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-rw-r--r--core/launcher/desktop.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/core/launcher/desktop.cpp b/core/launcher/desktop.cpp
index 1a33b36..6ee7132 100644
--- a/core/launcher/desktop.cpp
+++ b/core/launcher/desktop.cpp
@@ -320,17 +320,17 @@ void DesktopApplication::switchLCD ( bool on )
{
if ( qApp ) {
DesktopApplication *dapp = (DesktopApplication *) qApp;
if ( dapp-> m_screensaver ) {
if ( on )
- dapp-> m_screensaver-> restore ( ); //setBacklight ( on ? -3 : -1 );
- else
- dapp-> m_screensaver-> save ( 1 );
-
- }
+ dapp-> m_screensaver-> restore ( ); //setBacklight ( on ? -3 : -1 );
+ else
+ dapp-> m_screensaver-> save ( 1 );
+
+ }
}
}
DesktopApplication::DesktopApplication( int& argc, char **argv, Type appType )
: QPEApplication( argc, argv, appType )
@@ -378,13 +378,13 @@ void DesktopApplication::desktopMessage( const QCString &msg, const QByteArray &
keyRegisterList.append( QCopKeyRegister( k, c, m ) );
}
else if ( msg == "suspend()" ) {
emit power();
}
else if ( msg == "home()" ) {
- qpedesktop-> home ( );
+ qpedesktop-> home ( );
}
#endif
}
void DesktopApplication::systemMessage( const QCString & msg, const QByteArray & data )
@@ -672,15 +672,15 @@ void Desktop::checkMemory()
"Please save data. " );
break;
case Normal:
memstate = Unknown;
if ( ignoreNormal )
ignoreNormal = FALSE;
- else
- QMessageBox::information ( 0 , "Memory Status",
- "There is enough memory again." );
+// else
+// QMessageBox::information ( 0 , "Memory Status",
+// "There is enough memory again." );
break;
case VeryLow:
memstate = Unknown;
QMessageBox::critical( 0 , "Memory Status",
"The memory is very low. \n"
"Please end this application \n"
@@ -717,22 +717,22 @@ void Desktop::raiseLauncher()
{
Config cfg( "qpe" ); //F12 'Home'
cfg.setGroup( "AppsKey" );
QString tempItem;
tempItem = cfg.readEntry( "Middle", "Home" );
if ( tempItem == "Home" || tempItem.isEmpty() ) {
- home ( );
+ home ( );
}
else {
QCopEnvelope e( "QPE/System", "execute(QString)" );
e << tempItem;
}
}
void Desktop::home ( )
-{
+{
if ( isVisibleWindow( launcher->winId() ) )
launcher->nextView();
else
launcher->raise();
}