-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 131 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammon.h | 32 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammonview.cpp | 14 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammonview.h | 10 | ||||
-rw-r--r-- | noncore/games/backgammon/definition.cpp | 1 | ||||
-rw-r--r-- | noncore/games/backgammon/displaydialog.cpp | 89 | ||||
-rw-r--r-- | noncore/games/backgammon/displaydialog.h | 30 | ||||
-rw-r--r-- | noncore/games/backgammon/moveengine.cpp | 2 | ||||
-rw-r--r-- | noncore/games/backgammon/moveengine.h | 2 | ||||
-rw-r--r-- | noncore/games/backgammon/rulesdialog.h | 1 |
10 files changed, 56 insertions, 256 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index 38ccb49..c40f462 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp | |||
@@ -1,1043 +1,974 @@ | |||
1 | #include "backgammon.h" | 1 | #include "backgammon.h" |
2 | 2 | ||
3 | #include "aidialog.h" | 3 | #include "aidialog.h" |
4 | #include "displaydialog.h" | ||
5 | #include "filedialog.h" | 4 | #include "filedialog.h" |
6 | #include "playerdialog.h" | 5 | #include "playerdialog.h" |
7 | #include "rulesdialog.h" | 6 | #include "rulesdialog.h" |
8 | #include "themedialog.h" | 7 | #include "themedialog.h" |
9 | 8 | ||
10 | #include <qdatetime.h> | 9 | #include <qdatetime.h> |
11 | #include <qfile.h> | 10 | #include <qfile.h> |
11 | #include <qlayout.h> | ||
12 | #include <qmessagebox.h> | 12 | #include <qmessagebox.h> |
13 | #include <qstring.h> | 13 | #include <qstring.h> |
14 | #include <qtimer.h> | 14 | #include <qtimer.h> |
15 | #include <qmainwindow.h> | ||
15 | #include <qpe/qpeapplication.h> | 16 | #include <qpe/qpeapplication.h> |
16 | #include <qpe/config.h> | 17 | #include <qpe/config.h> |
17 | #include <qpe/qpemenubar.h> | 18 | #include <qpe/qpemenubar.h> |
18 | #include <qpe/resource.h> | 19 | #include <qpe/resource.h> |
19 | 20 | ||
20 | #include <stdlib.h> | 21 | #include <stdlib.h> |
21 | 22 | ||
22 | BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent) | ||
23 | :QCanvasView(canvas,parent) | ||
24 | { | ||
25 | //do nothing | ||
26 | } | ||
27 | |||
28 | |||
29 | |||
30 | BackGammonView::~BackGammonView() | ||
31 | { | ||
32 | //do nothing | ||
33 | } | ||
34 | |||
35 | |||
36 | |||
37 | void BackGammonView::contentsMousePressEvent(QMouseEvent* e) | ||
38 | { | ||
39 | int x=e->x(); | ||
40 | int y=e->y(); | ||
41 | emit mouse(x,y); | ||
42 | } | ||
43 | 23 | ||
44 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) | 24 | BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) |
45 | : QWidget(parent, name, fl) | 25 | : QMainWindow(parent, name, fl) |
46 | { | 26 | { |
47 | if (!name) setName("BackGammon"); | 27 | if (!name) setName("BackGammon"); |
48 | setCaption("Backgammon"); | 28 | setCaption("Backgammon"); |
49 | setIcon( Resource::loadPixmap( "backgammon" ) ); | 29 | setIcon( Resource::loadPixmap( "backgammon" ) ); |
50 | //general counter varaible | 30 | //general counter varaible |
51 | int a=0; | 31 | int a=0; |
52 | //the game engine | 32 | //the game engine |
53 | move=new MoveEngine(); | 33 | move=new MoveEngine(); |
54 | 34 | ||
55 | //load the default theme | 35 | //load the default theme |
56 | Config conf("backgammon"); | 36 | Config conf("backgammon"); |
57 | if(!conf.isValid()) | 37 | if(!conf.isValid()) |
58 | { | 38 | { |
59 | qDebug("config file does not exist"); | 39 | qDebug("config file does not exist"); |
60 | conf.setGroup("general"); | 40 | conf.setGroup("general"); |
61 | conf.writeEntry("theme","default"); | 41 | conf.writeEntry("theme","default"); |
62 | conf.setGroup("rules"); | 42 | conf.setGroup("rules"); |
63 | conf.writeEntry("move_with_pieces_out",false); | 43 | conf.writeEntry("move_with_pieces_out",false); |
64 | conf.writeEntry("nice_dice",false); | 44 | conf.writeEntry("nice_dice",false); |
65 | conf.setGroup("display"); | 45 | conf.setGroup("display"); |
66 | conf.writeEntry("small",false); | 46 | conf.writeEntry("small",false); |
67 | conf.writeEntry("warning",true); | 47 | conf.writeEntry("warning",true); |
68 | conf.setGroup("ai"); | 48 | conf.setGroup("ai"); |
69 | conf.writeEntry("rescue",6); | 49 | conf.writeEntry("rescue",6); |
70 | conf.writeEntry("eliminate",4); | 50 | conf.writeEntry("eliminate",4); |
71 | conf.writeEntry("expose",1); | 51 | conf.writeEntry("expose",1); |
72 | conf.writeEntry("protect",5); | 52 | conf.writeEntry("protect",5); |
73 | conf.writeEntry("safe",3); | 53 | conf.writeEntry("safe",3); |
74 | conf.writeEntry("empty",2); | 54 | conf.writeEntry("empty",2); |
75 | 55 | ||
76 | } | 56 | } |
77 | conf.setGroup("general"); | 57 | conf.setGroup("general"); |
78 | theme_name=conf.readEntry("theme","default"); | 58 | theme_name=conf.readEntry("theme","default"); |
79 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 59 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
80 | 60 | ||
81 | //the rules | 61 | //the rules |
82 | conf.setGroup("rules"); | 62 | conf.setGroup("rules"); |
83 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); | 63 | rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); |
84 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); | 64 | rules.generous_dice=conf.readBoolEntry("nice_dice",false); |
85 | 65 | ||
86 | move->setRules(rules); | 66 | move->setRules(rules); |
87 | 67 | ||
88 | //get the AI settings | 68 | //get the AI settings |
89 | AISettings ai; | 69 | AISettings ai; |
90 | conf.setGroup("ai"); | 70 | conf.setGroup("ai"); |
91 | ai.rescue=conf.readNumEntry("rescue",6); | 71 | ai.rescue=conf.readNumEntry("rescue",6); |
92 | ai.eliminate=conf.readNumEntry("eliminate",4); | 72 | ai.eliminate=conf.readNumEntry("eliminate",4); |
93 | ai.expose=conf.readNumEntry("expose",1); | 73 | ai.expose=conf.readNumEntry("expose",1); |
94 | ai.protect=conf.readNumEntry("protect",5); | 74 | ai.protect=conf.readNumEntry("protect",5); |
95 | ai.safe=conf.readNumEntry("safe",3); | 75 | ai.safe=conf.readNumEntry("safe",3); |
96 | ai.empty=conf.readNumEntry("empty",2); | 76 | ai.empty=conf.readNumEntry("empty",2); |
97 | move->setAISettings(ai); | 77 | move->setAISettings(ai); |
98 | 78 | ||
99 | //non qte styles are smaller | ||
100 | conf.setGroup("display"); | ||
101 | display.small=conf.readBoolEntry("small",false); | ||
102 | display.warning=conf.readBoolEntry("warning",true); | ||
103 | non_qte=display.small; | ||
104 | if(display.warning) | ||
105 | { | ||
106 | Config test("qpe"); | ||
107 | test.setGroup("Appearance"); | ||
108 | if(test.readEntry("Style")!="QPE") | ||
109 | { | ||
110 | displaySettings(); | ||
111 | } | ||
112 | } | ||
113 | offset=(non_qte) ? 5 : 0; | ||
114 | 79 | ||
115 | //get the theme component names | 80 | //get the theme component names |
116 | Config theme(theme_file,Config::File); | 81 | Config theme(theme_file,Config::File); |
117 | if(!theme.isValid()) | 82 | if(!theme.isValid()) |
118 | { | 83 | { |
119 | qDebug("theme file does not exist"); | 84 | qDebug("theme file does not exist"); |
120 | theme.setGroup("theme"); | 85 | theme.setGroup("theme"); |
121 | theme.writeEntry("board","casino_board_1"); | 86 | theme.writeEntry("board","casino_board_1"); |
122 | theme.writeEntry("pieces1","casino_pieces_blue"); | 87 | theme.writeEntry("pieces1","casino_pieces_blue"); |
123 | theme.writeEntry("pieces2","casino_pieces_white"); | 88 | theme.writeEntry("pieces2","casino_pieces_white"); |
124 | theme.writeEntry("dice1","casino_dice"); | 89 | theme.writeEntry("dice1","casino_dice"); |
125 | theme.writeEntry("dice2","casino_dice"); | 90 | theme.writeEntry("dice2","casino_dice"); |
126 | theme.writeEntry("table","casino_table_green"); | 91 | theme.writeEntry("table","casino_table_green"); |
127 | theme.writeEntry("odds","casino_odds"); | 92 | theme.writeEntry("odds","casino_odds"); |
128 | } | 93 | } |
129 | theme.setGroup("theme"); | 94 | theme.setGroup("theme"); |
130 | board_name=theme.readEntry("board","casino_board_1"); | 95 | board_name=theme.readEntry("board","casino_board_1"); |
131 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); | 96 | piecesA_name=theme.readEntry("pieces1","casino_pieces_blue"); |
132 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); | 97 | piecesB_name=theme.readEntry("pieces2","casino_pieces_white"); |
133 | diceA_name=theme.readEntry("dice1","casino_dice"); | 98 | diceA_name=theme.readEntry("dice1","casino_dice"); |
134 | diceB_name=theme.readEntry("dice2","casino_dice"); | 99 | diceB_name=theme.readEntry("dice2","casino_dice"); |
135 | table_name=theme.readEntry("table","casino_table_green"); | 100 | table_name=theme.readEntry("table","casino_table_green"); |
136 | odds_name=theme.readEntry("odds","casino_odds"); | 101 | odds_name=theme.readEntry("odds","casino_odds"); |
137 | 102 | ||
138 | 103 | ||
139 | //the menu | 104 | //the menu |
140 | QPEMenuBar* menuBar = new QPEMenuBar(this); | 105 | QPEMenuBar* menuBar = new QPEMenuBar(this); |
141 | 106 | ||
142 | QPopupMenu* gamemenu= new QPopupMenu(this); | 107 | QPopupMenu* gamemenu= new QPopupMenu(this); |
143 | gamemenu->insertItem("New",this,SLOT(newgame())); | 108 | gamemenu->insertItem("New",this,SLOT(newgame())); |
144 | gamemenu->insertSeparator(); | 109 | gamemenu->insertSeparator(); |
145 | gamemenu->insertItem("Load",this,SLOT(loadgame())); | 110 | gamemenu->insertItem("Load",this,SLOT(loadgame())); |
146 | gamemenu->insertItem("Save",this,SLOT(savegame())); | 111 | gamemenu->insertItem("Save",this,SLOT(savegame())); |
147 | gamemenu->insertSeparator(); | 112 | gamemenu->insertSeparator(); |
148 | gamemenu->insertItem("Delete",this,SLOT(deletegame())); | 113 | gamemenu->insertItem("Delete",this,SLOT(deletegame())); |
149 | menuBar->insertItem("Game",gamemenu); | 114 | menuBar->insertItem("Game",gamemenu); |
150 | 115 | ||
151 | QPopupMenu* thememenu= new QPopupMenu(this); | 116 | QPopupMenu* thememenu= new QPopupMenu(this); |
152 | thememenu->insertItem("New",this,SLOT(newtheme())); | 117 | thememenu->insertItem("New",this,SLOT(newtheme())); |
153 | thememenu->insertSeparator(); | 118 | thememenu->insertSeparator(); |
154 | thememenu->insertItem("Load",this,SLOT(loadtheme())); | 119 | thememenu->insertItem("Load",this,SLOT(loadtheme())); |
155 | thememenu->insertItem("Save",this,SLOT(savetheme())); | 120 | thememenu->insertItem("Save",this,SLOT(savetheme())); |
156 | thememenu->insertSeparator(); | 121 | thememenu->insertSeparator(); |
157 | thememenu->insertItem("Default",this,SLOT(themedefault())); | 122 | thememenu->insertItem("Default",this,SLOT(themedefault())); |
158 | thememenu->insertItem("Delete",this,SLOT(deletetheme())); | 123 | thememenu->insertItem("Delete",this,SLOT(deletetheme())); |
159 | menuBar->insertItem("Theme",thememenu); | 124 | menuBar->insertItem("Theme",thememenu); |
160 | 125 | ||
161 | QPopupMenu* optionmenu=new QPopupMenu(this); | 126 | QPopupMenu* optionmenu=new QPopupMenu(this); |
162 | optionmenu->insertItem("Player",this,SLOT(playerselect())); | 127 | optionmenu->insertItem("Player",this,SLOT(playerselect())); |
163 | optionmenu->insertSeparator(); | 128 | optionmenu->insertSeparator(); |
164 | optionmenu->insertItem("AI",this,SLOT(modify_AI())); | 129 | optionmenu->insertItem("AI",this,SLOT(modify_AI())); |
165 | optionmenu->insertItem("Rules",this,SLOT(setrules())); | 130 | optionmenu->insertItem("Rules",this,SLOT(setrules())); |
166 | optionmenu->insertItem("Display",this,SLOT(displaySettings())); | ||
167 | menuBar->insertItem("Options",optionmenu); | 131 | menuBar->insertItem("Options",optionmenu); |
168 | 132 | ||
169 | //status bar | 133 | QWidget* mainarea=new QWidget(this); |
170 | message=new QLabel("<b>Backgammon</b>",this); | 134 | setCentralWidget(mainarea); |
171 | message->setGeometry(0,260,237,20); | ||
172 | message->setAlignment(AlignHCenter); | ||
173 | |||
174 | //the main area | 135 | //the main area |
175 | area=new QCanvas(235-2*offset,235-2*offset); | 136 | QBoxLayout* layout=new QBoxLayout(mainarea,QBoxLayout::TopToBottom); |
176 | boardview=new BackGammonView(area,this); | 137 | area=new QCanvas(235,235); |
138 | boardview=new BackGammonView(area,mainarea); | ||
139 | boardview->setMaximumHeight(240); | ||
140 | layout->addWidget(boardview); | ||
177 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); | 141 | connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int))); |
178 | if(non_qte) | 142 | //status bar |
179 | { | 143 | message=new QLabel("<b>Backgammon</b>",mainarea); |
180 | boardview->setGeometry(5,20,229,229); | 144 | message->setAlignment(AlignHCenter); |
181 | } | 145 | layout->addWidget(message); |
182 | else | ||
183 | { | ||
184 | boardview->setGeometry(1,20,237,237); | ||
185 | } | ||
186 | 146 | ||
187 | //the marker | 147 | //the marker |
188 | marker_current=new QCanvasRectangle(area); | 148 | marker_current=new QCanvasRectangle(area); |
189 | marker_current->setBrush(QColor(0,0,255)); | 149 | marker_current->setBrush(QColor(0,0,255)); |
190 | marker_current->setSize(15,5); | 150 | marker_current->setSize(15,5); |
191 | marker_current->setZ(1); | 151 | marker_current->setZ(1); |
192 | 152 | ||
193 | for(a=0;a<4;a++) | 153 | for(a=0;a<4;a++) |
194 | { | 154 | { |
195 | marker_next[a]=new QCanvasRectangle(area); | 155 | marker_next[a]=new QCanvasRectangle(area); |
196 | marker_next[a]->setBrush(QColor(0,255,0)); | 156 | marker_next[a]->setBrush(QColor(0,255,0)); |
197 | marker_next[a]->setSize(15,5); | 157 | marker_next[a]->setSize(15,5); |
198 | marker_next[a]->setZ(1); | 158 | marker_next[a]->setZ(1); |
199 | } | 159 | } |
200 | 160 | ||
201 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); | 161 | connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1())); |
202 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); | 162 | connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2())); |
203 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); | 163 | connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3())); |
