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-rw-r--r--noncore/multimedia/opieplayer2/skin.cpp1
-rw-r--r--noncore/multimedia/opieplayer2/threadutil.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/noncore/multimedia/opieplayer2/skin.cpp b/noncore/multimedia/opieplayer2/skin.cpp
index 84f5f87..5d8929e 100644
--- a/noncore/multimedia/opieplayer2/skin.cpp
+++ b/noncore/multimedia/opieplayer2/skin.cpp
@@ -1,322 +1,323 @@
/*
Copyright (C) 2002 Simon Hausmann <simon@lst.de>
(C) 2002 Max Reiss <harlekin@handhelds.org>
(C) 2002 L. Potter <ljp@llornkcor.com>
(C) 2002 Holger Freyther <zecke@handhelds.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include "skin.h"
#include "singleton.h"
+#include <opie2/odebug.h>
#include <qcache.h>
#include <qtimer.h>
#include <qpe/config.h>
#include <assert.h>
struct SkinData
{
typedef QMap<QString, QImage> ButtonMaskImageMap;
QPixmap backgroundPixmap;
QImage buttonUpImage;
QImage buttonDownImage;
QImage buttonMask;
ButtonMaskImageMap buttonMasks;
};
class SkinCache : public Singleton<SkinCache>
{
public:
SkinCache();
SkinData *lookupAndTake( const QString &skinPath, const QString &fileNameInfix );
void store( const QString &skinPath, const QString &fileNameInfix, SkinData *data );
private:
typedef QCache<SkinData> DataCache;
typedef QCache<QPixmap> BackgroundPixmapCache;
template <class CacheType>
void store( const QCache<CacheType> &cache, const QString &key, CacheType *data );
DataCache m_cache;
BackgroundPixmapCache m_backgroundPixmapCache;
};
Skin::Skin( const QString &name, const QString &fileNameInfix )
: m_fileNameInfix( fileNameInfix )
{
init( name );
}
Skin::Skin( const QString &fileNameInfix )
: m_fileNameInfix( fileNameInfix )
{
init( defaultSkinName() );
}
Skin::~Skin()
{
if ( m_isCachable )
SkinCache::self().store( m_skinPath, m_fileNameInfix, d );
else
delete d;
}
void Skin::init( const QString &name )
{
m_isCachable = true;
m_skinPath = "opieplayer2/skins/" + name;
d = SkinCache::self().lookupAndTake( m_skinPath, m_fileNameInfix );
}
QPixmap Skin::backgroundPixmap() const
{
if ( d->backgroundPixmap.isNull() )
d->backgroundPixmap = loadImage( QString( "%1/background" ).arg( m_skinPath ) );
return d->backgroundPixmap;
}
QImage Skin::buttonUpImage() const
{
if ( d->buttonUpImage.isNull() )
d->buttonUpImage = loadImage( QString( "%1/skin%2_up" ).arg( m_skinPath ).arg( m_fileNameInfix ) );
return d->buttonUpImage;
}
QImage Skin::buttonDownImage() const
{
if ( d->buttonDownImage.isNull() )
d->buttonDownImage = loadImage( QString( "%1/skin%2_down" ).arg( m_skinPath ).arg( m_fileNameInfix ) );
return d->buttonDownImage;
}
QImage Skin::buttonMask( const MediaWidget::SkinButtonInfo *skinButtonInfo, uint buttonCount ) const
{
if ( !d->buttonMask.isNull() )
return d->buttonMask;
QSize buttonAreaSize = buttonUpImage().size();
d->buttonMask = QImage( buttonAreaSize, 8, 255 );
d->buttonMask.fill( 0 );
for ( uint i = 0; i < buttonCount; ++i )
addButtonToMask( skinButtonInfo[ i ].command + 1, buttonMaskImage( skinButtonInfo[ i ].fileName ) );
return d->buttonMask;
}
void Skin::addButtonToMask( int tag, const QImage &maskImage ) const
{
if ( maskImage.isNull() )
return;
uchar **dest = d->buttonMask.jumpTable();
for ( int y = 0; y < d->buttonMask.height(); y++ ) {
uchar *line = dest[y];
for ( int x = 0; x < d->buttonMask.width(); x++ )
if ( !qRed( maskImage.pixel( x, y ) ) )
line[x] = tag;
}
}
