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-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 70e4a78..ba14882 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -233,20 +233,22 @@ void LoopControl::startAudio() {
233 long samplesRead = 0; 233 long samplesRead = 0;
234 bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream ); 234 bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
235 long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000; 235 long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
236 long sampleWaitTime = currentSample - sampleWeShouldBeAt; 236 long sampleWaitTime = currentSample - sampleWeShouldBeAt;
237 237
238// this causes drop outs not sure why its even here 238// this causes drop outs not sure why its even here
239// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { 239 if ( hasVideoChannel ) {
240// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); 240 if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
241// } 241 usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
242// else if ( sampleWaitTime <= -5000 ) { 242 }
243// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); 243 else if ( sampleWaitTime <= -5000 ) {
244// // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); 244 qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
245// currentSample = sampleWeShouldBeAt; 245 // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
246// } 246 currentSample = sampleWeShouldBeAt;
247 }
248}
247 249
248 audioDevice->write( audioBuffer, samplesRead * 2 * channels ); 250 audioDevice->write( audioBuffer, samplesRead * 2 * channels );
249 251
250 if( mediaPlayerState->isStreaming == FALSE) 252 if( mediaPlayerState->isStreaming == FALSE)
251 audioSampleCounter = currentSample + samplesRead - 1; 253 audioSampleCounter = currentSample + samplesRead - 1;
252 254