204 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); | 164 | connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4())); |
205 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); | 165 | connect(move,SIGNAL(nomove()),this,SLOT(nomove())); |
206 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); | 166 | connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int))); |
207 | 167 | ||
208 | //the pieces | 168 | //the pieces |
209 | p1=new CanvasImageItem*[15]; | 169 | p1=new CanvasImageItem*[15]; |
210 | p1_side=new CanvasImageItem*[15]; | 170 | p1_side=new CanvasImageItem*[15]; |
211 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 171 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
212 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 172 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
213 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 173 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
214 | 174 | ||
215 | p2=new CanvasImageItem*[15]; | 175 | p2=new CanvasImageItem*[15]; |
216 | p2_side=new CanvasImageItem*[15]; | 176 | p2_side=new CanvasImageItem*[15]; |
217 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 177 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
218 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 178 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
219 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 179 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
220 | 180 | ||
221 | 181 | ||
222 | for(a=0;a<15;a++) | 182 | for(a=0;a<15;a++) |
223 | { | 183 | { |
224 | p1[a]=new CanvasImageItem(piece_1_front,area); | 184 | p1[a]=new CanvasImageItem(piece_1_front,area); |
225 | p1[a]->setSize(15,15); | 185 | p1[a]->setSize(15,15); |
226 | p1_side[a]=new CanvasImageItem(piece_1_side,area); | 186 | p1_side[a]=new CanvasImageItem(piece_1_side,area); |
227 | p1_side[a]->setSize(15,5); | 187 | p1_side[a]->setSize(15,5); |
228 | 188 | ||
229 | p2[a]=new CanvasImageItem(piece_2_front,area); | 189 | p2[a]=new CanvasImageItem(piece_2_front,area); |
230 | p2[a]->setSize(15,15); | 190 | p2[a]->setSize(15,15); |
231 | p2_side[a]=new CanvasImageItem(piece_2_side,area); | 191 | p2_side[a]=new CanvasImageItem(piece_2_side,area); |
232 | p2_side[a]->setSize(15,5); | 192 | p2_side[a]->setSize(15,5); |
233 | } | 193 | } |
234 | draw(); | 194 | draw(); |
235 | 195 | ||
236 | //the dice | 196 | //the dice |
237 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); | 197 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); |
238 | diceA1=new CanvasImageItem*[7]; | 198 | diceA1=new CanvasImageItem*[7]; |
239 | diceA2=new CanvasImageItem*[7]; | 199 | diceA2=new CanvasImageItem*[7]; |
240 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); | 200 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); |
241 | diceB1=new CanvasImageItem*[7]; | 201 | diceB1=new CanvasImageItem*[7]; |
242 | diceB2=new CanvasImageItem*[7]; | 202 | diceB2=new CanvasImageItem*[7]; |
243 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); | 203 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); |
244 | //oddsDice=new CanvasImageItem*[6]; | 204 | //oddsDice=new CanvasImageItem*[6]; |
245 | 205 | ||
246 | 206 | ||
247 | for(a=0;a<7;a++) | 207 | for(a=0;a<7;a++) |
248 | { | 208 | { |
249 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); | 209 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); |
250 | diceA1[a]=new CanvasImageItem(dicebgA,area); | 210 | diceA1[a]=new CanvasImageItem(dicebgA,area); |
251 | diceA1[a]->setX(5-offset); | 211 | diceA1[a]->setX(5); |
252 | diceA1[a]->setY(205-2*offset); | 212 | diceA1[a]->setY(205-2); |
253 | diceA1[a]->setZ(1); | 213 | diceA1[a]->setZ(1); |
254 | diceA1[a]->setSize(25,25); | 214 | diceA1[a]->setSize(25,25); |
255 | diceA2[a]=new CanvasImageItem(dicebgA,area); | 215 | diceA2[a]=new CanvasImageItem(dicebgA,area); |
256 | diceA2[a]->setX(35-offset); | 216 | diceA2[a]->setX(35); |
257 | diceA2[a]->setY(205-2*offset); | 217 | diceA2[a]->setY(205-2); |
258 | diceA2[a]->setZ(1); | 218 | diceA2[a]->setZ(1); |
259 | diceA2[a]->setSize(25,25); | 219 | diceA2[a]->setSize(25,25); |
260 | 220 | ||
261 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); | 221 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); |
262 | diceB1[a]=new CanvasImageItem(dicebgB,area); | 222 | diceB1[a]=new CanvasImageItem(dicebgB,area); |
263 | diceB1[a]->setX(175-offset); | 223 | diceB1[a]->setX(175); |
264 | diceB1[a]->setY(205-2*offset); | 224 | diceB1[a]->setY(205-2); |
265 | diceB1[a]->setZ(1); | 225 | diceB1[a]->setZ(1); |
266 | diceB1[a]->setSize(25,25); | 226 | diceB1[a]->setSize(25,25); |
267 | diceB2[a]=new CanvasImageItem(dicebgB,area); | 227 | diceB2[a]=new CanvasImageItem(dicebgB,area); |
268 | diceB2[a]->setX(205-offset); | 228 | diceB2[a]->setX(205); |
269 | diceB2[a]->setY(205-2*offset); | 229 | diceB2[a]->setY(205-2); |
270 | diceB2[a]->setZ(1); | 230 | diceB2[a]->setZ(1); |
271 | diceB2[a]->setSize(25,25); | 231 | diceB2[a]->setSize(25,25); |
272 | 232 | ||
273 | /* | 233 | /* |
274 | if(a<6) | 234 | if(a<6) |
275 | { | 235 | { |
276 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); | 236 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); |
277 | oddsDice[a]=new CanvasImageItem(oddsbg,area); | 237 | oddsDice[a]=new CanvasImageItem(oddsbg,area); |
278 | oddsDice[a]->setX(110-offset); | 238 | oddsDice[a]->setX(110); |
279 | oddsDice[a]->setY(210-2*offset); | 239 | oddsDice[a]->setY(210-2); |
280 | oddsDice[a]->setZ(1); | 240 | oddsDice[a]->setZ(1); |
281 | oddsDice[a]->setSize(15,15); | 241 | oddsDice[a]->setSize(15,15); |
282 | oddsDice[a]->hide(); | 242 | oddsDice[a]->hide(); |
283 | } | 243 | } |
284 | */ | 244 | */ |
285 | } | 245 | } |
286 | //oddsDice[0]->show(); | 246 | //oddsDice[0]->show(); |
287 | 247 | ||
288 | //set the board | 248 | //set the board |
289 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); | 249 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); |
290 | if(non_qte) | ||
291 | { | ||
292 | boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset); | ||
293 | } | ||
294 | board=new CanvasImageItem(boardbg,area); | 250 | board=new CanvasImageItem(boardbg,area); |
295 | board->setX(0); | 251 | board->setX(0); |
296 | board->setY(0); | 252 | board->setY(0); |
297 | board->setZ(0); | 253 | board->setZ(0); |
298 | board->setSize(235-2*offset,200-2*offset); | 254 | board->setSize(235-2,200-2); |
299 | board->show(); | 255 | board->show(); |
300 | 256 | ||
301 | //the table | 257 | //the table |
302 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); | 258 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); |
303 | if(non_qte) | ||
304 | { | ||
305 | tablebg=tablebg.copy(offset,0,235-offset,200); | ||
306 | } | ||
307 | table=new CanvasImageItem(tablebg,area); | 259 | table=new CanvasImageItem(tablebg,area); |
308 | table->setX(0); | 260 | table->setX(0); |
309 | table->setY(200-2*offset); | 261 | table->setY(200-2); |
310 | table->setZ(0); | 262 | table->setZ(0); |
311 | table->setSize(235-2*offset,20); | 263 | table->setSize(235-2,20); |
312 | table->show(); | 264 | table->show(); |
313 | 265 | ||
314 | //the no move marker | 266 | //the no move marker |
315 | QImage nomovebg(Resource::loadImage("backgammon/no_move")); | 267 | QImage nomovebg(Resource::loadImage("backgammon/no_move")); |
316 | nomove_marker=new CanvasImageItem(nomovebg,area); | 268 | nomove_marker=new CanvasImageItem(nomovebg,area); |
317 | nomove_marker->setX(0); | 269 | nomove_marker->setX(0); |
318 | nomove_marker->setY(200); | 270 | nomove_marker->setY(200); |
319 | nomove_marker->setZ(2); | 271 | nomove_marker->setZ(2); |
320 | nomove_marker->hide(); | 272 | nomove_marker->hide(); |
321 | 273 | ||
322 | //default human against computer | 274 | //default human against computer |
323 | player1_auto=false; | 275 | player1_auto=false; |
324 | player2_auto=true; | 276 | player2_auto=true; |
325 | //start new game | 277 | //start new game |
326 | newgame(); | 278 | newgame(); |
327 | } | 279 | } |
328 | 280 | ||
329 | BackGammon::~BackGammon() | 281 | BackGammon::~BackGammon() |
330 | { | 282 | { |
331 | //DESTRUCTOR | 283 | //DESTRUCTOR |
332 | } | 284 | } |
333 | 285 | ||
334 | void BackGammon::newgame() | 286 | void BackGammon::newgame() |
335 | { | 287 | { |
336 | gameFinished=false; | 288 | gameFinished=false; |
337 | QDateTime now=QDateTime::currentDateTime(); | 289 | QDateTime now=QDateTime::currentDateTime(); |
338 | game_name=now.date().toString()+"_"+now.time().toString(); | 290 | game_name=now.date().toString()+"_"+now.time().toString(); |
339 | move->reset(); | 291 | move->reset(); |
340 | draw(); | 292 | draw(); |
341 | diceA1_value=7; | 293 | diceA1_value=7; |
342 | diceA2_value=7; | 294 | diceA2_value=7; |
343 | diceA3_value=7; | 295 | diceA3_value=7; |
344 | diceA4_value=7; | 296 | diceA4_value=7; |
345 | diceB1_value=7; | 297 | diceB1_value=7; |
346 | diceB2_value=7; | 298 | diceB2_value=7; |
347 | diceB3_value=7; | 299 | diceB3_value=7; |
348 | diceB4_value=7; | 300 | diceB4_value=7; |
349 | showdice(); | 301 | showdice(); |
350 | player=2; | 302 | player=2; |
351 | dice1_played=true; | 303 | dice1_played=true; |
352 | dice2_played=true; | 304 | dice2_played=true; |
353 | dice3_played=true; | 305 | dice3_played=true; |
354 | dice4_played=true; | 306 | dice4_played=true; |
355 | dice_rolled=false; | 307 | dice_rolled=false; |
356 | setplayer(); | 308 | setplayer(); |
357 | area->update(); | 309 | area->update(); |
358 | } | 310 | } |
359 | 311 | ||
360 | void BackGammon::playerselect() | 312 | void BackGammon::playerselect() |
361 | { | 313 | { |
362 | PlayerDialog* playerdialog=new PlayerDialog(this); | 314 | PlayerDialog* playerdialog=new PlayerDialog(this); |
363 | playerdialog->setAuto1(player1_auto); | 315 | playerdialog->setAuto1(player1_auto); |
364 | playerdialog->setAuto2(player2_auto); | 316 | playerdialog->setAuto2(player2_auto); |
365 | if(!playerdialog->exec()) | 317 | if(!playerdialog->exec()) |
366 | return; | 318 | return; |
367 | player1_auto=playerdialog->getAuto1(); | 319 | player1_auto=playerdialog->getAuto1(); |
368 | player2_auto=playerdialog->getAuto2(); | 320 | player2_auto=playerdialog->getAuto2(); |
369 | } | 321 | } |
370 | 322 | ||
371 | void BackGammon::loadgame() | 323 | void BackGammon::loadgame() |
372 | { | 324 | { |
373 | FileDialog* file=new FileDialog(this,"Load Game",".game"); | 325 | FileDialog* file=new FileDialog(this,"Load Game",".game"); |
374 | if(!file->exec()) | 326 | if(!file->exec()) |
375 | return; | 327 | return; |
376 | 328 | ||
377 | game_name=file->filename(); | 329 | game_name=file->filename(); |
378 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; | 330 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; |
379 | 331 | ||
380 | Config game(game_file,Config::File); | 332 | Config game(game_file,Config::File); |
381 | game.setGroup("dice"); | 333 | game.setGroup("dice"); |
382 | diceA1_value=game.readNumEntry("diceA1_value"); | 334 | diceA1_value=game.readNumEntry("diceA1_value"); |
383 | diceA2_value=game.readNumEntry("diceA2_value"); | 335 | diceA2_value=game.readNumEntry("diceA2_value"); |
384 | diceA3_value=game.readNumEntry("diceA3_value"); | 336 | diceA3_value=game.readNumEntry("diceA3_value"); |
385 | diceA4_value=game.readNumEntry("diceA4_value"); | 337 | diceA4_value=game.readNumEntry("diceA4_value"); |
386 | diceB1_value=game.readNumEntry("diceB1_value"); | 338 | diceB1_value=game.readNumEntry("diceB1_value"); |
387 | diceB2_value=game.readNumEntry("diceB2_value"); | 339 | diceB2_value=game.readNumEntry("diceB2_value"); |
388 | diceB3_value=game.readNumEntry("diceB3_value"); | 340 | diceB3_value=game.readNumEntry("diceB3_value"); |
389 | diceB4_value=game.readNumEntry("diceB4_value"); | 341 | diceB4_value=game.readNumEntry("diceB4_value"); |
390 | player=game.readNumEntry("player"); | 342 | player=game.readNumEntry("player"); |
391 | dice1_played=game.readBoolEntry("dice1_played"); | 343 | dice1_played=game.readBoolEntry("dice1_played"); |
392 | dice2_played=game.readBoolEntry("dice2_played"); | 344 | dice2_played=game.readBoolEntry("dice2_played"); |
393 | dice3_played=game.readBoolEntry("dice3_played"); | 345 | dice3_played=game.readBoolEntry("dice3_played"); |
394 | dice4_played=game.readBoolEntry("dice4_played"); | 346 | dice4_played=game.readBoolEntry("dice4_played"); |
395 | dice_rolled=game.readBoolEntry("dice_rolled"); | 347 | dice_rolled=game.readBoolEntry("dice_rolled"); |
396 | player1_auto=game.readBoolEntry("player1_auto"); | 348 | player1_auto=game.readBoolEntry("player1_auto"); |
397 | player2_auto=game.readBoolEntry("player2_auto"); | 349 | player2_auto=game.readBoolEntry("player2_auto"); |
398 | 350 | ||
399 | game.setGroup("pieces"); | 351 | game.setGroup("pieces"); |
400 | QString label; | 352 | QString label; |
401 | LoadSave load; | 353 | LoadSave load; |
402 | for(int a=0;a<28;a++) | 354 | for(int a=0;a<28;a++) |
403 | { | 355 | { |
404 | label.setNum(a); | 356 | label.setNum(a); |
405 | load.pop[a].total = game.readNumEntry(label,0); | 357 | load.pop[a].total = game.readNumEntry(label,0); |
406 | } | 358 | } |
407 | 359 | ||
408 | move->loadGame(load); | 360 | move->loadGame(load); |
409 | setplayer(); | 361 | setplayer(); |
410 | showdice(); | 362 | showdice(); |
411 | draw(); | 363 | draw(); |
412 | area->update(); | 364 | area->update(); |
413 | } | 365 | } |
414 | 366 | ||
415 | void BackGammon::savegame() | 367 | void BackGammon::savegame() |
416 | { | 368 | { |
417 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; | 369 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; |
418 | 370 | ||
419 | Config game(game_file,Config::File); | 371 | Config game(game_file,Config::File); |
420 | game.setGroup("dice"); | 372 | game.setGroup("dice"); |
421 | game.writeEntry("diceA1_value",diceA1_value); | 373 | game.writeEntry("diceA1_value",diceA1_value); |
