-rw-r--r-- | noncore/games/sfcave/sfcave.cpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp index 5633a8f..c1e4532 100644 --- a/noncore/games/sfcave/sfcave.cpp +++ b/noncore/games/sfcave/sfcave.cpp @@ -224,28 +224,25 @@ void SFCave :: setUp() score = 0; offset = 0; nrFrames = 0; dir = 1; thrust = 0; - int dist[] = { 100, 60, 40 }; if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) { thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; - if ( currentCameDifficulty == DIFICULTY_EASY ) + if ( currentGameDifficulty == DIFICULTY_EASY ) gateDistance = 100; - else if ( currentCameDifficulty == DIFICULTY_EASY ) + else if ( currentGameDifficulty == DIFICULTY_EASY ) gateDistance = 60; else gateDistance = 40; - - printf( "GD = %d\n", gateDistance ); } else if ( CURRENT_GAME_TYPE == GATES_GAME ) { thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];; @@ -788,17 +785,19 @@ void SFCave :: keyPressEvent( QKeyEvent *e ) { switch( e->key() ) { case Qt::Key_Up: case Qt::Key_F9: case Qt::Key_Space: - if ( !replay && !press ) + if ( state == STATE_RUNNING && !replay && !press ) { press = true; replayList.append( new int( nrFrames ) ); } + else if ( state == STATE_CRASHED && e->key() == Key_Up ) + state = STATE_NEWGAME; break; case Qt::Key_M: case Qt::Key_Return: case Qt::Key_Enter: if ( state == STATE_CRASHED ) { @@ -828,18 +827,16 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e ) { switch( e->key() ) { case Qt::Key_F9: case Qt::Key_Space: case Qt::Key_Up: - if ( !replay && press ) - { press = false; - + if ( state == STATE_RUNNING && !replay && press ) replayList.append( new int( nrFrames ) ); - } + break; case Qt::Key_R: if ( state == STATE_CRASHED ) { state = STATE_REPLAY; |