-rw-r--r-- | noncore/games/backgammon/aidialog.cpp | 15 | ||||
-rw-r--r-- | noncore/games/backgammon/filedialog.cpp | 129 | ||||
-rw-r--r-- | noncore/games/backgammon/playerdialog.cpp | 4 | ||||
-rw-r--r-- | noncore/games/backgammon/rulesdialog.cpp | 4 | ||||
-rw-r--r-- | noncore/games/backgammon/themedialog.cpp | 2 | ||||
-rw-r--r-- | noncore/games/sfcave/helpwindow.cpp | 4 | ||||
-rw-r--r-- | noncore/games/tetrix/ohighscoredlg.cpp | 3 | ||||
-rw-r--r-- | noncore/games/tictac/tictac.cpp | 4 |
8 files changed, 87 insertions, 78 deletions
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp index 7dfe403..32e9b52 100644 --- a/noncore/games/backgammon/aidialog.cpp +++ b/noncore/games/backgammon/aidialog.cpp @@ -1,12 +1,13 @@ #include "aidialog.h" #include <qgroupbox.h> +#include <qpe/qpeapplication.h> AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) : QDialog(parent,name,modal,f) { setCaption("AI Configuration"); QGroupBox* settings=new QGroupBox(tr( "Settings" ),this); settings->setGeometry(10,5,220,170); @@ -23,65 +24,65 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) QLabel* eliminate_label=new QLabel(tr( "<b>Eliminate</b>" ),settings); eliminate_label->setGeometry(50,40,50,20); eliminate=new QSpinBox(0,6,1,settings); eliminate->setGeometry(100,40,40,20); QPushButton* eliminatehelp=new QPushButton(tr( "?" ),settings); eliminatehelp->setGeometry(140,40,20,20); connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed())); connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released())); - + QLabel* expose_label=new QLabel(tr( "<b>Expose</b>" ),settings); expose_label->setGeometry(50,60,50,20); expose=new QSpinBox(0,6,1,settings); expose->setGeometry(100,60,40,20); QPushButton* exposeehelp=new QPushButton(tr( "?" ),settings); exposeehelp->setGeometry(140,60,20,20); connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed())); connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released())); - + QLabel* protect_label=new QLabel(tr( "<b>Protect</b>" ),settings); protect_label->setGeometry(50,80,50,20); protect=new QSpinBox(0,6,1,settings); protect->setGeometry(100,80,40,20); QPushButton* protecthelp=new QPushButton(tr( "?" ),settings); protecthelp->setGeometry(140,80,20,20); connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed())); connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released())); - + QLabel* safe_label=new QLabel(tr( "<b>Safe</b>" ),settings); safe_label->setGeometry(50,100,50,20); safe=new QSpinBox(0,6,1,settings); safe->setGeometry(100,100,40,20); QPushButton* safeehelp=new QPushButton(tr( "?" ),settings); safeehelp->setGeometry(140,100,20,20); connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed())); connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released())); - + QLabel* empty_label=new QLabel(tr( "<b>Empty</b>" ),settings); empty_label->setGeometry(50,120,50,20); empty=new QSpinBox(0,6,1,settings); empty->setGeometry(100,120,40,20); QPushButton* emptyhelp=new QPushButton(tr( "?" ),settings); emptyhelp->setGeometry(140,120,20,20); connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed())); connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released())); - + defaultvalues=new QPushButton(tr( "Default Values" ),settings); defaultvalues->setGeometry(60,140,90,20); connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues())); QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this); helpbox->setGeometry(10,185,220,90); help=new QLabel(helpbox); help->setGeometry(10,15,200,65); - + setHelpText(); - showMaximized(); + QPEApplication::showDialog( this ); } AI_Dialog::~AI_Dialog() { } void AI_Dialog::rescuehelp_pressed() diff --git a/noncore/games/backgammon/filedialog.cpp b/noncore/games/backgammon/filedialog.cpp index 6c858a2..a5e71c9 100644 --- a/noncore/games/backgammon/filedialog.cpp +++ b/noncore/games/backgammon/filedialog.cpp @@ -1,64 +1,65 @@ -#include "filedialog.h" - -#include <qdir.h> -#include <qfileinfo.h> -#include <qmessagebox.h> -#include <qpixmap.h> -#include <qpushbutton.h> -#include <qpe/qpeapplication.h> - -FileDialog::FileDialog(QWidget* parent,QString header,QString extension,const char* name,bool modal,WFlags f) - :QDialog(parent,name,modal,f) -{ - setCaption(header); - ext=extension; - dirselector=new QListView(this); - dirselector->setGeometry(1,10,235,200); - dirselector->addColumn("Files"); - connect(dirselector,SIGNAL(clicked(QListViewItem*)),this,SLOT(selectorclicked(QListViewItem*))); - - getCurrentDir(); - - file_name="user"; - fileinput=new