422 | game.writeEntry("diceA2_value",diceA2_value); | 374 | game.writeEntry("diceA2_value",diceA2_value); |
423 | game.writeEntry("diceA3_value",diceA3_value); | 375 | game.writeEntry("diceA3_value",diceA3_value); |
424 | game.writeEntry("diceA4_value",diceA4_value); | 376 | game.writeEntry("diceA4_value",diceA4_value); |
425 | game.writeEntry("diceB1_value",diceB1_value); | 377 | game.writeEntry("diceB1_value",diceB1_value); |
426 | game.writeEntry("diceB2_value",diceB3_value); | 378 | game.writeEntry("diceB2_value",diceB3_value); |
427 | game.writeEntry("diceB3_value",diceB4_value); | 379 | game.writeEntry("diceB3_value",diceB4_value); |
428 | game.writeEntry("diceB4_value",diceB4_value); | 380 | game.writeEntry("diceB4_value",diceB4_value); |
429 | game.writeEntry("player",player); | 381 | game.writeEntry("player",player); |
430 | game.writeEntry("dice1_played",dice1_played); | 382 | game.writeEntry("dice1_played",dice1_played); |
431 | game.writeEntry("dice2_played",dice2_played); | 383 | game.writeEntry("dice2_played",dice2_played); |
432 | game.writeEntry("dice3_played",dice3_played); | 384 | game.writeEntry("dice3_played",dice3_played); |
433 | game.writeEntry("dice4_played",dice4_played); | 385 | game.writeEntry("dice4_played",dice4_played); |
434 | game.writeEntry("dice_rolled",dice_rolled); | 386 | game.writeEntry("dice_rolled",dice_rolled); |
435 | game.writeEntry("player1_auto",player1_auto); | 387 | game.writeEntry("player1_auto",player1_auto); |
436 | game.writeEntry("player2_auto",player2_auto); | 388 | game.writeEntry("player2_auto",player2_auto); |
437 | 389 | ||
438 | game.setGroup("pieces"); | 390 | game.setGroup("pieces"); |
439 | QString label; | 391 | QString label; |
440 | LoadSave save=move->saveGame(); | 392 | LoadSave save=move->saveGame(); |
441 | for(int a=0;a<28;a++) | 393 | for(int a=0;a<28;a++) |
442 | { | 394 | { |
443 | label.setNum(a); | 395 | label.setNum(a); |
444 | game.writeEntry(label,save.pop[a].total); | 396 | game.writeEntry(label,save.pop[a].total); |
445 | } | 397 | } |
446 | QMessageBox::information(this,"Backgammon","Game saved","OK"); | 398 | QMessageBox::information(this,"Backgammon","Game saved","OK"); |
447 | } | 399 | } |
448 | 400 | ||
449 | void BackGammon::deletegame() | 401 | void BackGammon::deletegame() |
450 | { | 402 | { |
451 | FileDialog* file=new FileDialog(this,"Delete Game",".game"); | 403 | FileDialog* file=new FileDialog(this,"Delete Game",".game"); |
452 | if(!file->exec()) | 404 | if(!file->exec()) |
453 | return; | 405 | return; |
454 | 406 | ||
455 | game_name=file->filename(); | 407 | game_name=file->filename(); |
456 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; | 408 | QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; |
457 | 409 | ||
458 | if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel")) | 410 | if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel")) |
459 | { | 411 | { |
460 | QFile(game_file).remove(); | 412 | QFile(game_file).remove(); |
461 | } | 413 | } |
462 | } | 414 | } |
463 | 415 | ||
464 | 416 | ||
465 | void BackGammon::newtheme() | 417 | void BackGammon::newtheme() |
466 | { | 418 | { |
467 | ThemeDialog* theme=new ThemeDialog(this); | 419 | ThemeDialog* theme=new ThemeDialog(this); |
468 | 420 | ||
469 | ImageNames names; | 421 | ImageNames names; |
470 | names.theme=theme_name; | 422 | names.theme=theme_name; |
471 | names.board=board_name; | 423 | names.board=board_name; |
472 | names.pieces1=piecesA_name; | 424 | names.pieces1=piecesA_name; |
473 | names.pieces2=piecesB_name; | 425 | names.pieces2=piecesB_name; |
474 | names.dice1=diceA_name; | 426 | names.dice1=diceA_name; |
475 | names.dice2=diceB_name; | 427 | names.dice2=diceB_name; |
476 | names.odds=odds_name; | 428 | names.odds=odds_name; |
477 | names.table=table_name; | 429 | names.table=table_name; |
478 | 430 | ||
479 | theme->setCurrent(names); | 431 | theme->setCurrent(names); |
480 | if(!theme->exec()) | 432 | if(!theme->exec()) |
481 | return; | 433 | return; |
482 | 434 | ||
483 | names=theme->getNames(); | 435 | names=theme->getNames(); |
484 | theme_name=names.theme; | 436 | theme_name=names.theme; |
485 | board_name=names.board; | 437 | board_name=names.board; |
486 | piecesA_name=names.pieces1; | 438 | piecesA_name=names.pieces1; |
487 | piecesB_name=names.pieces2; | 439 | piecesB_name=names.pieces2; |
488 | diceA_name=names.dice1; | 440 | diceA_name=names.dice1; |
489 | diceB_name=names.dice2; | 441 | diceB_name=names.dice2; |
490 | odds_name=names.odds; | 442 | odds_name=names.odds; |
491 | table_name=names.table; | 443 | table_name=names.table; |
492 | 444 | ||
493 | applytheme(); | 445 | applytheme(); |
494 | } | 446 | } |
495 | 447 | ||
496 | void BackGammon::loadtheme() | 448 | void BackGammon::loadtheme() |
497 | { | 449 | { |
498 | FileDialog* file=new FileDialog(this,"Load Theme",".theme"); | 450 | FileDialog* file=new FileDialog(this,"Load Theme",".theme"); |
499 | if(!file->exec()) | 451 | if(!file->exec()) |
500 | return; | 452 | return; |
501 | 453 | ||
502 | theme_name=file->filename(); | 454 | theme_name=file->filename(); |
503 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 455 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
504 | 456 | ||
505 | Config theme(theme_file,Config::File); | 457 | Config theme(theme_file,Config::File); |
506 | theme.setGroup("theme"); | 458 | theme.setGroup("theme"); |
507 | board_name=theme.readEntry("board","board_1"); | 459 | board_name=theme.readEntry("board","board_1"); |
508 | piecesA_name=theme.readEntry("pieces1","pieces_1"); | 460 | piecesA_name=theme.readEntry("pieces1","pieces_1"); |
509 | piecesB_name=theme.readEntry("pieces2","pieces_2"); | 461 | piecesB_name=theme.readEntry("pieces2","pieces_2"); |
510 | diceA_name=theme.readEntry("dice1","dice_1"); | 462 | diceA_name=theme.readEntry("dice1","dice_1"); |
511 | diceB_name=theme.readEntry("dice2","dice_2"); | 463 | diceB_name=theme.readEntry("dice2","dice_2"); |
512 | table_name=theme.readEntry("table","table_1"); | 464 | table_name=theme.readEntry("table","table_1"); |
513 | odds_name=theme.readEntry("odds","odds_1"); | 465 | odds_name=theme.readEntry("odds","odds_1"); |
514 | 466 | ||
515 | applytheme(); | 467 | applytheme(); |
516 | 468 | ||
517 | } | 469 | } |
518 | 470 | ||
519 | void BackGammon::savetheme() | 471 | void BackGammon::savetheme() |
520 | { | 472 | { |
521 | if(theme_name=="default") | 473 | if(theme_name=="default") |
522 | { | 474 | { |
523 | QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); | 475 | QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); |
524 | return; | 476 | return; |
525 | } | 477 | } |
526 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 478 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
527 | if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) | 479 | if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) |
528 | return; | 480 | return; |
529 | 481 | ||
530 | Config theme(theme_file,Config::File); | 482 | Config theme(theme_file,Config::File); |
531 | theme.setGroup("theme"); | 483 | theme.setGroup("theme"); |
532 | theme.writeEntry("board",board_name); | 484 | theme.writeEntry("board",board_name); |
533 | theme.writeEntry("pieces1",piecesA_name); | 485 | theme.writeEntry("pieces1",piecesA_name); |
534 | theme.writeEntry("pieces2",piecesB_name); | 486 | theme.writeEntry("pieces2",piecesB_name); |
535 | theme.writeEntry("dice1",diceA_name); | 487 | theme.writeEntry("dice1",diceA_name); |
536 | theme.writeEntry("dice2",diceB_name); | 488 | theme.writeEntry("dice2",diceB_name); |
537 | theme.writeEntry("table",table_name); | 489 | theme.writeEntry("table",table_name); |
538 | theme.writeEntry("odds",odds_name); | 490 | theme.writeEntry("odds",odds_name); |
539 | 491 | ||
540 | } | 492 | } |
541 | 493 | ||
542 | void BackGammon::themedefault() | 494 | void BackGammon::themedefault() |
543 | { | 495 | { |
544 | if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) | 496 | if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) |
545 | return; | 497 | return; |
546 | 498 | ||
547 | Config conf("backgammon"); | 499 | Config conf("backgammon"); |
548 | conf.setGroup("general"); | 500 | conf.setGroup("general"); |
549 | conf.writeEntry("theme",theme_name); | 501 | conf.writeEntry("theme",theme_name); |
550 | } | 502 | } |
551 | 503 | ||
552 | void BackGammon::deletetheme() | 504 | void BackGammon::deletetheme() |
553 | { | 505 | { |
554 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); | 506 | FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); |
555 | if(!file->exec()) | 507 | if(!file->exec()) |
556 | return; | 508 | return; |
557 | 509 | ||
558 | theme_name=file->filename(); | 510 | theme_name=file->filename(); |
559 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 511 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
560 | 512 | ||
561 | if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) | 513 | if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) |
562 | { | 514 | { |
563 | QFile(theme_file).remove(); | 515 | QFile(theme_file).remove(); |
564 | } | 516 | } |
565 | } | 517 | } |
566 | 518 | ||
567 | void BackGammon::modify_AI() | 519 | void BackGammon::modify_AI() |
568 | { | 520 | { |
569 | AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); | 521 | AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); |
570 | ai_mod->setAISettings(move->getAISettings()); | 522 | ai_mod->setAISettings(move->getAISettings()); |
571 | if(!ai_mod->exec()) | 523 | if(!ai_mod->exec()) |
572 | return; | 524 | return; |
573 | 525 | ||
574 | //get the AI settings | 526 | //get the AI settings |
575 | AISettings ai=ai_mod->getAISettings(); | 527 | AISettings ai=ai_mod->getAISettings(); |
576 | move->setAISettings(ai); | 528 | move->setAISettings(ai); |
577 | //write new settings to conf file | 529 | //write new settings to conf file |
578 | Config conf("backgammon"); | 530 | Config conf("backgammon"); |
579 | conf.setGroup("ai"); | 531 | conf.setGroup("ai"); |
580 | conf.writeEntry("rescue",ai.rescue); | 532 | conf.writeEntry("rescue",ai.rescue); |
581 | conf.writeEntry("eliminate",ai.eliminate); | 533 | conf.writeEntry("eliminate",ai.eliminate); |
582 | conf.writeEntry("expose",ai.expose); | 534 | conf.writeEntry("expose",ai.expose); |
583 | conf.writeEntry("protect",ai.protect); | 535 | conf.writeEntry("protect",ai.protect); |
584 | conf.writeEntry("safe",ai.safe); | 536 | conf.writeEntry("safe",ai.safe); |
585 | conf.writeEntry("empty",ai.empty); | 537 | conf.writeEntry("empty",ai.empty); |
586 | } | 538 | } |
587 | 539 | ||
588 | void BackGammon::setrules() | 540 | void BackGammon::setrules() |
589 | { | 541 | { |
590 | RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); | 542 | RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); |
591 | rulesdialog->setRules(rules); | 543 | rulesdialog->setRules(rules); |
592 | if(!rulesdialog->exec()) | 544 | if(!rulesdialog->exec()) |
593 | return; | 545 | return; |
594 | rules=rulesdialog->getRules(); | 546 | rules=rulesdialog->getRules(); |
595 | Config conf("backgammon"); | 547 | Config conf("backgammon"); |
596 | conf.setGroup("rules"); | 548 | conf.setGroup("rules"); |
597 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); | 549 | conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out); |
598 | conf.writeEntry("nice_dice",rules.generous_dice); | 550 | conf.writeEntry("nice_dice",rules.generous_dice); |
599 | move->setRules(rules); | 551 | move->setRules(rules); |
600 | } | 552 | } |
601 | 553 | ||
602 | void BackGammon::displaySettings() | ||
603 | { | ||
604 | DisplayDialog* displaydialog=new DisplayDialog(this); | ||
605 | displaydialog->setDisplaySettings(display); | ||
606 | if(!displaydialog->exec()) | ||
607 | return; | ||
608 | display=displaydialog->getDisplaySettings(); | ||
609 | Config conf("backgammon"); | ||
610 | conf.setGroup("display"); | ||
611 | conf.writeEntry("small",display.small); | ||
612 | conf.writeEntry("warning",display.warning); | ||
613 | QMessageBox::warning(this,"Backgammon","changed display settings will\nonly take place after game has\nbeen restarted","OK"); | ||
614 | } | ||
615 | 554 | ||
616 | void BackGammon::draw() | 555 | void BackGammon::draw() |
617 | { | 556 | { |
618 | Pieces pieces; | 557 | Pieces pieces; |
619 | move->position(pieces,non_qte); | 558 | move->position(pieces); |
620 | for(int a=0;a<15;a++) | 559 | for(int a=0;a<15;a++) |
621 | { | 560 | { |
622 | if(!pieces.player1[a].side) | 561 | if(!pieces.player1[a].side) |
623 | { | 562 | { |
624 | p1[a]->setX(pieces.player1[a].x); | 563 | p1[a]->setX(pieces.player1[a].x); |
625 | p1[a]->setY(pieces.player1[a].y); | 564 | p1[a]->setY(pieces.player1[a].y); |
626 | p1[a]->setZ(pieces.player1[a].z); | 565 | p1[a]->setZ(pieces.player1[a].z); |
627 | p1[a]->show(); | 566 | p1[a]->show(); |
628 | p1_side[a]->hide(); | 567 | p1_side[a]->hide(); |
629 | } | 568 | } |
630 | else | 569 | else |
631 | { | 570 | { |
632 | p1_side[a]->setX(pieces.player1[a].x); | 571 | p1_side[a]->setX(pieces.player1[a].x); |
633 | p1_side[a]->setY(pieces.player1[a].y); | 572 | p1_side[a]->setY(pieces.player1[a].y); |
634 | p1_side[a]->setZ(pieces.player1[a].z); | 573 | p1_side[a]->setZ(pieces.player1[a].z); |
635 | p1_side[a]->show(); | 574 | p1_side[a]->show(); |
636 | p1[a]->hide(); | 575 | p1[a]->hide(); |
637 | } | 576 | } |
638 | 577 | ||
639 | if(!pieces.player2[a].side) | 578 | if(!pieces.player2[a].side) |
640 | { | 579 | { |
641 | p2[a]->setX(pieces.player2[a].x); | 580 | p2[a]->setX(pieces.player2[a].x); |
642 | p2[a]->setY(pieces.player2[a].y); | 581 | p2[a]->setY(pieces.player2[a].y); |
643 | p2[a]->setZ(pieces.player2[a].z); | 582 | p2[a]->setZ(pieces.player2[a].z); |
644 | p2[a]->show(); | 583 | p2[a]->show(); |
645 | p2_side[a]->hide(); | 584 | p2_side[a]->hide(); |
646 | } | 585 | } |
647 | else | 586 | else |
648 | { | 587 | { |
649 | p2_side[a]->setX(pieces.player2[a].x); | 588 | p2_side[a]->setX(pieces.player2[a].x); |
