change Card Backs"), this, SLOT(changeCardBacks()), Key_F2); |
72 | snap_id = settings->insertItem(tr("&Snap To Position"), this, SLOT(snapToggle()), Key_F3); | 74 | snap_id = settings->insertItem(tr("&Snap To Position"), this, SLOT(snapToggle()), Key_F3); |
73 | settings->setCheckable(TRUE); | 75 | settings->setCheckable(TRUE); |
74 | menu->insertItem(tr("&Settings"),settings); | 76 | menu->insertItem(tr("&Settings"),settings); |
75 | 77 | ||
76 | menu->insertSeparator(); | 78 | menu->insertSeparator(); |
77 | 79 | ||
78 | QPopupMenu* help = new QPopupMenu; | 80 | QPopupMenu* help = new QPopupMenu; |
79 | help->insertItem(tr("&About"), this, SLOT(help()), Key_F1); | 81 | help->insertItem(tr("&About"), this, SLOT(help()), Key_F1); |
80 | help->setItemChecked(dbf_id, TRUE); | 82 | help->setItemChecked(dbf_id, TRUE); |
81 | menu->insertItem(tr("&Help"),help); | 83 | menu->insertItem(tr("&Help"),help); |
82 | #else | 84 | #else |
83 | QMenuBar* menu = menuBar(); | 85 | QMenuBar* menu = menuBar(); |
84 | 86 | ||
85 | QPopupMenu* file = new QPopupMenu; | 87 | QPopupMenu* file = new QPopupMenu; |
86 | file->insertItem(tr("Patience"), this, SLOT(initPatience())); | 88 | file->insertItem(tr("Patience"), this, SLOT(initPatience())); |
87 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell())); | 89 | file->insertItem(tr("Freecell"), this, SLOT(initFreecell())); |
88 | file->insertItem(tr("Chicane"), this, SLOT(initChicane())); | 90 | file->insertItem(tr("Chicane"), this, SLOT(initChicane())); |
89 | file->insertItem(tr("Harp"), this, SLOT(initHarp())); | 91 | file->insertItem(tr("Harp"), this, SLOT(initHarp())); |
92 | file->insertItem(tr("Teeclub"), this, SLOT(initTeeclub())); | ||
90 | menu->insertItem(tr("Play"), file); | 93 | menu->insertItem(tr("Play"), file); |
91 | 94 | ||
92 | menu->insertSeparator(); | 95 | menu->insertSeparator(); |
93 | 96 | ||
94 | settings = new QPopupMenu; | 97 | settings = new QPopupMenu; |
95 | settings->setCheckable(TRUE); | 98 | settings->setCheckable(TRUE); |
96 | settings->insertItem(tr("Change Card Backs"), this, SLOT(changeCardBacks())); | 99 | settings->insertItem(tr("Change Card Backs"), this, SLOT(changeCardBacks())); |
97 | snap_id = settings->insertItem(tr("Snap To Position"), this, SLOT(snapToggle())); | 100 | snap_id = settings->insertItem(tr("Snap To Position"), this, SLOT(snapToggle())); |
98 | QString m; | 101 | QString m; |
99 | 102 | ||
100 | drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle())); | 103 | drawId = settings->insertItem(tr("Turn One Card"), this, SLOT(drawnToggle())); |
101 | menu->insertItem(tr("Settings"),settings); | 104 | menu->insertItem(tr("Settings"),settings); |
102 | 105 | ||
103 | #endif | 106 | #endif |
104 | 107 | ||
105 | menu->show(); | 108 | menu->show(); |
106 | 109 | ||
107 | Config cfg( "Patience" ); | 110 | Config cfg( "Patience" ); |
108 | cfg.setGroup( "GlobalSettings" ); | 111 | cfg.setGroup( "GlobalSettings" ); |
109 | snapOn = cfg.readBoolEntry( "SnapOn", TRUE); | 112 | snapOn = cfg.readBoolEntry( "SnapOn", TRUE); |
110 | settings->setItemChecked(snap_id, snapOn); | 113 | settings->setItemChecked(snap_id, snapOn); |
111 | gameType = cfg.readNumEntry( "GameType", -1 ); | 114 | gameType = cfg.readNumEntry( "GameType", -1 ); |
112 | drawThree = cfg.readBoolEntry( "DrawThree", TRUE); | 115 | drawThree = cfg.readBoolEntry( "DrawThree", TRUE); |
113 | if ( gameType == 0 ) { | 116 | if ( gameType == 0 ) { |
114 | cardGame = new PatienceCardGame( &canvas, snapOn, this ); | 117 | cardGame = new PatienceCardGame( &canvas, snapOn, this ); |
115 | cardGame->setNumberToDraw(drawThree ? 3 : 1); | 118 | cardGame->setNumberToDraw(drawThree ? 3 : 1); |
116 | setCaption(tr("Patience")); | 119 | setCaption(tr("Patience")); |
117 | setCentralWidget(cardGame); | 120 | setCentralWidget(cardGame); |
118 | cardGame->readConfig( cfg ); | 121 | cardGame->readConfig( cfg ); |
119 | setCardBacks(); | 122 | setCardBacks(); |
120 | } else if ( gameType == 1 ) { | 123 | } else if ( gameType == 1 ) { |
121 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); | 124 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); |
122 | setCaption(tr("Freecell")); | 125 | setCaption(tr("Freecell")); |
123 | setCentralWidget(cardGame); | 126 | setCentralWidget(cardGame); |
124 | //cardGame->newGame(); // Until we know how to handle reading freecell config | 127 | //cardGame->newGame(); // Until we know how to handle reading freecell config |
125 | cardGame->readConfig( cfg ); | 128 | cardGame->readConfig( cfg ); |
126 | setCardBacks(); | 129 | setCardBacks(); |
127 | } else if ( gameType == 2 ) { | 130 | } else if ( gameType == 2 ) { |
128 | cardGame = new ChicaneCardGame( &canvas, snapOn, this ); | 131 | cardGame = new ChicaneCardGame( &canvas, snapOn, this ); |
129 | cardGame->setNumberToDraw(1); | 132 | cardGame->setNumberToDraw(1); |
130 | setCaption(tr("Chicane")); | 133 | setCaption(tr("Chicane")); |
131 | setCentralWidget(cardGame); | 134 | setCentralWidget(cardGame); |
132 | //cardGame->newGame(); // Until we know how to handle reading freecell config | ||
133 | cardGame->readConfig( cfg ); | 135 | cardGame->readConfig( cfg ); |
134 | setCardBacks(); | 136 | setCardBacks(); |
135 | } else if ( gameType == 3 ) { | 137 | } else if ( gameType == 3 ) { |
136 | cardGame = new HarpCardGame( &canvas, snapOn, this ); | 138 | cardGame = new HarpCardGame( &canvas, snapOn, this ); |
137 | cardGame->setNumberToDraw(1); | 139 | cardGame->setNumberToDraw(1); |
138 | setCaption(tr("Harp")); | 140 | setCaption(tr("Harp")); |
139 | setCentralWidget(cardGame); | 141 | setCentralWidget(cardGame); |
140 | //cardGame->newGame(); // Until we know how to handle reading freecell config | 142 | cardGame->readConfig( cfg ); |
143 | setCardBacks(); | ||
144 | } else if ( gameType == 4 ) { | ||
145 | cardGame = new TeeclubCardGame( &canvas, snapOn, this ); | ||
146 | cardGame->setNumberToDraw(1); | ||
147 | setCaption(tr("Teeclub")); | ||
148 | setCentralWidget(cardGame); | ||
