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-rw-r--r--noncore/games/oyatzee/oyatzee.cpp149
-rw-r--r--noncore/games/oyatzee/oyatzee.h19
2 files changed, 165 insertions, 3 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp
index 85d9616..5c4d1f7 100644
--- a/noncore/games/oyatzee/oyatzee.cpp
+++ b/noncore/games/oyatzee/oyatzee.cpp
@@ -1,220 +1,363 @@
#include "oyatzee.h"
#include <qpe/applnk.h>
#include <qpe/global.h>
#include <qpe/filemanager.h>
#include <qpe/resource.h>
#include <qpe/config.h>
#include <qapplication.h>
#include <qmessagebox.h>
#include <qcombobox.h>
#include <qdatetime.h>
#include <qfileinfo.h>
#include <qfile.h>
#include <qdir.h>
#include <qiconset.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qtextstream.h>
#include <qtimer.h>
#include <qpe/qpetoolbar.h>
#include <qtoolbutton.h>
#include <qvbox.h>
#include <qwidgetstack.h>
#include <qpainter.h>
#include <qlayout.h>
#include <qregexp.h>
#include <stdlib.h>
#include <unistd.h>
#include <pwd.h>
#include <sys/types.h>
OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl )
{
QWidget *thing = new QWidget( this );
setCentralWidget( thing );
QVBoxLayout *vbox = new QVBoxLayout( thing );
sb = new Scoreboard( thing , "sb" );
dw = new DiceWidget( thing , "dw" );
vbox->addWidget( sb );
vbox->addWidget( dw );
setPlayerNumber( 2 );
setRoundsNumber( 1 );
connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
}
OYatzee::~OYatzee()
{
}
void OYatzee::detectPosibilities()
{
+ posibilities.clear();
+ qDebug( "running detectPosibilities()" );
+
Dice *d = dw->diceList.first();
- QValueList<int> numbers;
+ QValueListInt numbers;
for ( ; d != 0 ; d = dw->diceList.next() )
{
numbers.append( d->Value );
}
+
+ //the 6 numbers
+ QValueListInt::Iterator it;
+
+ for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6
+ {
+ bool cont = false;
+ it = numbers.begin();
+ for ( ; it != numbers.end() ; ++it )
+ {
+ if ( cont )
+ continue;
+
+ if ( numbers.find( i ) != numbers.end() )
+ {
+ posibilities.append( i );
+ cont = true;
+ }
+ }
+ }
+
+
+ //3er, 4er, Yatzee
+ it = numbers.begin();
+ int count;
+ int temp;
+ int countFH = 0; //for the full-house-check
+
+ for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6 at least 3 times
+ {
+ count = 0;
+ temp = 0;
+ it = numbers.begin();
+ for ( ; it != numbers.end() ; ++it )
+ {
+ if ( *it == i )
+ {
+ count++;
+ temp++;
+ }
+ if ( temp == 2 )
+ countFH = temp;
+ }
+
+ if ( count >= 3 )
+ {
+ posibilities.append( 7 );
+
+ //now we check if it is a full house
+ if ( count == 3 && countFH == 2 ) //aka Full House
+ posibilities.append( 9 );
+ }
+ if ( count >= 4 )
+ posibilities.append( 8 );
+ if ( count == 5 ) //Yatzee
+ posibilities.append( 12 );
+ }
+
+ //S-Straight
+ if ( numbers.find( 3 ) != numbers.end() && numbers.find( 4 ) != numbers.end() )
+ {
+ bool isLong = false;
+ bool isShort = true;
+ //L-Straight
+ if ( numbers.find( 2 ) != numbers.end() && numbers.find( 5 ) != numbers.end() )
+ {
+ isShort = true;
+
+ //12345 or 23456
+ if ( numbers.find( 1 ) != numbers.end() || numbers.find( 6) != numbers.end() )
+ isLong = true;
+ }
+ //1234
+ if ( numbers.find( 1 ) != numbers.end() && numbers.find( 2 ) != numbers.end() )
+ isShort = true;
+ //3456
+ if ( numbers.find( 5 ) != numbers.end() && numbers.find( 6 ) != numbers.end() )
+ isShort = true;
+
+ if ( isShort )
+ posibilities.append( 10 );
+ if ( isLong )
+ posibilities.append( 11 );
+ }
+
+ posibilities.append( 13 ); //Chance, well, this is allways possible
+
+ displayPossibilites();
+}
+
+void OYatzee::displayPossibilites()
+{
+ qDebug( "running displayPossibilites(), %d item", posibilities.count() );
+
+ for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it )
+ {
+ qDebug( QString::number( *it ) );
+ switch ( *it )
+ {
+ case Ones:
+ qDebug( "1er" );
+ break;
+ case Twos:
+ qDebug( "2er" );
+ break;
+ case Threes:
+ qDebug( "3er" );
+ break;
+ case Fours:
+ qDebug( "4er" );
+ break;
+ case Fives:
+ qDebug( "5er" );
+ break;
+ case Sixes:
+ qDebug( "6er" );
+ break;
+ case ThreeOfAKind:
+ qDebug( "3oaK" );
+ break;
+ case FourOfAKind:
+ qDebug( "4oaK" );
+ break;
+ case FullHouse:
+ qDebug( "Full House" );
+ break;
+ case SStraight:
+ qDebug( "Short S" );
+ break;
+ case LStraight:
