-rw-r--r-- | noncore/multimedia/opieplayer2/skin.cpp | 1 | ||||
-rw-r--r-- | noncore/multimedia/opieplayer2/threadutil.cpp | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/noncore/multimedia/opieplayer2/skin.cpp b/noncore/multimedia/opieplayer2/skin.cpp index 84f5f87..5d8929e 100644 --- a/noncore/multimedia/opieplayer2/skin.cpp +++ b/noncore/multimedia/opieplayer2/skin.cpp @@ -1,322 +1,323 @@ /* Copyright (C) 2002 Simon Hausmann <simon@lst.de> (C) 2002 Max Reiss <harlekin@handhelds.org> (C) 2002 L. Potter <ljp@llornkcor.com> (C) 2002 Holger Freyther <zecke@handhelds.org> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "skin.h" #include "singleton.h" +#include <opie2/odebug.h> #include <qcache.h> #include <qtimer.h> #include <qpe/config.h> #include <assert.h> struct SkinData { typedef QMap<QString, QImage> ButtonMaskImageMap; QPixmap backgroundPixmap; QImage buttonUpImage; QImage buttonDownImage; QImage buttonMask; ButtonMaskImageMap buttonMasks; }; class SkinCache : public Singleton<SkinCache> { public: SkinCache(); SkinData *lookupAndTake( const QString &skinPath, const QString &fileNameInfix ); void store( const QString &skinPath, const QString &fileNameInfix, SkinData *data ); private: typedef QCache<SkinData> DataCache; typedef QCache<QPixmap> BackgroundPixmapCache; template <class CacheType> void store( const QCache<CacheType> &cache, const QString &key, CacheType *data ); DataCache m_cache; BackgroundPixmapCache m_backgroundPixmapCache; }; Skin::Skin( const QString &name, const QString &fileNameInfix ) : m_fileNameInfix( fileNameInfix ) { init( name ); } Skin::Skin( const QString &fileNameInfix ) : m_fileNameInfix( fileNameInfix ) { init( defaultSkinName() ); } Skin::~Skin() { if ( m_isCachable ) SkinCache::self().store( m_skinPath, m_fileNameInfix, d ); else delete d; } void Skin::init( const QString &name ) { m_isCachable = true; m_skinPath = "opieplayer2/skins/" + name; d = SkinCache::self().lookupAndTake( m_skinPath, m_fileNameInfix ); } QPixmap Skin::backgroundPixmap() const { if ( d->backgroundPixmap.isNull() ) d->backgroundPixmap = loadImage( QString( "%1/background" ).arg( m_skinPath ) ); return d->backgroundPixmap; } QImage Skin::buttonUpImage() const { if ( d->buttonUpImage.isNull() ) d->buttonUpImage = loadImage( QString( "%1/skin%2_up" ).arg( m_skinPath ).arg( m_fileNameInfix ) ); return d->buttonUpImage; } QImage Skin::buttonDownImage() const { if ( d->buttonDownImage.isNull() ) d->buttonDownImage = loadImage( QString( "%1/skin%2_down" ).arg( m_skinPath ).arg( m_fileNameInfix ) ); return d->buttonDownImage; } QImage Skin::buttonMask( const MediaWidget::SkinButtonInfo *skinButtonInfo, uint buttonCount ) const { if ( !d->buttonMask.isNull() ) return d->buttonMask; QSize buttonAreaSize = buttonUpImage().size(); d->buttonMask = QImage( buttonAreaSize, 8, 255 ); d->buttonMask.fill( 0 ); for ( uint i = 0; i < buttonCount; ++i ) addButtonToMask( skinButtonInfo[ i ].command + 1, buttonMaskImage( skinButtonInfo[ i ].fileName ) ); return d->buttonMask; } void Skin::addButtonToMask( int tag, const QImage &maskImage ) const { if ( maskImage.isNull() ) return; uchar **dest = d->buttonMask.jumpTable(); for ( int y = 0; y < d->buttonMask.height(); y++ ) { uchar *line = dest[y]; for ( int x = 0; x < d->buttonMask.width(); x++ ) if ( !qRed( maskImage.pixel( x, y ) ) ) line[x] = tag; } } QImage Skin::buttonMaskImage( const QString &fileName ) const { SkinData::ButtonMaskImageMap::Iterator it = d->buttonMasks.find( fileName ); if ( it == d->buttonMasks.end() ) { QString prefix = m_skinPath + QString::fromLatin1( "/skin%1_mask_" ).arg( m_fileNameInfix ); QString path = prefix + fileName; it = d->buttonMasks.insert( fileName, loadImage( path ) ); } return *it; } QString Skin::defaultSkinName() { Config cfg( "OpiePlayer" ); cfg.setGroup( "Options" ); return cfg.readEntry( "Skin", "default" ); } QImage Skin::loadImage( const QString &fileName ) { return QImage( Resource::findPixmap( fileName ) ); } SkinCache::SkinCache() { // let's say we cache two skins (audio+video) at maximum m_cache.setMaxCost( 2 ); // ... and one background pixmap m_backgroundPixmapCache.setMaxCost( 1 ); } SkinData *SkinCache::lookupAndTake( const QString &skinPath, const QString &fileNameInfix ) { QString key = skinPath + fileNameInfix; SkinData *data = m_cache.take( key ); if ( !data ) data = new SkinData; else odebug << "SkinCache: hit" << oendl; QPixmap *bgPixmap = m_backgroundPixmapCache.find( skinPath ); if ( bgPixmap ) { odebug << "SkinCache: hit on bgpixmap" << oendl; data->backgroundPixmap = *bgPixmap; } else data->backgroundPixmap = QPixmap(); return data; } void SkinCache::store( const QString &skinPath, const QString &fileNameInfix, SkinData *data ) { QPixmap *backgroundPixmap = new QPixmap( data->backgroundPixmap ); data->backgroundPixmap = QPixmap(); QString key = skinPath + fileNameInfix; if ( m_cache.find( key, false /*ref*/ ) != 0 || !m_cache.insert( key, data ) ) delete data; if ( m_backgroundPixmapCache.find( skinPath, false /*ref*/ ) != 0 || !m_backgroundPixmapCache.insert( skinPath, backgroundPixmap ) ) delete backgroundPixmap; } SkinLoader::IncrementalLoader::IncrementalLoader( const Info &info ) : m_skin( info.skinName, info.fileNameInfix ), m_info( info ) { m_currentState = LoadBackgroundPixmap; } SkinLoader::IncrementalLoader::LoaderResult SkinLoader::IncrementalLoader::loadStep() { switch ( m_currentState ) { case LoadBackgroundPixmap: odebug << "load bgpixmap" << oendl; m_skin.backgroundPixmap(); m_currentState = LoadButtonUpImage; break; case LoadButtonUpImage: odebug << "load upimage" << oendl; m_skin.buttonUpImage(); m_currentState = LoadButtonDownImage; break; case LoadButtonDownImage: odebug << "load downimage" << oendl; m_skin.buttonDownImage(); m_currentState = LoadButtonMasks; m_currentButton = 0; break; case LoadButtonMasks: odebug << "load button masks " << m_currentButton << "" << oendl; m_skin.buttonMaskImage( m_info.buttonInfo[ m_currentButton ].fileName ); m_currentButton++; if ( m_currentButton >= m_info.buttonCount ) m_currentState = LoadButtonMask; break; case LoadButtonMask: odebug << "load whole mask" << oendl; m_skin.buttonMask( m_info.buttonInfo, m_info.buttonCount ); return LoadingCompleted; } return MoreToCome; } SkinLoader::SkinLoader() : m_currentLoader( 0 ), m_timerId( -1 ) { } SkinLoader::~SkinLoader() { odebug << "SkinLoader::~SkinLoader()" << oendl; killTimers(); delete m_currentLoader; } void SkinLoader::schedule( const MediaWidget::GUIInfo &guiInfo ) { schedule( Skin::defaultSkinName(), guiInfo ); } void SkinLoader::schedule( const QString &skinName, const MediaWidget::GUIInfo &guiInfo ) { pendingSkins << Info( skinName, guiInfo ); } void SkinLoader::start() { assert( m_timerId == -1 ); m_timerId = startTimer( 100 /* ms */ ); odebug << "SkinLoader::start() " << pendingSkins.count() << " jobs" << oendl; } void SkinLoader::timerEvent( QTimerEvent *ev ) { if ( ev->timerId() != m_timerId ) { QObject::timerEvent( ev ); return; } if ( !m_currentLoader ) { if ( pendingSkins.isEmpty() ) { odebug << "all jobs done" << oendl; killTimer( m_timerId ); m_timerId = -1; // ### qt3: use deleteLater(); QTimer::singleShot( 0, this, SLOT( deleteMe() ) ); return; } Info nfo = *pendingSkins.begin(); pendingSkins.remove( pendingSkins.begin() ); m_currentLoader = new IncrementalLoader( nfo ); odebug << "new loader " << pendingSkins.count() << " jobs left" << oendl; } if ( m_currentLoader->loadStep() == IncrementalLoader::LoadingCompleted ) { delete m_currentLoader; m_currentLoader = 0; } odebug << "finished step" << oendl; } void SkinLoader::deleteMe() { delete this; } /* vim: et sw=4 ts=4 */ diff --git a/noncore/multimedia/opieplayer2/threadutil.cpp b/noncore/multimedia/opieplayer2/threadutil.cpp index d8b8abe..6ed9853 100644 --- a/noncore/multimedia/opieplayer2/threadutil.cpp +++ b/noncore/multimedia/opieplayer2/threadutil.cpp @@ -1,394 +1,395 @@ /* This file is part of the KDE project Copyright (C) 2002 Simon Hausmann <hausmann@kde.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "threadutil.h" +#include <opie2/odebug.h> #include <qsocketnotifier.h> #include <pthread.h> #include <assert.h> #include <unistd.h> #include <errno.h> using namespace ThreadUtil; struct Mutex::Data { Data() { pthread_mutex_init( &mutex, 0 ); } ~Data() { pthread_mutex_destroy( &mutex ); } pthread_mutex_t mutex; }; Mutex::Mutex() : d( new Data ) { } Mutex::~Mutex() { delete d; } void Mutex::lock() { pthread_mutex_lock( &d->mutex ); } void Mutex::unlock() { pthread_mutex_unlock( &d->mutex ); } bool Mutex::tryLock() { return pthread_mutex_trylock( &d->mutex ) == 0; } bool Mutex::isLocked() { if ( !tryLock() ) return true; unlock(); return false; } struct WaitCondition::Data { Data() { int result = pthread_cond_init( &waitCondition, 0 ); assert( result == 0 ); } ~Data() { pthread_cond_destroy( &waitCondition ); } pthread_cond_t waitCondition; }; WaitCondition::WaitCondition() : d( new Data ) { } WaitCondition::~WaitCondition() { delete d; } bool WaitCondition::wait() { Mutex m; m.lock(); return wait( m ); } bool WaitCondition::wait( Mutex &mutex ) { return pthread_cond_wait( &d->waitCondition, &mutex.d->mutex ); } void WaitCondition::wakeOne() { pthread_cond_signal( &d->waitCondition ); } void WaitCondition::wakeAll() { pthread_cond_broadcast( &d->waitCondition ); } struct Thread::Data { Data() : isRunning( false ) {} pthread_t self; Mutex guard; bool isRunning; WaitCondition finishCondition; Thread *thr; void run() { thr->run(); } }; extern "C" { static void terminate_thread( void *arg ) { Thread::Data *data = ( Thread::Data* )arg; assert( data ); AutoLock locker( data->guard ); data->isRunning = false; data->finishCondition.wakeAll(); } static void *start_thread( void *arg ) { Thread::Data *data = ( Thread::Data* )arg; pthread_cleanup_push( terminate_thread, data ); data->isRunning = true; data->run(); pthread_cleanup_pop( true ); Thread::exit(); return 0; // never reached } } Thread::Thread() : d( new Data ) { d->thr = this; } Thread::~Thread() { assert( d->isRunning == false ); delete d; } void Thread::start() { AutoLock lock( d->guard ); if ( d->isRunning ) { odebug << "ThreadUtil::Thread::start() called for running thread." << oendl; return; } pthread_attr_t