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-rw-r--r--core/multimedia/opieplayer/audiowidget.cpp3
-rw-r--r--core/multimedia/opieplayer/libmpeg3/libmpeg3.pro2
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp2
-rw-r--r--core/multimedia/opieplayer/wavplugin/wavplugin.pro2
4 files changed, 5 insertions, 4 deletions
diff --git a/core/multimedia/opieplayer/audiowidget.cpp b/core/multimedia/opieplayer/audiowidget.cpp
index 20345b7..b9561d5 100644
--- a/core/multimedia/opieplayer/audiowidget.cpp
+++ b/core/multimedia/opieplayer/audiowidget.cpp
@@ -11,193 +11,194 @@
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include <qpe/qpeapplication.h>
#include <qpe/resource.h>
#include <qwidget.h>
#include <qpixmap.h>
#include <qbutton.h>
#include <qpainter.h>
#include <qframe.h>
#include "audiowidget.h"
#include "mediaplayerstate.h"
extern MediaPlayerState *mediaPlayerState;
static const int xo = -2; // movable x offset
static const int yo = 22; // movable y offset
struct MediaButton {
int xPos, yPos;
int color;
bool isToggle, isBig, isHeld, isDown;
};
// Layout information for the audioButtons (and if it is a toggle button or not)
MediaButton audioButtons[] = {
{ 3*30-15+xo, 3*30-13+yo, 0, TRUE, TRUE, FALSE, FALSE }, // play
{ 1*30+xo, 5*30+yo, 2, FALSE, FALSE, FALSE, FALSE }, // stop
{ 5*30+xo, 5*30+yo, 2, TRUE, FALSE, FALSE, FALSE }, // pause
{ 6*30-5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // next
{ 0*30+5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // previous
{ 3*30+xo, 0*30+5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume up
{ 3*30+xo, 6*30-5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume down
{ 5*30+xo, 1*30+yo, 0, TRUE, FALSE, FALSE, FALSE }, // repeat/loop
{ 1*30+xo, 1*30+yo, 0, FALSE, FALSE, FALSE, FALSE } // playlist
};
static const int numButtons = (sizeof(audioButtons)/sizeof(MediaButton));
AudioWidget::AudioWidget(QWidget* parent, const char* name, WFlags f) :
QWidget( parent, name, f )
{
// QPEApplication::grabKeyboard();
setCaption( tr("OpiePlayer") );
setBackgroundPixmap( Resource::loadPixmap( "opieplayer/metalFinish" ) );
pixmaps[0] = new QPixmap( Resource::loadPixmap( "opieplayer/mediaButtonsAll" ) );
pixmaps[1] = new QPixmap( Resource::loadPixmap( "opieplayer/mediaButtonsBig" ) );
pixmaps[2] = new QPixmap( Resource::loadPixmap( "opieplayer/mediaControls" ) );
pixmaps[3] = new QPixmap( Resource::loadPixmap( "opieplayer/animatedButton" ) );
songInfo = new Ticker( this );
songInfo->setFocusPolicy( QWidget::NoFocus );
songInfo->setGeometry( QRect( 7, 3, 220, 20 ) );
slider = new QSlider( Qt::Horizontal, this );
slider->setFixedWidth( 220 );
slider->setFixedHeight( 20 );
slider->setMinValue( 0 );
slider->setMaxValue( 1 );
slider->setBackgroundPixmap( Resource::loadPixmap( "opieplayer/metalFinish" ) );
slider->setFocusPolicy( QWidget::NoFocus );
slider->setGeometry( QRect( 7, 262, 220, 20 ) );
connect( slider, SIGNAL( sliderPressed() ), this, SLOT( sliderPressed() ) );
connect( slider, SIGNAL( sliderReleased() ), this, SLOT( sliderReleased() ) );
connect( mediaPlayerState, SIGNAL( lengthChanged(long) ), this, SLOT( setLength(long) ) );
connect( mediaPlayerState, SIGNAL( viewChanged(char) ), this, SLOT( setView(char) ) );
connect( mediaPlayerState, SIGNAL( loopingToggled(bool) ), this, SLOT( setLooping(bool) ) );
connect( mediaPlayerState, SIGNAL( pausedToggled(bool) ), this, SLOT( setPaused(bool) ) );
connect( mediaPlayerState, SIGNAL( playingToggled(bool) ), this, SLOT( setPlaying(bool) ) );
if( !mediaPlayerState->isStreaming) { // this stops the slider from being moved, thus
// does not stop stream when it reaches the end
connect( mediaPlayerState, SIGNAL( positionChanged(long) ),this, SLOT( setPosition(long) ) );
connect( mediaPlayerState, SIGNAL( positionUpdated(long) ),this, SLOT( setPosition(long) ) );