QImage Skin::buttonMaskImage( const QString &fileName ) const
{
SkinData::ButtonMaskImageMap::Iterator it = d->buttonMasks.find( fileName );
if ( it == d->buttonMasks.end() ) {
QString prefix = m_skinPath + QString::fromLatin1( "/skin%1_mask_" ).arg( m_fileNameInfix );
QString path = prefix + fileName;
it = d->buttonMasks.insert( fileName, loadImage( path ) );
}
return *it;
}
QString Skin::defaultSkinName()
{
Config cfg( "OpiePlayer" );
cfg.setGroup( "Options" );
return cfg.readEntry( "Skin", "default" );
}
QImage Skin::loadImage( const QString &fileName )
{
return QImage( Resource::findPixmap( fileName ) );
}
SkinCache::SkinCache()
{
// let's say we cache two skins (audio+video) at maximum
m_cache.setMaxCost( 2 );
// ... and one background pixmap
m_backgroundPixmapCache.setMaxCost( 1 );
}
SkinData *SkinCache::lookupAndTake( const QString &skinPath, const QString &fileNameInfix )
{
QString key = skinPath + fileNameInfix;
SkinData *data = m_cache.take( key );
if ( !data )
data = new SkinData;
else
odebug << "SkinCache: hit" << oendl;
QPixmap *bgPixmap = m_backgroundPixmapCache.find( skinPath );
if ( bgPixmap ) {
odebug << "SkinCache: hit on bgpixmap" << oendl;
data->backgroundPixmap = *bgPixmap;
}
else
data->backgroundPixmap = QPixmap();
return data;
}
void SkinCache::store( const QString &skinPath, const QString &fileNameInfix, SkinData *data )
{
QPixmap *backgroundPixmap = new QPixmap( data->backgroundPixmap );
data->backgroundPixmap = QPixmap();
QString key = skinPath + fileNameInfix;
if ( m_cache.find( key, false /*ref*/ ) != 0 ||
!m_cache.insert( key, data ) )
delete data;
if ( m_backgroundPixmapCache.find( skinPath, false /*ref*/ ) != 0 ||
!m_backgroundPixmapCache.insert( skinPath, backgroundPixmap ) )
delete backgroundPixmap;
}
SkinLoader::IncrementalLoader::IncrementalLoader( const Info &info )
: m_skin( info.skinName, info.fileNameInfix ), m_info( info )
{
m_currentState = LoadBackgroundPixmap;
}
SkinLoader::IncrementalLoader::LoaderResult SkinLoader::IncrementalLoader::loadStep()
{
switch ( m_currentState ) {
case LoadBackgroundPixmap:
odebug << "load bgpixmap" << oendl;
m_skin.backgroundPixmap();
m_currentState = LoadButtonUpImage;
break;
case LoadButtonUpImage:
odebug << "load upimage" << oendl;
m_skin.buttonUpImage();
m_currentState = LoadButtonDownImage;
break;
case LoadButtonDownImage:
odebug << "load downimage" << oendl;
m_skin.buttonDownImage();
m_currentState = LoadButtonMasks;
m_currentButton = 0;
break;
case LoadButtonMasks:
odebug << "load button masks " << m_currentButton << "" << oendl;
m_skin.buttonMaskImage( m_info.buttonInfo[ m_currentButton ].fileName );
m_currentButton++;
if ( m_currentButton >= m_info.buttonCount )
m_currentState = LoadButtonMask;
break;
case LoadButtonMask:
odebug << "load whole mask" << oendl;
m_skin.buttonMask( m_info.buttonInfo, m_info.buttonCount );
return LoadingCompleted;
}
return MoreToCome;
}
SkinLoader::SkinLoader()
: m_currentLoader( 0 ), m_timerId( -1 )
{
}
SkinLoader::~SkinLoader()
{
odebug << "SkinLoader::~SkinLoader()" << oendl;
killTimers();
delete m_currentLoader;
}
void SkinLoader::schedule( const MediaWidget::GUIInfo &guiInfo )
{
schedule( Skin::defaultSkinName(), guiInfo );
}
void SkinLoader::schedule( const QString &skinName, const MediaWidget::GUIInfo &guiInfo )
{
pendingSkins << Info( skinName, guiInfo );
}
void SkinLoader::start()
{
assert( m_timerId == -1 );
m_timerId = startTimer( 100 /* ms */ );
