-rw-r--r-- | library/qpeapplication.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/library/qpeapplication.cpp b/library/qpeapplication.cpp index 4e08a1f..d1a7cd2 100644 --- a/library/qpeapplication.cpp +++ b/library/qpeapplication.cpp @@ -1679,161 +1679,173 @@ void QPEApplication::ungrabKeyboard() /*! Grabs the physical keyboard keys, e.g. the application's launching keys. Instead of launching applications when these keys are pressed the signals emitted are sent to this application instead. Some games programs take over the launch keys in this way to make interaction easier. \sa ungrabKeyboard() */ void QPEApplication::grabKeyboard() { ((QPEApplication *) qApp )-> d-> kbgrabbed = true; } /*! \reimp */ int QPEApplication::exec() { #ifndef QT_NO_COP d->sendQCopQ(); #endif if ( d->keep_running ) //|| d->qpe_main_widget && d->qpe_main_widget->isVisible() ) return QApplication::exec(); #ifndef QT_NO_COP { QCopEnvelope e( "QPE/System", "closing(QString)" ); e << d->appName; } #endif processEvents(); return 0; } /*! \internal External request for application to quit. Quits if possible without loosing state. */ void QPEApplication::tryQuit() { if ( activeModalWidget() || strcmp( argv() [ 0 ], "embeddedkonsole" ) == 0 ) return ; // Inside modal loop or konsole. Too hard to save state. #ifndef QT_NO_COP { QCopEnvelope e( "QPE/System", "closing(QString)" ); e << d->appName; } #endif processEvents(); quit(); } /*! \internal */ void QPEApplication::installTranslation( const QString& baseName ) { QTranslator* trans = new QTranslator(this); QString tfn = qpeDir() + "/i18n/"+baseName; if ( trans->load( tfn ) ) installTranslator( trans ); else delete trans; } /*! \internal User initiated quit. Makes the window 'Go Away'. If preloaded this means hiding the window. If not it means quitting the application. As this is user initiated we don't need to check state. */ void QPEApplication::hideOrQuit() { processEvents(); // If we are a preloaded application we don't actually quit, so emit // a System message indicating we're quasi-closing. if ( d->preloaded && d->qpe_main_widget ) #ifndef QT_NO_COP { QCopEnvelope e("QPE/System", "fastAppHiding(QString)" ); e << d->appName; d->qpe_main_widget->hide(); } #endif else quit(); } +#if (__GNUC__ > 2 ) +extern "C" void __cxa_pure_virtual(); + +void __cxa_pure_virtual() +{ + fprintf( stderr, "Pure virtual called\n"); + abort(); + +} + +#endif + #if defined(QT_QWS_IPAQ) || defined(QT_QWS_SL5XXX) || defined(QT_QWS_RAMSES) // The libraries with the skiff package (and possibly others) have // completely useless implementations of builtin new and delete that // use about 50% of your CPU. Here we revert to the simple libc // functions. void* operator new[]( size_t size ) { return malloc( size ); } void* operator new( size_t size ) { return malloc( size ); } void operator delete[]( void* p ) { free( p ); } void operator delete[]( void* p, size_t /*size*/ ) { free( p ); } void operator delete( void* p ) { free( p ); } void operator delete( void* p, size_t /*size*/ ) { free( p ); } #endif #if ( QT_VERSION <= 230 ) && !defined(SINGLE_APP) #include <qwidgetlist.h> #ifdef QWS #include <qgfx_qws.h> extern QRect qt_maxWindowRect; void qt_setMaxWindowRect(const QRect& r ) { qt_maxWindowRect = qt_screen->mapFromDevice( r, qt_screen->mapToDevice( QSize( qt_screen->width(), qt_screen->height() ) ) ); // Re-resize any maximized windows QWidgetList* l = QApplication::topLevelWidgets(); if ( l ) { QWidget * w = l->first(); while ( w ) { if ( w->isVisible() && w->isMaximized() ) { w->showMaximized(); } w = l->next(); } delete l; } } #endif #endif |