-rw-r--r-- | noncore/games/backgammon/backgammon.pro | 38 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammonview.h | 3 | ||||
-rw-r--r-- | noncore/games/backgammon/moveengine.cpp | 2 |
3 files changed, 22 insertions, 21 deletions
diff --git a/noncore/games/backgammon/backgammon.pro b/noncore/games/backgammon/backgammon.pro index 6f77a14..4be9491 100644 --- a/noncore/games/backgammon/backgammon.pro +++ b/noncore/games/backgammon/backgammon.pro | |||
@@ -1,34 +1,34 @@ | |||
1 | TEMPLATE = app | 1 | TEMPLATE = app |
2 | CONFIG = qt warn_on release | 2 | CONFIG = qt warn_on release |
3 | 3 | ||
4 | HEADERS = backgammon.h \ | 4 | HEADERS = backgammon.h \ |
5 | canvasimageitem.h \ | 5 | backgammonview.h \ |
6 | themedialog.h \ | 6 | canvasimageitem.h \ |
7 | moveengine.h \ | 7 | themedialog.h \ |
8 | filedialog.h \ | 8 | moveengine.h \ |
9 | playerdialog.h \ | 9 | filedialog.h \ |
10 | aidialog.h \ | 10 | playerdialog.h \ |
11 | rulesdialog.h \ | 11 | aidialog.h \ |
12 | displaydialog.h \ | 12 | rulesdialog.h \ |
13 | definition.h | 13 | definition.h |
14 | 14 | ||
15 | SOURCES = main.cpp \ | 15 | SOURCES = main.cpp \ |
16 | backgammon.cpp \ | 16 | backgammon.cpp \ |
17 | canvasimageitem.cpp \ | 17 | backgammonview.cpp \ |
18 | themedialog.cpp \ | 18 | canvasimageitem.cpp \ |
19 | moveengine.cpp \ | 19 | themedialog.cpp \ |
20 | filedialog.cpp \ | 20 | moveengine.cpp \ |
21 | playerdialog.cpp \ | 21 | filedialog.cpp \ |
22 | aidialog.cpp \ | 22 | playerdialog.cpp \ |
23 | rulesdialog.cpp \ | 23 | aidialog.cpp \ |
24 | displaydialog.cpp \ | 24 | rulesdialog.cpp \ |
25 | definition.cpp | 25 | definition.cpp |
26 | 26 | ||
27 | TARGET = backgammon | 27 | TARGET = backgammon |
28 | INCLUDEPATH+= $(OPIEDIR)/include | 28 | INCLUDEPATH+= $(OPIEDIR)/include |
29 | DEPENDPATH+= $(OPIEDIR)/include | 29 | DEPENDPATH+= $(OPIEDIR)/include |
30 | LIBS += -lqpe -lstdc++ | 30 | LIBS += -lqpe -lstdc++ |
31 | DESTDIR = $(OPIEDIR)/bin | 31 | DESTDIR = $(OPIEDIR)/bin |
32 | 32 | ||
33 | 33 | ||
34 | include ( $(OPIEDIR)/include.pro ) | 34 | include ( $(OPIEDIR)/include.pro ) |
diff --git a/noncore/games/backgammon/backgammonview.h b/noncore/games/backgammon/backgammonview.h index 52508e2..81f1973 100644 --- a/noncore/games/backgammon/backgammonview.h +++ b/noncore/games/backgammon/backgammonview.h | |||
@@ -1,18 +1,19 @@ | |||
1 | #ifndef BACKGAMMON_VIEW_H | 1 | #ifndef BACKGAMMON_VIEW_H |
2 | #define BACKGAMMON_VIEW_H | 2 | #define BACKGAMMON_VIEW_H |
3 | 3 | ||
4 | #include <qcanvas.h> | 4 | #include <qcanvas.h> |
5 | 5 | ||
6 | class BackGammonView : public QCanvasView | 6 | class BackGammonView : public QCanvasView |
7 | { | 7 | { |
8 | Q_OBJECT | 8 | Q_OBJECT |
9 | public: | 9 | public: |
10 | BackGammonView(QCanvas* canvas,QWidget* parent); | 10 | BackGammonView(QCanvas* canvas,QWidget* parent); |
11 | ~BackGammonView(); | 11 | ~BackGammonView(); |
12 | signals: | 12 | signals: |
13 | void mouse(int,int); | 13 | void mouse(int,int); |
