-rw-r--r-- | noncore/games/qasteroids/toplevel.cpp | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/noncore/games/qasteroids/toplevel.cpp b/noncore/games/qasteroids/toplevel.cpp index 57242a0..090099f 100644 --- a/noncore/games/qasteroids/toplevel.cpp +++ b/noncore/games/qasteroids/toplevel.cpp @@ -30,16 +30,18 @@ #include <qpe/resource.h> #include <qaccel.h> #include <qlabel.h> #include <qlayout.h> #include <qlcdnumber.h> #include <qpushbutton.h> +#include <sys/utsname.h> + #define SB_SCORE 1 #define SB_LEVEL 2 #define SB_SHIPS 3 struct SLevel { int nrocks; @@ -248,19 +250,35 @@ KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name ) actions.insert( Qt::Key_Up, Thrust ); actions.insert( Qt::Key_Left, RotateLeft ); actions.insert( Qt::Key_Right, RotateRight ); actions.insert( Qt::Key_Enter, Shoot ); actions.insert( Qt::Key_Z, Teleport ); actions.insert( Qt::Key_Down, Brake ); actions.insert( Qt::Key_P, Pause ); - actions.insert( Key_F12, Launch ); - actions.insert( Key_F11, Shield ); - actions.insert( Key_F9, NewGame ); + + + struct utsname name; /* check for embedix kernel running on the zaurus, if + lineo change string, this break + */ + if (uname(&name) != -1) { + QString release=name.release; + if(release.find("embedix",0,TRUE) !=-1) { + actions.insert( Key_F12, Launch ); + actions.insert( Key_F11, Shield ); + actions.insert( Key_F9, NewGame ); + } else { + // ipaq + actions.insert( Key_F12, Shoot ); + actions.insert( Key_F11, Shield ); + actions.insert( Key_F10, Launch ); + actions.insert( Key_F9, NewGame ); + } + } // actions.insert( Qt::Key_S, Shield ); // actions.insert( Qt::Key_X, Brake ); // actions.insert( Qt::Key_L, Launch ); actions.insert( Qt::Key_Space, Shoot ); view->showText( tr( "Press Calendar to start playing" ), yellow ); @@ -446,17 +464,17 @@ void KAstTopLevel::slotShipKilled() shipsRemain--; shipsLCD->display( shipsRemain-1 ); playSound( "ShipDestroyed" ); if ( shipsRemain > 0 ) { waitShip = TRUE; - view->showText( tr( "Ship Destroyed.\nPress Launch/Home key."), yellow ); + view->showText( tr( "Ship Destroyed.\nPress Contacts/Home key."), yellow ); } else { view->endGame(); doStats(); } } |