141 | cardGame->readConfig( cfg ); | 149 | cardGame->readConfig( cfg ); |
142 | setCardBacks(); | 150 | setCardBacks(); |
143 | } else { | 151 | } else { |
144 | // Probably there isn't a config file or it is broken | 152 | // Probably there isn't a config file or it is broken |
145 | // Start a new game | 153 | // Start a new game |
146 | initPatience(); | 154 | initPatience(); |
147 | } | 155 | } |
148 | 156 | ||
149 | updateDraw(); | 157 | updateDraw(); |
150 | } | 158 | } |
151 | 159 | ||
152 | 160 | ||
153 | CanvasCardWindow::~CanvasCardWindow() | 161 | CanvasCardWindow::~CanvasCardWindow() |
154 | { | 162 | { |
155 | if (cardGame) { | 163 | if (cardGame) { |
156 | Config cfg("Patience"); | 164 | Config cfg("Patience"); |
157 | cfg.setGroup( "GlobalSettings" ); | 165 | cfg.setGroup( "GlobalSettings" ); |
158 | cfg.writeEntry( "GameType", gameType ); | 166 | cfg.writeEntry( "GameType", gameType ); |
159 | cfg.writeEntry( "SnapOn", snapOn ); | 167 | cfg.writeEntry( "SnapOn", snapOn ); |
160 | cfg.writeEntry( "DrawThree", drawThree); | 168 | cfg.writeEntry( "DrawThree", drawThree); |
161 | cardGame->writeConfig( cfg ); | 169 | cardGame->writeConfig( cfg ); |
162 | delete cardGame; | 170 | delete cardGame; |
163 | } | 171 | } |
164 | } | 172 | } |
165 | 173 | ||
166 | 174 | ||
167 | void CanvasCardWindow::resizeEvent(QResizeEvent *) | 175 | void CanvasCardWindow::resizeEvent(QResizeEvent *) |
168 | { | 176 | { |
169 | QSize s = centralWidget()->size(); | 177 | QSize s = centralWidget()->size(); |
170 | int fw = style().defaultFrameWidth(); | 178 | int fw = style().defaultFrameWidth(); |
171 | canvas.resize( s.width() - fw - 2, s.height() - fw - 2); | 179 | canvas.resize( s.width() - fw - 2, s.height() - fw - 2); |
172 | } | 180 | } |
173 | 181 | ||
174 | 182 | ||
175 | void CanvasCardWindow::initPatience() | 183 | void CanvasCardWindow::initPatience() |
176 | { | 184 | { |
177 | // Create New Game | 185 | // Create New Game |
178 | if ( cardGame ) | 186 | if ( cardGame ) |
179 | delete cardGame; | 187 | delete cardGame; |
180 | cardGame = new PatienceCardGame( &canvas, snapOn, this ); | 188 | cardGame = new PatienceCardGame( &canvas, snapOn, this ); |
181 | cardGame->setNumberToDraw(drawThree ? 3 : 1); | 189 | cardGame->setNumberToDraw(drawThree ? 3 : 1); |
182 | gameType = 0; | 190 | gameType = 0; |
183 | setCaption(tr("Patience")); | 191 | setCaption(tr("Patience")); |
184 | setCentralWidget(cardGame); | 192 | setCentralWidget(cardGame); |
185 | cardGame->newGame(); | 193 | cardGame->newGame(); |
186 | setCardBacks(); | 194 | setCardBacks(); |
187 | updateDraw(); | 195 | updateDraw(); |
188 | } | 196 | } |
189 | 197 | ||
190 | 198 | ||
191 | void CanvasCardWindow::initFreecell() | 199 | void CanvasCardWindow::initFreecell() |
192 | { | 200 | { |
193 | // Create New Game | 201 | // Create New Game |
194 | if ( cardGame ) { | 202 | if ( cardGame ) { |
195 | delete cardGame; | 203 | delete cardGame; |
196 | } | 204 | } |
197 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); | 205 | cardGame = new FreecellCardGame( &canvas, snapOn, this ); |
198 | gameType = 1; | 206 | gameType = 1; |
199 | setCaption(tr("Freecell")); | 207 | setCaption(tr("Freecell")); |
200 | setCentralWidget(cardGame); | 208 | setCentralWidget(cardGame); |
201 | cardGame->newGame(); | 209 | cardGame->newGame(); |
202 | setCardBacks(); | 210 | setCardBacks(); |
203 | } | 211 | } |
204 | 212 | ||
205 | 213 | ||
206 | void CanvasCardWindow::initChicane() | 214 | void CanvasCardWindow::initChicane() |
207 | { | 215 | { |
208 | // Create New Game | 216 | // Create New Game |
209 | if ( cardGame ) { | 217 | if ( cardGame ) { |
210 | delete cardGame; | 218 | delete cardGame; |
211 | } | 219 | } |
212 | cardGame = new ChicaneCardGame( &canvas, snapOn, this ); | 220 | cardGame = new ChicaneCardGame( &canvas, snapOn, this ); |
213 | cardGame->setNumberToDraw(1); | 221 | cardGame->setNumberToDraw(1); |
214 | gameType = 2; | 222 | gameType = 2; |
215 | setCaption(tr("Chicane")); | 223 | setCaption(tr("Chicane")); |
216 | setCentralWidget(cardGame); | 224 | setCentralWidget(cardGame); |
217 | cardGame->newGame(); | 225 | cardGame->newGame(); |
218 | setCardBacks(); | 226 | setCardBacks(); |
219 | } | 227 | } |
220 | 228 | ||
221 | void CanvasCardWindow::initHarp() | 229 | void CanvasCardWindow::initHarp() |
222 | { | 230 | { |
223 | // Create New Game | 231 | // Create New Game |
224 | if ( cardGame ) { | 232 | if ( cardGame ) { |
225 | delete cardGame; | 233 | delete cardGame; |
226 | } | 234 | } |
227 | cardGame = new HarpCardGame( &canvas, snapOn, this ); | 235 | cardGame = new HarpCardGame( &canvas, snapOn, this ); |
228 | cardGame->setNumberToDraw(1); | 236 | cardGame->setNumberToDraw(1); |
229 | gameType = 3; | 237 | gameType = 3; |
230 | setCaption(tr("Harp")); | 238 | setCaption(tr("Harp")); |
231 | setCentralWidget(cardGame); | 239 | setCentralWidget(cardGame); |
232 | cardGame->newGame(); | 240 | cardGame->newGame(); |
233 | setCardBacks(); | 241 | setCardBacks(); |
234 | } | 242 | } |
235 | 243 | ||
236 | 244 | ||
245 | void CanvasCardWindow::initTeeclub() | ||
246 | { | ||
247 | // Create New Game | ||
248 | if ( cardGame ) { | ||
249 | delete cardGame; | ||
250 | } | ||
251 | cardGame = new TeeclubCardGame( &canvas, snapOn, this ); | ||
252 | cardGame->setNumberToDraw(1); | ||
253 | gameType = 4; | ||
254 | setCaption(tr("Teeclub")); | ||
255 | setCentralWidget(cardGame); | ||
256 | cardGame->newGame(); | ||
257 | setCardBacks(); | ||
258 | } | ||
259 | |||
260 | |||
237 | void CanvasCardWindow::snapToggle() | 261 | void CanvasCardWindow::snapToggle() |
238 | { | 262 | { |
239 | snapOn = !snapOn; | 263 | snapOn = !snapOn; |
240 | settings->setItemChecked(snap_id, snapOn); | 264 | settings->setItemChecked(snap_id, snapOn); |
241 | cardGame->toggleSnap(); | 265 | cardGame->toggleSnap(); |
242 | } | 266 | } |
243 | 267 | ||
244 | 268 | ||
245 | void CanvasCardWindow::drawnToggle() | 269 | void CanvasCardWindow::drawnToggle() |