14 | private: | 14 | private: |
15 | void contentsMousePressEvent(QMouseEvent* e); | 15 | void contentsMousePressEvent(QMouseEvent* e); |
16 | }; | 16 | }; |
17 | 17 | ||
18 | #endif //BACKGAMMON_VIEW_H \ No newline at end of file | 18 | #endif //BACKGAMMON_VIEW_H |
19 | |||
diff --git a/noncore/games/backgammon/moveengine.cpp b/noncore/games/backgammon/moveengine.cpp index 009c449..37b73a6 100644 --- a/noncore/games/backgammon/moveengine.cpp +++ b/noncore/games/backgammon/moveengine.cpp | |||
@@ -1,101 +1,101 @@ | |||
1 | #include "moveengine.h" | 1 | #include "moveengine.h" |
2 | 2 | ||
3 | #include <qmessagebox.h> | 3 | #include <qmessagebox.h> |
4 | |||
5 | #include <qtimer.h> | 4 | #include <qtimer.h> |
5 | #include <stdlib.h> | ||
6 | 6 | ||
7 | MoveEngine::MoveEngine() | 7 | MoveEngine::MoveEngine() |
8 | : QObject() | 8 | : QObject() |
9 | { | 9 | { |
10 | int offset=7; | 10 | int offset=7; |
11 | int a=0; //counter variable | 11 | int a=0; //counter variable |
12 | int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; | 12 | int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; |
13 | for(a=0;a<26;a++) | 13 | for(a=0;a<26;a++) |
14 | { | 14 | { |
15 | x_coord[a]=xfill[a]; | 15 | x_coord[a]=xfill[a]; |
16 | } | 16 | } |
17 | 17 | ||
18 | int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; | 18 | int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; |
19 | int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5}; | 19 | int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5}; |
20 | for(a=0;a<15;a++) | 20 | for(a=0;a<15;a++) |
21 | { | 21 | { |
22 | yup_coord[a]=yfill[a]; | 22 | yup_coord[a]=yfill[a]; |
23 | ylow_coord[a]=185-(yfill[a]); | 23 | ylow_coord[a]=185-(yfill[a]); |
24 | z_coord[a]=zfill[a]; | 24 | z_coord[a]=zfill[a]; |
25 | } | 25 | } |
26 | for(a=0;a<5;a++) | 26 | for(a=0;a<5;a++) |
27 | { | 27 | { |
28 | if(a<3) | 28 | if(a<3) |
29 | { | 29 | { |
30 | x_fin1[a]=65+a*15; | 30 | x_fin1[a]=65+a*15; |
31 | x_fin2[a]=155-a*15; | 31 | x_fin2[a]=155-a*15; |
32 | } | 32 | } |
33 | y_fin[a]=225-a*5; | 33 | y_fin[a]=225-a*5; |
34 | } | 34 | } |
35 | z_fin=1; | 35 | z_fin=1; |
36 | 36 | ||
37 | reset(); | 37 | reset(); |
38 | } | 38 | } |
39 | 39 | ||
40 | MoveEngine::~MoveEngine() | 40 | MoveEngine::~MoveEngine() |
41 | {} | 41 | {} |
42 | 42 | ||
43 | void MoveEngine::position(Pieces& pieces,bool non_qte) | 43 | void MoveEngine::position(Pieces& pieces,bool non_qte) |
44 | { | 44 | { |
45 | int player1_counter=0; | 45 | int player1_counter=0; |
46 | int player2_counter=0; | 46 | int player2_counter=0; |
47 | 47 | ||
48 | //non qte styles are smaller !! | 48 | //non qte styles are smaller !! |
49 | int offset=(non_qte) ? 5 : 0; | 49 | int offset=(non_qte) ? 5 : 0; |
50 | 50 | ||
51 | for(int a=0;a<28;a++) | 51 | for(int a=0;a<28;a++) |
52 | { | 52 | { |
53 | for(int b=0;b<abs(population[a].total);b++) | 53 | for(int b=0;b<abs(population[a].total);b++) |
54 | { | 54 | { |
