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-rw-r--r--noncore/games/snake/interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/snake/interface.cpp b/noncore/games/snake/interface.cpp
index c824543..0f312ac 100644
--- a/noncore/games/snake/interface.cpp
+++ b/noncore/games/snake/interface.cpp
@@ -1,132 +1,132 @@
1/********************************************************************** 1/**********************************************************************
2** Copyright (C) 2000 Trolltech AS. All rights reserved. 2** Copyright (C) 2000 Trolltech AS. All rights reserved.
3** 3**
4** This file is part of Qtopia Environment. 4** This file is part of Qtopia Environment.
5** 5**
6** This file may be distributed and/or modified under the terms of the 6** This file may be distributed and/or modified under the terms of the
7** GNU General Public License version 2 as published by the Free Software 7** GNU General Public License version 2 as published by the Free Software
8** Foundation and appearing in the file LICENSE.GPL included in the 8** Foundation and appearing in the file LICENSE.GPL included in the
9** packaging of this file. 9** packaging of this file.
10** 10**
11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE 11** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. 12** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
13** 13**
14** See http://www.trolltech.com/gpl/ for GPL licensing information. 14** See http://www.trolltech.com/gpl/ for GPL licensing information.
15** 15**
16** Contact info@trolltech.com if any conditions of this licensing are 16** Contact info@trolltech.com if any conditions of this licensing are
17** not clear to you. 17** not clear to you.
18** 18**
19**********************************************************************/ 19**********************************************************************/
20 20
21#include "interface.h" 21#include "interface.h"
22 22
23#include <qpe/resource.h> 23#include <qpe/resource.h>
24 24
25#include <qpe/qpetoolbar.h> 25#include <qpe/qpetoolbar.h>
26#include <qtoolbutton.h> 26#include <qtoolbutton.h>
27#include <qstyle.h> 27#include <qstyle.h>
28#include <qapplication.h> 28#include <qapplication.h>
29#include <qmessagebox.h> 29#include <qmessagebox.h>
30 30
31SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : 31SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) :
32 QMainWindow(parent,name,f), 32 QMainWindow(parent,name,f),
33 canvas(232, 258) 33 canvas(232, 258)
34{ 34{
35 setCaption( tr("Snake") ); 35 setCaption( tr("Snake") );
36 QPixmap bg = Resource::loadPixmap("grass"); 36 QPixmap bg = Resource::loadPixmap("snake/grass");
37 canvas.setBackgroundPixmap(bg); 37 canvas.setBackgroundPixmap(bg);
38 canvas.setUpdatePeriod(100); 38 canvas.setUpdatePeriod(100);
39 snake = 0; 39 snake = 0;
40 40
41 cv = new QCanvasView(&canvas, this); 41 cv = new QCanvasView(&canvas, this);
42 42
43 pauseTimer = new QTimer(this); 43 pauseTimer = new QTimer(this);
44 connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) ); 44 connect(pauseTimer, SIGNAL(timeout()), this, SLOT(wait()) );
45 45
46 setToolBarsMovable( FALSE ); 46 setToolBarsMovable( FALSE );
47 47
48 QPEToolBar* toolbar = new QPEToolBar( this); 48 QPEToolBar* toolbar = new QPEToolBar( this);
49 toolbar->setHorizontalStretchable( TRUE ); 49 toolbar->setHorizontalStretchable( TRUE );
50 50
51 QPixmap newicon = Resource::loadPixmap("ksnake"); 51 QPixmap newicon = Resource::loadPixmap("ksnake");
52 setIcon(newicon); 52 setIcon(newicon);
53 (void)new QToolButton(newicon, tr("New Game"), 0, 53 (void)new QToolButton(newicon, tr("New Game"), 0,
54 this, SLOT(newGame()), toolbar, "New Game"); 54 this, SLOT(newGame()), toolbar, "New Game");
55 55
56 scorelabel = new QLabel(toolbar); 56 scorelabel = new QLabel(toolbar);
57 showScore(0); 57 showScore(0);
58 scorelabel->setBackgroundMode( PaletteButton ); 58 scorelabel->setBackgroundMode( PaletteButton );
59 scorelabel->setAlignment( AlignRight | AlignVCenter | ExpandTabs ); 59 scorelabel->setAlignment( AlignRight | AlignVCenter | ExpandTabs );
60 toolbar->setStretchableWidget( scorelabel ); 60 toolbar->setStretchableWidget( scorelabel );
61 61
