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-rw-r--r--noncore/games/sfcave/sfcave.cpp101
1 files changed, 97 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index b5bc736..93f5f82 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -1,234 +1,239 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#ifdef QWS
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#else
#include <qapplication.h>
#endif
+#include <qdir.h>
#include "helpwindow.h"
#include "sfcave.h"
-#define CAPTION "SFCave 1.8 by AndyQ"
+#define CAPTION "SFCave 1.10 by AndyQ"
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
// States
#define STATE_BOSS 0
#define STATE_RUNNING 1
#define STATE_CRASHING 2
#define STATE_CRASHED 3
#define STATE_NEWGAME 4
#define STATE_MENU 5
#define STATE_REPLAY 6
// Menus
#define MENU_MAIN_MENU 0
#define MENU_OPTIONS_MENU 1
// Main Menu Options
#define MENU_START_GAME 0
#define MENU_OPTIONS 1
#define MENU_HELP 2
#define MENU_QUIT 3
// Option Menu Options
#define MENU_GAME_TYPE 0
#define MENU_GAME_DIFFICULTY 1
#define MENU_CLEAR_HIGHSCORES 2
#define MENU_BACK 3
#define NR_GAME_DIFFICULTIES 3
#define NR_GAME_TYPES 3
#define DIFICULTY_EASY 0
#define DIFICULTY_NORMAL 1
#define DIFICULTY_HARD 2
#define EASY "Easy"
#define NORMAL "Normal"
#define HARD "Hard"
#define SFCAVE_GAME_TYPE 0
#define GATES_GAME_TYPE 1
#define FLY_GAME_TYPE 2
#define SFCAVE_GAME "SFCave"
#define GATES_GAME "Gates"
#define FLY_GAME "Fly"
#define CURRENT_GAME_TYPE gameTypes[currentGameType]
#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty];
QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD };
QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME };
QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" },
{ "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } };
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave
{ 0.6, 0.6, 0.8 }, // Gates
{ 0.4, 0.7, 1.0 } }; // Fly
double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave
{ 0.8, 0.8, 1.0 }, // Gates
{ 0.4, 0.7, 1.0 } }; // Fly
double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave
{ -3.5, -4.0, -5.0 }, // Gates
{ -3.5, -4.0, -5.0 } }; // Fly
double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave
{ 4.0, 5.0, 5.5 }, // Gates
{ 3.5, 4.0, 5.0 } }; // Fly
int SFCave::initialGateGaps[] = { 75, 50, 25 };
int SFCave::nrMenuOptions[2] = { 4, 4 };
int SFCave ::currentMenuOption[2] = { 0, 0 };
bool movel;
int main( int argc, char *argv[] )
{
movel = true;
#ifdef QWS
QPEApplication a( argc, argv );
#else
QApplication a( argc, argv );
#endif
int speed = 3;
for ( int i = 0 ; i < argc ; ++i )
{
if ( strcmp( argv[i], "-s" ) == 0 )
{
if ( i+1 < argc )
speed = atoi( argv[i+1] );
}
}
SFCave app( speed );
a.setMainWidget( &app );
app.show();
app.start();
a.exec();
}
SFCave :: SFCave( int spd, QWidget *w, char *name )
: QMainWindow( w, name )
{
replayIt = 0;
#ifdef QWS
showMaximized();
#else
resize( 240, 284 );
#endif
+ replayFile = QDir::home().path();
+ replayFile += "/sfcave.replay";
+ printf( "%s\n", (const char *)replayFile );
+
sWidth = width();
sHeight = height();
segSize = sWidth/(MAPSIZE-1)+1;
currentMenuNr = 0;
currentGameType = 0;
currentGameDifficulty = 0;
setCaption( CAPTION );
showScoreZones = false;
#ifdef QWS
Config cfg( "sfcave" );
cfg.setGroup( "settings" );
QString key = "highScore_";
for ( int i = 0 ; i < 3 ; ++i )
{
for ( int j = 0 ; j < 3 ; ++j )
highestScore[i][j] = cfg.readNumEntry( key + gameTypes[i] + "_" + dificultyOption[j], 0 );
}
currentGameType = cfg.readNumEntry( "gameType", 0 );
currentGameDifficulty = cfg.readNumEntry( "difficulty", 0 );
#endif
speed = spd; // Change to 2 for PC
