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-rw-r--r--core/multimedia/opieplayer/audiowidget.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/core/multimedia/opieplayer/audiowidget.cpp b/core/multimedia/opieplayer/audiowidget.cpp
index b9561d5..e2e3603 100644
--- a/core/multimedia/opieplayer/audiowidget.cpp
+++ b/core/multimedia/opieplayer/audiowidget.cpp
@@ -1,241 +1,247 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include <qpe/qpeapplication.h>
#include <qpe/resource.h>
#include <qwidget.h>
#include <qpixmap.h>
#include <qbutton.h>
#include <qpainter.h>
#include <qframe.h>
#include "audiowidget.h"
#include "mediaplayerstate.h"
extern MediaPlayerState *mediaPlayerState;
static const int xo = -2; // movable x offset
static const int yo = 22; // movable y offset
struct MediaButton {
int xPos, yPos;
int color;
bool isToggle, isBig, isHeld, isDown;
};
// Layout information for the audioButtons (and if it is a toggle button or not)
MediaButton audioButtons[] = {
{ 3*30-15+xo, 3*30-13+yo, 0, TRUE, TRUE, FALSE, FALSE }, // play
{ 1*30+xo, 5*30+yo, 2, FALSE, FALSE, FALSE, FALSE }, // stop
{ 5*30+xo, 5*30+yo, 2, TRUE, FALSE, FALSE, FALSE }, // pause
{ 6*30-5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // next
{ 0*30+5+xo, 3*30+yo, 1, FALSE, FALSE, FALSE, FALSE }, // previous
{ 3*30+xo, 0*30+5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume up
{ 3*30+xo, 6*30-5+yo, 3, FALSE, FALSE, FALSE, FALSE }, // volume down
{ 5*30+xo, 1*30+yo, 0, TRUE, FALSE, FALSE, FALSE }, // repeat/loop
{ 1*30+xo, 1*30+yo, 0, FALSE, FALSE, FALSE, FALSE } // playlist
};
static const int numButtons = (sizeof(audioButtons)/sizeof(MediaButton));
AudioWidget::AudioWidget(QWidget* parent, const char* name, WFlags f) :
QWidget( parent, name, f )
{
// QPEApplication::grabKeyboard();
setCaption( tr("OpiePlayer") );
setBackgroundPixmap( Resource::loadPixmap( "opieplayer/metalFinish" ) );
pixmaps[0] = new QPixmap( Resource::loadPixmap( "opieplayer/mediaButtonsAll" ) );
pixmaps[1] = new QPixmap( Resource::loadPixmap( "opieplayer/mediaButtonsBig" ) );
pixmaps[2] = new QPixmap( Resource::loadPixmap( "opieplayer/mediaControls" ) );
pixmaps[3] = new QPixmap( Resource::loadPixmap( "opieplayer/animatedButton" ) );
songInfo = new Ticker( this );
songInfo->setFocusPolicy( QWidget::NoFocus );
songInfo->setGeometry( QRect( 7, 3, 220, 20 ) );
slider = new QSlider( Qt::Horizontal, this );
slider->setFixedWidth( 220 );
slider->setFixedHeight( 20 );
slider->setMinValue( 0 );
slider->setMaxValue( 1 );
slider->setBackgroundPixmap( Resource::loadPixmap( "opieplayer/metalFinish" ) );
slider->setFocusPolicy( QWidget::NoFocus );
slider->setGeometry( QRect( 7, 262, 220, 20 ) );
connect( slider, SIGNAL( sliderPressed() ), this, SLOT( sliderPressed() ) );
connect( slider, SIGNAL( sliderReleased() ), this, SLOT( sliderReleased() ) );
connect( mediaPlayerState, SIGNAL( lengthChanged(long) ), this, SLOT( setLength(long) ) );
connect( mediaPlayerState, SIGNAL( viewChanged(char) ), this, SLOT( setView(char) ) );
connect( mediaPlayerState, SIGNAL( loopingToggled(bool) ), this, SLOT( setLooping(bool) ) );
connect( mediaPlayerState, SIGNAL( pausedToggled(bool) ), this, SLOT( setPaused(bool) ) );
connect( mediaPlayerState, SIGNAL( playingToggled(bool) ), this, SLOT( setPlaying(bool) ) );
- if( !mediaPlayerState->isStreaming) { // this stops the slider from being moved, thus
- // does not stop stream when it reaches the end
- connect( mediaPlayerState, SIGNAL( positionChanged(long) ),this, SLOT( setPosition(long) ) );
- connect( mediaPlayerState, SIGNAL( positionUpdated(long) ),this, SLOT( setPosition(long) ) );
- }
// Intialise state
setLength( mediaPlayerState->length() );
setPosition( mediaPlayerState->position() );
setLooping( mediaPlayerState->fullscreen() );
setPaused( mediaPlayerState->paused() );
setPlaying( mediaPlayerState->playing() );
- if (mediaPlayerState->isStreaming) slider->hide();
}
AudioWidget::~AudioWidget() {
for ( int i = 0; i < 4; i++ )
delete pixmaps[i];
}
static bool audioSliderBeingMoved = FALSE;