246 | { | 270 | { |
247 | cardGame->toggleCardsDrawn(); | 271 | cardGame->toggleCardsDrawn(); |
248 | updateDraw(); | 272 | updateDraw(); |
249 | } | 273 | } |
250 | 274 | ||
251 | void CanvasCardWindow::updateDraw() { | 275 | void CanvasCardWindow::updateDraw() { |
252 | if(cardGame->cardsDrawn() == 3) | 276 | if(cardGame->cardsDrawn() == 3) |
253 | settings->changeItem(drawId, tr("Turn One Card")); | 277 | settings->changeItem(drawId, tr("Turn One Card")); |
254 | else | 278 | else |
255 | settings->changeItem(drawId, tr("Turn Three Cards")); | 279 | settings->changeItem(drawId, tr("Turn Three Cards")); |
256 | } | 280 | } |
257 | 281 | ||
258 | 282 | ||
259 | void CanvasCardWindow::setCardBacks() | 283 | void CanvasCardWindow::setCardBacks() |
260 | { | 284 | { |
261 | QCanvasItemList l = canvas.allItems(); | 285 | QCanvasItemList l = canvas.allItems(); |
262 | 286 | ||
263 | for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { | 287 | for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) { |
264 | if ( (*it)->rtti() == canvasCardId ) | 288 | if ( (*it)->rtti() == canvasCardId ) |
265 | ((CanvasCard *)(*it))->setCardBack( cardBack ); | 289 | ((CanvasCard *)(*it))->setCardBack( cardBack ); |
266 | } | 290 | } |
267 | } | 291 | } |
268 | 292 | ||
269 | 293 | ||
270 | void CanvasCardWindow::changeCardBacks() | 294 | void CanvasCardWindow::changeCardBacks() |
271 | { | 295 | { |
272 | cardBack++; | 296 | cardBack++; |
273 | 297 | ||
274 | if (cardBack == 5) | 298 | if (cardBack == 5) |
275 | cardBack = 0; | 299 | cardBack = 0; |
276 | 300 | ||
277 | setCardBacks(); | 301 | setCardBacks(); |
278 | } | 302 | } |
279 | 303 | ||
280 | 304 | ||
diff --git a/noncore/games/solitaire/canvascardwindow.h b/noncore/games/solitaire/canvascardwindow.h index aa76730..eddb184 100644 --- a/noncore/games/solitaire/canvascardwindow.h +++ b/noncore/games/solitaire/canvascardwindow.h | |||
@@ -1,72 +1,73 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | #ifndef CANVAS_CARD_WINDOW_H | 20 | #ifndef CANVAS_CARD_WINDOW_H |
21 | #define CANVAS_CARD_WINDOW_H | 21 | #define CANVAS_CARD_WINDOW_H |
22 | 22 | ||
23 | 23 | ||
24 | #include <qmainwindow.h> | 24 | #include <qmainwindow.h> |
25 | #include <qcanvas.h> | 25 | #include <qcanvas.h> |
26 | 26 | ||
27 | 27 | ||
28 | class CanvasCardGame; | 28 | class CanvasCardGame; |
29 | class QPopupMenu; | 29 | class QPopupMenu; |
30 | 30 | ||
31 | 31 | ||
32 | class CanvasCardWindow : public QMainWindow { | 32 | class CanvasCardWindow : public QMainWindow { |
33 | Q_OBJECT | 33 | Q_OBJECT |
34 | 34 | ||
35 | public: | 35 | public: |
36 | CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0); | 36 | CanvasCardWindow(QWidget* parent=0, const char* name=0, WFlags f=0); |
37 | virtual ~CanvasCardWindow(); | 37 | virtual ~CanvasCardWindow(); |
38 | 38 | ||
39 | public slots: | 39 | public slots: |
40 | void setCardBacks(); | 40 | void setCardBacks(); |
41 | void changeCardBacks(); | 41 | void changeCardBacks(); |
42 | void snapToggle(); | 42 | void snapToggle(); |
43 | void drawnToggle(); | 43 | void drawnToggle(); |
44 | 44 | ||
45 | private slots: | 45 | private slots: |
46 | void initFreecell(); | 46 | void initFreecell(); |
47 | void initPatience(); | 47 | void initPatience(); |
48 | void initChicane(); | 48 | void initChicane(); |
49 | void initHarp(); | 49 | void initHarp(); |
50 | void initTeeclub(); | ||
50 | 51 | ||
51 | protected: | 52 | protected: |
52 | virtual void resizeEvent(QResizeEvent *e); | 53 | virtual void resizeEvent(QResizeEvent *e); |
53 | 54 | ||
54 | void updateDraw(); | 55 | void updateDraw(); |
55 | private: | 56 | private: |
56 | QCanvas canvas; | 57 | QCanvas canvas; |
57 | bool snapOn; | 58 | bool snapOn; |
58 | bool drawThree; | 59 | bool drawThree; |
59 | int drawId; | 60 | int drawId; |
60 | int cardBack; | 61 | int cardBack; |
61 | int gameType; | 62 | int gameType; |
62 | CanvasCardGame *cardGame; | 63 | CanvasCardGame *cardGame; |
63 | 64 | ||
64 | QPopupMenu* options; | 65 | QPopupMenu* options; |
65 | QPopupMenu* settings; | 66 | QPopupMenu* settings; |
66 | int dbf_id; | 67 | int dbf_id; |
67 | int snap_id; | 68 | int snap_id; |
68 | }; | 69 | }; |
69 | 70 | ||
70 | 71 | ||
71 | #endif | 72 | #endif |
72 | 73 | ||
diff --git a/noncore/games/solitaire/cardgamelayout.cpp b/noncore/games/solitaire/cardgamelayout.cpp index e21d08a..1ceee8d 100644 --- a/noncore/games/solitaire/cardgamelayout.cpp +++ b/noncore/games/solitaire/cardgamelayout.cpp | |||
@@ -1,61 +1,61 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | #include "cardgamelayout.h" | 20 | #include "cardgamelayout.h" |
21 | #include "card.h" | 21 | |
22 | 22 | ||
23 | CardGameLayout::~CardGameLayout() | 23 | CardGameLayout::~CardGameLayout() |
24 | { | 24 | { |
25 | // Should I just do setAutoDelete( TRUE ); ? | 25 | // Should I just do setAutoDelete( TRUE ); ? |
26 | for (CardPile *p = first(); p != NULL; p = next()) | 26 | for (CardPile *p = first(); p != NULL; p = next()) |
27 | delete p; | 27 | delete p; |
28 | } | 28 | } |
29 | 29 | ||
30 | 30 | ||
31 | CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) | 31 | CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) |
32 | { | 32 | { |
33 | int closestDistance = maxDistance * maxDistance; | 33 | int closestDistance = maxDistance * maxDistance; |
34 | CardPile *closestPile = NULL; | 34 | CardPile *closestPile = NULL; |
35 | 35 | ||
36 | for (CardPile *p = first(); p != NULL; p = next()) { | 36 | for (CardPile *p = first(); p != NULL; p = next()) { |
37 | int d = p->distanceFromNextPos(x, y); | 37 | int d = p->distanceFromNextPos(x, y); |
38 | if (d < closestDistance) { | 38 | if (d < closestDistance) { |
39 | closestDistance = d; | 39 | closestDistance = d; |
40 | closestPile = p; | 40 | closestPile = p; |
41 | } | 41 | } |
42 | } | 42 | } |
43 | 43 | ||
44 | return closestPile; | 44 | return closestPile; |
45 | } | 45 | } |
46 | 46 | ||
47 | 47 | ||
48 | void CardGameLayout::beginDealing() | 48 | void CardGameLayout::beginDealing() |