press = false;
offscreen = new QPixmap( sWidth, sHeight );
offscreen->fill( Qt::black );
// setUp();
crashLineLength = -1;
state = STATE_MENU;
prevState = STATE_MENU;
gameTimer = new QTimer( this, "game timer" );
connect( gameTimer, SIGNAL( timeout() ),
this, SLOT( run() ) );
}
SFCave :: ~SFCave()
{
}
void SFCave :: start()
{
gameTimer->start( 10 );
}
void SFCave :: setSeed( int seed )
{
if ( seed == -1 )
currentSeed = ((unsigned long) time((time_t *) NULL));
else
currentSeed = seed;
PutSeed( currentSeed );
}
int SFCave :: nextInt( int range )
{
int val = (int)(Random( ) * range);
return val;
}
void SFCave :: setUp()
{
score = 0;
offset = 0;
nrFrames = 0;
dir = 1;
thrust = 0;
if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
{
thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
}
else if ( CURRENT_GAME_TYPE == GATES_GAME )
{
thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
}
else
{
thrustUp = UpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
noThrust = DownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxUpThrust = MaxUpThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
maxDownThrust = MaxDownThrustVals[FLY_GAME_TYPE][currentGameDifficulty];
@@ -590,414 +595,502 @@ void SFCave :: setPoint( int point )
if ( mapTop[point] < 0 )
{
mapTop[point] = 0;
dir *= -1;
}
else if ( mapTop[point] >= maxHeight )
{
mapTop[point] = maxHeight;
dir *= -1;
}
// mapBottom[point] = sHeight - (maxHeight - mapBottom[point]);
mapBottom[point] = sHeight - (maxHeight - mapTop[point]);
}
void SFCave :: drawBoss()
{
offscreen->fill( Qt::black );
bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
}
void SFCave :: draw()
{
//printf( "Paint\n" );
offscreen->fill( Qt::black );
QPainter p( offscreen );
QFontMetrics fm = p.fontMetrics();
p.setPen( Qt::white );
for ( int i = 0 ; i < MAPSIZE -3; ++i )
{
// Only display top landscape if not running FLY_GAME
if ( CURRENT_GAME_TYPE != FLY_GAME )
p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
if ( CURRENT_GAME_TYPE == FLY_GAME && showScoreZones )
{
p.setPen( Qt::red );
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-10, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-10 );
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-20, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-20 );
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-30, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-30 );
p.drawLine( (i*segSize) - (offset*speed), mapBottom[i]-40, ((i+1)*segSize)-(offset*speed), mapBottom[i+1]-40 );
p.setPen( Qt::white );
}
}
// Uncomment this to show user segment (usful for checking collision boundary with landscape
// p.setPen( Qt::red );
// p.drawLine( (11*segSize) - (offset*speed), 0, ((11)*segSize)-(offset*speed), sHeight );
// p.setPen( Qt::white );
// Draw user
p.drawRect( user );
// Draw trails
for ( int i = 0 ; i < TRAILSIZE ; ++i )
if ( trail[i].x() >= 0 )
p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
// Draw blocks
for ( int i = 0 ; i < BLOCKSIZE ; ++i )
if ( blocks[i].y() != -1 )
{
p.fillRect( blocks[i], Qt::black );
p.drawRect( blocks[i] );
}
// draw score
QString s;
s.sprintf( "score %06d high score %06d", score, highestScore[currentGameType][currentGameDifficulty] );
p.drawText( 5, 10, s );
if ( state == STATE_CRASHING || state == STATE_CRASHED )
{
// add next crash line
if ( crashLineLength != -1 )
{
for ( int i = 0 ; i < 36 ; ++i )
{
int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) );
int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y );
}
}
if ( state == STATE_CRASHING && crashLineLength >= 15 ) //|| crashLineLength == -1) )
state = STATE_CRASHED;