attributes; pthread_attr_init( &attributes ); pthread_attr_setscope( &attributes, PTHREAD_SCOPE_SYSTEM ); int err = pthread_create( &d->self, &attributes, start_thread, ( void* )d ); if ( err != 0 ) { odebug << "ThreadUtil::Thread::start() : can't create thread: " << strerror( err ) << "" << oendl; pthread_attr_destroy( &attributes ); return; } pthread_attr_destroy( &attributes ); } void Thread::terminate() { AutoLock lock( d->guard ); if ( !d->isRunning ) return; pthread_cancel( d->self ); } bool Thread::wait() { AutoLock lock( d->guard ); if ( !d->isRunning ) return true; return d->finishCondition.wait( d->guard ); } bool Thread::isRunning() const { AutoLock lock( d->guard ); return d->isRunning; } void Thread::exit() { pthread_exit( 0 ); } OnewayNotifier::OnewayNotifier() { int fds[ 2 ]; pipe( fds ); m_readFd = fds[ 0 ]; m_writeFd = fds[ 1 ]; m_notifier = new QSocketNotifier( m_readFd, QSocketNotifier::Read ); connect( m_notifier, SIGNAL( activated(int) ), this, SLOT( wakeUp() ) ); } OnewayNotifier::~OnewayNotifier() { delete m_notifier; ::close( m_readFd ); ::close( m_writeFd ); } void OnewayNotifier::notify() { const char c = 42; ::write( m_writeFd, &c, 1 ); } void OnewayNotifier::wakeUp() { char c = 0; if ( ::read( m_readFd, &c, 1 ) != 1 ) return; emit awake(); } ChannelMessage::ChannelMessage( int type ) : m_type( type ), m_isCall( false ), m_replied( false ), m_inEventHandler( false ) { } ChannelMessage::~ChannelMessage() { if ( m_guard.isLocked() ) m_guard.unlock(); } void ChannelMessage::reply() { if ( !m_isCall ) { odebug << "ChannelMessage::reply() - can't reply oneway message!" << oendl; return; } if ( m_inEventHandler ) { m_replied = true; return; } m_condition.wakeOne(); m_guard.unlock(); } struct Channel::Private { Private() { ownerThread = pthread_self(); } pthread_t ownerThread; }; Channel::Channel( QObject *parent, const char *name ) : QObject( parent, name ), d( new Private ) { connect( &m_notifier, SIGNAL( awake() ), this, SLOT( deliver() ) ); } Channel::~Channel() { delete d; } void Channel::send( ChannelMessage *message, SendType type ) { if ( type == WaitForReply ) { message->m_guard.lock(); message->m_isCall = true; } m_pendingMessagesGuard.lock(); m_pendingMessages << MsgEnvelope( type, message ); m_pendingMessagesGuard.unlock(); if ( d->ownerThread == pthread_self() ) { assert( type != WaitForReply ); deliver(); } else m_notifier.notify(); //QThread::postEvent( this, new QCustomEvent( QEvent::User, envelope ) ); if ( type == WaitForReply ) { message->m_condition.wait( message->m_guard ); message->m_guard.unlock(); } } void Channel::deliver() { AutoLock lock( m_pendingMessagesGuard ); while ( !m_pendingMessages.isEmpty() ) { MsgEnvelope envelope = m_pendingMessages.first(); m_pendingMessages.remove( m_pendingMessages.begin() ); m_pendingMessagesGuard.unlock(); deliverOne( envelope ); m_pendingMessagesGuard.lock(); } } void Channel::deliverOne( const MsgEnvelope &envelope ) { ChannelMessage *msg = envelope.msg; assert( msg ); if ( envelope.type == WaitForReply ) { msg->m_guard.lock(); msg->m_inEventHandler = true; } receiveMessage( msg, envelope.type ); if ( envelope.type == WaitForReply ) { msg->m_inEventHandler = false; if ( msg->m_replied ) { msg->m_condition.wakeOne(); // this is a bit tricky. we unlock only when we reply. // reply() does an unlock as well. msg->m_guard.unlock(); } } } /* vim: et sw=4 ts=4 */ |