49 | { | 49 | { |
50 | for (CardPile *p = first(); p != NULL; p = next()) | 50 | for (CardPile *p = first(); p != NULL; p = next()) |
51 | p->beginDealing(); | 51 | p->beginDealing(); |
52 | } | 52 | } |
53 | 53 | ||
54 | 54 | ||
55 | void CardGameLayout::endDealing() | 55 | void CardGameLayout::endDealing() |
56 | { | 56 | { |
57 | for (CardPile *p = first(); p != NULL; p = next()) | 57 | for (CardPile *p = first(); p != NULL; p = next()) |
58 | p->endDealing(); | 58 | p->endDealing(); |
59 | } | 59 | } |
60 | 60 | ||
61 | 61 | ||
diff --git a/noncore/games/solitaire/cardpile.cpp b/noncore/games/solitaire/cardpile.cpp index 3b15e93..aace2e2 100644 --- a/noncore/games/solitaire/cardpile.cpp +++ b/noncore/games/solitaire/cardpile.cpp | |||
@@ -1,114 +1,115 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | 20 | ||
21 | #include "cardpile.h" | 21 | #include "cardpile.h" |
22 | #include "card.h" | 22 | #include "card.h" |
23 | 23 | ||
24 | #include <qpe/config.h> | 24 | #include <qpe/config.h> |
25 | #include <qpoint.h> | 25 | #include <qpoint.h> |
26 | 26 | ||
27 | #include <qlist.h> | 27 | #include <qlist.h> |
28 | 28 | ||
29 | 29 | ||
30 | CardPile::CardPile(int x, int y) : pileX(x), pileY(y), dealing(FALSE) { | 30 | CardPile::CardPile(int x, int y) : pileX(x), pileY(y), dealing(FALSE), PileResize(FALSE) { |
31 | pileWidth = 0; | 31 | pileWidth = 0; |
32 | pileHeight = 0; | 32 | pileHeight = 0; |
33 | pileNextX = pileX; | 33 | pileNextX = pileX; |
34 | pileNextY = pileY; | 34 | pileNextY = pileY; |
35 | pileCenterX = x + pileWidth / 2; | 35 | pileCenterX = x + pileWidth / 2; |
36 | pileCenterY = y + pileHeight / 2; | 36 | pileCenterY = y + pileHeight / 2; |
37 | pileRadius = (pileWidth > pileHeight) ? pileWidth : pileHeight; | 37 | pileRadius = (pileWidth > pileHeight) ? pileWidth : pileHeight; |
38 | pileOffsetDown = 13; | ||
38 | } | 39 | } |
39 | 40 | ||
40 | 41 | ||
41 | int CardPile::distanceFromPile(int x, int y) { | 42 | int CardPile::distanceFromPile(int x, int y) { |
42 | return (pileCenterX-x)*(pileCenterX-x)+(pileCenterY-y)*(pileCenterY-y); | 43 | return (pileCenterX-x)*(pileCenterX-x)+(pileCenterY-y)*(pileCenterY-y); |
43 | } | 44 | } |
44 | 45 | ||
45 | 46 | ||
46 | int CardPile::distanceFromNextPos(int x, int y) { | 47 | int CardPile::distanceFromNextPos(int x, int y) { |
47 | return (pileNextX-x)*(pileNextX-x)+(pileNextY-y)*(pileNextY-y); | 48 | return (pileNextX-x)*(pileNextX-x)+(pileNextY-y)*(pileNextY-y); |
48 | } | 49 | } |
49 | 50 | ||
50 | 51 | ||
51 | Card *CardPile::cardInfront(Card *c) { | 52 | Card *CardPile::cardInfront(Card *c) { |
52 | CardPile *p = c->getCardPile(); | 53 | CardPile *p = c->getCardPile(); |
53 | if (p) { | 54 | if (p) { |
54 | p->at(p->find(c)); | 55 | p->at(p->find(c)); |
55 | return p->next(); | 56 | return p->next(); |
56 | } else { | 57 | } else { |
57 | return NULL; | 58 | return NULL; |
58 | } | 59 | } |
59 | } | 60 | } |
60 | 61 | ||
61 | 62 | ||
62 | bool CardPile::kingOnTop() { | 63 | bool CardPile::kingOnTop() { |
63 | Card *top = cardOnTop(); | 64 | Card *top = cardOnTop(); |
64 | return top && top->getValue() == king; | 65 | return top && top->getValue() == king; |
65 | } | 66 | } |
66 | 67 | ||
67 | 68 | ||
68 | bool CardPile::addCardToTop(Card *c) { | 69 | bool CardPile::addCardToTop(Card *c) { |
69 | if (dealing || isAllowedOnTop(c)) { | 70 | if (dealing || isAllowedOnTop(c)) { |
70 | append((const Card *)c); | 71 | append((const Card *)c); |
71 | cardAddedToTop(c); | 72 | cardAddedToTop(c); |
72 | return TRUE; | 73 | return TRUE; |
73 | } | 74 | } |
74 | return FALSE; | 75 | return FALSE; |
75 | } | 76 | } |
76 | 77 | ||
77 | 78 | ||
78 | bool CardPile::addCardToBottom(Card *c) { | 79 | bool CardPile::addCardToBottom(Card *c) { |
79 | if (dealing || isAllowedOnBottom(c)) { | 80 | if (dealing || isAllowedOnBottom(c)) { |
80 | prepend((const Card *)c); | 81 | prepend((const Card *)c); |
81 | cardAddedToBottom(c); | 82 | cardAddedToBottom(c); |
82 | return TRUE; | 83 | return TRUE; |
83 | } | 84 | } |
84 | return FALSE; | 85 | return FALSE; |
85 | } | 86 | } |
86 | 87 | ||
87 | 88 | ||
88 | bool CardPile::removeCard(Card *c) { | 89 | bool CardPile::removeCard(Card *c) { |
89 | if (dealing || isAllowedToBeMoved(c)) { | 90 | if (dealing || isAllowedToBeMoved(c)) { |
90 | take(find(c)); | 91 | take(find(c)); |
91 | cardRemoved(c); | 92 | cardRemoved(c); |
92 | return TRUE; | 93 | return TRUE; |
93 | } | 94 | } |
94 | return FALSE; | 95 | return FALSE; |
95 | } | 96 | } |
96 | 97 | ||
97 | 98 | ||
98 | void CardPile::writeConfig( Config& cfg, QString name ) { | 99 | void CardPile::writeConfig( Config& cfg, QString name ) { |
99 | int numberOfCards = 0; | 100 | int numberOfCards = 0; |
100 | cfg.setGroup( name ); | 101 | cfg.setGroup( name ); |
101 | Card *card = cardOnBottom(); | 102 | Card *card = cardOnBottom(); |
102 | while ( card ) { | 103 | while ( card ) { |
103 | QString cardStr; | 104 | QString cardStr; |
104 | cardStr.sprintf( "%i", numberOfCards ); | 105 | cardStr.sprintf( "%i", numberOfCards ); |
105 | int val = (int)card->getValue()-1 + ((int)card->getSuit()-1)*13 + (int)card->getDeckNumber()*52; | 106 | int val = (int)card->getValue()-1 + ((int)card->getSuit()-1)*13 + (int)card->getDeckNumber()*52; |
106 | cfg.writeEntry( "Card" + cardStr, val ); | 107 | cfg.writeEntry( "Card" + cardStr, val ); |
107 | cfg.writeEntry( "CardFacing" + cardStr, card->isFacing() ); | 108 | cfg.writeEntry( "CardFacing" + cardStr, card->isFacing() ); |
108 | card = cardInfront( card ); | 109 | card = cardInfront( card ); |
109 | numberOfCards++; | 110 | numberOfCards++; |
110 | } | 111 | } |
111 | cfg.writeEntry("NumberOfCards", numberOfCards); | 112 | cfg.writeEntry("NumberOfCards", numberOfCards); |
112 | } | 113 | } |
113 | 114 | ||
114 | 115 | ||
diff --git a/noncore/games/solitaire/cardpile.h b/noncore/games/solitaire/cardpile.h index c515bbc..1eb2499 100644 --- a/noncore/games/solitaire/cardpile.h +++ b/noncore/games/solitaire/cardpile.h | |||