650 | p2_side[a]->setY(pieces.player2[a].y); | 589 | p2_side[a]->setY(pieces.player2[a].y); |
651 | p2_side[a]->setZ(pieces.player2[a].z); | 590 | p2_side[a]->setZ(pieces.player2[a].z); |
652 | p2_side[a]->show(); | 591 | p2_side[a]->show(); |
653 | p2[a]->hide(); | 592 | p2[a]->hide(); |
654 | } | 593 | } |
655 | } | 594 | } |
656 | } | 595 | } |
657 | 596 | ||
658 | void BackGammon::mouse(int x,int y) | 597 | void BackGammon::mouse(int x,int y) |
659 | { | 598 | { |
660 | if(gameFinished) | 599 | if(gameFinished) |
661 | { | 600 | { |
662 | newgame(); | 601 | newgame(); |
663 | return; | 602 | return; |
664 | } | 603 | } |
665 | if(y<=200) //move pieces | 604 | if(y<=200) //move pieces |
666 | { | 605 | { |
667 | if((player==1 && player1_auto) || (player==2 && player2_auto)) | 606 | if((player==1 && player1_auto) || (player==2 && player2_auto)) |
668 | return; | 607 | return; |
669 | 608 | ||
670 | Marker marker; | 609 | Marker marker; |
671 | 610 | ||
672 | move->boardpressed(x,y,marker,non_qte); | 611 | move->boardpressed(x,y,marker); |
673 | if(marker.visible_current) | 612 | if(marker.visible_current) |
674 | { | 613 | { |
675 | marker_current->setX(marker.x_current-offset); | 614 | marker_current->setX(marker.x_current); |
676 | marker_current->setY(marker.y_current); | 615 | marker_current->setY(marker.y_current); |
677 | marker_current->show(); | 616 | marker_current->show(); |
678 | } | 617 | } |
679 | else | 618 | else |
680 | { | 619 | { |
681 | marker_current->hide(); | 620 | marker_current->hide(); |
682 | } | 621 | } |
683 | 622 | ||
684 | for(int a=0;a<4;a++) | 623 | for(int a=0;a<4;a++) |
685 | { | 624 | { |
686 | if(marker.visible_next[a]) | 625 | if(marker.visible_next[a]) |
687 | { | 626 | { |
688 | marker_next[a]->setX(marker.x_next[a]-offset); | 627 | marker_next[a]->setX(marker.x_next[a]); |
689 | marker_next[a]->setY(marker.y_next[a]); | 628 | marker_next[a]->setY(marker.y_next[a]); |
690 | marker_next[a]->show(); | 629 | marker_next[a]->show(); |
691 | } | 630 | } |
692 | else | 631 | else |
693 | { | 632 | { |
694 | marker_next[a]->hide(); | 633 | marker_next[a]->hide(); |
695 | } | 634 | } |
696 | } | 635 | } |
697 | area->update(); | 636 | area->update(); |
698 | } | 637 | } |
699 | else //roll dice | 638 | else //roll dice |
700 | { | 639 | { |
701 | if(x>=10 && x<=65 && player==1 && !dice_rolled) | 640 | if(x>=10 && x<=65 && player==1 && !dice_rolled) |
702 | { | 641 | { |
703 | dice1_played=false; | 642 | dice1_played=false; |
704 | dice2_played=false; | 643 | dice2_played=false; |
705 | dice3_played=false; | 644 | dice3_played=false; |
706 | dice4_played=false; | 645 | dice4_played=false; |
707 | dice_rolled=true; | 646 | dice_rolled=true; |
708 | srand(QTime::currentTime().msec()); | 647 | srand(QTime::currentTime().msec()); |
709 | diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 648 | diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
710 | diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 649 | diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
711 | if(diceA1_value==diceA2_value) | 650 | if(diceA1_value==diceA2_value) |
712 | { | 651 | { |
713 | diceA3_value=diceA1_value; | 652 | diceA3_value=diceA1_value; |
714 | diceA4_value=diceA1_value; | 653 | diceA4_value=diceA1_value; |
715 | } | 654 | } |
716 | else | 655 | else |
717 | { | 656 | { |
718 | diceA3_value=7; | 657 | diceA3_value=7; |
719 | dice3_played=true; | 658 | dice3_played=true; |
720 | diceA4_value=7; | 659 | diceA4_value=7; |
721 | dice4_played=true; | 660 | dice4_played=true; |
722 | } | 661 | } |
723 | showdice(); | 662 | showdice(); |
724 | area->update(); | 663 | area->update(); |
725 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 664 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
726 | 665 | ||
727 | } | 666 | } |
728 | else if(x>=160 && x<=225 && player==2 && !dice_rolled) | 667 | else if(x>=160 && x<=225 && player==2 && !dice_rolled) |
729 | { | 668 | { |
730 | dice1_played=false; | 669 | dice1_played=false; |
731 | dice2_played=false; | 670 | dice2_played=false; |
732 | dice3_played=false; | 671 | dice3_played=false; |
733 | dice4_played=false; | 672 | dice4_played=false; |
734 | dice_rolled=true; | 673 | dice_rolled=true; |
735 | srand(QTime::currentTime().msec()); | 674 | srand(QTime::currentTime().msec()); |
736 | diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 675 | diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
737 | diceB2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); | 676 | diceB2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0)); |
738 | if(diceB1_value==diceB2_value) | 677 | if(diceB1_value==diceB2_value) |
739 | { | 678 | { |
740 | diceB3_value=diceB1_value; | 679 | diceB3_value=diceB1_value; |
741 | diceB4_value=diceB1_value; | 680 | diceB4_value=diceB1_value; |
742 | } | 681 | } |
743 | else | 682 | else |
744 | { | 683 | { |
745 | diceB3_value=7; | 684 | diceB3_value=7; |
746 | dice3_played=true; | 685 | dice3_played=true; |
747 | diceB4_value=7; | 686 | diceB4_value=7; |
748 | dice4_played=true; | 687 | dice4_played=true; |
749 | } | 688 | } |
750 | showdice(); | 689 | showdice(); |
751 | area->update(); | 690 | area->update(); |
752 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 691 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
753 | } | 692 | } |
754 | } | 693 | } |
755 | } | 694 | } |
756 | 695 | ||
757 | void BackGammon::done_dice1() | 696 | void BackGammon::done_dice1() |
758 | { | 697 | { |
759 | dice1_played=true; | 698 | dice1_played=true; |
760 | if(player==1) | 699 | if(player==1) |
761 | diceA1_value=7; | 700 | diceA1_value=7; |
762 | else | 701 | else |
763 | diceB1_value=7; | 702 | diceB1_value=7; |
764 | setplayer(); | 703 | setplayer(); |
765 | showdice(); | 704 | showdice(); |
766 | draw(); | 705 | draw(); |
767 | area->update(); | 706 | area->update(); |
768 | if(!dice2_played || !dice3_played || !dice4_played) | 707 | if(!dice2_played || !dice3_played || !dice4_played) |
769 | { | 708 | { |
770 | if(player==1) | 709 | if(player==1) |
771 | { | 710 | { |
772 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 711 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
773 | } | 712 | } |
774 | else | 713 | else |
775 | { | 714 | { |
776 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 715 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
777 | } | 716 | } |
778 | } | 717 | } |
779 | } | 718 | } |
780 | 719 | ||
781 | void BackGammon::done_dice2() | 720 | void BackGammon::done_dice2() |
782 | { | 721 | { |
783 | dice2_played=true; | 722 | dice2_played=true; |
784 | if(player==1) | 723 | if(player==1) |
785 | diceA2_value=7; | 724 | diceA2_value=7; |
786 | else | 725 | else |
787 | diceB2_value=7; | 726 | diceB2_value=7; |
788 | setplayer(); | 727 | setplayer(); |
789 | showdice(); | 728 | showdice(); |
790 | draw(); | 729 | draw(); |
791 | area->update(); | 730 | area->update(); |
792 | if(!dice1_played || !dice3_played || !dice4_played) | 731 | if(!dice1_played || !dice3_played || !dice4_played) |
793 | { | 732 | { |
794 | if(player==1) | 733 | if(player==1) |
795 | { | 734 | { |
796 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 735 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
797 | } | 736 | } |
798 | else | 737 | else |
799 | { | 738 | { |
800 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 739 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
801 | } | 740 | } |
802 | } | 741 | } |
803 | } | 742 | } |
804 | 743 | ||
805 | 744 | ||
806 | void BackGammon::done_dice3() | 745 | void BackGammon::done_dice3() |
807 | { | 746 | { |
808 | dice3_played=true; | 747 | dice3_played=true; |
809 | if(player==1) | 748 | if(player==1) |
810 | diceA3_value=7; | 749 | diceA3_value=7; |
811 | else | 750 | else |
812 | diceB3_value=7; | 751 | diceB3_value=7; |
813 | setplayer(); | 752 | setplayer(); |
814 | showdice(); | 753 | showdice(); |
815 | draw(); | 754 | draw(); |
816 | area->update(); | 755 | area->update(); |
817 | if(!dice1_played || !dice2_played || !dice4_played) | 756 | if(!dice1_played || !dice2_played || !dice4_played) |
818 | { | 757 | { |
819 | if(player==1) | 758 | if(player==1) |
820 | { | 759 | { |
821 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 760 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
822 | } | 761 | } |
823 | else | 762 | else |
824 | { | 763 | { |
825 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 764 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
826 | } | 765 | } |
827 | } | 766 | } |
828 | } | 767 | } |
829 | 768 | ||
830 | 769 | ||
831 | void BackGammon::done_dice4() | 770 | void BackGammon::done_dice4() |
832 | { | 771 | { |
833 | dice4_played=true; | 772 | dice4_played=true; |
834 | if(player==1) | 773 | if(player==1) |
835 | diceA4_value=7; | 774 | diceA4_value=7; |
836 | else | 775 | else |
837 | diceB4_value=7; | 776 | diceB4_value=7; |
838 | setplayer(); | 777 | setplayer(); |
839 | showdice(); | 778 | showdice(); |
840 | draw(); | 779 | draw(); |
841 | area->update(); | 780 | area->update(); |
842 | if(!dice1_played || !dice2_played || !dice3_played) | 781 | if(!dice1_played || !dice2_played || !dice3_played) |
843 | { | 782 | { |
844 | if(player==1) | 783 | if(player==1) |
845 | { | 784 | { |
846 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); | 785 | move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto); |
847 | } | 786 | } |
848 | else | 787 | else |
849 | { | 788 | { |
850 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); | 789 | move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto); |
851 | } | 790 | } |
852 | } | 791 | } |
853 | } | 792 | } |
854 | 793 | ||
855 | 794 | ||
856 | void BackGammon::nomove() | 795 | void BackGammon::nomove() |
857 | { | 796 | { |
858 | if(player==1) | 797 | if(player==1) |
859 | nomove_marker->setX(0); | 798 | nomove_marker->setX(0); |
860 | else | 799 | else |
861 | nomove_marker->setX(170); | 800 | nomove_marker->setX(170); |
862 | nomove_marker->show(); | 801 | nomove_marker->show(); |
863 | message->setText("<b>no move</b>"); | 802 | message->setText("<b>no move</b>"); |
864 | dice1_played=true; | 803 | dice1_played=true; |
865 | dice2_played=true; | 804 | dice2_played=true; |
866 | dice3_played=true; | 805 | dice3_played=true; |
867 | dice4_played=true; | 806 | dice4_played=true; |
868 | if(player==1) | 807 | if(player==1) |
869 | { | 808 | { |
870 | diceA1_value=7; | 809 | diceA1_value=7; |
871 | diceA2_value=7; | 810 | diceA2_value=7; |
872 | diceA3_value=7; | 811 | diceA3_value=7; |
873 | diceA4_value=7; | 812 | diceA4_value=7; |
874 | } | 813 | } |
875 | else | 814 | else |
876 | { | 815 | { |
877 | diceB1_value=7; | 816 | diceB1_value=7; |
878 | diceB2_value=7; | 817 | diceB2_value=7; |
879 | diceB3_value=7; | 818 | diceB3_value=7; |
880 | diceB4_value=7; | 819 | diceB4_value=7; |
881 | } | 820 | } |
882 | area->update(); | 821 | area->update(); |
883 | QTimer::singleShot(2000,this,SLOT(nomove2())); | 822 | QTimer::singleShot(2000,this,SLOT(nomove2())); |
884 | } | 823 | } |
885 | 824 | ||
886 | void BackGammon::nomove2() | 825 | void BackGammon::nomove2() |
887 | { | 826 | { |
888 | nomove_marker->hide(); | 827 | nomove_marker->hide(); |
889 | setplayer(); | 828 | setplayer(); |
890 | showdice(); | 829 | showdice(); |
891 | draw(); | 830 | draw(); |
892 | area->update(); | 831 | area->update(); |
893 | } | 832 | } |
894 | 833 | ||
895 | void BackGammon::finished(int theplayer) | 834 | void BackGammon::finished(int theplayer) |
896 | { | 835 | { |
897 | nomove_marker->hide(); | 836 | nomove_marker->hide(); |
898 | if(theplayer==1) | 837 | if(theplayer==1) |
899 | message->setText("<b>Player 1 wins. Click on board for new game.</b>"); | 838 | message->setText("<b>Player 1 wins. Click on board for new game.</b>"); |
900 | else | 839 | else |
901 | message->setText("<b>Player 2 wins. Click on board for new game.</b>"); | 840 | message->setText("<b>Player 2 wins. Click on board for new game.</b>"); |
902 | diceA1_value=7; | 841 | diceA1_value=7; |
903 | diceA2_value=7; | 842 | diceA2_value=7; |
904 | diceB1_value=7; | 843 | diceB1_value=7; |
905 | diceB2_value=7; | 844 | diceB2_value=7; |
906 | player=0; | 845 | player=0; |
907 | showdice(); | 846 | showdice(); |
908 | draw(); | 847 | draw(); |
909 | area->update(); | 848 | area->update(); |
910 | gameFinished=true; | 849 | gameFinished=true; |
911 | } | 850 | } |
912 | 851 | ||
913 | void BackGammon::showdice() | 852 | void BackGammon::showdice() |
914 | { | 853 | { |
915 | int value_diceA1=diceA1_value-1; | 854 | int value_diceA1=diceA1_value-1; |
916 | if(diceA1_value==7 && diceA3_value!=7) | 855 | if(diceA1_value==7 && diceA3_value!=7) |
917 | value_diceA1=diceA3_value-1; | 856 | value_diceA1=diceA3_value-1; |
918 | 857 | ||
919 | int value_diceA2=diceA2_value-1; | 858 | int value_diceA2=diceA2_value-1; |
920 | if(diceA2_value==7 && diceA4_value!=7) | 859 | if(diceA2_value==7 && diceA4_value!=7) |
921 | value_diceA2=diceA4_value-1; | 860 | value_diceA2=diceA4_value-1; |
922 | 861 | ||
923 | int value_diceB1=diceB1_value-1; | 862 | int value_diceB1=diceB1_value-1; |
924 | if(diceB1_value==7 && diceB3_value!=7) | 863 | if(diceB1_value==7 && diceB3_value!=7) |
925 | value_diceB1=diceB3_value-1; | 864 | value_diceB1=diceB3_value-1; |
926 | 865 | ||
927 | int value_diceB2=diceB2_value-1; | 866 | int value_diceB2=diceB2_value-1; |
928 | if(diceB2_value==7 && diceB4_value!=7) | 867 | if(diceB2_value==7 && diceB4_value!=7) |
929 | value_diceB2=diceB4_value-1; | 868 | value_diceB2=diceB4_value-1; |
930 | 869 | ||
931 | for(int index=0;index<7;index++) | 870 | for(int index=0;index<7;index++) |
932 | { | 871 | { |
933 | if(value_diceA1==index) | 872 | if(value_diceA1==index) |
934 | diceA1[index]->show(); | 873 | diceA1[index]->show(); |
935 | else | 874 | else |
936 | diceA1[index]->hide(); | 875 | diceA1[index]->hide(); |
937 | 876 | ||
938 | if(value_diceA2==index) | 877 | if(value_diceA2==index) |