void AudioWidget::sliderPressed() {
audioSliderBeingMoved = TRUE;
}
void AudioWidget::sliderReleased() {
audioSliderBeingMoved = FALSE;
if ( slider->width() == 0 )
return;
long val = long((double)slider->value() * mediaPlayerState->length() / slider->width());
mediaPlayerState->setPosition( val );
}
void AudioWidget::setPosition( long i ) {
updateSlider( i, mediaPlayerState->length() );
}
void AudioWidget::setLength( long max ) {
updateSlider( mediaPlayerState->position(), max );
}
void AudioWidget::setView( char view ) {
+ if (mediaPlayerState->isStreaming) {
+ if( !slider->isHidden()) slider->hide();
+ disconnect( mediaPlayerState, SIGNAL( positionChanged(long) ),this, SLOT( setPosition(long) ) );
+ disconnect( mediaPlayerState, SIGNAL( positionUpdated(long) ),this, SLOT( setPosition(long) ) );
+ } else {
+// this stops the slider from being moved, thus
+ // does not stop stream when it reaches the end
+ if( slider->isHidden()) slider->show();
+ connect( mediaPlayerState, SIGNAL( positionChanged(long) ),this, SLOT( setPosition(long) ) );
+ connect( mediaPlayerState, SIGNAL( positionUpdated(long) ),this, SLOT( setPosition(long) ) );
+ }
+
if ( view == 'a' ) {
startTimer( 150 );
showMaximized();
} else {
killTimers();
hide();
}
}
void AudioWidget::updateSlider( long i, long max ) {
if ( max == 0 )
return;
// Will flicker too much if we don't do this
// Scale to something reasonable
int width = slider->width();
int val = int((double)i * width / max);
if ( !audioSliderBeingMoved ) {
if ( slider->value() != val )
slider->setValue( val );
if ( slider->maxValue() != width )
slider->setMaxValue( width );
}
}
void AudioWidget::setToggleButton( int i, bool down ) {
if ( down != audioButtons[i].isDown )
toggleButton( i );
}
void AudioWidget::toggleButton( int i ) {
audioButtons[i].isDown = !audioButtons[i].isDown;
QPainter p(this);
paintButton ( &p, i );
}
void AudioWidget::paintButton( QPainter *p, int i ) {
int x = audioButtons[i].xPos;
int y = audioButtons[i].yPos;
int offset = 22 + 14 * audioButtons[i].isBig + audioButtons[i].isDown;
int buttonSize = 64 + audioButtons[i].isBig * (90 - 64);
p->drawPixmap( x, y, *pixmaps[audioButtons[i].isBig], buttonSize * (audioButtons[i].isDown + 2 * audioButtons[i].color), 0, buttonSize, buttonSize );
p->drawPixmap( x + offset, y + offset, *pixmaps[2], 18 * i, 0, 18, 18 );
}
void AudioWidget::timerEvent( QTimerEvent * ) {
static int frame = 0;
if ( !mediaPlayerState->paused() && audioButtons[ AudioPlay ].isDown ) {
frame = frame >= 7 ? 0 : frame + 1;
int x = audioButtons[AudioPlay].xPos;
int y = audioButtons[AudioPlay].yPos;
QPainter p( this );
// Optimize to only draw the little bit of the changing images which is different
p.drawPixmap( x + 14, y + 8, *pixmaps[3], 32 * frame, 0, 32, 32 );
p.drawPixmap( x + 37, y + 37, *pixmaps[2], 18 * AudioPlay, 0, 6, 3 );
}
}
void AudioWidget::mouseMoveEvent( QMouseEvent *event ) {
for ( int i = 0; i < numButtons; i++ ) {
int size = audioButtons[i].isBig;
int x = audioButtons[i].xPos;
int y = audioButtons[i].yPos;
if ( event->state() == QMouseEvent::LeftButton ) {
// The test to see if the mouse click is inside the circular button or not
// (compared with the radius squared to avoid a square-root of our distance)
int radius = 32 + 13 * size;
QPoint center = QPoint( x + radius, y + radius );
QPoint dXY = center - event->pos();
int dist = dXY.x() * dXY.x() + dXY.y() * dXY.y();
bool isOnButton = dist <= (radius * radius);
// QRect r( x, y, 64 + 22*size, 64 + 22*size );
// bool isOnButton = r.contains( event->pos() ); // Rectangular Button code
if ( isOnButton && !audioButtons[i].isHeld ) {
audioButtons[i].isHeld = TRUE;
toggleButton(i);
qDebug("button toggled1 %d",i);
switch (i) {
case AudioVolumeUp: emit moreClicked(); return;
case AudioVolumeDown: emit lessClicked(); return;
}
} else if ( !isOnButton && audioButtons[i].isHeld ) {
audioButtons[i].isHeld = FALSE;
toggleButton(i);
qDebug("button toggled2 %d",i);
}
} else {
if ( audioButtons[i].isHeld ) {
audioButtons[i].isHeld = FALSE;
if ( !audioButtons[i].isToggle )
setToggleButton( i, FALSE );