@@ -1,101 +1,115 @@ | |||
1 | /********************************************************************** | 1 | /********************************************************************** |
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | 2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. |
3 | ** | 3 | ** |
4 | ** This file is part of Qtopia Environment. | 4 | ** This file is part of Qtopia Environment. |
5 | ** | 5 | ** |
6 | ** This file may be distributed and/or modified under the terms of the | 6 | ** This file may be distributed and/or modified under the terms of the |
7 | ** GNU General Public License version 2 as published by the Free Software | 7 | ** GNU General Public License version 2 as published by the Free Software |
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | 8 | ** Foundation and appearing in the file LICENSE.GPL included in the |
9 | ** packaging of this file. | 9 | ** packaging of this file. |
10 | ** | 10 | ** |
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE |
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | 12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. |
13 | ** | 13 | ** |
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | 14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. |
15 | ** | 15 | ** |
16 | ** Contact info@trolltech.com if any conditions of this licensing are | 16 | ** Contact info@trolltech.com if any conditions of this licensing are |
17 | ** not clear to you. | 17 | ** not clear to you. |
18 | ** | 18 | ** |
19 | **********************************************************************/ | 19 | **********************************************************************/ |
20 | #ifndef CARD_PILE_H | 20 | #ifndef CARD_PILE_H |
21 | #define CARD_PILE_H | 21 | #define CARD_PILE_H |
22 | 22 | ||
23 | 23 | ||
24 | #include <qpoint.h> | 24 | #include <qpoint.h> |
25 | #include <qlist.h> | 25 | #include <qlist.h> |
26 | 26 | ||
27 | 27 | ||
28 | enum ePileStackingType { | 28 | enum ePileStackingType { |
29 | pileCascades = 0, pileStacks, pileCascadesOrStacks | 29 | pileCascades = 0, pileStacks, pileCascadesOrStacks |
30 | }; | 30 | }; |
31 | 31 | ||
32 | 32 | ||
33 | enum ePileFaceingType { | 33 | enum ePileFaceingType { |
34 | pileFaceUp = 0, pileFaceDown, pileFaceUpOrDown | 34 | pileFaceUp = 0, pileFaceDown, pileFaceUpOrDown |
35 | }; | 35 | }; |
36 | 36 | ||
37 | 37 | ||
38 | class Card; | 38 | class Card; |
39 | class Config; | 39 | class Config; |
40 | 40 | ||
41 | 41 | ||
42 | class CardPile : public QList<Card> | 42 | class CardPile : public QList<Card> |
43 | { | 43 | { |
44 | public: | 44 | public: |
45 | CardPile(int x, int y); | 45 | CardPile(int x, int y); |
46 | virtual ~CardPile() { } | 46 | virtual ~CardPile() { } |
47 | 47 | ||
48 | int getX() { return pileX; } | 48 | int getX() { return pileX; } |
49 | int getY() { return pileY; } | 49 | int getY() { return pileY; } |
50 | int getNextX() { return pileNextX; } | 50 | int getNextX() { return pileNextX; } |
51 | int getNextY() { return pileNextY; } | 51 | int getNextY() { return pileNextY; } |
52 | int getWidth() { return pileWidth; } | 52 | int getWidth() { return pileWidth; } |
53 | int getHeight() { return pileHeight; } | 53 | int getHeight() { return pileHeight; } |
54 | int getOffsetDown() { return pileOffsetDown; } | ||
55 | int getAnzCardsInPile() { | ||
56 | int anz=0; | ||
57 | Card *card = cardOnBottom(); | ||
58 | while (card != NULL) { anz++; card = cardInfront(card); } | ||
59 | return anz; | ||
60 | } | ||
54 | 61 | ||
55 | void setX(int x) { pileX = x; } | 62 | void setX(int x) { pileX = x; } |
56 | void setY(int y) { pileY = y; } | 63 | void setY(int y) { pileY = y; } |
57 | void setNextX(int x) { pileNextX = x; } | 64 | void setNextX(int x) { pileNextX = x; } |
58 | void setNextY(int y) { pileNextY = y; } | 65 | void setNextY(int y) { pileNextY = y; } |
59 | void setWidth(int width) { pileWidth = width; } | 66 | void setWidth(int width) { pileWidth = width; } |
60 | void setHeight(int height) { pileHeight = height; } | 67 | void setHeight(int height) { pileHeight = height; } |
68 | void setOffsetDown(int down) { pileOffsetDown = down; } | ||
61 | 69 | ||
62 | void beginDealing() { dealing = TRUE; } | 70 | void beginDealing() { dealing = TRUE; } |
63 | void endDealing() { dealing = FALSE; } | 71 | void endDealing() { dealing = FALSE; } |
64 | bool isDealing() { return dealing; } | 72 | bool isDealing() { return dealing; } |
73 | |||
74 | void beginPileResize() { PileResize = TRUE; } | ||
75 | void endPileResize() { PileResize = FALSE; } | ||
76 | bool isPileResize() { return PileResize; } | ||
65 | 77 | ||
66 | int distanceFromPile(int x, int y); | 78 | int distanceFromPile(int x, int y); |
67 | int distanceFromNextPos(int x, int y); | 79 | int distanceFromNextPos(int x, int y); |
68 | 80 | ||
69 | Card *cardOnTop() { return getLast(); } | 81 | Card *cardOnTop() { return getLast(); } |
70 | Card *cardOnBottom() { return getFirst(); } | 82 | Card *cardOnBottom() { return getFirst(); } |
71 | Card *cardInfront(Card *c); | 83 | Card *cardInfront(Card *c); |
72 | bool kingOnTop(); | 84 | bool kingOnTop(); |
73 | 85 | ||
74 | bool addCardToTop(Card *c); | 86 | bool addCardToTop(Card *c); |
75 | bool addCardToBottom(Card *c); | 87 | bool addCardToBottom(Card *c); |
76 | bool removeCard(Card *c); | 88 | bool removeCard(Card *c); |
77 | 89 | ||
78 | virtual void cardAddedToTop(Card *) { } | 90 | virtual void cardAddedToTop(Card *) { } |
79 | virtual void cardAddedToBottom(Card *) { } | 91 | virtual void cardAddedToBottom(Card *) { } |
80 | virtual void cardRemoved(Card *) { } | 92 | virtual void cardRemoved(Card *) { } |
81 | virtual bool isAllowedOnTop(Card *) { return FALSE; } | 93 | virtual bool isAllowedOnTop(Card *) { return FALSE; } |
82 | virtual bool isAllowedOnBottom(Card *) { return FALSE; } | 94 | virtual bool isAllowedOnBottom(Card *) { return FALSE; } |