939 | diceA2[index]->show(); | 878 | diceA2[index]->show(); |
940 | else | 879 | else |
941 | diceA2[index]->hide(); | 880 | diceA2[index]->hide(); |
942 | 881 | ||
943 | if(value_diceB1==index) | 882 | if(value_diceB1==index) |
944 | diceB1[index]->show(); | 883 | diceB1[index]->show(); |
945 | else | 884 | else |
946 | diceB1[index]->hide(); | 885 | diceB1[index]->hide(); |
947 | 886 | ||
948 | if(value_diceB2==index) | 887 | if(value_diceB2==index) |
949 | diceB2[index]->show(); | 888 | diceB2[index]->show(); |
950 | else | 889 | else |
951 | diceB2[index]->hide(); | 890 | diceB2[index]->hide(); |
952 | } | 891 | } |
953 | } | 892 | } |
954 | 893 | ||
955 | void BackGammon::setplayer() | 894 | void BackGammon::setplayer() |
956 | { | 895 | { |
957 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) | 896 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) |
958 | { | 897 | { |
959 | message->setText("<b>P2 turn</b>"); | 898 | message->setText("<b>P2 turn</b>"); |
960 | dice_rolled=false; | 899 | dice_rolled=false; |
961 | player=2; | 900 | player=2; |
962 | if(player2_auto) | 901 | if(player2_auto) |
963 | QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); | 902 | QTimer::singleShot(2000,this,SLOT(autoroll_dice2())); |
964 | } | 903 | } |
965 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) | 904 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) |
966 | { | 905 | { |
967 | message->setText("<b>P1 turn</b>"); | 906 | message->setText("<b>P1 turn</b>"); |
968 | dice_rolled=false; | 907 | dice_rolled=false; |
969 | player=1; | 908 | player=1; |
970 | if(player1_auto) | 909 | if(player1_auto) |
971 | QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); | 910 | QTimer::singleShot(2000,this,SLOT(autoroll_dice1())); |
972 | } | 911 | } |
973 | } | 912 | } |
974 | 913 | ||
975 | void BackGammon::autoroll_dice1() | 914 | void BackGammon::autoroll_dice1() |
976 | { | 915 | { |
977 | mouse(20,210); | 916 | mouse(20,210); |
978 | } | 917 | } |
979 | 918 | ||
980 | void BackGammon::autoroll_dice2() | 919 | void BackGammon::autoroll_dice2() |
981 | { | 920 | { |
982 | mouse(170,210); | 921 | mouse(170,210); |
983 | } | 922 | } |
984 | 923 | ||
985 | void BackGammon::applytheme() | 924 | void BackGammon::applytheme() |
986 | { | 925 | { |
987 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); | 926 | QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name)); |
988 | if(non_qte) | ||
989 | { | ||
990 | boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset); | ||
991 | } | ||
992 | board->setImage(boardbg); | 927 | board->setImage(boardbg); |
993 | 928 | ||
994 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); | 929 | QImage tablebg(Resource::loadImage("backgammon/table/"+table_name)); |
995 | if(non_qte) | ||
996 | { | ||
997 | tablebg=tablebg.copy(offset,0,235-offset,200); | ||
998 | } | ||
999 | table->setImage(tablebg); | 930 | table->setImage(tablebg); |
1000 | 931 | ||
1001 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); | 932 | QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name)); |
1002 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); | 933 | QImage piece_1_front=piece_1_all.copy(0,0,15,15); |
1003 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); | 934 | QImage piece_1_side=piece_1_all.copy(0,15,15,5); |
1004 | 935 | ||
1005 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); | 936 | QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name)); |
1006 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); | 937 | QImage piece_2_front=piece_2_all.copy(0,0,15,15); |
1007 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); | 938 | QImage piece_2_side=piece_2_all.copy(0,15,15,5); |
1008 | 939 | ||
1009 | int a=0; | 940 | int a=0; |
1010 | for(a=0;a<15;a++) | 941 | for(a=0;a<15;a++) |
1011 | { | 942 | { |
1012 | p1[a]->setImage(piece_1_front); | 943 | p1[a]->setImage(piece_1_front); |
1013 | p1_side[a]->setImage(piece_1_side); | 944 | p1_side[a]->setImage(piece_1_side); |
1014 | 945 | ||
1015 | p2[a]->setImage(piece_2_front); | 946 | p2[a]->setImage(piece_2_front); |
1016 | p2_side[a]->setImage(piece_2_side); | 947 | p2_side[a]->setImage(piece_2_side); |
1017 | } | 948 | } |
1018 | draw(); | 949 | draw(); |
1019 | 950 | ||
1020 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); | 951 | QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name)); |
1021 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); | 952 | QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name)); |
1022 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); | 953 | QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name)); |
1023 | 954 | ||
1024 | for(a=0;a<7;a++) | 955 | for(a=0;a<7;a++) |
1025 | { | 956 | { |
1026 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); | 957 | QImage dicebgA=dicebgA_all.copy(a*25,0,25,25); |
1027 | diceA1[a]->setImage(dicebgA); | 958 | diceA1[a]->setImage(dicebgA); |
1028 | diceA2[a]->setImage(dicebgA); | 959 | diceA2[a]->setImage(dicebgA); |
1029 | 960 | ||
1030 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); | 961 | QImage dicebgB=dicebgB_all.copy(a*25,0,25,25); |
1031 | diceB1[a]->setImage(dicebgB); | 962 | diceB1[a]->setImage(dicebgB); |
1032 | diceB2[a]->setImage(dicebgB); | 963 | diceB2[a]->setImage(dicebgB); |
1033 | /* | 964 | /* |
1034 | if(a<6) | 965 | if(a<6) |
1035 | { | 966 | { |
1036 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); | 967 | QImage oddsbg=oddsbg_all.copy(a*15,0,15,15); |
1037 | oddsDice[a]->setImage(oddsbg); | 968 | oddsDice[a]->setImage(oddsbg); |
1038 | } | 969 | } |
1039 | */ | 970 | */ |
1040 | } | 971 | } |
1041 | } | 972 | } |
1042 | 973 | ||
1043 | 974 | ||
diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h index 40dbaba..e3276f1 100644 --- a/noncore/games/backgammon/backgammon.h +++ b/noncore/games/backgammon/backgammon.h | |||
@@ -1,134 +1,120 @@ | |||
1 | #ifndef BACKGAMMON_H | 1 | #ifndef BACKGAMMON_H |
2 | #define BACKGAMMON_H | 2 | #define BACKGAMMON_H |
3 | 3 | ||
4 | #include "backgammonview.h" | ||
4 | #include "canvasimageitem.h" | 5 | #include "canvasimageitem.h" |
5 | #include "definition.h" | ||
6 | //#include "rulesdialog.h" | 6 | //#include "rulesdialog.h" |
7 | #include "moveengine.h" | 7 | #include "moveengine.h" |
8 | 8 | ||
9 | #include <qcanvas.h> | 9 | |
10 | #include <qlabel.h> | 10 | #include <qlabel.h> |
11 | #include <qlineedit.h> | 11 | #include <qmainwindow.h> |
12 | #include <qwidget.h> | 12 | //#include <qwidget.h> |
13 | 13 | ||
14 | 14 | ||
15 | class BackGammonView : public QCanvasView | ||
16 | { | ||
17 | Q_OBJECT | ||
18 | public: | ||
19 | BackGammonView(QCanvas* canvas,QWidget* parent); | ||
20 | ~BackGammonView(); | ||
21 | signals: | ||
22 | void mouse(int,int); | ||
23 | private: | ||
24 | void contentsMousePressEvent(QMouseEvent* e); | ||
25 | }; | ||
26 | 15 | ||
27 | class BackGammon : public QWidget | 16 | |
17 | class BackGammon : public QMainWindow | ||
28 | { | 18 | { |
29 | Q_OBJECT | 19 | Q_OBJECT |
30 | private: | 20 | private: |
31 | //GUI | 21 | //GUI |
32 | //is the style not qte ? | ||
33 | bool non_qte; | ||
34 | int offset; | ||
35 | //the "status" bar | 22 | //the "status" bar |
36 | QLineEdit* inputfield; | 23 | QLabel* message; |
37 | //the main drawing area | 24 | //the main drawing area |
38 | QCanvas* area; | 25 | QCanvas* area; |
39 | BackGammonView* boardview; | 26 | BackGammonView* boardview; |
40 | CanvasImageItem* board; | 27 | CanvasImageItem* board; |
41 | CanvasImageItem* table; | 28 | CanvasImageItem* table; |
42 | CanvasImageItem** p1; | 29 | CanvasImageItem** p1; |
43 | CanvasImageItem** p2; | 30 | CanvasImageItem** p2; |
44 | CanvasImageItem** p1_side; | 31 | CanvasImageItem** p1_side; |
45 | CanvasImageItem** p2_side; | 32 | CanvasImageItem** p2_side; |
46 | 33 | ||
47 | CanvasImageItem** diceA1; | 34 | CanvasImageItem** diceA1; |
48 | CanvasImageItem** diceA2; | 35 | CanvasImageItem** diceA2; |
49 | CanvasImageItem** diceB1; | 36 | CanvasImageItem** diceB1; |
50 | CanvasImageItem** diceB2; | 37 | CanvasImageItem** diceB2; |
51 | //CanvasImageItem** oddsDice; | 38 | //CanvasImageItem** oddsDice; |
52 | CanvasImageItem* nomove_marker; | 39 | CanvasImageItem* nomove_marker; |
53 | 40 | ||
54 | QCanvasRectangle* marker_current; | 41 | QCanvasRectangle* marker_current; |
55 | QCanvasRectangle* marker_next[4]; | 42 | QCanvasRectangle* marker_next[4]; |
56 | QLabel* message; | 43 | |
57 | //ENGINE | 44 | //ENGINE |
58 | MoveEngine* move; | 45 | MoveEngine* move; |
59 | //the dice values | 46 | //the dice values |
60 | int diceA1_value; | 47 | int diceA1_value; |
61 | int diceA2_value; | 48 | int diceA2_value; |
62 | int diceA3_value; | 49 | int diceA3_value; |
63 | int diceA4_value; | 50 | int diceA4_value; |
64 | int diceB1_value; | 51 | int diceB1_value; |
65 | int diceB2_value; | 52 | int diceB2_value; |
66 | int diceB3_value; | 53 | int diceB3_value; |
67 | int diceB4_value; | 54 | int diceB4_value; |
68 | 55 | ||
69 | int player; | 56 | int player; |
70 | bool dice1_played; | 57 | bool dice1_played; |
71 | bool dice2_played; | 58 | bool dice2_played; |
72 | bool dice3_played; | 59 | bool dice3_played; |
73 | bool dice4_played; | 60 | bool dice4_played; |
74 | bool dice_rolled; | 61 | bool dice_rolled; |
75 | //computer opponent | 62 | //computer opponent |
76 | bool player1_auto; | 63 | bool player1_auto; |
77 | bool player2_auto; | 64 | bool player2_auto; |
78 | 65 | ||
79 | //the images; | 66 | //the images; |
80 | QString theme_name; | 67 | QString theme_name; |
81 | QString board_name; | 68 | QString board_name; |
82 | QString piecesA_name; | 69 | QString piecesA_name; |
83 | QString piecesB_name; | 70 | QString piecesB_name; |
84 | QString diceA_name; | 71 | QString diceA_name; |
85 | QString diceB_name; | 72 | QString diceB_name; |
86 | QString odds_name; | 73 | QString odds_name; |
87 | QString table_name; | 74 | QString table_name; |
88 | 75 | ||
89 | //save game | 76 | //save game |
90 | QString game_name; | 77 | QString game_name; |
91 | 78 | ||
92 | //the rules | 79 | //the rules |
93 | Rules rules; | 80 | Rules rules; |
94 | 81 | ||
95 | //display settings | 82 | //display settings |
96 | Display display; | 83 | Display display; |
97 | //is the game finished ? | 84 | //is the game finished ? |
98 | bool gameFinished; | 85 | bool gameFinished; |
99 | 86 | ||
100 | public: | 87 | public: |
101 | BackGammon( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); | 88 | BackGammon( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); |
102 | ~BackGammon(); | 89 | ~BackGammon(); |
103 | private slots: | 90 | private slots: |
104 | void newgame(); | 91 | void newgame(); |
105 | void playerselect(); | 92 | void playerselect(); |
106 | void loadgame(); | 93 | void loadgame(); |
107 | void savegame(); | 94 | void savegame(); |
108 | void deletegame(); | 95 | void deletegame(); |
109 | void newtheme(); | 96 | void newtheme(); |
110 | void loadtheme(); | 97 | void loadtheme(); |
111 | void savetheme(); | 98 | void savetheme(); |
112 | void themedefault(); | 99 | void themedefault(); |
113 | void deletetheme(); | 100 | void deletetheme(); |
114 | void modify_AI(); | 101 | void modify_AI(); |
115 | void setrules(); | 102 | void setrules(); |
116 | void displaySettings(); | ||
117 | void mouse(int x,int y); | 103 | void mouse(int x,int y); |
118 | void done_dice1(); | 104 | void done_dice1(); |
119 | void done_dice2(); | 105 | void done_dice2(); |
120 | void done_dice3(); | 106 | void done_dice3(); |
121 | void done_dice4(); | 107 | void done_dice4(); |
122 | void nomove(); | 108 | void nomove(); |
123 | void nomove2(); | 109 | void nomove2(); |
124 | void finished(int theplayer); | 110 | void finished(int theplayer); |
125 | void autoroll_dice1(); | 111 | void autoroll_dice1(); |
126 | void autoroll_dice2(); | 112 | void autoroll_dice2(); |
127 | private: | 113 | private: |
128 | void draw(); | 114 | void draw(); |
129 | void showdice(); | 115 | void showdice(); |
130 | void setplayer(); | 116 | void setplayer(); |
131 | void applytheme(); | 117 | void applytheme(); |
132 | }; | 118 | }; |
133 | 119 | ||
134 | #endif //BACKGAMMON_H | 120 | #endif //BACKGAMMON_H |
diff --git a/noncore/games/backgammon/backgammonview.cpp b/noncore/games/backgammon/backgammonview.cpp index ecbc12b..6ee8f10 100644 --- a/noncore/games/backgammon/backgammonview.cpp +++ b/noncore/games/backgammon/backgammonview.cpp | |||
@@ -1,17 +1,23 @@ | |||
1 | #include "backgammonview.h" | 1 | #include "backgammonview.h" |
2 | 2 | ||
3 | BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent) | 3 | BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent) |
4 | :QCanvasView(canvas,parent) | 4 | :QCanvasView(canvas,parent) |
5 | { | 5 | { |
6 | //do nothing | ||
6 | } | 7 | } |
7 | 8 | ||
9 | |||
10 | |||
8 | BackGammonView::~BackGammonView() | 11 | BackGammonView::~BackGammonView() |
9 | { | 12 | { |
13 | //do nothing | ||
10 | } | 14 | } |
11 | 15 | ||
16 | |||
17 | |||
12 | void BackGammonView::contentsMousePressEvent(QMouseEvent* e) | 18 | void BackGammonView::contentsMousePressEvent(QMouseEvent* e) |
13 | { | 19 | { |
14 | int x=e->x(); | 20 | int x=e->x(); |
15 | int y=e->y(); | 21 | int y=e->y(); |
16 | //emit mousepressed(x,y); | 22 | emit mouse(x,y); |
17 | } \ No newline at end of file | 23 | } |
diff --git a/noncore/games/backgammon/backgammonview.h b/noncore/games/backgammon/backgammonview.h index e50f2b0..52508e2 100644 --- a/noncore/games/backgammon/backgammonview.h +++ b/noncore/games/backgammon/backgammonview.h | |||
@@ -1,18 +1,18 @@ | |||
1 | #ifndef BACKGAMMONVIEW_H | 1 | #ifndef BACKGAMMON_VIEW_H |
2 | #define BACKGAMMONVIEW_H | 2 | #define BACKGAMMON_VIEW_H |
3 | 3 | ||
4 | #include <qcanvas.h> | 4 | #include <qcanvas.h> |
5 | 5 | ||
6 | class BackGammonView : public QCanvasView | 6 | class BackGammonView : public QCanvasView |
7 | { | 7 | { |
8 | Q_OBJECT | 8 | Q_OBJECT |
9 | public: | 9 | public: |
