-rw-r--r-- | core/launcher/desktop.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/core/launcher/desktop.cpp b/core/launcher/desktop.cpp index 1a33b36..6ee7132 100644 --- a/core/launcher/desktop.cpp +++ b/core/launcher/desktop.cpp @@ -320,17 +320,17 @@ void DesktopApplication::switchLCD ( bool on ) { if ( qApp ) { DesktopApplication *dapp = (DesktopApplication *) qApp; if ( dapp-> m_screensaver ) { if ( on ) - dapp-> m_screensaver-> restore ( ); //setBacklight ( on ? -3 : -1 ); - else - dapp-> m_screensaver-> save ( 1 ); - - } + dapp-> m_screensaver-> restore ( ); //setBacklight ( on ? -3 : -1 ); + else + dapp-> m_screensaver-> save ( 1 ); + + } } } DesktopApplication::DesktopApplication( int& argc, char **argv, Type appType ) : QPEApplication( argc, argv, appType ) @@ -378,13 +378,13 @@ void DesktopApplication::desktopMessage( const QCString &msg, const QByteArray & keyRegisterList.append( QCopKeyRegister( k, c, m ) ); } else if ( msg == "suspend()" ) { emit power(); } else if ( msg == "home()" ) { - qpedesktop-> home ( ); + qpedesktop-> home ( ); } #endif } void DesktopApplication::systemMessage( const QCString & msg, const QByteArray & data ) @@ -672,15 +672,15 @@ void Desktop::checkMemory() "Please save data. " ); break; case Normal: memstate = Unknown; if ( ignoreNormal ) ignoreNormal = FALSE; - else - QMessageBox::information ( 0 , "Memory Status", - "There is enough memory again." ); +// else +// QMessageBox::information ( 0 , "Memory Status", +// "There is enough memory again." ); break; case VeryLow: memstate = Unknown; QMessageBox::critical( 0 , "Memory Status", "The memory is very low. \n" "Please end this application \n" @@ -717,22 +717,22 @@ void Desktop::raiseLauncher() { Config cfg( "qpe" ); //F12 'Home' cfg.setGroup( "AppsKey" ); QString tempItem; tempItem = cfg.readEntry( "Middle", "Home" ); if ( tempItem == "Home" || tempItem.isEmpty() ) { - home ( ); + home ( ); } else { QCopEnvelope e( "QPE/System", "execute(QString)" ); e << tempItem; } } void Desktop::home ( ) -{ +{ if ( isVisibleWindow( launcher->winId() ) ) launcher->nextView(); else launcher->raise(); } |