83 | virtual bool isAllowedToBeMoved(Card *) { return FALSE; } | 95 | virtual bool isAllowedToBeMoved(Card *) { return FALSE; } |
84 | virtual QPoint getCardPos(Card *) { return QPoint(pileX, pileY); } | 96 | virtual QPoint getCardPos(Card *) { return QPoint(pileX, pileY); } |
85 | virtual QPoint getHypertheticalNextCardPos() { return QPoint(pileX, pileY); } | 97 | virtual QPoint getHypertheticalNextCardPos() { return QPoint(pileX, pileY); } |
86 | 98 | ||
87 | void writeConfig( Config& cfg, QString name ); | 99 | void writeConfig( Config& cfg, QString name ); |
88 | 100 | ||
89 | protected: | 101 | protected: |
90 | int pileX, pileY; | 102 | int pileX, pileY; |
91 | int pileNextX, pileNextY; | 103 | int pileNextX, pileNextY; |
92 | int pileWidth, pileHeight; | 104 | int pileWidth, pileHeight; |
93 | int pileCenterX, pileCenterY; | 105 | int pileCenterX, pileCenterY; |
94 | int pileRadius; | 106 | int pileRadius; |
107 | int pileOffsetDown; | ||
95 | private: | 108 | private: |
96 | bool dealing; | 109 | bool dealing; |
110 | bool PileResize; | ||
97 | }; | 111 | }; |
98 | 112 | ||
99 | 113 | ||
100 | #endif | 114 | #endif |
101 | 115 | ||
diff --git a/noncore/games/solitaire/solitaire.pro b/noncore/games/solitaire/solitaire.pro index b2ba5aa..d08dab0 100755 --- a/noncore/games/solitaire/solitaire.pro +++ b/noncore/games/solitaire/solitaire.pro | |||
@@ -1,28 +1,31 @@ | |||
1 | TEMPLATE= app | 1 | TEMPLATE= app |
2 | |||
2 | CONFIG += qt warn_on release | 3 | CONFIG += qt warn_on release |
3 | DESTDIR = $(OPIEDIR)/bin | 4 | DESTDIR = $(OPIEDIR)/bin |
4 | 5 | ||
5 | HEADERS = canvascard.h canvasshapes.h cardgame.h cardgamelayout.h cardpile.h card.h carddeck.h canvascardgame.h freecellcardgame.h chicanecardgame.h harpcardgame.h patiencecardgame.h canvascardwindow.h | 6 | HEADERS = canvascard.h canvasshapes.h cardgame.h cardgamelayout.h cardpile.h card.h carddeck.h canvascardgame.h freecellcardgame.h chicanecardgame.h harpcardgame.h teeclubcardgame.h patiencecardgame.h canvascardwindow.h |
6 | 7 | ||
7 | SOURCES = canvascard.cpp canvasshapes.cpp cardgame.cpp cardgamelayout.cpp cardpile.cpp card.cpp carddeck.cpp canvascardgame.cpp freecellcardgame.cpp chicanecardgame.cpp harpcardgame.cpp patiencecardgame.cpp canvascardwindow.cpp main.cpp | 8 | SOURCES = canvascard.cpp canvasshapes.cpp cardgame.cpp cardgamelayout.cpp cardpile.cpp card.cpp carddeck.cpp canvascardgame.cpp freecellcardgame.cpp chicanecardgame.cpp harpcardgame.cpp teeclubcardgame.cpp patiencecardgame.cpp canvascardwindow.cpp main.cpp |
8 | 9 | ||
9 | TARGET = patience | 10 | TARGET = patience |
11 | |||
10 | INCLUDEPATH += $(OPIEDIR)/include | 12 | INCLUDEPATH += $(OPIEDIR)/include |
11 | DEPENDPATH+= $(OPIEDIR)/include | 13 | DEPENDPATH+= $(OPIEDIR)/include |
12 | LIBS += -lqpe | 14 | LIBS += -lqpe |
15 | |||
13 | REQUIRES= patience | 16 | REQUIRES= patience |
14 | 17 | ||
15 | TRANSLATIONS = ../../../i18n/de/patience.ts \ | 18 | TRANSLATIONS = ../i18n/de/patience.ts |
16 | ../../../i18n/en/patience.ts \ | 19 | TRANSLATIONS += ../i18n/es/patience.ts |
17 | ../../../i18n/es/patience.ts \ | 20 | TRANSLATIONS += ../i18n/pt/patience.ts |
18 | ../../../i18n/fr/patience.ts \ | 21 | TRANSLATIONS += ../i18n/pt_BR/patience.ts |
19 | ../../../i18n/hu/patience.ts \ | 22 | TRANSLATIONS += ../i18n/en/patience.ts |
20 | ../../../i18n/ja/patience.ts \ | 23 | TRANSLATIONS += ../i18n/hu/patience.ts |
21 | ../../../i18n/ko/patience.ts \ | 24 | TRANSLATIONS += ../i18n/ja/patience.ts |
22 | ../../../i18n/no/patience.ts \ | 25 | TRANSLATIONS += ../i18n/sl/patience.ts |
23 | ../../../i18n/pl/patience.ts \ | 26 | TRANSLATIONS += ../i18n/ko/patience.ts |
24 | ../../../i18n/pt/patience.ts \ | 27 | TRANSLATIONS += ../i18n/pl/patience.ts |
25 | ../../../i18n/pt_BR/patience.ts \ | 28 | TRANSLATIONS += ../i18n/no/patience.ts |
26 | ../../../i18n/sl/patience.ts \ | 29 | TRANSLATIONS += ../i18n/fr/patience.ts |
27 | ../../../i18n/zh_CN/patience.ts \ | 30 | TRANSLATIONS += ../i18n/zh_CN/patience.ts |
28 | ../../../i18n/zh_TW/patience.ts | 31 | TRANSLATIONS += ../i18n/zh_TW/patience.ts |
diff --git a/noncore/games/solitaire/teeclubcardgame.cpp b/noncore/games/solitaire/teeclubcardgame.cpp new file mode 100644 index 0000000..e15da96 --- a/dev/null +++ b/noncore/games/solitaire/teeclubcardgame.cpp | |||
@@ -0,0 +1,194 @@ | |||
1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | ** | ||
20 | ** Modified by C.A.Mader 2002 | ||
21 | ** | ||
22 | **********************************************************************/ | ||
23 | #include <qgfx_qws.h> | ||
24 | #include "teeclubcardgame.h" | ||
25 | |||
26 | |||
27 | extern int highestZ; | ||
28 | |||
29 | |||
30 | TeeclubCardGame::TeeclubCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent, 2)// Use 2 Decks | ||
31 | { | ||
32 | highestZ = 0; | ||
33 | |||
34 | for (int i = 0; i < 8; i++) { | ||
35 | discardPiles[i] = new TeeclubDiscardPile( 27 + i * 26, 10, canvas() ); | ||
36 | addCardPile(discardPiles[i]); | ||
37 | } | ||
38 | for (int i = 0; i < 9; i++) { | ||
39 | workingPiles[i] = new TeeclubWorkingPile( 2 + i * 26, 50, canvas() ); | ||
40 | addCardPile(workingPiles[i]); | ||
41 | } | ||
42 | faceDownDealingPile = new TeeclubFaceDownDeck( 2, 10, canvas() ); | ||
43 | } | ||
44 | |||
45 | |||
46 | void TeeclubCardGame::deal(void) | ||
47 | { | ||
48 | highestZ = 1; | ||
49 | int t = 0; | ||
50 | |||
51 | beginDealing(); | ||
52 | |||
53 | for (int i = 0; i < 9; i++) { | ||
54 | workingPiles[i]->setOffsetDown(13); | ||
55 | workingPiles[i]->beginPileResize(); | ||
56 | for (int k = 0; k < 5; k++, t++) { | ||
57 | Card *card = cards[t]; | ||
58 | workingPiles[i]->addCardToTop(card); | ||
59 | card->setCardPile( workingPiles[i] ); | ||
60 | card->setPos( 0, 0, highestZ ); | ||
61 | card->setFace(TRUE); | ||
62 | card->move( workingPiles[i]->getCardPos( card ) ); | ||
63 | card->showCard(); | ||
64 | highestZ++; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | for ( ; t < getNumberOfCards(); t++) { | ||
69 | Card *card = cards[t]; | ||
70 | faceDownDealingPile->addCardToTop(card); | ||