10 | BackGammonView(QCanvas* canvas,QWidget* parent); | 10 | BackGammonView(QCanvas* canvas,QWidget* parent); |
11 | ~BackGammonView(); | 11 | ~BackGammonView(); |
12 | signals: | 12 | signals: |
13 | //void mousepressed(int,int); | 13 | void mouse(int,int); |
14 | private: | 14 | private: |
15 | void contentsMousePressEvent(QMouseEvent* e); | 15 | void contentsMousePressEvent(QMouseEvent* e); |
16 | }; | 16 | }; |
17 | 17 | ||
18 | #endif //BACKGAMMONVIEW_H \ No newline at end of file | 18 | #endif //BACKGAMMON_VIEW_H \ No newline at end of file |
diff --git a/noncore/games/backgammon/definition.cpp b/noncore/games/backgammon/definition.cpp index 9e0029d..c036319 100644 --- a/noncore/games/backgammon/definition.cpp +++ b/noncore/games/backgammon/definition.cpp | |||
@@ -1,3 +1,2 @@ | |||
1 | #include "definition.h" | 1 | #include "definition.h" |
2 | 2 | ||
3 | static bool debug=false; | ||
diff --git a/noncore/games/backgammon/displaydialog.cpp b/noncore/games/backgammon/displaydialog.cpp deleted file mode 100644 index 8b97545..0000000 --- a/noncore/games/backgammon/displaydialog.cpp +++ b/dev/null | |||
@@ -1,89 +0,0 @@ | |||
1 | #include "displaydialog.h" | ||
2 | |||
3 | #include <qgroupbox.h> | ||
4 | #include <qlabel.h> | ||
5 | |||
6 | DisplayDialog::DisplayDialog(QWidget* parent,const char* name,bool modal,WFlags f) | ||
7 | : QDialog(parent,name,modal,f) | ||
8 | { | ||
9 | setCaption("Display Configuration"); | ||
10 | QLabel* header=new QLabel("<b>Change the display settings</b>",this); | ||
11 | header->setGeometry(10,10,200,20); | ||
12 | |||
13 | // | ||
14 | QGroupBox* settings_frame=new QGroupBox("Settings",this); | ||
15 | settings_frame->setGeometry(10,10,220,120); | ||
16 | |||
17 | small_box=new QRadioButton("Big display, e.g. for QPE Style",settings_frame); | ||
18 | small_box->setGeometry(10,20,200,20); | ||
19 | connect(small_box,SIGNAL(clicked()),this,SLOT(small_clicked())); | ||
20 | |||
21 | big_box=new QRadioButton("Small display, e.g. for Windows Style",settings_frame); | ||
22 | big_box->setGeometry(10,50,200,20); | ||
23 | connect(big_box,SIGNAL(clicked()),this,SLOT(big_clicked())); | ||
24 | |||
25 | // | ||
26 | QGroupBox* warning_frame=new QGroupBox("Warning",this); | ||
27 | warning_frame->setGeometry(10,140,220,120); | ||
28 | |||
29 | warning_box=new QCheckBox("show style warning",warning_frame); | ||
30 | warning_box->setGeometry(10,20,200,20); | ||
31 | connect(warning_box,SIGNAL(clicked()),this,SLOT(warning_clicked())); | ||
32 | |||
33 | QLabel* warning_help=new QLabel("show style warning at statup if the system style is not QPE\nif not set to small you may have\nscrollbars on the palying area",warning_frame); | ||
34 | warning_help->setGeometry(10,50,200,60); | ||
35 | |||
36 | showMaximized(); | ||
37 | } | ||
38 | |||
39 | |||
40 | DisplayDialog::~DisplayDialog() | ||
41 | { | ||
42 | } | ||
43 | |||
44 | void DisplayDialog::big_clicked() | ||
45 | { | ||
46 | big_box->setChecked(true); | ||
47 | small_box->setChecked(false); | ||
48 | } | ||
49 | |||
50 | void DisplayDialog::small_clicked() | ||
51 | { | ||
52 | big_box->setChecked(false); | ||
53 | small_box->setChecked(true); | ||
54 | } | ||
55 | |||
56 | void DisplayDialog::warning_clicked() | ||
57 | { | ||
58 | } | ||
59 | |||
60 | void DisplayDialog::setDisplaySettings(const Display& display) | ||
61 | { | ||
62 | if(!display.small) | ||
63 | { | ||
64 | big_box->setChecked(false); | ||
65 | small_box->setChecked(true); | ||
66 | } | ||
67 | else | ||
68 | { | ||
69 | big_box->setChecked(true); | ||
70 | small_box->setChecked(false); | ||
71 | } | ||
72 | if(display.warning) | ||
73 | warning_box->setChecked(true); | ||
74 | else | ||
75 | warning_box->setChecked(false); | ||
76 | |||
77 | } | ||
78 | |||
79 | Display DisplayDialog::getDisplaySettings() | ||
80 | { | ||
81 | Display display; | ||
82 | display.small=!small_box->isChecked(); | ||
83 | display.warning=warning_box->isChecked(); | ||
84 | return display; | ||
85 | } | ||
86 | |||
87 | |||
88 | |||
89 | |||
diff --git a/noncore/games/backgammon/displaydialog.h b/noncore/games/backgammon/displaydialog.h deleted file mode 100644 index 26b77f0..0000000 --- a/noncore/games/backgammon/displaydialog.h +++ b/dev/null | |||
@@ -1,30 +0,0 @@ | |||
1 | #ifndef DISPLAYDLAOG_H | ||
2 | #define DISPLAYDLAOG_H | ||
3 | |||
4 | #include <qcheckbox.h> | ||
5 | #include <qdialog.h> | ||
6 | #include <qradiobutton.h> | ||
7 | |||
8 | #include "definition.h" | ||
9 | |||
10 | |||
11 | class DisplayDialog : public QDialog | ||
12 | { | ||
13 | Q_OBJECT | ||
14 | private: | ||
15 | QRadioButton* small_box; | ||
16 | QRadioButton* big_box; | ||
17 | QCheckBox* warning_box; | ||
18 | public: | ||
19 | DisplayDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0); | ||
20 | ~DisplayDialog(); | ||
21 | private slots: | ||
22 | void big_clicked(); | ||
23 | void small_clicked(); | ||
24 | void warning_clicked(); | ||
25 | public: | ||
26 | void setDisplaySettings(const Display& display); | ||
27 | Display getDisplaySettings(); | ||
28 | }; | ||
29 | |||
30 | #endif //DISPLAYDLAOG_H | ||
diff --git a/noncore/games/backgammon/moveengine.cpp b/noncore/games/backgammon/moveengine.cpp index 8106b3f..009c449 100644 --- a/noncore/games/backgammon/moveengine.cpp +++ b/noncore/games/backgammon/moveengine.cpp | |||
@@ -1,560 +1,558 @@ | |||
1 | #include "moveengine.h" | 1 | #include "moveengine.h" |
2 | 2 | ||
3 | #include <qmessagebox.h> | 3 | #include <qmessagebox.h> |
4 | 4 | ||
5 | #include <qtimer.h> | 5 | #include <qtimer.h> |
6 | 6 | ||
7 | #include <stdlib.h> | ||
8 | |||
9 | MoveEngine::MoveEngine() | 7 | MoveEngine::MoveEngine() |
10 | : QObject() | 8 | : QObject() |
11 | { | 9 | { |
12 | int offset=7; | 10 | int offset=7; |
13 | int a=0; //counter variable | 11 | int a=0; //counter variable |
14 | int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; | 12 | int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210}; |
15 | for(a=0;a<26;a++) | 13 | for(a=0;a<26;a++) |
16 | { | 14 | { |
17 | x_coord[a]=xfill[a]; | 15 | x_coord[a]=xfill[a]; |
18 | } | 16 | } |
19 | 17 | ||
20 | int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; | 18 | int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40}; |
21 | int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5}; | 19 | int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5}; |
22 | for(a=0;a<15;a++) | 20 | for(a=0;a<15;a++) |
23 | { | 21 | { |
24 | yup_coord[a]=yfill[a]; | 22 | yup_coord[a]=yfill[a]; |
25 | ylow_coord[a]=185-(yfill[a]); | 23 | ylow_coord[a]=185-(yfill[a]); |
26 | z_coord[a]=zfill[a]; | 24 | z_coord[a]=zfill[a]; |
27 | } | 25 | } |
28 | for(a=0;a<5;a++) | 26 | for(a=0;a<5;a++) |
29 | { | 27 | { |
30 | if(a<3) | 28 | if(a<3) |
31 | { | 29 | { |
32 | x_fin1[a]=65+a*15; | 30 | x_fin1[a]=65+a*15; |
33 | x_fin2[a]=155-a*15; | 31 | x_fin2[a]=155-a*15; |
34 | } | 32 | } |
35 | y_fin[a]=225-a*5; | 33 | y_fin[a]=225-a*5; |
36 | } | 34 | } |
37 | z_fin=1; | 35 | z_fin=1; |
38 | 36 | ||
39 | reset(); | 37 | reset(); |
40 | } | 38 | } |
41 | 39 | ||
42 | MoveEngine::~MoveEngine() | 40 | MoveEngine::~MoveEngine() |
43 | {} | 41 | {} |
44 | 42 | ||
45 | void MoveEngine::position(Pieces& pieces,bool non_qte) | 43 | void MoveEngine::position(Pieces& pieces,bool non_qte) |
46 | { | 44 | { |
47 | int player1_counter=0; | 45 | int player1_counter=0; |
48 | int player2_counter=0; | 46 | int player2_counter=0; |
49 | 47 | ||
50 | //non qte styles are smaller !! | 48 | //non qte styles are smaller !! |
51 | int offset=(non_qte) ? 5 : 0; | 49 | int offset=(non_qte) ? 5 : 0; |
52 | 50 | ||
53 | for(int a=0;a<28;a++) | 51 | for(int a=0;a<28;a++) |
54 | { | 52 | { |
55 | for(int b=0;b<abs(population[a].total);b++) | 53 | for(int b=0;b<abs(population[a].total);b++) |
56 | { | 54 | { |
57 | if(population[a].total>0) //player 1 pieces | 55 | if(population[a].total>0) //player 1 pieces |
58 | { | 56 | { |
59 | pieces.player1[player1_counter].x=x_coord[a]-offset; | 57 | pieces.player1[player1_counter].x=x_coord[a]-offset; |
60 | if(a>=0 && a<13) | 58 | if(a>=0 && a<13) |
61 | { | 59 | { |
62 | pieces.player1[player1_counter].y=yup_coord[b]-offset; | 60 | pieces.player1[player1_counter].y=yup_coord[b]-offset; |
63 | pieces.player1[player1_counter].z=z_coord[b]; | 61 | pieces.player1[player1_counter].z=z_coord[b]; |
64 | pieces.player1[player1_counter].side=false; | 62 | pieces.player1[player1_counter].side=false; |
65 | player1_counter++; | 63 | player1_counter++; |
66 | } | 64 | } |
67 | else if(a>12 && a<26) | 65 | else if(a>12 && a<26) |
68 | { | 66 | { |
69 | pieces.player1[player1_counter].y=ylow_coord[b]-offset; | 67 | pieces.player1[player1_counter].y=ylow_coord[b]-offset; |
70 | pieces.player1[player1_counter].z=z_coord[b]; | 68 | pieces.player1[player1_counter].z=z_coord[b]; |
71 | pieces.player1[player1_counter].side=false; | 69 | pieces.player1[player1_counter].side=false; |
72 | player1_counter++; | 70 | player1_counter++; |
73 | } | 71 | } |
74 | else if(a==26) | 72 | else if(a==26) |
75 | { | 73 | { |
76 | if(b<5) | 74 | if(b<5) |
77 | { | 75 | { |
78 | pieces.player1[player1_counter].x=x_fin1[0]-offset; | 76 | pieces.player1[player1_counter].x=x_fin1[0]-offset; |
79 | pieces.player1[player1_counter].y=y_fin[b]-offset; | 77 | pieces.player1[player1_counter].y=y_fin[b]-offset; |
80 | pieces.player1[player1_counter].z=z_fin; | 78 | pieces.player1[player1_counter].z=z_fin; |
81 | } | 79 | } |
82 | else if(b>=5 && b<10) | 80 | else if(b>=5 && b<10) |
83 | { | 81 | { |
84 | pieces.player1[player1_counter].x=x_fin1[1]-offset; | 82 | pieces.player1[player1_counter].x=x_fin1[1]-offset; |
85 | pieces.player1[player1_counter].y=y_fin[b-5]-offset; | 83 | pieces.player1[player1_counter].y=y_fin[b-5]-offset; |
86 | pieces.player1[player1_counter].z=z_fin; | 84 | pieces.player1[player1_counter].z=z_fin; |
87 | } | 85 | } |
88 | else | 86 | else |
89 | { | 87 | { |
90 | pieces.player1[player1_counter].x=x_fin1[2]-offset; | 88 | pieces.player1[player1_counter].x=x_fin1[2]-offset; |
91 | pieces.player1[player1_counter].y=y_fin[b-10]-offset; | 89 | pieces.player1[player1_counter].y=y_fin[b-10]-offset; |
92 | pieces.player1[player1_counter].z=z_fin; | 90 | pieces.player1[player1_counter].z=z_fin; |
93 | } | 91 | } |
94 | pieces.player1[player1_counter].side=true; | 92 | pieces.player1[player1_counter].side=true; |
95 | player1_counter++; | 93 | player1_counter++; |
96 | 94 | ||
97 | } | 95 | } |
98 | } | 96 | } |
99 | 97 | ||
100 | else if(population[a].total<0) //player 2 pieces | 98 | else if(population[a].total<0) //player 2 pieces |
101 | { | 99 | { |
102 | pieces.player2[player2_counter].x=x_coord[a]-offset; | 100 | pieces.player2[player2_counter].x=x_coord[a]-offset; |
103 | if(a>=0 && a<13) | 101 | if(a>=0 && a<13) |
104 | { | 102 | { |
105 | pieces.player2[player2_counter].y=yup_coord[b]-offset; | 103 | pieces.player2[player2_counter].y=yup_coord[b]-offset; |
106 | pieces.player2[player2_counter].z=z_coord[b]; | 104 | pieces.player2[player2_counter].z=z_coord[b]; |
107 | pieces.player2[player2_counter].side=false; | 105 | pieces.player2[player2_counter].side=false; |
108 | player2_counter++; | 106 | player2_counter++; |
109 | } | 107 | } |
110 | else if(a>12 && a<26) | 108 | else if(a>12 && a<26) |
111 | { | 109 | { |
112 | pieces.player2[player2_counter].y=ylow_coord[b]-offset; | 110 | pieces.player2[player2_counter].y=ylow_coord[b]-offset; |
113 | pieces.player2[player2_counter].z=z_coord[b]; | 111 | pieces.player2[player2_counter].z=z_coord[b]; |
114 | pieces.player2[player2_counter].side=false; | 112 | pieces.player2[player2_counter].side=false; |
115 | player2_counter++; | 113 | player2_counter++; |
116 | } | 114 | } |
117 | else if(a==27) | 115 | else if(a==27) |
118 | { | 116 | { |
119 | if(b<5) | 117 | if(b<5) |
120 | { | 118 | { |
121 | pieces.player2[player2_counter].x=x_fin2[0]-offset; | 119 | pieces.player2[player2_counter].x=x_fin2[0]-offset; |
122 | pieces.player2[player2_counter].y=y_fin[b]-offset; | 120 | pieces.player2[player2_counter].y=y_fin[b]-offset; |
123 | pieces.player2[player2_counter].z=z_fin; | 121 | pieces.player2[player2_counter].z=z_fin; |
124 | } | 122 | } |
125 | else if(b>=5 && b<10) | 123 | else if(b>=5 && b<10) |
126 | { | 124 | { |
127 | pieces.player2[player2_counter].x=x_fin2[1]-offset; | 125 | pieces.player2[player2_counter].x=x_fin2[1]-offset; |
128 | pieces.player2[player2_counter].y=y_fin[b-5]-offset; | 126 | pieces.player2[player2_counter].y=y_fin[b-5]-offset; |
129 | pieces.player2[player2_counter].z=z_fin; | 127 | pieces.player2[player2_counter].z=z_fin; |
130 | } | 128 | } |
131 | else | 129 | else |
132 | { | 130 | { |
133 | pieces.player2[player2_counter].x=x_fin2[2]-offset; | 131 | pieces.player2[player2_counter].x=x_fin2[2]-offset; |
134 | pieces.player2[player2_counter].y=y_fin[b-10]-offset; | 132 | pieces.player2[player2_counter].y=y_fin[b-10]-offset; |
135 | pieces.player2[player2_counter].z=z_fin; | 133 | pieces.player2[player2_counter].z=z_fin; |
136 | } | 134 | } |
137 | pieces.player2[player2_counter].side=true; | 135 | pieces.player2[player2_counter].side=true; |
138 | player2_counter++; | 136 | player2_counter++; |
139 | 137 | ||
140 | } | 138 | } |
141 | } | 139 | } |
142 | } | 140 | } |
143 | } | 141 | } |
144 | } | 142 | } |
145 | 143 | ||
146 | void MoveEngine::diceroll(const int& newplayer,const int& face1,const int& face2,const int& face3,const int& face4,bool computer) | 144 | void MoveEngine::diceroll(const int& newplayer,const int& face1,const int& face2,const int& face3,const int& face4,bool computer) |
147 | { | 145 | { |
148 | checkstate(); | 146 | checkstate(); |
149 | player=newplayer; | 147 | player=newplayer; |
150 | otherplayer=(player==1) ? 2 : 1; | 148 | otherplayer=(player==1) ? 2 : 1; |
151 | dice[0]=face1; | 149 | dice[0]=face1; |
152 | dice[1]=face2; | 150 | dice[1]=face2; |
153 | dice[2]=face3; | 151 | dice[2]=face3; |
154 | dice[3]=face4; | 152 | dice[3]=face4; |