odebug << "SkinLoader::start() " << pendingSkins.count() << " jobs" << oendl;
}
void SkinLoader::timerEvent( QTimerEvent *ev )
{
if ( ev->timerId() != m_timerId ) {
QObject::timerEvent( ev );
return;
}
if ( !m_currentLoader ) {
if ( pendingSkins.isEmpty() ) {
odebug << "all jobs done" << oendl;
killTimer( m_timerId );
m_timerId = -1;
// ### qt3: use deleteLater();
QTimer::singleShot( 0, this, SLOT( deleteMe() ) );
return;
}
Info nfo = *pendingSkins.begin();
pendingSkins.remove( pendingSkins.begin() );
m_currentLoader = new IncrementalLoader( nfo );
odebug << "new loader " << pendingSkins.count() << " jobs left" << oendl;
}
if ( m_currentLoader->loadStep() == IncrementalLoader::LoadingCompleted ) {
delete m_currentLoader;
m_currentLoader = 0;
}
odebug << "finished step" << oendl;
}
void SkinLoader::deleteMe()
{
delete this;
}
/* vim: et sw=4 ts=4
*/
diff --git a/noncore/multimedia/opieplayer2/threadutil.cpp b/noncore/multimedia/opieplayer2/threadutil.cpp
index d8b8abe..6ed9853 100644
--- a/noncore/multimedia/opieplayer2/threadutil.cpp
+++ b/noncore/multimedia/opieplayer2/threadutil.cpp
@@ -1,394 +1,395 @@
/* This file is part of the KDE project
Copyright (C) 2002 Simon Hausmann <hausmann@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include "threadutil.h"
+#include <opie2/odebug.h>
#include <qsocketnotifier.h>
#include <pthread.h>
#include <assert.h>
#include <unistd.h>
#include <errno.h>
using namespace ThreadUtil;
struct Mutex::Data
{
Data()
{
pthread_mutex_init( &mutex, 0 );
}
~Data()
{
pthread_mutex_destroy( &mutex );
}
pthread_mutex_t mutex;
};
Mutex::Mutex()
: d( new Data )
{
}
Mutex::~Mutex()
{
delete d;
}
void Mutex::lock()
{
pthread_mutex_lock( &d->mutex );
}
void Mutex::unlock()
{
pthread_mutex_unlock( &d->mutex );
}
bool Mutex::tryLock()
{
return pthread_mutex_trylock( &d->mutex ) == 0;
}
bool Mutex::isLocked()
{
if ( !tryLock() )
return true;
unlock();
return false;
}
struct WaitCondition::Data
{
Data()
{
int result = pthread_cond_init( &waitCondition, 0 );
assert( result == 0 );
}
~Data()
{
pthread_cond_destroy( &waitCondition );
}
pthread_cond_t waitCondition;
};
WaitCondition::WaitCondition()
: d( new Data )
{
}
WaitCondition::~WaitCondition()
{
delete d;
}
bool WaitCondition::wait()
{
Mutex m;
m.lock();
return wait( m );
}
bool WaitCondition::wait( Mutex &mutex )
{
return pthread_cond_wait( &d->waitCondition, &mutex.d->mutex );
}
void WaitCondition::wakeOne()
{
pthread_cond_signal( &d->waitCondition );
}
void WaitCondition::wakeAll()
{
pthread_cond_broadcast( &d->waitCondition );
}
struct Thread::Data
{
Data() : isRunning( false )
{}
pthread_t self;
Mutex guard;
bool isRunning;
WaitCondition finishCondition;
Thread *thr;
void run() { thr->run(); }
};
extern "C"
{
static void terminate_thread( void *arg )
{
Thread::Data *data = ( Thread::Data* )arg;
assert( data );
AutoLock locker( data->guard );
data->isRunning = false;
data->finishCondition.wakeAll();
}
static void *start_thread( void *arg )
{
Thread::Data *data = ( Thread::Data* )arg;
pthread_cleanup_push( terminate_thread, data );
data->isRunning = true;
data->run();
pthread_cleanup_pop( true );
Thread::exit();
return 0; // never reached
}
}
Thread::Thread()
: d( new Data )
{
d->thr = this;
}
Thread::~Thread()
{
assert( d->isRunning == false );
delete d;
}
void Thread::start()
{
AutoLock lock( d->guard );
if ( d->isRunning ) {
odebug << "ThreadUtil::Thread::start() called for running thread." << oendl;