55 | if(population[a].total>0) //player 1 pieces | 55 | if(population[a].total>0) //player 1 pieces |
56 | { | 56 | { |
57 | pieces.player1[player1_counter].x=x_coord[a]-offset; | 57 | pieces.player1[player1_counter].x=x_coord[a]-offset; |
58 | if(a>=0 && a<13) | 58 | if(a>=0 && a<13) |
59 | { | 59 | { |
60 | pieces.player1[player1_counter].y=yup_coord[b]-offset; | 60 | pieces.player1[player1_counter].y=yup_coord[b]-offset; |
61 | pieces.player1[player1_counter].z=z_coord[b]; | 61 | pieces.player1[player1_counter].z=z_coord[b]; |
62 | pieces.player1[player1_counter].side=false; | 62 | pieces.player1[player1_counter].side=false; |
63 | player1_counter++; | 63 | player1_counter++; |
64 | } | 64 | } |
65 | else if(a>12 && a<26) | 65 | else if(a>12 && a<26) |
66 | { | 66 | { |
67 | pieces.player1[player1_counter].y=ylow_coord[b]-offset; | 67 | pieces.player1[player1_counter].y=ylow_coord[b]-offset; |
68 | pieces.player1[player1_counter].z=z_coord[b]; | 68 | pieces.player1[player1_counter].z=z_coord[b]; |
69 | pieces.player1[player1_counter].side=false; | 69 | pieces.player1[player1_counter].side=false; |
70 | player1_counter++; | 70 | player1_counter++; |
71 | } | 71 | } |
72 | else if(a==26) | 72 | else if(a==26) |
73 | { | 73 | { |
74 | if(b<5) | 74 | if(b<5) |
75 | { | 75 | { |
76 | pieces.player1[player1_counter].x=x_fin1[0]-offset; | 76 | pieces.player1[player1_counter].x=x_fin1[0]-offset; |
77 | pieces.player1[player1_counter].y=y_fin[b]-offset; | 77 | pieces.player1[player1_counter].y=y_fin[b]-offset; |
78 | pieces.player1[player1_counter].z=z_fin; | 78 | pieces.player1[player1_counter].z=z_fin; |
79 | } | 79 | } |
80 | else if(b>=5 && b<10) | 80 | else if(b>=5 && b<10) |
81 | { | 81 | { |
82 | pieces.player1[player1_counter].x=x_fin1[1]-offset; | 82 | pieces.player1[player1_counter].x=x_fin1[1]-offset; |
83 | pieces.player1[player1_counter].y=y_fin[b-5]-offset; | 83 | pieces.player1[player1_counter].y=y_fin[b-5]-offset; |
84 | pieces.player1[player1_counter].z=z_fin; | 84 | pieces.player1[player1_counter].z=z_fin; |
85 | } | 85 | } |
86 | else | 86 | else |
87 | { | 87 | { |
88 | pieces.player1[player1_counter].x=x_fin1[2]-offset; | 88 | pieces.player1[player1_counter].x=x_fin1[2]-offset; |
89 | pieces.player1[player1_counter].y=y_fin[b-10]-offset; | 89 | pieces.player1[player1_counter].y=y_fin[b-10]-offset; |
90 | pieces.player1[player1_counter].z=z_fin; | 90 | pieces.player1[player1_counter].z=z_fin; |
91 | } | 91 | } |
92 | pieces.player1[player1_counter].side=true; | 92 | pieces.player1[player1_counter].side=true; |
93 | player1_counter++; | 93 | player1_counter++; |
94 | 94 | ||
95 | } | 95 | } |
96 | } | 96 | } |
97 | 97 | ||
98 | else if(population[a].total<0) //player 2 pieces | 98 | else if(population[a].total<0) //player 2 pieces |
99 | { | 99 | { |
100 | pieces.player2[player2_counter].x=x_coord[a]-offset; | 100 | pieces.player2[player2_counter].x=x_coord[a]-offset; |
101 | if(a>=0 && a<13) | 101 | if(a>=0 && a<13) |