}
// Intialise state
setLength( mediaPlayerState->length() );
setPosition( mediaPlayerState->position() );
setLooping( mediaPlayerState->fullscreen() );
setPaused( mediaPlayerState->paused() );
setPlaying( mediaPlayerState->playing() );
-
+ if (mediaPlayerState->isStreaming) slider->hide();
+
}
AudioWidget::~AudioWidget() {
for ( int i = 0; i < 4; i++ )
delete pixmaps[i];
}
static bool audioSliderBeingMoved = FALSE;
void AudioWidget::sliderPressed() {
audioSliderBeingMoved = TRUE;
}
void AudioWidget::sliderReleased() {
audioSliderBeingMoved = FALSE;
if ( slider->width() == 0 )
return;
long val = long((double)slider->value() * mediaPlayerState->length() / slider->width());
mediaPlayerState->setPosition( val );
}
void AudioWidget::setPosition( long i ) {
updateSlider( i, mediaPlayerState->length() );
}
void AudioWidget::setLength( long max ) {
updateSlider( mediaPlayerState->position(), max );
}
void AudioWidget::setView( char view ) {
if ( view == 'a' ) {
startTimer( 150 );
showMaximized();
} else {
killTimers();
hide();
}
}
void AudioWidget::updateSlider( long i, long max ) {
if ( max == 0 )
return;
// Will flicker too much if we don't do this
// Scale to something reasonable
int width = slider->width();
int val = int((double)i * width / max);
if ( !audioSliderBeingMoved ) {
if ( slider->value() != val )
slider->setValue( val );
if ( slider->maxValue() != width )
slider->setMaxValue( width );
}
}
void AudioWidget::setToggleButton( int i, bool down ) {
if ( down != audioButtons[i].isDown )
toggleButton( i );
}
void AudioWidget::toggleButton( int i ) {
audioButtons[i].isDown = !audioButtons[i].isDown;
QPainter p(this);
paintButton ( &p, i );
}
void AudioWidget::paintButton( QPainter *p, int i ) {
int x = audioButtons[i].xPos;
int y = audioButtons[i].yPos;
int offset = 22 + 14 * audioButtons[i].isBig + audioButtons[i].isDown;
int buttonSize = 64 + audioButtons[i].isBig * (90 - 64);
p->drawPixmap( x, y, *pixmaps[audioButtons[i].isBig], buttonSize * (audioButtons[i].isDown + 2 * audioButtons[i].color), 0, buttonSize, buttonSize );
p->drawPixmap( x + offset, y + offset, *pixmaps[2], 18 * i, 0, 18, 18 );
}
void AudioWidget::timerEvent( QTimerEvent * ) {
static int frame = 0;
if ( !mediaPlayerState->paused() && audioButtons[ AudioPlay ].isDown ) {
frame = frame >= 7 ? 0 : frame + 1;
int x = audioButtons[AudioPlay].xPos;
int y = audioButtons[AudioPlay].yPos;
QPainter p( this );
// Optimize to only draw the little bit of the changing images which is different
p.drawPixmap( x + 14, y + 8, *pixmaps[3], 32 * frame, 0, 32, 32 );
p.drawPixmap( x + 37, y + 37, *pixmaps[2], 18 * AudioPlay, 0, 6, 3 );
diff --git a/core/multimedia/opieplayer/libmpeg3/libmpeg3.pro b/core/multimedia/opieplayer/libmpeg3/libmpeg3.pro
index e50aa4e..f5e5954 100644
--- a/core/multimedia/opieplayer/libmpeg3/libmpeg3.pro
+++ b/core/multimedia/opieplayer/libmpeg3/libmpeg3.pro
@@ -1,43 +1,43 @@
TEMPLATE = lib
CONFIG += qt warn_on release
HEADERS = libmpeg3plugin.h libmpeg3pluginimpl.h
SOURCES = libmpeg3plugin.cpp libmpeg3pluginimpl.cpp \
bitstream.c \
libmpeg3.c \
mpeg3atrack.c \
mpeg3css.c \
mpeg3demux.c \
mpeg3io.c \
mpeg3title.c \
mpeg3vtrack.c \
audio/ac3.c \
audio/bit_allocation.c \
audio/dct.c \
audio/exponents.c \
audio/header.c \
audio/layer2.c \
audio/layer3.c \
audio/mantissa.c \
audio/mpeg3audio.c \
audio/pcm.c \
audio/synthesizers.c \
audio/tables.c \
video/getpicture.c \
video/headers.c \
video/idct.c \
video/macroblocks.c \
video/mmxtest.c \
video/motion.c \
video/mpeg3video.c \
video/output.c \
video/reconstruct.c \
video/seek.c \
video/slice.c \
video/vlc.c
TARGET = mpeg3plugin
TMAKE_CC=g++
-DESTDIR = ../../plugins/codecs
+DESTDIR = $(OPIEDIR)/plugins/codecs
INCLUDEPATH += $(OPIEDIR)/include ..
DEPENDPATH += ../$(OPIEDIR)/include ..