155 | marker_current=-1; | 153 | marker_current=-1; |
156 | if(getPossibleMoves()==0) | 154 | if(getPossibleMoves()==0) |
157 | { | 155 | { |
158 | emit nomove(); | 156 | emit nomove(); |
159 | return; // player will be changed | 157 | return; // player will be changed |
160 | } | 158 | } |
161 | if(!computer) | 159 | if(!computer) |
162 | return; //human intervention required | 160 | return; //human intervention required |
163 | 161 | ||
164 | QTimer::singleShot(2000,this,SLOT(automove())); | 162 | QTimer::singleShot(2000,this,SLOT(automove())); |
165 | } | 163 | } |
166 | 164 | ||
167 | 165 | ||
168 | void MoveEngine::automove() | 166 | void MoveEngine::automove() |
169 | { | 167 | { |
170 | //the maximimum possibility | 168 | //the maximimum possibility |
171 | int maxpos=0; | 169 | int maxpos=0; |
172 | //the position in the moves array | 170 | //the position in the moves array |
173 | int from=-1; | 171 | int from=-1; |
174 | int to=-1; | 172 | int to=-1; |
175 | //dice1 or dice 2 ?? | 173 | //dice1 or dice 2 ?? |
176 | int index_dice=0; | 174 | int index_dice=0; |
177 | for(int counter=0;counter<26;counter++) | 175 | for(int counter=0;counter<26;counter++) |
178 | { | 176 | { |
179 | int a=(player==1) ? counter : 25-counter; | 177 | int a=(player==1) ? counter : 25-counter; |
180 | for(int b=0;b<4;b++) | 178 | for(int b=0;b<4;b++) |
181 | { | 179 | { |
182 | if(moves[a].weight[b]>maxpos) | 180 | if(moves[a].weight[b]>maxpos) |
183 | { | 181 | { |
184 | maxpos=moves[a].weight[b]; | 182 | maxpos=moves[a].weight[b]; |
185 | from=a; | 183 | from=a; |
186 | to=moves[a].to[b]; | 184 | to=moves[a].to[b]; |
187 | index_dice=b+1; | 185 | index_dice=b+1; |
188 | } | 186 | } |
189 | } | 187 | } |
190 | } | 188 | } |
191 | move(from,to,index_dice); | 189 | move(from,to,index_dice); |
192 | } | 190 | } |
193 | 191 | ||
194 | 192 | ||
195 | void MoveEngine::boardpressed(const int& x,const int& y,Marker& marker,bool non_qte) | 193 | void MoveEngine::boardpressed(const int& x,const int& y,Marker& marker,bool non_qte) |
196 | { | 194 | { |
197 | //get the position of the mouse click | 195 | //get the position of the mouse click |
198 | bool upper=true; | 196 | bool upper=true; |
199 | bool found=false; | 197 | bool found=false; |
200 | 198 | ||
201 | int offset=(non_qte) ? 5 : 0; | 199 | int offset=(non_qte) ? 5 : 0; |
202 | 200 | ||
203 | if(y<=85) // board slots 0 to 12 | 201 | if(y<=85) // board slots 0 to 12 |
204 | marker.y_current=0; | 202 | marker.y_current=0; |
205 | else if(y>=105) //board slots 13 to 25 | 203 | else if(y>=105) //board slots 13 to 25 |
206 | { | 204 | { |
207 | marker.y_current=195-2*offset; | 205 | marker.y_current=195-2*offset; |
208 | upper=false; | 206 | upper=false; |
209 | } | 207 | } |
210 | 208 | ||
211 | int index=13; // the clicked board slot | 209 | int index=13; // the clicked board slot |
212 | 210 | ||
213 | while(index<25 && !found) | 211 | while(index<25 && !found) |
214 | { | 212 | { |
215 | if(x>=x_coord[index] && x<x_coord[index+1]) | 213 | if(x>=x_coord[index] && x<x_coord[index+1]) |
216 | { | 214 | { |
217 | marker.x_current=x_coord[index]; | 215 | marker.x_current=x_coord[index]; |
218 | found=true; | 216 | found=true; |
219 | ; | 217 | ; |
220 | } | 218 | } |
221 | else | 219 | else |
222 | { | 220 | { |
223 | index++; | 221 | index++; |
224 | } | 222 | } |
225 | } | 223 | } |
226 | if(!found) | 224 | if(!found) |
227 | { | 225 | { |
228 | marker.x_current=x_coord[25]; | 226 | marker.x_current=x_coord[25]; |
229 | index=25; | 227 | index=25; |
230 | } | 228 | } |
231 | if(upper) | 229 | if(upper) |
232 | { | 230 | { |
233 | index=25-index; | 231 | index=25-index; |
234 | } | 232 | } |
235 | 233 | ||
236 | int a=0; | 234 | int a=0; |
237 | int usedice=-1; | 235 | int usedice=-1; |
238 | int dice_value=7; | 236 | int dice_value=7; |
239 | for(a=0;a<4;a++) | 237 | for(a=0;a<4;a++) |
240 | { | 238 | { |
241 | if(index==marker_next[a] && marker_next[a]!=-1 && dice_value>dice[a]) | 239 | if(index==marker_next[a] && marker_next[a]!=-1 && dice_value>dice[a]) |
242 | { | 240 | { |
243 | usedice=a; | 241 | usedice=a; |
244 | dice_value=dice[0]; | 242 | dice_value=dice[0]; |
245 | } | 243 | } |
246 | } | 244 | } |
247 | if(usedice!=-1) | 245 | if(usedice!=-1) |
248 | { | 246 | { |
249 | move(marker_current,marker_next[usedice],usedice+1); | 247 | move(marker_current,marker_next[usedice],usedice+1); |
250 | nomarker(marker); | 248 | nomarker(marker); |
251 | return; | 249 | return; |
252 | 250 | ||
253 | } | 251 | } |
254 | 252 | ||
255 | 253 | ||
256 | if(dice[0]==7 && dice[1]==7 && dice[2]==7 && dice[3]==7) //no dice rolled | 254 | if(dice[0]==7 && dice[1]==7 && dice[2]==7 && dice[3]==7) //no dice rolled |
257 | { | 255 | { |
258 | nomarker(marker); | 256 | nomarker(marker); |
259 | return; | 257 | return; |
260 | } | 258 | } |
261 | else if(fieldColor(index)==player) | 259 | else if(fieldColor(index)==player) |
262 | { | 260 | { |
263 | marker.visible_current=true; | 261 | marker.visible_current=true; |
264 | marker_current=index; | 262 | marker_current=index; |
265 | } | 263 | } |
266 | else | 264 | else |
267 | { | 265 | { |
268 | nomarker(marker); | 266 | nomarker(marker); |
269 | return; | 267 | return; |
270 | } | 268 | } |
271 | 269 | ||
272 | for(a=0;a<4;a++) | 270 | for(a=0;a<4;a++) |
273 | { | 271 | { |
274 | if(moves[index].weight[a]>0) | 272 | if(moves[index].weight[a]>0) |
275 | { | 273 | { |
276 | int nextfield=moves[index].to[a]; | 274 | int nextfield=moves[index].to[a]; |
277 | marker.x_next[a]=x_coord[nextfield]; | 275 | marker.x_next[a]=x_coord[nextfield]; |
278 | marker_next[a]=nextfield; | 276 | marker_next[a]=nextfield; |
279 | if(nextfield<13) //upper half | 277 | if(nextfield<13) //upper half |
280 | marker.y_next[a]=0; | 278 | marker.y_next[a]=0; |
281 | else //lower half | 279 | else //lower half |
282 | marker.y_next[a]=195-2*offset; | 280 | marker.y_next[a]=195-2*offset; |
283 | marker.visible_next[a]=true; | 281 | marker.visible_next[a]=true; |
284 | } | 282 | } |
285 | else | 283 | else |
286 | { | 284 | { |
287 | marker.x_next[a]=0; | 285 | marker.x_next[a]=0; |
288 | marker.y_next[a]=0; | 286 | marker.y_next[a]=0; |
289 | marker_next[a]=-1; | 287 | marker_next[a]=-1; |
290 | marker.visible_next[a]=false; | 288 | marker.visible_next[a]=false; |
291 | } | 289 | } |
292 | } | 290 | } |
293 | return; | 291 | return; |
294 | } | 292 | } |
295 | 293 | ||
296 | void MoveEngine::reset() | 294 | void MoveEngine::reset() |
297 | { | 295 | { |
298 | int a=0; | 296 | int a=0; |
299 | for(a=0;a<28;a++) | 297 | for(a=0;a<28;a++) |
300 | { | 298 | { |
301 | population[a].total=0; | 299 | population[a].total=0; |
302 | } | 300 | } |
303 | 301 | ||
304 | int p1_index[]={1,1,12,12,12,12,12,17,17,17,19,19,19,19,19}; | 302 | int p1_index[]={1,1,12,12,12,12,12,17,17,17,19,19,19,19,19}; |
305 | int p2_index[]={24,24,13,13,13,13,13,8,8,8,6,6,6,6,6}; | 303 | int p2_index[]={24,24,13,13,13,13,13,8,8,8,6,6,6,6,6}; |
306 | //int p1_index[]={19,20,21,22,22,23,23,18,18,23,24,24,24,24,24}; | 304 | //int p1_index[]={19,20,21,22,22,23,23,18,18,23,24,24,24,24,24}; |
307 | //int p2_index[]={6,5,4,3,3,2,2,2,2,2,1,7,7,1,1}; | 305 | //int p2_index[]={6,5,4,3,3,2,2,2,2,2,1,7,7,1,1}; |
308 | for(a=0;a<15;a++) | 306 | for(a=0;a<15;a++) |
309 | { | 307 | { |
310 | population[p1_index[a]].total++; | 308 | population[p1_index[a]].total++; |
311 | population[p2_index[a]].total--; | 309 | population[p2_index[a]].total--; |
312 | } | 310 | } |
313 | 311 | ||
314 | player=0; | 312 | player=0; |
315 | dice[0]=7; | 313 | dice[0]=7; |
316 | dice[1]=7; | 314 | dice[1]=7; |
317 | dice[2]=7; | 315 | dice[2]=7; |
318 | dice[3]=7; | 316 | dice[3]=7; |
319 | 317 | ||
320 | marker_current=-1; | 318 | marker_current=-1; |
321 | marker_next[0]=-1; | 319 | marker_next[0]=-1; |
322 | marker_next[1]=-1; | 320 | marker_next[1]=-1; |
323 | marker_next[2]=-1; | 321 | marker_next[2]=-1; |
324 | marker_next[3]=-1; | 322 | marker_next[3]=-1; |
325 | //allclear[0]==false; | 323 | //allclear[0]==false; |
326 | allclear[1]=false; | 324 | allclear[1]=false; |
327 | allclear[2]=false; | 325 | allclear[2]=false; |
328 | last_piece[1]=0; | 326 | last_piece[1]=0; |
329 | last_piece[2]=25; | 327 | last_piece[2]=25; |
330 | } | 328 | } |
331 | 329 | ||
332 | void MoveEngine::loadGame(const LoadSave& load) | 330 | void MoveEngine::loadGame(const LoadSave& load) |
333 | { | 331 | { |
334 | for(int a=0;a<28;a++) | 332 | for(int a=0;a<28;a++) |
335 | { | 333 | { |
336 | population[a].total=load.pop[a].total; | 334 | population[a].total=load.pop[a].total; |
337 | } | 335 | } |
338 | checkstate(); | 336 | checkstate(); |
339 | } | 337 | } |
340 | 338 | ||
341 | LoadSave MoveEngine::saveGame() | 339 | LoadSave MoveEngine::saveGame() |
342 | { | 340 | { |
343 | LoadSave save; | 341 | LoadSave save; |
344 | for(int a=0;a<28;a++) | 342 | for(int a=0;a<28;a++) |
345 | { | 343 | { |
346 | save.pop[a].total=population[a].total; | 344 | save.pop[a].total=population[a].total; |
347 | } | 345 | } |
348 | return save; | 346 | return save; |
349 | } | 347 | } |
350 | 348 | ||
351 | AISettings MoveEngine::getAISettings() | 349 | AISettings MoveEngine::getAISettings() |
352 | { | 350 | { |
353 | return ai; | 351 | return ai; |
354 | } | 352 | } |
355 | 353 | ||
356 | void MoveEngine::setAISettings(const AISettings& new_ai) | 354 | void MoveEngine::setAISettings(const AISettings& new_ai) |
357 | { | 355 | { |
358 | ai=new_ai; | 356 | ai=new_ai; |
359 | } | 357 | } |
360 | 358 | ||
361 | void MoveEngine::setRules(Rules rules) | 359 | void MoveEngine::setRules(Rules rules) |
362 | { | 360 | { |
363 | move_with_pieces_out=rules.move_with_pieces_out; | 361 | move_with_pieces_out=rules.move_with_pieces_out; |
364 | nice_dice=rules.generous_dice; | 362 | nice_dice=rules.generous_dice; |
365 | } | 363 | } |
366 | 364 | ||
367 | 365 | ||
368 | int MoveEngine::getPossibleMoves() | 366 | int MoveEngine::getPossibleMoves() |
369 | { | 367 | { |
370 | int homezone[]={0,25,0}; | 368 | int homezone[]={0,25,0}; |
371 | int lastToHomeZone=abs(last_piece[player]-homezone[player]); | 369 | int lastToHomeZone=abs(last_piece[player]-homezone[player]); |
372 | for(int field=0;field<26;field++) | 370 | for(int field=0;field<26;field++) |
373 | { | 371 | { |
374 | 372 | ||
375 | for(int b=0;b<4;b++) | 373 | for(int b=0;b<4;b++) |
376 | { | 374 | { |
377 | int dice_tmp=dice[b]; | 375 | int dice_tmp=dice[b]; |
378 | if(dice[b]!=7 && dice[b]> lastToHomeZone) | 376 | if(dice[b]!=7 && dice[b]> lastToHomeZone) |
379 | dice_tmp=lastToHomeZone; | 377 | dice_tmp=lastToHomeZone; |
380 | 378 | ||
381 | int nextfield=(player==1) ? field+dice_tmp : field-dice_tmp; | 379 | int nextfield=(player==1) ? field+dice_tmp : field-dice_tmp; |
382 | 380 | ||
383 | if(nice_dice) | 381 | if(nice_dice) |
384 | { | 382 | { |
385 | if(player==1 && nextfield>homezone[1]) | 383 | if(player==1 && nextfield>homezone[1]) |
386 | nextfield=homezone[1]; | 384 | nextfield=homezone[1]; |
387 | else if(player==2 && nextfield<homezone[2]) | 385 | else if(player==2 && nextfield<homezone[2]) |
388 | nextfield=homezone[2]; | 386 | nextfield=homezone[2]; |
389 | } | 387 | } |
390 | 388 | ||
391 | moves[field].weight[b]=0; | 389 | moves[field].weight[b]=0; |
392 | moves[field].to[b]=nextfield; | 390 | moves[field].to[b]=nextfield; |
393 | 391 | ||
394 | int out_of_board[]={-1,0,25}; | 392 | int out_of_board[]={-1,0,25}; |
395 | if(!move_with_pieces_out && field!=out_of_board[player] && pieces_out[player]) | 393 | if(!move_with_pieces_out && field!=out_of_board[player] && pieces_out[player]) |
396 | { | 394 | { |
397 | continue; | 395 | continue; |
398 | } | 396 | } |
399 | 397 | ||
400 | 398 | ||
401 | 399 | ||
402 | if(dice[b]!=7 && fieldColor(field)==player ) //player can only move his own pieces | 400 | if(dice[b]!=7 && fieldColor(field)==player ) //player can only move his own pieces |
403 | { | 401 | { |
404 | if((player==1 && nextfield > homezone[1]) || (player==2 && nextfield < homezone[2])) | 402 | if((player==1 && nextfield > homezone[1]) || (player==2 && nextfield < homezone[2])) |
405 | { | 403 | { |
406 | moves[field].weight[b]=0; //movement would be far out of board | 404 | moves[field].weight[b]=0; //movement would be far out of board |
407 | } | 405 | } |
408 | else if(nextfield==homezone[player] && !allclear[player]) | 406 | else if(nextfield==homezone[player] && !allclear[player]) |
409 | { | 407 | { |
410 | moves[field].weight[b]=0; //can not rescue pieces until all are in the endzone | 408 | moves[field].weight[b]=0; //can not rescue pieces until all are in the endzone |
411 | } | 409 | } |
412 | else if(nextfield==homezone[player] && allclear[player]) | 410 | else if(nextfield==homezone[player] && allclear[player]) |
413 | { | 411 | { |
414 | moves[field].weight[b]=ai.rescue; //rescue your pieces : nuff said ;-) | 412 | moves[field].weight[b]=ai.rescue; //rescue your pieces : nuff said ;-) |
415 | } | 413 | } |
416 | else if(fieldColor(nextfield)==otherplayer) | 414 | else if(fieldColor(nextfield)==otherplayer) |
417 | { | 415 | { |
418 | if(abs(population[nextfield].total)>1) //can not move to this field | 416 | if(abs(population[nextfield].total)>1) //can not move to this field |
419 | moves[field].weight[b]=0; | 417 | moves[field].weight[b]=0; |
420 | else if(abs(population[nextfield].total)==1) //eliminate opponent : very nice | 418 | else if(abs(population[nextfield].total)==1) //eliminate opponent : very nice |
421 | moves[field].weight[b]=ai.eliminate; | 419 | moves[field].weight[b]=ai.eliminate; |
422 | } | 420 | } |
423 | else if(fieldColor(nextfield)==player) //nextfield already occupied by player | 421 | else if(fieldColor(nextfield)==player) //nextfield already occupied by player |
424 | { | 422 | { |
425 | if(abs(population[field].total)==2) //expose own piece : not diserable | 423 | if(abs(population[field].total)==2) //expose own piece : not diserable |