QLineEdit(file_name,this); - fileinput->setGeometry(1,220,235,20); - showMaximized(); -} - -FileDialog::~FileDialog() -{} - - -void FileDialog::selectorclicked(QListViewItem* entry) -{ - if(entry==NULL) - return; - file_name=entry->text(0); - fileinput->setText(file_name); -} - -void FileDialog::getCurrentDir() -{ - dirselector->clear(); - QDir dir(QPEApplication::qpeDir()+"/backgammon"); - dir.setFilter(QDir::Files); - QFileInfoListIterator it(*(dir.entryInfoList())); - QFileInfo* fi; - - int ext_length=ext.length(); - while((fi=it.current())) // go through all file and subdirs - { - QString file=fi->fileName(); - if(file.right(ext_length)==ext && file) - { - file=file.left(file.length()-ext_length); - new QListViewItem(dirselector,file); - } - ++it; - } -} - -QString FileDialog::filename() -{ - return file_name; -} +#include "filedialog.h"
+
+#include <qdir.h>
+#include <qfileinfo.h>
+#include <qmessagebox.h>
+#include <qpixmap.h>
+#include <qpushbutton.h>
+#include <qpe/qpeapplication.h>
+
+FileDialog::FileDialog(QWidget* parent,QString header,QString extension,const char* name,bool modal,WFlags f)
+ :QDialog(parent,name,modal,f)
+{
+ setCaption(header);
+ ext=extension;
+ dirselector=new QListView(this);
+ dirselector->setGeometry(1,10,235,200);
+ dirselector->addColumn("Files");
+ connect(dirselector,SIGNAL(clicked(QListViewItem*)),this,SLOT(selectorclicked(QListViewItem*)));
+
+ getCurrentDir();
+
+ file_name="user";
+ fileinput=new QLineEdit(file_name,this);
+ fileinput->setGeometry(1,220,235,20);
+
+ QPEApplication::showDialog( this );
+}
+
+FileDialog::~FileDialog()
+{}
+
+
+void FileDialog::selectorclicked(QListViewItem* entry)
+{
+ if(entry==NULL)
+ return;
+ file_name=entry->text(0);
+ fileinput->setText(file_name);
+}
+
+void FileDialog::getCurrentDir()
+{
+ dirselector->clear();
+ QDir dir(QPEApplication::qpeDir()+"/backgammon");
+ dir.setFilter(QDir::Files);
+ QFileInfoListIterator it(*(dir.entryInfoList()));
+ QFileInfo* fi;
+
+ int ext_length=ext.length();
+ while((fi=it.current())) // go through all file and subdirs
+ {
+ QString file=fi->fileName();
+ if(file.right(ext_length)==ext && file)
+ {
+ file=file.left(file.length()-ext_length);
+ new QListViewItem(dirselector,file);
+ }
+ ++it;
+ }
+}
+
+QString FileDialog::filename()
+{
+ return file_name;
+}
diff --git a/noncore/games/backgammon/playerdialog.cpp b/noncore/games/backgammon/playerdialog.cpp index c16f202..0faf7e2 100644 --- a/noncore/games/backgammon/playerdialog.cpp +++ b/noncore/games/backgammon/playerdialog.cpp @@ -1,12 +1,14 @@ #include "playerdialog.h" #include <qgroupbox.h> +#include <qpe/qpeapplication.h> + PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f) :QDialog(parent,name,modal,f) { auto2=false; auto2=true; setCaption("Player Settings"); QGroupBox* player1_box=new QGroupBox("Player 1",this); @@ -26,17 +28,17 @@ PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f) manual_button2=new QRadioButton("Human",player2_box); connect(manual_button2,SIGNAL(clicked()),this,SLOT(button_manual2())); manual_button2->setGeometry(10,20,100,20); auto_button2=new QRadioButton("Computer",player2_box); connect(auto_button2,SIGNAL(clicked()),this,SLOT(button_auto2())); auto_button2->setGeometry(110,20,100,20); button2_state(auto2); - showMaximized(); + QPEApplication::showDialog( this ); } PlayerDialog::~PlayerDialog() {} void PlayerDialog::button_manual1() { diff --git a/noncore/games/backgammon/rulesdialog.cpp b/noncore/games/backgammon/rulesdialog.cpp index 85c3db3..5e17eeb 100644 --- a/noncore/games/backgammon/rulesdialog.cpp +++ b/noncore/games/backgammon/rulesdialog.cpp @@ -1,13 +1,15 @@ #include "rulesdialog.h" #include <qgroupbox.h> #include <qlabel.h> +#include <qpe/qpeapplication.h> + RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f) : QDialog(parent,name,modal,f) { setCaption("Rules Configuration"); QLabel* header=new QLabel("<b>Change the game rules here</b>",this); header->setGeometry(10,10,200,20); // @@ -27,17 +29,17 @@ RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f) nice_dice=new QCheckBox("Big dice for small numbers",nice_dice_box); nice_dice->setGeometry(10,20,200,20); connect(nice_dice,SIGNAL(clicked()),this,SLOT(nice_dice_clicked())); QLabel* nice_dice_help=new QLabel("allow to rescue pieces with dice\nvalues graeter than the distance\nto the players