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-rw-r--r--noncore/games/qasteroids/toplevel.cpp26
1 files changed, 22 insertions, 4 deletions
diff --git a/noncore/games/qasteroids/toplevel.cpp b/noncore/games/qasteroids/toplevel.cpp
index 57242a0..090099f 100644
--- a/noncore/games/qasteroids/toplevel.cpp
+++ b/noncore/games/qasteroids/toplevel.cpp
@@ -30,16 +30,18 @@
#include <qpe/resource.h>
#include <qaccel.h>
#include <qlabel.h>
#include <qlayout.h>
#include <qlcdnumber.h>
#include <qpushbutton.h>
+#include <sys/utsname.h>
+
#define SB_SCORE 1
#define SB_LEVEL 2
#define SB_SHIPS 3
struct SLevel
{
int nrocks;
@@ -248,19 +250,35 @@ KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name )
actions.insert( Qt::Key_Up, Thrust );
actions.insert( Qt::Key_Left, RotateLeft );
actions.insert( Qt::Key_Right, RotateRight );
actions.insert( Qt::Key_Enter, Shoot );
actions.insert( Qt::Key_Z, Teleport );
actions.insert( Qt::Key_Down, Brake );
actions.insert( Qt::Key_P, Pause );
- actions.insert( Key_F12, Launch );
- actions.insert( Key_F11, Shield );
- actions.insert( Key_F9, NewGame );
+
+
+ struct utsname name; /* check for embedix kernel running on the zaurus, if
+ lineo change string, this break
+ */
+ if (uname(&name) != -1) {
+ QString release=name.release;
+ if(release.find("embedix",0,TRUE) !=-1) {
+ actions.insert( Key_F12, Launch );
+ actions.insert( Key_F11, Shield );
+ actions.insert( Key_F9, NewGame );
+ } else {
+ // ipaq
+ actions.insert( Key_F12, Shoot );
+ actions.insert( Key_F11, Shield );
+ actions.insert( Key_F10, Launch );
+ actions.insert( Key_F9, NewGame );
+ }
+ }
// actions.insert( Qt::Key_S, Shield );
// actions.insert( Qt::Key_X, Brake );
// actions.insert( Qt::Key_L, Launch );
actions.insert( Qt::Key_Space, Shoot );
view->showText( tr( "Press Calendar to start playing" ), yellow );
@@ -446,17 +464,17 @@ void KAstTopLevel::slotShipKilled()
shipsRemain--;
shipsLCD->display( shipsRemain-1 );
playSound( "ShipDestroyed" );
if ( shipsRemain > 0 )
{
waitShip = TRUE;
- view->showText( tr( "Ship Destroyed.\nPress Launch/Home key."), yellow );
+ view->showText( tr( "Ship Destroyed.\nPress Contacts/Home key."), yellow );
}
else
{
view->endGame();
doStats();
}
}