62 setFocusPolicy(StrongFocus); 62 setFocusPolicy(StrongFocus);
63 63
64 setCentralWidget(cv); 64 setCentralWidget(cv);
65 65
66 QTimer::singleShot( 16, this, SLOT(welcomescreen()) ); 66 QTimer::singleShot( 16, this, SLOT(welcomescreen()) );
67 gamestopped = true; 67 gamestopped = true;
68 waitover = true; 68 waitover = true;
69} 69}
70 70
71SnakeGame::~SnakeGame() 71SnakeGame::~SnakeGame()
72{ 72{
73 delete snake; 73 delete snake;
74} 74}
75 75
76void SnakeGame::resizeEvent(QResizeEvent *) 76void SnakeGame::resizeEvent(QResizeEvent *)
77{ 77{
78 QSize s = centralWidget()->size(); 78 QSize s = centralWidget()->size();
79 int fw = style().defaultFrameWidth(); 79 int fw = style().defaultFrameWidth();
80 canvas.resize( s.width() - fw - 2, s.height() - fw - 2); 80 canvas.resize( s.width() - fw - 2, s.height() - fw - 2);
81} 81}
82 82
83void SnakeGame::welcomescreen() 83void SnakeGame::welcomescreen()
84{ 84{
85 QCanvasText* title = new QCanvasText(tr("SNAKE!"), &canvas); 85 QCanvasText* title = new QCanvasText(tr("SNAKE!"), &canvas);
86 title->setColor(yellow); 86 title->setColor(yellow);
87 title->setFont( QFont("times", 18, QFont::Bold) ); 87 title->setFont( QFont("times", 18, QFont::Bold) );
88 int w = title->boundingRect().width(); 88 int w = title->boundingRect().width();
89 title->move(canvas.width()/2 -w/2, canvas.height()/2-110); 89 title->move(canvas.width()/2 -w/2, canvas.height()/2-110);
90 title->show(); 90 title->show();
91 QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title")); 91 QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title"));
92 QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas); 92 QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas);
93 titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85); 93 titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85);
94 titlepic->show(); 94 titlepic->show();
95 QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n" 95 QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n"
96 "snake to eat the mouse. You must not\n" 96 "snake to eat the mouse. You must not\n"
97 "crash into the walls, edges or its tail."), 97 "crash into the walls, edges or its tail."),
98 &canvas); 98 &canvas);
99 w = instr->boundingRect().width(); 99 w = instr->boundingRect().width();
100 instr->move(canvas.width()/2-w/2, canvas.height()/2-20); 100 instr->move(canvas.width()/2-w/2, canvas.height()/2-20);
101 instr->setColor(white); 101 instr->setColor(white);
102 instr->show(); 102 instr->show();
103 QCanvasText* cont = new QCanvasText(tr("Press Any Key To Start"), &canvas); 103 QCanvasText* cont = new QCanvasText(tr("Press Any Key To Start"), &canvas);
104 w = cont->boundingRect().width(); 104 w = cont->boundingRect().width();
105 cont->move(canvas.width()/2-w/2, canvas.height()-20); 105 cont->move(canvas.width()/2-w/2, canvas.height()-20);
106 cont->setColor(yellow); 106 cont->setColor(yellow);
107 cont->show(); 107 cont->show();
108 108
109} 109}
110 110
111void SnakeGame::newGame() 111void SnakeGame::newGame()
112{ 112{
113 clear(); 113 clear();
114 snake = new Snake(&canvas); 114 snake = new Snake(&canvas);
115 connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) ); 115 connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) );
116 connect(snake, SIGNAL(targethit()), this, SLOT(levelUp()) ); 116 connect(snake, SIGNAL(targethit()), this, SLOT(levelUp()) );
117 connect(snake, SIGNAL(scorechanged()), this, SLOT(scoreInc()) ); 117 connect(snake, SIGNAL(scorechanged()), this, SLOT(scoreInc()) );
118 connect(this, SIGNAL(moveFaster()), snake, SLOT(increaseSpeed()) ); 118 connect(this, SIGNAL(moveFaster()), snake, SLOT(increaseSpeed()) );
119 last = 0; 119 last = 0;
120 targetamount = 1; 120 targetamount = 1;
121 notargets = 1; 121 notargets = 1;
122 level = 1; 122 level = 1;
123 stage = 1; 123 stage = 1;
124 showScore(0); 124 showScore(0);
125 gamestopped = false; 125 gamestopped = false;
126 waitover = true; 126 waitover = true;
127 int y = canvas.height()-50; 127 int y = canvas.height()-50;
128 (void)new Obstacle(&canvas, 32); 128 (void)new Obstacle(&canvas, 32);
129 (void)new Obstacle(&canvas, y); 129 (void)new Obstacle(&canvas, y);
130 createTargets(); 130 createTargets();
131} 131}
132 132