71 | card->setCardPile( faceDownDealingPile ); | ||
72 | QPoint p = faceDownDealingPile->getCardPos( card ); | ||
73 | card->setPos( p.x(), p.y(), highestZ ); | ||
74 | card->showCard(); | ||
75 | highestZ++; | ||
76 | } | ||
77 | |||
78 | endDealing(); | ||
79 | } | ||
80 | |||
81 | |||
82 | void TeeclubCardGame::resizePiles() | ||
83 | { | ||
84 | beginDealing(); | ||
85 | for (int i = 0; i < 9; i++) { | ||
86 | while ((workingPiles[i]->getCardPos(NULL).y() > 230) && (workingPiles[i]->getOffsetDown()>1)) { | ||
87 | // Resizen des Stapels | ||
88 | workingPiles[i]->setOffsetDown(workingPiles[i]->getOffsetDown()-1); | ||
89 | Card *card = workingPiles[i]->cardOnBottom(); | ||
90 | int p=0; | ||
91 | while (card != NULL) { | ||
92 | card->setPos( 0, 0, p++ ); | ||
93 | card->move( workingPiles[i]->getCardPos( card ) ); | ||
94 | card = workingPiles[i]->cardInfront(card); | ||
95 | } | ||
96 | } | ||
97 | } | ||
98 | endDealing(); | ||
99 | } | ||
100 | |||
101 | |||
102 | void TeeclubCardGame::readConfig( Config& cfg ) | ||
103 | { | ||
104 | cfg.setGroup("GameState"); | ||
105 | |||
106 | // Create Cards, but don't shuffle or deal them yet | ||
107 | createDeck(); | ||
108 | |||
109 | // Move the cards to their piles (deal them to their previous places) | ||
110 | beginDealing(); | ||
111 | |||
112 | highestZ = 1; | ||
113 | |||
114 | for (int i = 0; i < 8; i++) { | ||
115 | QString pile; | ||
116 | pile.sprintf( "TeeclubDiscardPile%i", i ); | ||
117 | readPile( cfg, discardPiles[i], pile, highestZ ); | ||
118 | } | ||
119 | |||
120 | for (int i = 0; i < 9; i++) { | ||
121 | workingPiles[i]->endPileResize(); | ||
122 | QString pile; | ||
123 | pile.sprintf( "TeeclubWorkingPile%i", i ); | ||
124 | readPile( cfg, workingPiles[i], pile, highestZ ); | ||
125 | workingPiles[i]->beginPileResize(); | ||
126 | } | ||
127 | |||
128 | readPile( cfg, faceDownDealingPile, "TeeclubFaceDownDealingPile", highestZ ); | ||
129 | |||
130 | highestZ++; | ||
131 | |||
132 | endDealing(); | ||
133 | resizePiles(); | ||
134 | } | ||
135 | |||
136 | |||
137 | void TeeclubCardGame::writeConfig( Config& cfg ) | ||
138 | { | ||
139 | cfg.setGroup("GameState"); | ||
140 | for ( int i = 0; i < 8; i++ ) { | ||
141 | QString pile; | ||
142 | pile.sprintf( "TeeclubDiscardPile%i", i ); | ||
143 | discardPiles[i]->writeConfig( cfg, pile ); | ||
144 | } | ||
145 | for ( int i = 0; i < 9; i++ ) { | ||
146 | QString pile; | ||
147 | pile.sprintf( "TeeclubWorkingPile%i", i ); | ||
148 | workingPiles[i]->writeConfig( cfg, pile ); | ||
149 | } | ||
150 | faceDownDealingPile->writeConfig( cfg, "TeeclubFaceDownDealingPile" ); | ||
151 | } | ||
152 | |||
153 | |||
154 | bool TeeclubCardGame::mousePressCard( Card *card, QPoint p ) | ||
155 | { | ||
156 | Q_UNUSED(p); | ||
157 | |||
158 | CanvasCard *item = (CanvasCard *)card; | ||
159 | if (item->isFacing() != TRUE) { | ||
160 | // From facedown stack | ||
161 | if ((item->x() == 2) && ((int)item->y() == 10)) { // Deal 1 card | ||
162 | // Move 8 cards, one to each workingPile | ||
163 | beginDealing(); | ||
164 | CanvasCard *card = (CanvasCard *)faceDownDealingPile->cardOnTop(); | ||
165 | card->setZ(highestZ); | ||
166 | highestZ++; | ||
167 | faceDownDealingPile->removeCard(card); | ||
168 | workingPiles[0]->addCardToTop(card); | ||
169 | card->setCardPile( workingPiles[0] ); | ||
170 | card->setFace(FALSE); | ||
171 | QPoint p = workingPiles[0]->getCardPos(card); | ||
172 | card->flipTo( p.x(), p.y() ); | ||
173 | endDealing(); | ||
174 | } | ||
175 | moving = NULL; | ||
176 | moved = FALSE; | ||
177 | |||
178 | return TRUE; | ||
179 | } else if ( !card->getCardPile()->isAllowedToBeMoved(card) ) {// Don't allow unclean columns to be moved | ||
180 | moving = NULL; | ||
181 | return TRUE; | ||
182 | } | ||
183 | |||
184 | return FALSE; | ||
185 | } | ||
186 | |||
187 | |||
188 | |||
189 | void TeeclubCardGame::mousePress(QPoint p) | ||
190 | { | ||
191 | Q_UNUSED(p); | ||
192 | } | ||
193 | |||
194 | |||
diff --git a/noncore/games/solitaire/teeclubcardgame.h b/noncore/games/solitaire/teeclubcardgame.h new file mode 100644 index 0000000..06d49f8 --- a/dev/null +++ b/noncore/games/solitaire/teeclubcardgame.h | |||
@@ -0,0 +1,217 @@ | |||
1 | /********************************************************************** | ||
2 | ** Copyright (C) 2000 Trolltech AS. All rights reserved. | ||
3 | ** | ||
4 | ** This file is part of Qtopia Environment. | ||
5 | ** | ||
6 | ** This file may be distributed and/or modified under the terms of the | ||
7 | ** GNU General Public License version 2 as published by the Free Software | ||
8 | ** Foundation and appearing in the file LICENSE.GPL included in the | ||
9 | ** packaging of this file. | ||
10 | ** | ||
11 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | ||
12 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | ||
13 | ** | ||
14 | ** See http://www.trolltech.com/gpl/ for GPL licensing information. | ||
15 | ** | ||
16 | ** Contact info@trolltech.com if any conditions of this licensing are | ||
17 | ** not clear to you. | ||
18 | ** | ||
19 | **********************************************************************/ | ||
20 | #ifndef TEECLUB_CARD_GAME_H | ||
21 | #define TEECLUB_CARD_GAME_H | ||
22 | |||
23 | |||
24 | #include "patiencecardgame.h" | ||
25 | |||
26 | |||
27 | class TeeclubFaceDownDeck : public PatienceFaceDownDeck | ||
28 | { | ||
29 | public: | ||
30 | TeeclubFaceDownDeck(int x, int y, QCanvas *canvas) : | ||
31 | PatienceFaceDownDeck(x, y, canvas) { } | ||
32 | |||
33 | }; | ||
34 | |||
35 | |||
36 | class TeeclubDiscardPile : public CardPile, public CanvasRoundRect | ||
37 | { | ||
38 | public: | ||
39 | TeeclubDiscardPile(int x, int y, QCanvas *canvas) | ||
40 | : CardPile(x, y), CanvasRoundRect(x, y, canvas) { } | ||
41 | virtual bool isAllowedOnTop(Card *card) { | ||
42 | if ( card->isFacing() && ( card->getCardPile()->cardInfront(card) == NULL ) && | ||
43 | ( ( ( cardOnTop() == NULL ) && ( card->getValue() == ace ) ) || | ||