endzone.",nice_dice_box); nice_dice_help->setGeometry(10,40,200,60); - showMaximized(); + QPEApplication::showDialog( this ); } RulesDialog::~RulesDialog() { } void RulesDialog::pieces_out_clicked() diff --git a/noncore/games/backgammon/themedialog.cpp b/noncore/games/backgammon/themedialog.cpp index dcb957c..f342381 100644 --- a/noncore/games/backgammon/themedialog.cpp +++ b/noncore/games/backgammon/themedialog.cpp @@ -54,17 +54,17 @@ ThemeDialog::ThemeDialog(QWidget* parent,const char* name,bool modal,WFlags f) boxodds->setEnabled(false); QLabel* labeltable=new QLabel("table",this); labeltable->setGeometry(0,225,40,20); boxtable=new QComboBox(this); boxtable->setGeometry(40,225,195,20); fillBox("table",boxtable); - showMaximized(); + QPEApplication::showDialog( this ); } ThemeDialog::~ThemeDialog() {} ImageNames ThemeDialog::getNames() { diff --git a/noncore/games/sfcave/helpwindow.cpp b/noncore/games/sfcave/helpwindow.cpp index c920312..544e237 100644 --- a/noncore/games/sfcave/helpwindow.cpp +++ b/noncore/games/sfcave/helpwindow.cpp @@ -15,16 +15,18 @@ * * ***************************************************************************/ #include <qwidget.h> #include <qlayout.h> #include <qstring.h> #include <qtextview.h> +#include <qpe/qpeapplication.h> + #include "helpwindow.h" #define HELP_TEXT \ "<qt><h1>SFCave Help</h1><p> " \ "SFCave is a flying game for the Zaurus.<br><br> " \ "The aim is to stay alive for as long as possible and get the highest score " \ "you can.<br><br>" \ @@ -66,14 +68,14 @@ HelpWindow::HelpWindow( QWidget *parent, const char *name, bool modal, WFlags fl QVBoxLayout *layout = new QVBoxLayout( this ); QString text = HELP_TEXT;; QTextView *view = new QTextView( text, 0, this, "view" ); layout->insertSpacing( -1, 5 ); layout->insertWidget( -1, view ); layout->insertSpacing( -1, 5 ); - showMaximized(); + QPEApplication::showDialog( this ); } HelpWindow::~HelpWindow() { } diff --git a/noncore/games/tetrix/ohighscoredlg.cpp b/noncore/games/tetrix/ohighscoredlg.cpp index cf0dcf7..7581f51 100644 --- a/noncore/games/tetrix/ohighscoredlg.cpp +++ b/noncore/games/tetrix/ohighscoredlg.cpp @@ -12,16 +12,17 @@ * ( at your option ) any later version. * * * **************************************************************************/ #include <qdialog.h> #include <qpe/config.h> #include <qlayout.h> #include <qpe/config.h> +#include <qpe/qpeapplication.h> #include <qstring.h> #include <qhbox.h> #include <qvbox.h> #include <qlabel.h> #include <qlistview.h> #include <qlineedit.h> @@ -164,17 +165,17 @@ OHighscoreDialog::OHighscoreDialog(OHighscore *highscore, QWidget *parent, const list->addColumn( tr( "#" )); list->addColumn( tr( "Name" )); list->addColumn( tr( "Points" )); list->addColumn( tr( "Level" )); createHighscoreListView(); vbox_layout->addWidget( list ); - showMaximized(); + QPEApplication::showDialog( this ); } void OHighscoreDialog::createHighscoreListView() { int pos = 10; int points_ = 0; int level_ = 0; diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp index 4954ba4..9de3b58 100644 --- a/noncore/games/tictac/tictac.cpp +++ b/noncore/games/tictac/tictac.cpp @@ -58,17 +58,17 @@ void TicTacButton::drawButtonLabel( QPainter *p ) // -------------------------------------------------------------------------- // Creates a game board with N x N buttons and connects the "clicked()" // signal of all buttons to the "buttonClicked()" slot. // TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) : QWidget( parent, name ) { - showMaximized(); + QPEApplication::showWidget( this ); st = Init; // initial state nBoard = n; n *= n; // make square comp_starts = FALSE; // human starts buttons = new TicTacButtons(n); // create real buttons btArray = new TicTacArray(n); // create button model QGridLayout * grid = new QGridLayout( this, 3, 3, 4 ); QPalette p( blue ); @@ -328,17 +328,17 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl ) newGame = new QPushButton( tr( "Play!" ), this ); connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); quit = new QPushButton( tr( "Quit" ), this ); connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); QHBoxLayout * b = new QHBoxLayout; l->addLayout( b ); b->addWidget( newGame ); b->addWidget( quit ); - showMaximized(); + QPEApplication::showWidget( this ); newState(); } // -------------------------------------------------------------------------- // TicTacToe::newGameClicked() - SLOT // // This slot is activated when the new game button is clicked. |