if ( state == STATE_CRASHED )
{
QString text = "Press up or down to start";
- p.drawText( (sWidth/2) - (fm.width( text )/2), 140, text );
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text );
+
+ text = "Press OK for menu";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text );
- text = "or press OK for menu";
- p.drawText( (sWidth/2) - (fm.width( text )/2), 155, text );
+ text = "Press r to replay";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text );
+
+ text = "Press s to save the replay";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text );
+
+ text = "Press r to load a saved replay";
+ p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text );
}
else
crashLineLength ++;
}
p.end();
bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
//printf( "endpaint\n" );
}
void SFCave :: handleKeys()
{
// Find enpty trail and move others
bool done = false;
for ( int i = 0 ; i < TRAILSIZE ; ++i )
{
if ( trail[i].x() < 0 )
{
if ( !done )
{
trail[i].setX( user.x() - 5 );
trail[i].setY( user.y() );
done = true;
}
}
else
{
trail[i].setX( trail[i].x() - (2) );
}
}
if ( speed <= 3 )
{
if ( press )
thrust -= thrustUp;
else
thrust += noThrust;
if ( thrust > maxDownThrust )
thrust = maxDownThrust;
else if ( thrust < maxUpThrust )
thrust = maxUpThrust;
}
else
{
if ( press )
thrust -= 0.5;
else
thrust += 0.8;
if ( thrust > 5.0 )
thrust = 5.0;
else if ( thrust < -3.5 )
thrust = -3.5;
}
user.moveBy( 0, (int)thrust );
}
void SFCave :: keyPressEvent( QKeyEvent *e )
{
if ( state == STATE_MENU )
{
switch( e->key() )
{
case Qt::Key_Down:
currentMenuOption[currentMenuNr] ++;
if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
currentMenuOption[currentMenuNr] = 0;
break;
case Qt::Key_Up:
currentMenuOption[currentMenuNr] --;
if ( currentMenuOption[currentMenuNr] < 0 )
currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
break;
case Qt::Key_Left:
if ( currentMenuNr == MENU_OPTIONS_MENU )
{
if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
{
currentGameType --;
if ( currentGameType < 0 )
currentGameType = NR_GAME_TYPES - 1;
}
else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
{
currentGameDifficulty --;
if ( currentGameDifficulty < 0 )
currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
}
}
break;
case Qt::Key_Right:
if ( currentMenuNr == MENU_OPTIONS_MENU )
{
if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
{
currentGameType ++;
if ( currentGameType == NR_GAME_TYPES )
currentGameType = 0;
}
else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
{
currentGameDifficulty ++;
if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
currentGameDifficulty = 0;
}
}
break;
case Qt::Key_Space:
case Qt::Key_Return:
case Qt::Key_Enter:
dealWithMenuSelection();
break;
}
}
else
{
switch( e->key() )
{
case Qt::Key_Up:
case Qt::Key_F9:
case Qt::Key_Space:
if ( !press )
{
press = true;
replayList.append( new int( nrFrames ) );
}
break;
case Qt::Key_M:
case Qt::Key_Return:
case Qt::Key_Enter:
if ( state == STATE_CRASHED )
state = STATE_MENU;
break;
case Qt::Key_Z:
showScoreZones = !showScoreZones;
break;
default:
e->ignore();
break;
}
}
}
void SFCave :: keyReleaseEvent( QKeyEvent *e )
{
if ( state == STATE_MENU )
{
}
else
{
switch( e->key() )
{
case Qt::Key_F9:
case Qt::Key_Space:
case Qt::Key_Up:
if ( press )
{
press = false;
replayList.append( new int( nrFrames ) );
}
break;
case Qt::Key_R:
if ( state == STATE_CRASHED )
{
state = STATE_REPLAY;
}
break;
case Qt::Key_Down:
if ( state == STATE_CRASHED )
state = STATE_NEWGAME;
break;
+
+ case Qt::Key_S:
+ saveReplay();
+ break;
+
+ case Qt::Key_L:
+ loadReplay();
+ break;
default:
e->ignore();
break;