44 | ( ( cardOnTop() != NULL ) && | ||
45 | ( (int)card->getValue() == (int)cardOnTop()->getValue() + 1 ) && | ||
46 | ( card->getSuit() == cardOnTop()->getSuit() ) ) ) ) | ||
47 | return TRUE; | ||
48 | return FALSE; | ||
49 | } | ||
50 | virtual bool isAllowedToBeMoved(Card *card) { | ||
51 | if (card->isFacing()) return FALSE; | ||
52 | return FALSE; // die Toten ruhn | ||
53 | } | ||
54 | }; | ||
55 | |||
56 | |||
57 | class TeeclubWorkingPile : public PatienceWorkingPile | ||
58 | { | ||
59 | public: | ||
60 | TeeclubWorkingPile(int x, int y, QCanvas *canvas) : | ||
61 | PatienceWorkingPile(x, y, canvas) { } | ||
62 | |||
63 | virtual bool isAllowedOnTop(Card *card) { | ||
64 | if ( card->isFacing() && | ||
65 | // ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) || // diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen | ||
66 | ( (cardOnTop() == NULL) || // auf einen Freiplatz darf alles! | ||
67 | ( (cardOnTop() != NULL) && | ||
68 | ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) // bei teeclub sind die farben zum Anlegen egal | ||
69 | ) ) ) | ||
70 | return TRUE; | ||
71 | return FALSE; | ||
72 | } | ||
73 | |||
74 | virtual bool isAllowedToBeMoved(Card *card) { | ||
75 | if (!card->isFacing()) return FALSE; | ||
76 | |||
77 | int nextExpectedValue = (int)card->getValue(); | ||
78 | eSuit nextExpectedSuit = card->getSuit(); | ||
79 | |||
80 | while ((card != NULL)) { | ||
81 | if ( (int)card->getValue() != nextExpectedValue ) | ||
82 | return FALSE; | ||
83 | if ( card->getSuit() != nextExpectedSuit ) | ||
84 | return FALSE; | ||
85 | nextExpectedValue--;; | ||
86 | card = cardInfront(card); | ||
87 | } | ||
88 | return TRUE; | ||
89 | } | ||
90 | |||
91 | virtual void cardRemoved(Card *card) { | ||
92 | Q_UNUSED(card); | ||
93 | |||
94 | Card *newTopCard = cardOnTop(); | ||
95 | |||
96 | if ( !newTopCard ) { | ||
97 | top = QPoint( pileX, pileY ); | ||
98 | setNextX( pileX ); | ||
99 | setNextY( pileY ); | ||
100 | setOffsetDown(13); | ||
101 | return; | ||
102 | } else { | ||
103 | top = getCardPos(NULL); | ||
104 | if ( newTopCard->isFacing() == FALSE ) { | ||
105 | int offsetDown = newTopCard->getCardPile()->getOffsetDown(); | ||
106 | // correct the position taking in to account the card is not | ||
107 | // yet flipped, but will become flipped | ||
108 | top = QPoint( top.x(), top.y() - 3 ); // Keine seitliche Verschiebung! | ||
109 | newTopCard->flipTo( top.x(), top.y() ); | ||
110 | top = QPoint( top.x(), top.y() + offsetDown ); | ||
111 | } | ||
112 | setNextX( top.x() ); | ||
113 | setNextY( top.y() ); | ||
114 | } | ||
115 | |||
116 | if ((getCardPos(NULL).y() < 230) && (getOffsetDown()<13)) { | ||
117 | // Resizen des Stapels | ||
118 | beginDealing(); | ||
119 | setOffsetDown(getOffsetDown()+1); | ||
120 | Card *card = cardOnBottom(); | ||
121 | int p=0; | ||
122 | while (card != NULL) { | ||
123 | card->setPos( 0, 0, p++ ); | ||
124 | card->move( getCardPos( card ) ); | ||
125 | card = cardInfront(card); | ||
126 | } | ||
127 | endDealing(); | ||
128 | } | ||
129 | } | ||
130 | |||
131 | virtual QPoint getCardPos(Card *c) { | ||
132 | int x = pileX, y = pileY; | ||
133 | Card *card = cardOnBottom(); | ||
134 | while ((card != c) && (card != NULL)) { | ||
135 | if (card->isFacing()) { | ||
136 | int offsetDown = card->getCardPile()->getOffsetDown(); | ||
137 | y += offsetDown; | ||
138 | } else { | ||
139 | x += 0; // Keine seitliche Verschiebung! | ||
140 | y += 3; | ||
141 | } | ||
142 | card = cardInfront(card); | ||
143 | } | ||
144 | return QPoint( x, y ); | ||
145 | } | ||
146 | |||
147 | virtual QPoint getHypertheticalNextCardPos(void) { | ||
148 | return QPoint( getNextX(), getNextY() ); | ||
149 | } | ||
150 | |||
151 | virtual void cardAddedToTop(Card *c) { | ||
152 | Q_UNUSED(c); | ||
153 | setNextX( getCardPos(NULL).x() ); | ||
154 | setNextY( getCardPos(NULL).y() ); | ||
155 | |||
156 | while (isPileResize() && (getCardPos(NULL).y() > 230) && (getOffsetDown()>1)) { | ||
157 | // Resizen des Stapels | ||
158 | beginDealing(); | ||
159 | setOffsetDown(getOffsetDown()-1); | ||
160 | Card *card = cardOnBottom(); | ||
161 | int p=0; | ||
162 | while (card != NULL) { | ||
163 | card->setPos( 0, 0, p++ ); | ||
164 | card->move( getCardPos( card ) ); | ||
165 | card = cardInfront(card); | ||
166 | } | ||
167 | endDealing(); | ||
168 | } | ||
169 | |||
170 | } | ||
171 | |||
172 | |||
173 | |||
174 | |||
175 | private: | ||
176 | QPoint top; | ||
177 | |||
178 | }; | ||
179 | |||
180 | |||
181 | class TeeclubCardGame : public CanvasCardGame | ||
182 | { | ||
183 | public: | ||
184 | TeeclubCardGame(QCanvas *c, bool snap, QWidget *parent = 0); | ||
185 | // virtual ~TeeclubCardGame(); | ||
186 | virtual void deal(void); | ||
187 | virtual bool haveWeWon() { | ||
188 | return ( discardPiles[0]->kingOnTop() && | ||
189 | discardPiles[1]->kingOnTop() && | ||
190 | discardPiles[2]->kingOnTop() && | ||
191 | discardPiles[3]->kingOnTop() && | ||
192 | discardPiles[4]->kingOnTop() && | ||
193 | discardPiles[5]->kingOnTop() && | ||
194 | discardPiles[6]->kingOnTop() && | ||
195 | discardPiles[7]->kingOnTop() );; | ||
196 | } | ||
197 | virtual void mousePress(QPoint p); | ||
198 | virtual void mouseRelease(QPoint p) { Q_UNUSED(p); } | ||
199 | // virtual void mouseMove(QPoint p); | ||
200 | virtual bool mousePressCard(Card *card, QPoint p); | ||
201 | virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | ||
202 | // virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); } | ||
203 | bool canTurnOverDeck(void) { return (FALSE); } | ||
204 | void throughDeck(void) { } | ||
205 | bool snapOn; | ||
206 | void writeConfig( Config& cfg ); | ||
207 | void readConfig( Config& cfg ); | ||
208 | void resizePiles(); | ||
209 | private: | ||
210 | TeeclubWorkingPile *workingPiles[9]; | ||
211 | TeeclubDiscardPile *discardPiles[8]; | ||
212 | TeeclubFaceDownDeck *faceDownDealingPile; | ||
213 | }; | ||
214 | |||
215 | |||
216 | #endif | ||
217 | |||