LIBS += -lqpe -lpthread -lm
VERSION = 1.0.0
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 15175d0..01596a0 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -154,194 +154,194 @@ void LoopControl::timerEvent( QTimerEvent *te ) {
void LoopControl::setPosition( long pos ) {
audioMutex->lock();
if ( hasVideoChannel && hasAudioChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
prev_frame = current_frame - 1;
currentSample = (int)( (double)current_frame * freq / framerate );
mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
audioSampleCounter = currentSample - 1;
} else if ( hasVideoChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
prev_frame = current_frame - 1;
} else if ( hasAudioChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / freq) );
currentSample = pos + 1;
mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
audioSampleCounter = currentSample - 1;
}
audioMutex->unlock();
}
void LoopControl::startVideo() {
if ( moreVideo ) {
if ( mediaPlayerState->curDecoder() ) {
if ( hasAudioChannel && !isMuted ) {
current_frame = long( playtime.elapsed() * framerate / 1000 );
if ( prev_frame != -1 && current_frame <= prev_frame )
return;
} else {
// Don't skip
current_frame++;
}
if ( prev_frame == -1 || current_frame > prev_frame ) {
if ( current_frame > prev_frame + 1 ) {
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
}
moreVideo = videoUI->playVideo();
prev_frame = current_frame;
}
} else {
moreVideo = FALSE;
killTimer( videoId );
}
}
}
void LoopControl::startAudio() {
//qDebug("start audio");
audioMutex->lock();
if ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() ) {
currentSample = audioSampleCounter + 1;
if ( currentSample != audioSampleCounter + 1 )
qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
long samplesRead = 0;
bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
// this causes drop outs not sure why its even here
// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
// }
// else if ( sampleWaitTime <= -5000 ) {
// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
// currentSample = sampleWeShouldBeAt;
// }
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
- if( mediaPlayerState->isStreaming == FALSE);
+// if( mediaPlayerState->isStreaming == FALSE)
audioSampleCounter = currentSample + samplesRead - 1;
moreAudio = readOk && (audioSampleCounter <= total_audio_samples);
} else {
moreAudio = FALSE;
}
}
audioMutex->unlock();
}
void LoopControl::killTimers() {
audioMutex->lock();
if ( hasVideoChannel )
killTimer( videoId );
killTimer( sliderId );
threadOkToGo = FALSE;
audioMutex->unlock();
}
void LoopControl::startTimers() {
audioMutex->lock();
moreVideo = FALSE;
moreAudio = FALSE;
if ( hasVideoChannel ) {
moreVideo = TRUE;
int mSecsBetweenFrames = (int)(100 / framerate); // 10% of the real value
videoId = startTimer( mSecsBetweenFrames );
}
if ( hasAudioChannel ) {
moreAudio = TRUE;
threadOkToGo = TRUE;
}
sliderId = startTimer( 300 ); // update slider every 1/3 second
audioMutex->unlock();
}
void LoopControl::setPaused( bool pause ) {
if ( !mediaPlayerState->curDecoder() || !mediaPlayerState->curDecoder()->isOpen() )
return;
if ( pause ) {
killTimers();
} else {
// Force an update of the position
mediaPlayerState->setPosition( mediaPlayerState->position() + 1 );
mediaPlayerState->setPosition( mediaPlayerState->position() - 1 );
// Just like we never stopped
startTimers();
}
}
void LoopControl::stop( bool willPlayAgainShortly ) {
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !willPlayAgainShortly && disabledSuspendScreenSaver ) {
disabledSuspendScreenSaver = FALSE;
// Re-enable the suspend mode
QCopEnvelope("QPE/System", "setScreenSaverMode(int)" ) << QPEApplication::Enable;
}
#endif
if ( mediaPlayerState->curDecoder() && mediaPlayerState->curDecoder()->isOpen() ) {
killTimers();
audioMutex->lock();
mediaPlayerState->curDecoder()->close();
if ( audioDevice ) {
delete audioDevice;
delete audioBuffer;
audioDevice = 0;
audioBuffer = 0;
}
audioMutex->unlock();
diff --git a/core/multimedia/opieplayer/wavplugin/wavplugin.pro b/core/multimedia/opieplayer/wavplugin/wavplugin.pro
index 2160431..f0834de 100644
--- a/core/multimedia/opieplayer/wavplugin/wavplugin.pro
+++ b/core/multimedia/opieplayer/wavplugin/wavplugin.pro
@@ -1,10 +1,10 @@
TEMPLATE = lib
CONFIG += qt warn_on release
HEADERS = wavplugin.h wavpluginimpl.h
SOURCES = wavplugin.cpp wavpluginimpl.cpp
TARGET = wavplugin
-DESTDIR = ../../plugins/codecs
+DESTDIR = $(OPIEDIR)/plugins/codecs
INCLUDEPATH += $(OPIEDIR)/include ..
DEPENDPATH += ../$(OPIEDIR)/include ..
LIBS += -lqpe
VERSION = 1.0.0