-rw-r--r-- | core/multimedia/opieplayer/audiodevice.cpp | 1 | ||||
-rw-r--r-- | core/multimedia/opieplayer/loopcontrol.cpp | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/core/multimedia/opieplayer/audiodevice.cpp b/core/multimedia/opieplayer/audiodevice.cpp index 2087c7f..ad44abb 100644 --- a/core/multimedia/opieplayer/audiodevice.cpp +++ b/core/multimedia/opieplayer/audiodevice.cpp @@ -155,192 +155,193 @@ void AudioDevice::setVolume( unsigned int leftVolume, unsigned int rightVolume, #else // Volume can be from 0 to 100 which is 101 distinct values unsigned int rV = (rightVolume * 101) >> 16; # if 0 unsigned int lV = (leftVolume * 101) >> 16; unsigned int volume = ((rV << 8) & 0xFF00) | (lV & 0x00FF); int mixerHandle = 0; if ( ( mixerHandle = open( "/dev/mixer", O_RDWR ) ) >= 0 ) { if(ioctl( mixerHandle, MIXER_WRITE(0), &volume ) ==-1) perror("ioctl(\"MIXER_WRITE\")"); close( mixerHandle ); } else perror("open(\"/dev/mixer\")"); # else // This is the way this has to be done now I guess, doesn't allow for // independant right and left channel setting, or setting for different outputs Config cfg("Sound"); cfg.setGroup("System"); cfg.writeEntry("Volume",(int)rV); # endif #endif // qDebug( "setting volume to: 0x%x", volume ); #if ( defined Q_WS_QWS || defined(_WS_QWS_) ) && !defined(QT_NO_COP) // Send notification that the volume has changed QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << muted; #endif } AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) { qDebug("creating new audio device"); d = new AudioDevicePrivate; d->frequency = f; d->channels = chs; d->bytesPerSample = bps; qDebug("%d",bps); int format=0; if( bps == 8) format = AFMT_U8; else if( bps <= 0) format = AFMT_S16_LE; else format = AFMT_S16_LE; qDebug("AD- freq %d, channels %d, b/sample %d, bitrate %d",f,chs,bps,format); connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( volumeChanged(bool) ) ); int fragments = 0x10000 * 8 + sound_fragment_shift; int capabilities = 0; #ifdef KEEP_DEVICE_OPEN if ( AudioDevicePrivate::dspFd == 0 ) { #endif if ( ( d->handle = ::open( "/dev/dsp", O_WRONLY ) ) < 0 ) { perror("open(\"/dev/dsp\") sending to /dev/null instead"); d->handle = ::open( "/dev/null", O_WRONLY ); } #ifdef KEEP_DEVICE_OPEN AudioDevicePrivate::dspFd = d->handle; } else { d->handle = AudioDevicePrivate::dspFd; } #endif if(ioctl( d->handle, SNDCTL_DSP_GETCAPS, &capabilities )==-1) perror("ioctl(\"SNDCTL_DSP_GETCAPS\")"); if(ioctl( d->handle, SNDCTL_DSP_SETFRAGMENT, &fragments )==-1) perror("ioctl(\"SNDCTL_DSP_SETFRAGMENT\")"); if(ioctl( d->handle, SNDCTL_DSP_SETFMT, & format )==-1) perror("ioctl(\"SNDCTL_DSP_SETFMT\")"); qDebug("freq %d", d->frequency); if(ioctl( d->handle, SNDCTL_DSP_SPEED, &d->frequency )==-1) perror("ioctl(\"SNDCTL_DSP_SPEED\")"); qDebug("channels %d",d->channels); if ( ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels ) == -1 ) { d->channels = ( d->channels == 1 ) ? 2 : d->channels; if(ioctl( d->handle, SNDCTL_DSP_CHANNELS, &d->channels )==-1) perror("ioctl(\"SNDCTL_DSP_CHANNELS\")"); } d->bufferSize = sound_fragment_bytes; d->unwrittenBuffer = new char[d->bufferSize]; d->unwritten = 0; d->can_GETOSPACE = TRUE; // until we find otherwise //if ( chs != d->channels ) qDebug( "Wanted %d, got %d channels", chs, d->channels ); //if ( f != d->frequency ) qDebug( "wanted %dHz, got %dHz", f, d->frequency ); //if ( capabilities & DSP_CAP_BATCH ) qDebug( "Sound card has local buffer" ); //if ( capabilities & DSP_CAP_REALTIME )qDebug( "Sound card has realtime sync" ); //if ( capabilities & DSP_CAP_TRIGGER ) qDebug( "Sound card has precise trigger" ); //if ( capabilities & DSP_CAP_MMAP ) qDebug( "Sound card can mmap" ); } AudioDevice::~AudioDevice() { + qDebug("destryo audiodevice"); #ifdef Q_OS_WIN32 waveOutClose( (HWAVEOUT)d->handle ); #else # ifndef KEEP_DEVICE_OPEN close( d->handle ); // Now it should be safe to shut the handle # endif delete d->unwrittenBuffer; delete d; #endif } void AudioDevice::volumeChanged( bool muted ) { AudioDevicePrivate::muted = muted; } void AudioDevice::write( char *buffer, unsigned int length ) { #ifdef Q_OS_WIN32 // returns immediately and (to be implemented) emits completedIO() when finished writing WAVEHDR *lpWaveHdr = (WAVEHDR *)malloc( sizeof(WAVEHDR) ); // maybe the buffer should be copied so that this fool proof, but its a performance hit lpWaveHdr->lpData = buffer; lpWaveHdr->dwBufferLength = length; lpWaveHdr->dwFlags = 0L; lpWaveHdr->dwLoops = 0L; waveOutPrepareHeader( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) ); // waveOutWrite returns immediately. the data is sent in the background. if ( waveOutWrite( (HWAVEOUT)d->handle, lpWaveHdr, sizeof(WAVEHDR) ) ) qDebug( "failed to write block to audio device" ); // emit completedIO(); #else int t = ::write( d->handle, buffer, length ); if ( t<0 ) t = 0; if ( t != (int)length) { qDebug("Ahhh!! memcpys 1"); memcpy(d->unwrittenBuffer,buffer+t,length-t); d->unwritten = length-t; } #endif } unsigned int AudioDevice::channels() const { return d->channels; } unsigned int AudioDevice::frequency() const { return d->frequency; } unsigned int AudioDevice::bytesPerSample() const { return d->bytesPerSample; } unsigned int AudioDevice::bufferSize() const { return d->bufferSize; } unsigned int AudioDevice::canWrite() const { #ifdef Q_OS_WIN32 return bufferSize(); // Any better? #else audio_buf_info info; if ( d->can_GETOSPACE && ioctl(d->handle,SNDCTL_DSP_GETOSPACE,&info) ) { d->can_GETOSPACE = FALSE; fcntl( d->handle, F_SETFL, O_NONBLOCK ); } if ( d->can_GETOSPACE ) { int t = info.fragments * sound_fragment_bytes; return QMIN(t,(int)bufferSize()); } else { if ( d->unwritten ) { int t = ::write( d->handle, d->unwrittenBuffer, d->unwritten ); if ( t<0 ) t = 0; if ( (unsigned)t!=d->unwritten ) { memcpy(d->unwrittenBuffer,d->unwrittenBuffer+t,d->unwritten-t); d->unwritten -= t; } else { d->unwritten = 0; } } if ( d->unwritten ) return 0; else return d->bufferSize; diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp index 01596a0..7005886 100644 --- a/core/multimedia/opieplayer/loopcontrol.cpp +++ b/core/multimedia/opieplayer/loopcontrol.cpp @@ -155,193 +155,193 @@ void LoopControl::setPosition( long pos ) { audioMutex->lock(); if ( hasVideoChannel && hasAudioChannel ) { playtime.restart(); playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) ); current_frame = pos + 1; mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream ); prev_frame = current_frame - 1; currentSample = (int)( (double)current_frame * freq / framerate ); mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream ); audioSampleCounter = currentSample - 1; } else if ( hasVideoChannel ) { playtime.restart(); playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) ); current_frame = pos + 1; mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream ); prev_frame = current_frame - 1; } else if ( hasAudioChannel ) { playtime.restart(); playtime = playtime.addMSecs( long((double)-pos * 1000.0 / freq) ); currentSample = pos + 1; mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream ); audioSampleCounter = currentSample - 1; } audioMutex->unlock(); } void LoopControl::startVideo() { if ( moreVideo ) { if ( mediaPlayerState->curDecoder() ) { if ( hasAudioChannel && !isMuted ) { current_frame = long( playtime.elapsed() * framerate / 1000 ); if ( prev_frame != -1 && current_frame <= prev_frame ) return; } else { // Don't skip current_frame++; } if ( prev_frame == -1 || current_frame > prev_frame ) { if ( current_frame > prev_frame + 1 ) { mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream ); } moreVideo = videoUI->playVideo(); prev_frame = current_frame; } } else { moreVideo = FALSE; killTimer( videoId ); } } } void LoopControl::startAudio() { //qDebug("start audio"); audioMutex->lock(); if ( moreAudio ) { if ( !isMuted && mediaPlayerState->curDecoder() ) { currentSample = audioSampleCounter + 1; if ( currentSample != audioSampleCounter + 1 ) qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter); long samplesRead = 0; bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream ); long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000; long sampleWaitTime = currentSample - sampleWeShouldBeAt; // this causes drop outs not sure why its even here // if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { // usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); // } // else if ( sampleWaitTime <= -5000 ) { // qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); // currentSample = sampleWeShouldBeAt; // } audioDevice->write( audioBuffer, samplesRead * 2 * channels ); -// if( mediaPlayerState->isStreaming == FALSE) + if( mediaPlayerState->isStreaming == FALSE) audioSampleCounter = currentSample + samplesRead - 1; moreAudio = readOk && (audioSampleCounter <= total_audio_samples); } else { moreAudio = FALSE; } } audioMutex->unlock(); } void LoopControl::killTimers() { audioMutex->lock(); if ( hasVideoChannel ) killTimer( videoId ); killTimer( sliderId ); threadOkToGo = FALSE; audioMutex->unlock(); } void LoopControl::startTimers() { audioMutex->lock(); moreVideo = FALSE; moreAudio = FALSE; if ( hasVideoChannel ) { moreVideo = TRUE; int mSecsBetweenFrames = (int)(100 / framerate); // 10% of the real value videoId = startTimer( mSecsBetweenFrames ); } if ( hasAudioChannel ) { moreAudio = TRUE; threadOkToGo = TRUE; } sliderId = startTimer( 300 ); // update slider every 1/3 second audioMutex->unlock(); } void LoopControl::setPaused( bool pause ) { if ( !mediaPlayerState->curDecoder() || !mediaPlayerState->curDecoder()->isOpen() ) return; if ( pause ) { killTimers(); } else { // Force an update of the position mediaPlayerState->setPosition( mediaPlayerState->position() + 1 ); mediaPlayerState->setPosition( mediaPlayerState->position() - 1 ); // Just like we never stopped startTimers(); } } void LoopControl::stop( bool willPlayAgainShortly ) { #if defined(Q_WS_QWS) && !defined(QT_NO_COP) if ( !willPlayAgainShortly && disabledSuspendScreenSaver ) { disabledSuspendScreenSaver = FALSE; // Re-enable the suspend mode QCopEnvelope("QPE/System", "setScreenSaverMode(int)" ) << QPEApplication::Enable; } #endif if ( mediaPlayerState->curDecoder() && mediaPlayerState->curDecoder()->isOpen() ) { killTimers(); audioMutex->lock(); mediaPlayerState->curDecoder()->close(); if ( audioDevice ) { delete audioDevice; delete audioBuffer; audioDevice = 0; audioBuffer = 0; } audioMutex->unlock(); |