return;
}
pthread_attr_t attributes;
pthread_attr_init( &attributes );
pthread_attr_setscope( &attributes, PTHREAD_SCOPE_SYSTEM );
int err = pthread_create( &d->self, &attributes, start_thread, ( void* )d );
if ( err != 0 ) {
odebug << "ThreadUtil::Thread::start() : can't create thread: " << strerror( err ) << "" << oendl;
pthread_attr_destroy( &attributes );
return;
}
pthread_attr_destroy( &attributes );
}
void Thread::terminate()
{
AutoLock lock( d->guard );
if ( !d->isRunning )
return;
pthread_cancel( d->self );
}
bool Thread::wait()
{
AutoLock lock( d->guard );
if ( !d->isRunning )
return true;
return d->finishCondition.wait( d->guard );
}
bool Thread::isRunning() const
{
AutoLock lock( d->guard );
return d->isRunning;
}
void Thread::exit()
{
pthread_exit( 0 );
}
OnewayNotifier::OnewayNotifier()
{
int fds[ 2 ];
pipe( fds );
m_readFd = fds[ 0 ];
m_writeFd = fds[ 1 ];
m_notifier = new QSocketNotifier( m_readFd, QSocketNotifier::Read );
connect( m_notifier, SIGNAL( activated(int) ),
this, SLOT( wakeUp() ) );
}
OnewayNotifier::~OnewayNotifier()
{
delete m_notifier;
::close( m_readFd );
::close( m_writeFd );
}
void OnewayNotifier::notify()
{
const char c = 42;
::write( m_writeFd, &c, 1 );
}
void OnewayNotifier::wakeUp()
{
char c = 0;
if ( ::read( m_readFd, &c, 1 ) != 1 )
return;
emit awake();
}
ChannelMessage::ChannelMessage( int type )
: m_type( type ), m_isCall( false ), m_replied( false ),
m_inEventHandler( false )
{
}
ChannelMessage::~ChannelMessage()
{
if ( m_guard.isLocked() )
m_guard.unlock();
}
void ChannelMessage::reply()
{
if ( !m_isCall )
{
odebug << "ChannelMessage::reply() - can't reply oneway message!" << oendl;
return;
}
if ( m_inEventHandler )
{
m_replied = true;
return;
}
m_condition.wakeOne();
m_guard.unlock();
}
struct Channel::Private
{
Private()
{
ownerThread = pthread_self();
}
pthread_t ownerThread;
};
Channel::Channel( QObject *parent, const char *name )
: QObject( parent, name ), d( new Private )
{
connect( &m_notifier, SIGNAL( awake() ),
this, SLOT( deliver() ) );
}
Channel::~Channel()
{
delete d;
}
void Channel::send( ChannelMessage *message, SendType type )
{
if ( type == WaitForReply )
{
message->m_guard.lock();
message->m_isCall = true;
}
m_pendingMessagesGuard.lock();
m_pendingMessages << MsgEnvelope( type, message );
m_pendingMessagesGuard.unlock();
if ( d->ownerThread == pthread_self() ) {
assert( type != WaitForReply );
deliver();
}
else
m_notifier.notify();
//QThread::postEvent( this, new QCustomEvent( QEvent::User, envelope ) );
if ( type == WaitForReply )
{
message->m_condition.wait( message->m_guard );
message->m_guard.unlock();
}
}
void Channel::deliver()
{
AutoLock lock( m_pendingMessagesGuard );
while ( !m_pendingMessages.isEmpty() ) {
MsgEnvelope envelope = m_pendingMessages.first();
m_pendingMessages.remove( m_pendingMessages.begin() );
m_pendingMessagesGuard.unlock();
deliverOne( envelope );
m_pendingMessagesGuard.lock();
}
}
void Channel::deliverOne( const MsgEnvelope &envelope )
{
ChannelMessage *msg = envelope.msg;
assert( msg );
if ( envelope.type == WaitForReply )
{
msg->m_guard.lock();
msg->m_inEventHandler = true;
}
receiveMessage( msg, envelope.type );
if ( envelope.type == WaitForReply )
{
msg->m_inEventHandler = false;
if ( msg->m_replied )
{
msg->m_condition.wakeOne();
// this is a bit tricky. we unlock only when we reply.
// reply() does an unlock as well.
msg->m_guard.unlock();
}
}
}
/* vim: et sw=4 ts=4
*/