+ qDebug( "Long S" );
+ break;
+ case Yatzee:
+ qDebug( "Yatzee!" );
+ break;
+ case Chance:
+ qDebug( "Chance" );
+ break;
+ }
+ }
}
void OYatzee::setPlayerNumber( const int num )
{
numOfPlayers = num;
}
void OYatzee::setRoundsNumber( const int num )
{
numOfRounds = num;
}
void OYatzee::slotStartGame()
{
}
void OYatzee::slotRollDices()
{
Dice *d = dw->diceList.first();
for ( ; d != 0 ; d = dw->diceList.next() )
{
- d->roll();
+ if ( !d->isSelected )
+ d->roll();
}
detectPosibilities();
}
/*
* Scoreboard
*/
Scoreboard::Scoreboard( QWidget *parent, const char *name ) : QWidget( parent , name )
{
}
void Scoreboard::paintEvent( QPaintEvent * )
{
QPainter p;
p.begin( this );
p.drawRect( 0,0, this->width() , this->height() );
}
/*
* Dice
*/
Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name )
{
QTime t = QTime::currentTime(); // set random seed
srand(t.hour()*12+t.minute()*60+t.second()*60);
connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) );
}
void Dice::slotSelected()
{
if ( isSelected )
isSelected = false;
else isSelected = true;
update();
}
int Dice::hasValue()
{
return Value;
}
void Dice::roll()
{
Value = rand()%6;
Value += 1;
update();
}
void Dice::mousePressEvent( QMouseEvent* /*e*/ )
{
emit selected();
}
void Dice::paintEvent( QPaintEvent * )
{
QPainter p;
p.begin( this );
p.drawRect( 0,0, this->width() , this->height() );
if ( isSelected )
p.drawRect( 20,20, 10,10 );
paintNumber( &p );
}
void Dice::paintNumber( QPainter *p )
{
switch ( Value )
{
case 1:
p->drawText( 10,10,"1");
break;
case 2:
p->drawText( 10,10,"2");
break;
case 3:
p->drawText( 10,10,"3");
break;
case 4:
p->drawText( 10,10,"4");
break;
case 5:
p->drawText( 10,10,"5");
break;
case 6:
p->drawText( 10,10,"6");
break;
}
}
/*
* DiceWidget
*/
DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent , name )
{
rollButton = new QPushButton( tr( "Roll" ) , this ) ;
for ( int i = 0 ; i < 5 ; i++ )
{
//appending the 5 dices of the game
diceList.append( new Dice( this, "wuerfel" ) );
}
QHBoxLayout *hbox = new QHBoxLayout( this );
Dice *d = diceList.first();
for ( ; d != 0 ; d = diceList.next() )
{
- d->roll();
hbox->addWidget( d );
}
hbox->addWidget( rollButton );
}
/*
* Player
*/
Player::Player( QString name )
{
playerName = name;
}
diff --git a/noncore/games/oyatzee/oyatzee.h b/noncore/games/oyatzee/oyatzee.h
index 01ab36d..65a18fc 100644
--- a/noncore/games/oyatzee/oyatzee.h
+++ b/noncore/games/oyatzee/oyatzee.h
@@ -1,97 +1,116 @@
#ifndef WORDGAME_H
#define WORDGAME_H
#include <qmainwindow.h>
#include <qlabel.h>
#include <qlist.h>
#include <stdlib.h> // rand() function
#include <qdatetime.h> // seed for rand()
class Dice;
class Game;
class Scoreboard;
class DiceWidget;
typedef QList<Dice> dicesList;
+typedef QValueList<int> QValueListInt;
class OYatzee : public QMainWindow {
Q_OBJECT
public:
OYatzee( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~OYatzee();
Game *g;
DiceWidget *dw;
Scoreboard *sb;
+ QValueListInt posibilities;
void setPlayerNumber( const int num );
void setRoundsNumber( const int num );
+
+ enum {
+ Ones=1,
+ Twos = 2,
+ Threes = 3,
+ Fours = 4,
+ Fives = 5,
+ Sixes = 6,
+ ThreeOfAKind = 7, //12444
+ FourOfAKind = 8, //14444
+ FullHouse = 9, //22555
+ SStraight = 10, //13456
+ LStraight = 11, //12345
+ Yatzee = 12, //55555
+ Chance = 13};
public slots:
void slotStartGame();
void slotRollDices();
private:
int numOfPlayers;
int numOfRounds;
void detectPosibilities();
+ void displayPossibilites();
+
};
class Dice : public QFrame
{
Q_OBJECT
public:
Dice( QWidget* parent = 0, const char* name = 0 );
int Value;
bool isSelected;
int hasValue();
void roll();
virtual void mousePressEvent( QMouseEvent* );
private slots:
void slotSelected();
signals:
void selected();
protected:
void paintEvent( QPaintEvent *e );
void paintNumber( QPainter *p );
};
class DiceWidget : public QWidget
{
Q_OBJECT
public:
DiceWidget( QWidget *parent = 0, const char* name = 0 );
QPushButton *rollButton;
dicesList diceList;
};
class Scoreboard : public QWidget
{
Q_OBJECT
public:
Scoreboard( QWidget *parent = 0, const char* name = 0 );
protected:
void paintEvent( QPaintEvent *e );
};
class Player
{
public:
Player( QString name );
QString playerName;
int totalPoints;
};
#endif // WORDGAME_H