426 | moves[field].weight[b]=ai.expose; | 424 | moves[field].weight[b]=ai.expose; |
427 | else if(abs(population[nextfield].total)>1) //own pices already there : safe | 425 | else if(abs(population[nextfield].total)>1) //own pices already there : safe |
428 | moves[field].weight[b]=ai.safe; | 426 | moves[field].weight[b]=ai.safe; |
429 | else if(abs(population[nextfield].total)==1) //protect own piece : most importatnt | 427 | else if(abs(population[nextfield].total)==1) //protect own piece : most importatnt |
430 | moves[field].weight[b]=ai.protect; | 428 | moves[field].weight[b]=ai.protect; |
431 | } | 429 | } |
432 | else if(population[nextfield].total==0) //nextfield empty | 430 | else if(population[nextfield].total==0) //nextfield empty |
433 | { | 431 | { |
434 | if(abs(population[field].total)==2) //expose own piece : not diserable | 432 | if(abs(population[field].total)==2) //expose own piece : not diserable |
435 | moves[field].weight[b]=ai.expose; | 433 | moves[field].weight[b]=ai.expose; |
436 | else | 434 | else |
437 | moves[field].weight[b]=ai.empty; | 435 | moves[field].weight[b]=ai.empty; |
438 | } | 436 | } |
439 | else | 437 | else |
440 | moves[field].weight[b]=0; //default. | 438 | moves[field].weight[b]=0; //default. |
441 | } | 439 | } |
442 | 440 | ||
443 | 441 | ||
444 | 442 | ||
445 | else | 443 | else |
446 | moves[field].weight[b]=0; //dice already used or field not used by player | 444 | moves[field].weight[b]=0; //dice already used or field not used by player |
447 | } | 445 | } |
448 | 446 | ||
449 | 447 | ||
450 | 448 | ||
451 | } | 449 | } |
452 | 450 | ||
453 | int total=0; | 451 | int total=0; |
454 | for(int field=0;field<26;field++) | 452 | for(int field=0;field<26;field++) |
455 | { | 453 | { |
456 | total+=moves[field].weight[0]+moves[field].weight[1]+moves[field].weight[2]+moves[field].weight[3]; | 454 | total+=moves[field].weight[0]+moves[field].weight[1]+moves[field].weight[2]+moves[field].weight[3]; |
457 | } | 455 | } |
458 | return total; | 456 | return total; |
459 | } | 457 | } |
460 | 458 | ||
461 | void MoveEngine::move(const int& from, int to, const int& dice) | 459 | void MoveEngine::move(const int& from, int to, const int& dice) |
462 | { | 460 | { |
463 | //qDebug("%d moves from %d to %d (%d) with dice %d",player,from,to,to-from,dice); | 461 | //qDebug("%d moves from %d to %d (%d) with dice %d",player,from,to,to-from,dice); |
464 | 462 | ||
465 | if(player==1 && to==25) | 463 | if(player==1 && to==25) |
466 | to=26; | 464 | to=26; |
467 | if(player==2 && to==0) | 465 | if(player==2 && to==0) |
468 | to=27; | 466 | to=27; |
469 | 467 | ||
470 | //if space is occupied by enemy move pieces to startzone | 468 | //if space is occupied by enemy move pieces to startzone |
471 | if(fieldColor(to)==otherplayer) | 469 | if(fieldColor(to)==otherplayer) |
472 | { | 470 | { |
473 | population[to].total=0; | 471 | population[to].total=0; |
474 | if(otherplayer==1) | 472 | if(otherplayer==1) |
475 | population[0].total++; | 473 | population[0].total++; |
476 | else | 474 | else |
477 | population[25].total--; | 475 | population[25].total--; |
478 | } | 476 | } |
479 | 477 | ||
480 | if(player==1) | 478 | if(player==1) |
481 | { | 479 | { |
482 | population[from].total--; | 480 | population[from].total--; |
483 | population[to].total++; | 481 | population[to].total++; |
484 | } | 482 | } |
485 | else //player=2 | 483 | else //player=2 |
486 | { | 484 | { |
487 | population[from].total++; | 485 | population[from].total++; |
488 | population[to].total--; | 486 | population[to].total--; |
489 | } | 487 | } |
490 | 488 | ||
491 | if(dice==1) | 489 | if(dice==1) |
492 | emit done_dice1(); | 490 | emit done_dice1(); |
493 | else if(dice==2) | 491 | else if(dice==2) |
494 | emit done_dice2(); | 492 | emit done_dice2(); |
495 | else if(dice==3) | 493 | else if(dice==3) |
496 | emit done_dice3(); | 494 | emit done_dice3(); |
497 | else | 495 | else |
498 | emit done_dice4(); | 496 | emit done_dice4(); |
499 | 497 | ||
500 | if(abs(population[26].total)==15) | 498 | if(abs(population[26].total)==15) |
501 | emit player_finished(1); | 499 | emit player_finished(1); |
502 | if(abs(population[27].total)==15) | 500 | if(abs(population[27].total)==15) |
503 | emit player_finished(2); | 501 | emit player_finished(2); |
504 | } | 502 | } |
505 | 503 | ||
506 | void MoveEngine::checkstate() | 504 | void MoveEngine::checkstate() |
507 | { | 505 | { |
508 | //check if pieces are out | 506 | //check if pieces are out |
509 | pieces_out[1]=(population[0].total>0) ? true : false; | 507 | pieces_out[1]=(population[0].total>0) ? true : false; |
510 | pieces_out[2]=(population[25].total<0) ? true : false; | 508 | pieces_out[2]=(population[25].total<0) ? true : false; |
511 | 509 | ||
512 | //check if all pieces are in the endzones | 510 | //check if all pieces are in the endzones |
513 | allclear[1]=true; | 511 | allclear[1]=true; |
514 | allclear[2]=true; | 512 | allclear[2]=true; |
515 | 513 | ||
516 | last_piece[1]=25; | 514 | last_piece[1]=25; |
517 | bool found_last_piece1=false; | 515 | bool found_last_piece1=false; |
518 | last_piece[2]=0; | 516 | last_piece[2]=0; |
519 | 517 | ||
520 | for(int a=0;a<26;a++) | 518 | for(int a=0;a<26;a++) |
521 | { | 519 | { |
522 | if(a<19 && population[a].total>0) | 520 | if(a<19 && population[a].total>0) |
523 | allclear[1]=false; | 521 | allclear[1]=false; |
524 | if(a>6 && population[a].total<0) | 522 | if(a>6 && population[a].total<0) |
525 | allclear[2]=false; | 523 | allclear[2]=false; |
526 | 524 | ||
527 | if(population[a].total>0 && !found_last_piece1) | 525 | if(population[a].total>0 && !found_last_piece1) |
528 | { | 526 | { |
529 | last_piece[1]=a; | 527 | last_piece[1]=a; |
530 | found_last_piece1=true; | 528 | found_last_piece1=true; |
531 | } | 529 | } |
532 | if(population[a].total<0) | 530 | if(population[a].total<0) |
533 | last_piece[2]=a; | 531 | last_piece[2]=a; |
534 | } | 532 | } |
535 | } | 533 | } |
536 | 534 | ||
537 | void MoveEngine::nomarker(Marker& marker) | 535 | void MoveEngine::nomarker(Marker& marker) |
538 | { | 536 | { |
539 | marker.visible_current=false; | 537 | marker.visible_current=false; |
540 | marker_current=-1; | 538 | marker_current=-1; |
541 | for(int a=0;a<4;a++) | 539 | for(int a=0;a<4;a++) |
542 | { | 540 | { |
543 | marker.x_next[a]=0; | 541 | marker.x_next[a]=0; |
544 | marker.y_next[a]=0; | 542 | marker.y_next[a]=0; |
545 | marker_next[a]=-1; | 543 | marker_next[a]=-1; |
546 | marker.visible_next[a]=false; | 544 | marker.visible_next[a]=false; |
547 | } | 545 | } |
548 | } | 546 | } |
549 | 547 | ||
550 | int MoveEngine::fieldColor(const int& index) const | 548 | int MoveEngine::fieldColor(const int& index) const |
551 | { | 549 | { |
552 | if(population[index].total>0) | 550 | if(population[index].total>0) |
553 | return 1; | 551 | return 1; |
554 | else if(population[index].total<0) | 552 | else if(population[index].total<0) |
555 | return 2; | 553 | return 2; |
556 | else | 554 | else |
557 | return 0; | 555 | return 0; |
558 | } | 556 | } |
559 | 557 | ||
560 | 558 | ||
diff --git a/noncore/games/backgammon/moveengine.h b/noncore/games/backgammon/moveengine.h index a2d4a52..4c39a04 100644 --- a/noncore/games/backgammon/moveengine.h +++ b/noncore/games/backgammon/moveengine.h | |||
@@ -1,76 +1,76 @@ | |||
1 | #ifndef MOVEENGINE_H | 1 | #ifndef MOVEENGINE_H |
2 | #define MOVEENGINE_H | 2 | #define MOVEENGINE_H |
3 | 3 | ||
4 | #include <qobject.h> | ||
5 | #include "definition.h" | 4 | #include "definition.h" |
5 | #include <qobject.h> | ||
6 | 6 | ||
7 | class MoveEngine : public QObject | 7 | class MoveEngine : public QObject |
8 | { | 8 | { |
9 | Q_OBJECT | 9 | Q_OBJECT |
10 | private: | 10 | private: |
11 | //normal pieses | 11 | //normal pieses |
12 | int x_coord[26]; //26 posssible x-positions or piece is not on the board | 12 | int x_coord[26]; //26 posssible x-positions or piece is not on the board |
13 | int yup_coord[15]; // the 15 posssible y-positions on the upper half of the board | 13 | int yup_coord[15]; // the 15 posssible y-positions on the upper half of the board |
14 | int ylow_coord[15]; // the 15 posssible y-positions on the lower half of the board | 14 | int ylow_coord[15]; // the 15 posssible y-positions on the lower half of the board |
15 | int z_coord[15]; //the 15 possible z-positionson the board | 15 | int z_coord[15]; //the 15 possible z-positionson the board |
16 | //finshed pieces | 16 | //finshed pieces |
17 | int x_fin1[3]; | 17 | int x_fin1[3]; |
18 | int x_fin2[3]; | 18 | int x_fin2[3]; |
19 | int y_fin[5]; | 19 | int y_fin[5]; |
20 | int z_fin; | 20 | int z_fin; |
21 | //the board population | 21 | //the board population |
22 | // |12|11|10|09|08|07|06|05|04|03|02|01|00| | 22 | // |12|11|10|09|08|07|06|05|04|03|02|01|00| |
23 | // ======================================= | 23 | // ======================================= |
24 | // |13|14|15|16|17|18|19|20|21|22|23|24|25| | 24 | // |13|14|15|16|17|18|19|20|21|22|23|24|25| |
25 | // endzones 26 player1, 27 player 2 | 25 | // endzones 26 player1, 27 player 2 |
26 | Population population[28]; | 26 | Population population[28]; |
27 | AISettings ai; | 27 | AISettings ai; |
28 | //move information | 28 | //move information |
29 | int player; | 29 | int player; |
30 | int otherplayer; | 30 | int otherplayer; |
31 | int dice[4]; | 31 | int dice[4]; |
32 | //index of the markers | 32 | //index of the markers |
33 | int marker_current; | 33 | int marker_current; |
34 | int marker_next[4]; | 34 | int marker_next[4]; |
35 | //player pieces are all in the end zone | 35 | //player pieces are all in the end zone |
36 | bool allclear[3]; | 36 | bool allclear[3]; |
37 | //player must bring pieces back into game | 37 | //player must bring pieces back into game |
38 | bool pieces_out[3]; | 38 | bool pieces_out[3]; |
39 | bool move_with_pieces_out; | 39 | bool move_with_pieces_out; |
40 | //player can rescue pieces with dice bigger than move, even if there are poeces "behind" it | 40 | //player can rescue pieces with dice bigger than move, even if there are poeces "behind" it |
41 | bool nice_dice; | 41 | bool nice_dice; |
42 | int last_piece[3]; | 42 | int last_piece[3]; |
43 | //possible moves | 43 | //possible moves |
44 | Possiblilites moves[26]; | 44 | Possiblilites moves[26]; |
45 | public: | 45 | public: |
46 | public: | 46 | public: |
47 | MoveEngine(); | 47 | MoveEngine(); |
48 | ~MoveEngine(); | 48 | ~MoveEngine(); |
49 | signals: | 49 | signals: |
50 | void done_dice1(); | 50 | void done_dice1(); |
51 | void done_dice2(); | 51 | void done_dice2(); |
52 | void done_dice3(); | 52 | void done_dice3(); |
53 | void done_dice4(); | 53 | void done_dice4(); |
54 | void nomove(); | 54 | void nomove(); |
55 | void player_finished(int); | 55 | void player_finished(int); |
56 | private slots: | 56 | private slots: |
57 | void automove(); | 57 | void automove(); |
58 | public: | 58 | public: |
59 | void position(Pieces& pieces,bool non_qte=false); | 59 | void position(Pieces& pieces,bool non_qte=false); |
60 | void diceroll(const int& player,const int& face1,const int& face2,const int& face3,const int& face4,bool computer); | 60 | void diceroll(const int& player,const int& face1,const int& face2,const int& face3,const int& face4,bool computer); |
61 | void boardpressed(const int& x,const int& y,Marker& marker,bool non_qte=false); | 61 | void boardpressed(const int& x,const int& y,Marker& marker,bool non_qte=false); |
62 | void reset(); | 62 | void reset(); |
63 | void loadGame(const LoadSave& load); | 63 | void loadGame(const LoadSave& load); |
64 | LoadSave saveGame(); | 64 | LoadSave saveGame(); |
65 | AISettings getAISettings(); | 65 | AISettings getAISettings(); |
66 | void setAISettings(const AISettings& new_ai); | 66 | void setAISettings(const AISettings& new_ai); |
67 | void setRules(Rules rules); | 67 | void setRules(Rules rules); |
68 | private: | 68 | private: |
69 | int getPossibleMoves(); | 69 | int getPossibleMoves(); |
70 | void move(const int& from, int to, const int& dice); | 70 | void move(const int& from, int to, const int& dice); |
71 | void checkstate(); | 71 | void checkstate(); |
72 | void nomarker(Marker& marker); | 72 | void nomarker(Marker& marker); |
73 | int fieldColor(const int& index) const; | 73 | int fieldColor(const int& index) const; |
74 | }; | 74 | }; |
75 | 75 | ||
76 | #endif //MOVEENGINE_H | 76 | #endif //MOVEENGINE_H |
diff --git a/noncore/games/backgammon/rulesdialog.h b/noncore/games/backgammon/rulesdialog.h index 9269a0e..f11a28c 100644 --- a/noncore/games/backgammon/rulesdialog.h +++ b/noncore/games/backgammon/rulesdialog.h | |||
@@ -1,27 +1,26 @@ | |||
1 | #ifndef RULESDIALOG_H_ | 1 | #ifndef RULESDIALOG_H_ |
2 | #define RULESDIALOG_H_ | 2 | #define RULESDIALOG_H_ |
3 | 3 | ||
4 | #include <qcheckbox.h> | 4 | #include <qcheckbox.h> |
5 | #include <qdialog.h> | 5 | #include <qdialog.h> |
6 | #include "definition.h" | 6 | #include "definition.h" |
7 | 7 | ||
8 | |||
9 | class RulesDialog : public QDialog | 8 | class RulesDialog : public QDialog |
10 | { | 9 | { |
11 | Q_OBJECT | 10 | Q_OBJECT |
12 | private: | 11 | private: |
13 | QCheckBox* pieces_out; | 12 | QCheckBox* pieces_out; |
14 | QCheckBox* nice_dice; | 13 | QCheckBox* nice_dice; |
15 | Rules rules; | 14 | Rules rules; |
16 | public: | 15 | public: |
17 | RulesDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0); | 16 | RulesDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0); |
18 | ~RulesDialog(); | 17 | ~RulesDialog(); |
19 | private slots: | 18 | private slots: |
20 | void pieces_out_clicked(); | 19 | void pieces_out_clicked(); |
21 | void nice_dice_clicked(); | 20 | void nice_dice_clicked(); |
22 | public: | 21 | public: |
23 | void setRules(const Rules& new_rules); | 22 | void setRules(const Rules& new_rules); |
24 | Rules getRules(); | 23 | Rules getRules(); |
25 | }; | 24 | }; |
26 | 25 | ||
27 | #endif //RULESDIALOG_H | 26 | #endif //RULESDIALOG_H |