}
}
}
void SFCave :: displayMenu()
{
offscreen->fill( Qt::black );
QPainter p( offscreen );
p.setPen( Qt::white );
QFont f( "Helvetica", 16 );
p.setFont( f );
QFontMetrics fm = p.fontMetrics();
QString text = "SFCave";
p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text );
text = "Written by Andy Qua";
p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text );
// Draw options
int pos = 170;
for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 )
{
if ( currentMenuOption[currentMenuNr] == i )
p.setPen( Qt::yellow );
else
p.setPen( Qt::white );
QString text;
if ( menuOptions[currentMenuNr][i].find( "%s" ) != -1 )
{
QString val;
if ( i == MENU_GAME_TYPE )
val = gameTypes[currentGameType];
else
val = dificultyOption[currentGameDifficulty];
text.sprintf( (const char *)menuOptions[currentMenuNr][i], (const char *)val );
}
else
text = menuOptions[currentMenuNr][i];
p.drawText( (sWidth/2) - (fm.width( text )/2), pos, text );
}
p.end();
bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
}
void SFCave :: dealWithMenuSelection()
{
switch( currentMenuNr )
{
case MENU_MAIN_MENU:
{
switch( currentMenuOption[currentMenuNr] )
{
case MENU_START_GAME:
state = STATE_NEWGAME;
break;
case MENU_OPTIONS:
currentMenuNr = MENU_OPTIONS_MENU;
currentMenuOption[currentMenuNr] = 0;
break;
case MENU_HELP:
{
// Display Help Menu
HelpWindow *dlg = new HelpWindow( this );
dlg->exec();
delete dlg;
break;
}
case MENU_QUIT:
QApplication::exit();
break;
}
break;
}
case MENU_OPTIONS_MENU:
{
switch( currentMenuOption[currentMenuNr] )
{
case MENU_GAME_TYPE:
break;
case MENU_GAME_DIFFICULTY:
break;
case MENU_CLEAR_HIGHSCORES:
for ( int i = 0 ; i < 3 ; ++i )
highestScore[currentGameType][i] = 0;
break;
case MENU_BACK:
currentMenuNr = MENU_MAIN_MENU;
#ifdef QWS
Config cfg( "sfcave" );
cfg.setGroup( "settings" );
cfg.writeEntry( "difficulty", currentGameDifficulty );
cfg.writeEntry( "gameType", currentGameType );
#endif
break;
}
break;
}
}
}
void SFCave :: saveScore()
{
#ifdef QWS
Config cfg( "sfcave" );
cfg.setGroup( "settings" );
QString key = "highScore_";
cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
key += CURRENT_GAME_TYPE;
cfg.writeEntry( key, highestScore[currentGameType] );
#endif
}
+
+void SFCave :: saveReplay()
+{
+ FILE *out;
+ out = fopen( (const char *)replayFile, "w" );
+ if ( !out )
+ {
+ printf( "Couldn't write to /home/root/sfcave.replay\n" );
+ return;
+ }
+
+ // Build up string of values
+ // Format is:: <landscape seed> <framenr> <framenr>.......
+ QString val;
+ val.sprintf( "%d ", currentSeed );
+
+ QListIterator<int> it( replayList );
+ while( it.current() )
+ {
+ QString tmp;
+ tmp.sprintf( "%d ", (*it.current()) );
+ val += tmp;
+
+ ++it;
+ }
+ val += "\n";
+
+ QString line;
+ line.sprintf( "%d\n", val.length() );
+ fwrite( (const char *)line, 1, line.length(), out );
+ fwrite( (const char *)val, 1, val.length(), out );
+
+ fclose( out );
+
+ printf( "Replay saved to %s\n", (const char *)replayFile );
+
+}
+
+void SFCave :: loadReplay()
+{
+ FILE *in = fopen( (const char *)replayFile, "r" );
+
+ // Read size of next line
+ char line[10+1];
+ fgets( line, 10, in );
+
+ int length = -1;
+ sscanf( line, "%d", &length );
+ char *data = new char[length+1];
+
+ fread( data, 1, length, in );
+
+ QString sep = " ";
+ QStringList list = QStringList::split( sep, QString( data ) );
+
+ // print it out
+ QStringList::Iterator it = list.begin();
+ currentSeed = (*it).toInt();
+ ++it;
+
+ replayList.clear();
+ for ( ; it != list.end(); ++it )
+ {
+ int v = (*it).toInt();
+ replayList.append( new int( v ) );
+ }
+
+ delete data;
+
+ fclose( in );
+} \ No newline at end of file