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-rw-r--r--noncore/games/solitaire/patiencecardgame.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp
index 1501d2f..fc91b26 100644
--- a/noncore/games/solitaire/patiencecardgame.cpp
+++ b/noncore/games/solitaire/patiencecardgame.cpp
@@ -133,125 +133,128 @@ void PatienceCardGame::readConfig( Config& cfg )
highestZ = 1;
for (int k = 0; k < 7; k++) {
QString pile;
pile.sprintf( "WorkingPile%i", k );
readPile( cfg, workingPiles[k], pile, highestZ );
}
for (int k = 0; k < 4; k++) {
QString pile;
pile.sprintf( "DiscardPile%i", k );
readPile( cfg, discardPiles[k], pile, highestZ );
}
readPile( cfg, faceDownDealingPile, "FaceDownDealingPile", highestZ );
readPile( cfg, faceUpDealingPile, "FaceUpDealingPile", highestZ );
highestZ++;
endDealing();
}
void PatienceCardGame::writeConfig( Config& cfg )
{
cfg.setGroup("GameState");
cfg.writeEntry("numberOfTimesThroughDeck", numberOfTimesThroughDeck);
for ( int i = 0; i < 7; i++ ) {
QString pile;
pile.sprintf( "WorkingPile%i", i );
workingPiles[i]->writeConfig( cfg, pile );
}
for ( int i = 0; i < 4; i++ ) {
QString pile;
pile.sprintf( "DiscardPile%i", i );
discardPiles[i]->writeConfig( cfg, pile );
}
faceDownDealingPile->writeConfig( cfg, "FaceDownDealingPile" );
faceUpDealingPile->writeConfig( cfg, "FaceUpDealingPile" );
}
bool PatienceCardGame::mousePressCard( Card *card, QPoint p )
{
Q_UNUSED(p);
CanvasCard *item = (CanvasCard *)card;
if (item->isFacing() != TRUE) {
// From facedown stack
if ((item->x() == 5) && ((int)item->y() == 10)) {
item->setZ(highestZ);
highestZ++;
// Added Code
faceDownDealingPile->removeCard(item);
faceUpDealingPile->addCardToTop(item);
item->setCardPile( faceUpDealingPile );
if ( qt_screen->deviceWidth() < 200 )
item->flipTo( 30, (int)item->y() );
else
item->flipTo( 35, (int)item->y() );
+ } else {
+ // fix from cmader by tille
+ return false;
}
moving = NULL;
moved = FALSE;
// move two other cards if we flip three at a time
int flipped = 1;
QCanvasItemList l = canvas()->collisions( p );
for (QCanvasItemList::Iterator it = l.begin(); (it != l.end()) && (flipped != cardsDrawn()); ++it) {
if ( (*it)->rtti() == canvasCardId ) {
CanvasCard *item = (CanvasCard *)*it;
if (item->animated())
continue;
item->setZ(highestZ);
highestZ++;
flipped++;
// Added Code
faceDownDealingPile->removeCard(item);
faceUpDealingPile->addCardToTop(item);
item->setCardPile( faceUpDealingPile );
if ( qt_screen->deviceWidth() < 200 )
item->flipTo( 30, (int)item->y(), 8 * flipped );
else
item->flipTo( 35, (int)item->y(), 8 * flipped );
}
}
return TRUE;
}
return FALSE;
}
void PatienceCardGame::mousePress(QPoint p)
{
if ( canTurnOverDeck() &&
(p.x() > 5) && (p.x() < 28) &&
(p.y() > 10) && (p.y() < 46) ) {
beginDealing();
Card *card = faceUpDealingPile->cardOnTop();
while ( card ) {
card->setPos( 5, 10, highestZ );
card->setFace( FALSE );
faceUpDealingPile->removeCard( card );
faceDownDealingPile->addCardToTop( card );
card->setCardPile( faceDownDealingPile );
card = faceUpDealingPile->cardOnTop();
highestZ++;
}
endDealing();
throughDeck();
moved = TRUE;
}
}